I don't give a shit if there are some 'forced combat' sections in muh linear story game. The option to do muh stealth encounters from start to finish in Pt. 2 sure as fuck didn't keep the story from endlessly dragging on.
I didn't have shit for 'agency' when the game was like PRESS SQUARE TO SNAP THE PUPPERS NECK or whatever. Like, bro, I'm a god damn dog whisperer, I'll give any dog, no matter how much Michael Vick training it got the ol' "SIT! Gooooood boooy whoosagooodpupper. YOU ARE. THAT'S RIGHT!!! *scratchies*", you don't even know.
Besides, the craft and stealthyfight gameplay felt more fresh in the original even if they added features to the sequel. Hell, I had more fun playing the intersectional lesbian adventure DLC for the first time with the 60fps PS4 rerelease than I did with part 2's also intersectional lesbian (don't you dare skip the holocaust lecture open world section) trans and strong woman adventure.