Luipadre
Member
Yo this game is DOA already? What the FUCK. Should've got on it day 1.
Its not but it has some serious problems thats need to be addressed asap
Yo this game is DOA already? What the FUCK. Should've got on it day 1.
Yeah, you could say that the film does play like a black comedy, but the way it is shot and edited makes it almost feel like somebody accidentally crafted a particularly creepy art film. It never feels particularly scary, but neither it is ever goofy. The game is definitely goofy, but it kind of fits with the gameplay, I think.It sounds accidental because he wanted it to be viewed as a black comedy and there's only licensed characters from the first film. Maybe they can get more from the second film providing the game is a success. I'll be getting it myself in 2 days or so.
Yeah, the door stuns is a big problem. The door should stop being usable for stuns after the first time you use it. Leatherface can destroy them sure but with the current pace of the game that's a big ask. Cheaters should be a simple, if time consuming, fix so I'm not too worried on that end as annoying as they are. Rushing is probably the most complex issue but there are lot of variables there so I wouldn't them to rush out any changes. Maybe limit tool boxes to just one tool for starters. Connie will have to be rebalanced though. Personally, I think the valve escape should be looked at. Considering how many of the handles are on the map think the family should be able to discard them after shutting the valve off.Game was fun in the first few days, now its ruined by cheaters, rushers and toxic teabaggers. Really sad. The cheating in this game is insane, if they dont do something ASAP it will kill this game fast. I watched sequisha yesterday and he had a cheater like every other match. So fucking sad. Game is great with obvious problems but the players destroying it.
Also the door slamming perma stun is dumb af too. Poor leatherface getting bullied in the basement all the time
They said it's not impossible, they just basically need to get hollywood's attention and make it seem worth it; so as long as people are playing in large numbers it will probably get more content.Maybe they can get more from the second film providing the game is a success.
This only happens with a very lucky spawn + connie, because you still need to walk around and get a tool, and no other victims are smashing through a lock before any cutscene is over.Phase 1 needs to be slowed down. There should be no reason people are already escaping the basement while the cutscene is still playing.
I think the feeding is fine, the problem is more how quickly sissy/cook can get him to level 5, it should just require more blood to get to level 5.Vice versa, there should be no reason the killers feed grandpa within the first 60 seconds.
This only happens with a very lucky spawn + connie, because you still need to walk around and get a tool, and no other victims are smashing through a lock before any cutscene is over.
I definitely don't want the family to have an advantage, hence why I think that both the rushing for killers and victims should be slowed down, just a bit, for the first phase. Victims should still be able to move during the cutscene, but I think that "rushing" escape and tools without worry of noise should be a bit more restictive. Have too much noise like that wake gramps up faster. Nerf Connies ability so she can't just brute force locks like she currently can. But also nerf blood harvest builds at the start. Maybe a ramp where your blood harvesting gets better/bowels get more full over the course of a match.I think that part is fine for now, because family also has to set up some defences first; if the victims don't get to move before the family do then it will just get extremely family lopsided very quickly. Turn on the batter/set traps, have 1 guard the more popular basement exits, have 1 gather blood; have some shit spawns for tools and you can do all that before the first tool has even been found.
I do notice a lot of Sissy/Whats-his-face players never properly trap, but if a team has a cook, he tends to do his job insanely well.I've run into groups that don't even set up any defences, they just make a dash for their closest basement entrance and immediately start patrolling that area while leatherface runs around.
I think the feeding is fine, the problem is more how quickly sissy/cook can get him to level 5, it should just require more blood to get to level 5.
Sissy's traps kind of suck outside of the health potions. They don't mark the survivor or give any indication that someone sprung them. They really don't hinder the survivor much at all so you're better off using her poison for other things.Seems to happen to about 70% of the matches I play. 20% are Family feeding Gramps within the first min. Then the last 10% are "normal" games for me.
I definitely don't want the family to have an advantage, hence why I think that both the rushing for killers and victims should be slowed down, just a bit, for the first phase. Victims should still be able to move during the cutscene, but I think that "rushing" escape and tools without worry of noise should be a bit more restictive. Have too much noise like that wake gramps up faster. Nerf Connies ability so she can't just brute force locks like she currently can. But also nerf blood harvest builds at the start. Maybe a ramp where your blood harvesting gets better/bowels get more full over the course of a match.
I do notice a lot of Sissy/Whats-his-face players never properly trap, but if a team has a cook, he tends to do his job insanely well.
Sissy's traps kind of suck outside of the health potions. They don't mark the survivor or give any indication that someone sprung them. They really don't hinder the survivor much at all so you're better off using her poison for other things.
I love how easy it is to die as a victim. It makes all of your movements and decisions more important. It’s much different than DbD where you get numerous chances. In this game you fuck up once and your match can be over. But the same goes for family. It requires communication or bad victims to win, otherwise victims can easily escape.
Well randoms in TCM have some of the strangest decision making I've seen in awhile. Her poison is so good I can't imagine not using it. Especially now that I get it leveled up, it slows them down, does damage over time, and gives me a stamina boost along with poison dealing melee attacks to boot.I mean more for anything. Typically when I play with Randoms the sissy doesn't user her poison, at all. Or she just does it completely randomly with no rhyme or reason.
those are just dbd streamer sweats, I've ran into only one when I played family and I just don't engage; it's just an annoying waste of time really, but they think they are being so funny and amazing, it's sad really.A victim just tossed me to the ground, teabagged me, and ran to the escape where the whole team was just waiting to clown us.
Everyone still enjoying it? Think it will have legs?
I still love it. Legs will depend on if they make some necessary balance tweaks and nail the added content. I don't think all original content is going to take them that far.Everyone still enjoying it? Think it will have legs?
You mainly playing family?I still love it. Legs will depend on if they make some necessary balance tweaks and nail the added content. I don't think all original content is going to take them that far.
For the most part. I'm playing more victim at the moment to try and get used to the basement areas more though.You mainly playing family?
I'm giving it a break because the bug where you disconnect and all your skill trees get reset is pissing me off.Everyone still enjoying it? Think it will have legs?
Yeah they are going to kill their own game fast. Really sad, because im really enjoying it despite the many issuesEvery couple days I turn on the console hoping to see a patch for this game but still nothing... XP still not counting 90% of games, Hackers still looming.
it's not that you don't get XP. everyone doesn't understand this for some reason - the end screen is just glitchy and shows you get more xp than you should have, you still get the xp you earned.Every couple days I turn on the console hoping to see a patch for this game but still nothing... XP still not counting 90% of games, Hackers still looming.
Yeah, trapping objectives is just kind of silly especially with bom disposal perk. The main problem with Slaughterhouse is still the valve. Covering everything else isn't so bad really. I've had a good a string of teammates and all those games have gone swimmingly especially since I turned off crossplay.As a cook and hitchhiker main me and my friends and as a family only player, we have had long conversations about the game and what the family needs to do to win. The biggest mistake we were making espeically on slaughterhouse was trapping/locking the actual generator/battery and the actual exits. This is the wrong and will only hurt the family in the long run. I came up with optimal Cook lock placements on each map , that with proper communication locks the map down and cuts it in half almost, especially the slaughterhouse map which we thought was very victim favorable. After utilizing these strats we go numerous games with no victims escaping and slow the game down significantly to a snails pace which benefits family. If you utilize these lock placements on family house, it turns into a massacre basically as the only escape is by them jumping out window.
I will also do a hitchhiker trap placement maps soon but he is more lenient on every map except for slaughterhouse.
Here are my Cook lock maps:
I believe that's the idea although I worry that it's just going to make harder for people to get their character and it will just encourage more dropping out of the lobby.First patch finally dropping tomorrow.
We have a rapid patch incoming early tomorrow (Eastern US time), September 5th, 2023. There may be some level of staggered deployment across different platforms due to the patch coming in hot.
The patch will address the following issues:
PATCH NOTES
We also plan to run the second edition of The Muerto Times later this week to highlight the next steps for the team. Stay tuned for more on that.
- Fixed:PC stuttering on Ultra graphics settings
- This fix resolves graphical issues when running the game on Ultra settings with appropriate hardware.
- This also fixes an issue causing FPS drops when attacking or grappling with opponents while running the game on Ultra settings with appropriate hardware.
- Fixed:Voice chat not working in lobbies for party members
- This fix is for an issue where party members would lose voice chat functionality once in a lobby.
- Fixed:XP Progression
- This fix resolves a UI issue that would appear to rank up after every match, despite not gaining the required XP to do so.
- This fix also resolves inaccurate XP and XP delays related to earning XP.
- Fixed:Various Crashes and Freezes
- This includes a PS4 crash related to unlocking trophies.
- This also includes a fix for high level players experiencing a crash on the match results screen.
- Changed:Key Rebinding
- We’ve added key rebinding to the PC version of the game.
- Changed:Lobbies will now launch with 6 players
- This change should help lobbies get running smoother, quicker, and with less drops due to incomplete lobbies.
- Leatherface is STILL required for a match.
- Changed:Quick Match Menu
- We’ve moved Quick Match to the top of the menu options when looking to join games.
- Quick Match will result in not only quicker matchmaking into a lobby, but also fuller lobbies.
- Changed:PC Removed from Cross Play
- We are temporarily separating PC from the console player base in cross play while we continue to improve our anti-cheat tools and resources.
- Tuning:EAC and Anti Cheat Improvements
- We have made several improvements to our anti-cheat and protection from additional cheat resources.
- We’ve also improved our tracking and logging for cheat detection and consistent future improvement.
Thanks for your continued support and patience!
Some interesting changes. Removing PC from crossplay temprarily is good for console players, not so much for pc. Also the 6 palyer lobby thing is weird. Who wants to play a match with 6 players? Hopefully it just means the countdown starts with 6 people
There is a perk that give victims a stupid amount of stamina guage refills but it very well could have been cheating.Seen a PC player as the black kid have unlimited sprint, this an ability, lowkey racial stereotype or cheating?
- Changed: Battery Match Start State
- The car battery will now start out on and be powered up by default.
- This will help Family players get to the tasks at hand to set up for the match faster.
- Changed: Respec in Lobby Option
- We have removed the option to respec characters in match lobbies.
- You can still edit the character loadouts and spend any unused skill points.
- Respec will have to be done via the main menu now.
- Tuned: Bone Scrap Limits
- Bone Scrap piles are now limited to 3 uses per pile.
- This is just one step in terms of balancing the scrap usage and frequency.
Yeah, I've had several matches now that we're over as soon as the game started. I think a lot of things need to happen to slow down the victim rush though not just Connie.Glad for all these changes. Still hoping that Connie gets a nerf. They shouldn't be able to escape within 10 seconds of the Family Cutscene ending.
- Fixed: Sissy Poison Attacks
- This bug resulted in all Sissy attacks having a poison effect.
- Sissy’s normal attacks will no longer have a poison effect.
- Special Blend can still provide a poison attack only on her next strike.
- Rubber Legs can still slow down Victims already affected by poison.
- Fixed: Players Blocking Themselves
- We’ve resolved an issue where a player could block themselves resulting in matchmaking issues and errors.
- Changed: Fusebox Locations on Slaughterhouse
- The Fusebox will no longer spawn next to the Slaughterhouse door.
- We have replaced that with a new spawn on the side of the shed near the valve exit gate.
- Changed: Valve Handle Spawns on Slaughterhouse
- We’ve moved the spawn location of the valve handle on the side of the Garage to be in a more high traffic area.
- We’ve moved the spawn location of the valve handle on the side of the Animal Pen to be in a more high traffic area.
- Tuned: Efficient Grappler Perk Levels Reduced
- This perk provides a % chance to keep scrap after a close encounter.
- Level 1: 10% chance to keep scrap
- Level 2: 15% chance to keep scrap
- Level 3: 20% chance to keep scrap
- Tuned: Efficient Backstabber Perk Levels Reduced
- This perk provides a % chance to keep scrap after a back stab.
- Level 1: 10% chance to keep scrap
- Level 2: 15% chance to keep scrap
- Level 3: 20% chance to keep scrap
- Tuned: Connie Ability Cooldown
- We have added to the base cooldown time for Connie’s Focused ability.
- Tuned: Leland Ability Cooldown
- We have added to the base cooldown time for Leland’s Life Saver ability.
- Tuned: Escape Restraints Minigame
- We have adjusted the minigame to escape your restraints at the start of a match.
- It will now require slightly more taps to escape and the overall minigame will take slightly longer to complete.
- Strength and Stealth still affect this minigame and players can build accordingly.
- Tuned: 7 Player Requirements
- We have reinstated the 7 player requirement for lobbies to launch.
Yeah, cooldown is definitely not the problem with Connie. Sissy change is fine, she's still going to be the second best chaser after hitchhiker and slowing poison melee strikes will still be available. The Slaughterhouse changes are terrible though. Valve is now the only viable escape method so it's going to be completely family sided otherwise. I think we're very close to or at a point where the victims are going to need help.19 September patch notes:
I'm not too sure about adding cooldown to connie's ability, that's not really gonna impact her imo, most connies really only use it once per match anyway.
I guess the early game is slightly slowed down now with requiring more taps to escape.
- Fixed:Hitchhiker Trap Exploit
- Fixed an exploit where Hitchhiker players could use his trap to pass through walls and doors.
- Fixed:Hitchhiker Trap Interaction Issues
- We’ve resolved an issue where Victims would be unable to interact with gaps, crawl spaces, and other elements after stepping in a Hitchhiker Trap.
- Fixed:Johnny and Sissy Lunge
- Johnny and Sissy both had a lunge that was greater than other Family members.
- We’ve adjusted this to be more in line with the rest of the Family members.
- This should also correct the Johnny build we’re seeing used in public matches.
- Fixed:Brightness Cheat
- Fixed an issue that would allow PC users to adjust their in game brightness outside of accepted levels by editing game files.
- Changed:Hitchhiker Traps at Ladder Exits
- We have adjusted the area at the top of a ladder where the Hitchhiker can place a trap.
- This still allows for strategic play, but will give Victims an opportunity to counter the trap.
- Changed:Fusebox Reset
- The Family can now turn the fusebox off after a Victim turns it on.
- There is a cooldown applied to the switch, similar to generators and car batteries.
- Changed:Family Stun Immunity
- Family now has a 10 second stun immunity period after an initial stun ends.
- There is NO stun immunity after a Family member is stunned by a Victim bursting out of a hiding place.
- If you attempt to stun a Family member who has immunity, you will not see the prompt for Leland’s ability or a back stab.
- If you attempt to stun a Family member who has immunity with a door slam, it will have no effect.
- Close Encounters all vary in duration due to the individual Family members having different stun recovery times, therefore the immunity period is different for each.
- Tuned:Tae Kwan Door Perk Levels Reduced
- Level 1: 5 Seconds Stun Duration
- Level 2: 6 Seconds Stun Duration
- Level 3: 8 Seconds Stun Duration
- Tuned:Agitator Perk Levels Reduced
- Level 1: 1.5 Level Family Bond Reduction
- Level 2: 2 Level Family Bond Reduction
- Level 3: 2.5 Level Family Bond Reduction
- Tuned:Stealth Performance in Minigames
- We have adjusted the amount of noise generated in gathering minigames when at full Stealth.
- Tuned:Leland Ability Stun Duration
- We have adjusted the stun duration upgrades for Leland’s Life Saver ability.
If there is a cool down before turning off the switch than it probably won't matter. If the cool down starts after the family turns it off then it's a dead option. Nerfing stealth when victims already refuse to be stealthy is a terrible choice.September 26 patch notes:
TL; DR stealth got wrecked, fuse box got wrecked, agitator got wrecked, family is now invulnerable for 10 seconds after a stun.
‘The Texas Chain Saw Massacre’ Video Game – Exclusive Video Reveals Brand New Leatherface Skin!
Over four million players have sliced, diced and attempted to survive in Gun Interactive’s The Texas Chain Saw Massacre video game in the past month, and while the team has been actively putting together fixes and patches at a steady clip these last several weeks, Bloody Disgusting is excited to...bloody-disgusting.com