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Ultima Online Pre-Alpha Client (1996) Surfaces.. Playable Slice of History.

Take a look! I stumbled upon this Reddit thread through some random UO Discord server and this fellow has uploaded the pre-alpha Ultima Online as well as the server package needed to get it running so you can connect to your self. Its' about 13 megs and you can have it running in less than a minute. In theory one could host this for many players, but realistically without a lot of backend development you wouldn't want to. While there's not a lot going on in the pre-alpha, it's an interesting little piece of history and definitely of interest to those who love/loved UO. Some of the features one can see in the pre-alpha build are present in the final game, such as the minimized stat screen, music, and some building locations or layouts, but other features are far from their final version, such as the skill window and whatnot (which actually pops out as a separate window to the client itself). Sadly the developed area isn't all that large and there are literal yellow boundary lines keeping you from going any further.



Here's the Reddit thread where the download links are posted and I initially found this:



Here's a video of walking through pre-alpha Britan to a graveyard that isn't present in the final build:

 

SlimeGooGoo

Party Gooper
And some who were but aren't now, probably :messenger_ghost:
Canadian Wow GIF by DJ Khaled
 
There are some people on GAF who weren't alive when this thing came out.
Yeah, I hadn't really considered that.. It's one of my favorite games of all time so this was pretty exciting to me - but figured GAF was for the most part around my age and I think that's mostly what the EvilLord thread revealed.. but honestly can't remember the result now.
 

swaffles23

Member
I love UO so much. My favorite online game of all time

What shard did everyone play on? I always played on Chesapeake until I quit playing on official servers after Age of Shadows came out. I hated it

Still play a good amount on UOForever server
 

TexMex

Member
I love UO so much. My favorite online game of all time

What shard did everyone play on? I always played on Chesapeake until I quit playing on official servers after Age of Shadows came out. I hated it

Still play a good amount on UOForever server

Pacific with a villa just northeast of Minoc.
 
My favorite game ever. And this is great to dabble with. But like so many player run / unofficial servers, without the player count the magic just isn’t there. Miss this game very much.
Awesome! I still play it also. Do you play on official shards or free shards?

I love UO so much. My favorite online game of all time

What shard did everyone play on? I always played on Chesapeake until I quit playing on official servers after Age of Shadows came out. I hated it

Still play a good amount on UOForever server
Lake Superior! I started before t2a, but quit shortly after UOR, did not like the addition of Trammel and other changes.
 
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Certainly an interesting time in videogame history.

This might just be me, but I wish they had re-used the Ultima Online engine for Ultima 9 instead of what actually happened.
I think UO's engine is awesome and I agree, that would have been a better move. This makes me think of the project "Ruins and Riches" or "Ultima Odyssey" (not to be confused with the official, cancelled game). Like many free shards, this is the same concept but instead it was designed to be an offline, single player experience. You CAN host it as a server and play with a group or more, but the idea was a single player. I think it's an awesome rendition of UO and I like to think of it as "a new single player Ultima" because it's so much different than UO in a lot of ways. It's definitely worth checking out, by the sounds of what you have said. Sadly for whatever reason the dev nuked his website and it's all mostly gone, but there was never a TON of info about the game out there anyway (which adds to the mystique and allure, IMO, figuring out what the hell was happening in the game sometimes was part of the joy I had playing it).

Here's some information about it:
Ruins & Riches is a single or multi-player adventure game that was liberally assembled and organized by Djeryv for almost a decade. The world consists of elements from various sources of ideas, graphics, maps, and animations, as well as some created by Djeryv. The overall scripting is based on RunUO, but heavily modified by Djeryv to create a new and unique experience. Although built off of the Age of Shadows era, the mechanics have been altered to provide new ways of doing things. Some skills that were previously useless now have a purpose. Some unused spells were brought back to life or made to work in a single-player environment. Character class archetypes have been enhanced, providing new ways to play and enjoy the game. The landscape has been changed to provide players a huge area to explore.

book.jpg
book.jpg (150.22 KiB) Viewed 8951 times

This is Djeryv’s official version of the game. It was branded as “Ruins & Riches” to pay homage to games like classic TSR Dungeons & Dragons, from which much of the methodology originates. The game takes place in an alternate universe based off of Richard Garriott’s game, shortly after the events of his third game in 1983. You can create a character that tries to make their way through many lands. You will have to find a way to feed yourself, and acquire equipment to explore your way around. Everything you need to know can be learned within the virtual environment. Knowledge can be acquired by talking to the citizens of the land, or you may find a book or scroll with clues and other information. There are also some commands you can use to bring up additional information.

The game Is designed for characters to adventure alone. You can even craft items from your home, and have them purchased by the Merchants Guild if you choose to make your living that way. Your default health, mana, and stamina are valued at double the associated attribute. So if you have a strength of 50, your health will be 100. You can change this behavior in the settings file if you wish. You can also obtain the title of grandmaster in 10 different skills (1,000 skill points), which should allow you to create a character archetype of your choice (like a wizard, fighter, thief, assassin, etc.). There are other play options that have different skill levels, benefits, and detriments as well.

This game is designed around older MUD methodologies and rules based on early 1970’s Dungeons & Dragons games. There is also an abundance of randomness inspired by Rogue-like games of the 1970’s. The spirit of this game is simply an experience of exploration and discovery, with the open sandbox feel of an enormous virtual world. The realm consists of 9 different lands, about 20 cities and villages, and over 100 dungeons to explore. Settlements sell their own goods and may change from time to time, but the merchants can be helpful in repairing or identifying items. Death brings with it penalties upon resurrection, either in the form of negative character effects or the parting of gold as tribute to the gods that bring your life back.

Dungeons are filled with many hideous monsters, but they contain much treasure. They can be filled with many hidden traps with varying effects. Some may harm you with fire, lightning, or poison. Others may curse one of your items or simply make it vanish. You could trip over a well-placed wire, breaking your potion bottles or arrows. You could even be hit with a magical force that turns all of your coins into lead. Traps can perhaps be avoided by those skilled in such things, have magic that protects them from traps, or even have luck on their side altogether. Some even carry a ten-foot pole to set off traps safely.

Like the games of yesteryear, this will have you slaying rabbits and deer as you work your combat skills to brave further into the wilderness. The further you can explore, and the more dangerous the area, the better the rewards. This is about finding treasure of a monetary and magical nature to aid you in your chosen path. It is also about resource management, as you need a supply of food and drink if you plan to be gone for long periods of time. You will also be faced with dilemmas on how you will carry all of your found riches from the dungeons. Treasure is just not found in gold coins. You may find copper and silver coins, which can fill your pouches quickly. You may find exotic furs, rare kegs of ale, unusual carpets, strange books, or finely crafted statues...all of which can either decorate a home or be given to people in town in exchange for gold which can be aided if you can identify the item.

There are random quests in place that will have you traveling far and wide. Along with that, there is also a large quest inspired by the old computer role-playing game "The Bard’s Tale". Garriott’s lore has been incorporated into the game, but morphed to fit within this potentially multiplayer environment. You can take on quests to defeat the Shadow Lords and create a gem of immortality. You can also defeat the Banes and bring the Serpents of Chaos and Order back into balance. You can even work toward becoming the Titan of Ether. There are also many characters from Garriott that may give you quests, in which the rewards will be custom artifacts.

Player versus player mode is enabled on for the game in case you decide to play this in a multi-player environment. This will add danger as your friend may cast fire field to stop some monsters and you accidentally walk into it as well. You may also decide to kill each other’s characters. Along with this, there are areas called "public areas". These are small areas that have no player versus player mode and they are centralized to the world. So, as an example, if you go into the bank and do your business you will go to the same bank that every other player character goes into (no matter the town they are in). So if you play this in a multi-player environment, you may see your friends from time to time in these areas. When you leave the bank, you will be back in the town you entered from. The other public areas are the Wizards Guild, the Thieves Guild, the Black Magic Guild, the Inn, the Tavern, and a few others. Because Ruins & Riches is widely expansive, these areas simply provide a way to run into other players.

Some dungeons have difficulty levels, and you will be notified on how difficult a dungeon is. So a skeletal knight in an easy dungeon will be much harder within a deadly dungeon. Treasure is scaled dependent on the dungeon difficulty. The dungeons in Sosaria are of normal difficulty, as this is the main world most characters begin.

There are many other different elements that you will have to discover on your own. If you enjoyed tales of Conan, Fafhrd and the Gray Mouser. If you played older D&D games where characters were in constant danger. If you like Garriott’s epic role-playing series, and want to play a game where you simply exist in a fantasy world, then go ahead and give this a try. It was designed to play many different types of character classes, instead of the common ones most people play. You can be a very effective adventurer being a necromancer, alchemist, bard, thief, or assassin. You will get the most out of this game if you try different professions and see how you can navigate the dangers with them. There are a ton of things to do so you just need to pick a path and go as the only goal of the game is what you set for yourself.

This is the best summary if information and software links available in a Reddit post:
 

Pimpbaa

Member
My favourite memories of that game was turning invisible outside the bank and pickpocketing people (I think I got a ship deed once). Also leaving poisoned food on the ground and watching people eat it than running away in a panic. I was a real asshole. But man how open the game was to what you could do.
 

TexMex

Member
Awesome! I still play it also. Do you play on official shards or free shards?


Lake Superior! I started before t2a, but quit shortly after UOR, did not like the addition of Trammel and other changes.

I dabble with Outlands a bit but it’s just not the same. I think it’s the most populated player run shard but it’s still pretty barren relatively speaking.

I think it has more than official ones though!
 
I dabble with Outlands a bit but it’s just not the same. I think it’s the most populated player run shard but it’s still pretty barren relatively speaking.

I think it has more than official ones though!
I tried Outlands when it came out - it's solid but they've added or changed so much that it ceases to be UO to me at that point. But I'm a bit of a purist, I like the old, T2A era before UOR even so I like to play on uosecondage.com. The population definitely sucks, but it is pretty close to the image of the game I prefer personally and there's a good group of core people to be found there. Nothing like Outlands in terms of population, though. I think Outlands is an OK medium between old school hardcore and something totally wild like the fork of Ruins and Riches called "Ultima Adventures" since though it has a lot of new systems, it still has a focus on non consensual interaction at a foundational level.

I have played so many free shards over the years.. Rel Por, IPY, Hybrid, some I can't even remember. Even if they weren't perfect, the first few months were always a fun rat race with people all over.
 
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