Nautilus
Banned
I was watching a few videos about how movies quality and creativy has stagnated, in a general sense, and that got me thinking: Gaming has been going a bit through that too.
Sony is known for having big Cinematic Action Adventures and little else.If that was the only "problem", it would be too much of an issue, but all of them are also dialogue heavy. Its not like they vary with games that have a character action focus like DMC and Bayonetta, to more involved stuff like Skyrim. No, all of them are dialogue heavy games, that really resembles novelas where the character drama at least half of the driving force behind the plot and they barely drive away from this formula. They do have representation in Racing, like Gran Turismo, or platformers, like Ratchet and Clank, but Cinematic Adventure games is about 75% of their offerings right now.At least that's what it feels like.
MS has a similar issue, but in a different way. They are known for three franchises, and almost the rest is either forgetabble or don't get enough love(and budget). It's the reason they are going in a shopping spree after all.
For third party in general, its not nearly as bad, as EA is surprisingly making a nice comeback in terms of variety and quality and while Square almost always deal with RPGs, these RPGs vary in scope, genres and style.
But then you have your Ubisoft's, your Activisions, and many other ones that either focus on one genre or one franchise.
The question I want to make after this unexpected long intro is: What type of genre, setting, or style of game you think this industry is missing? Be it one that existed before, but devs moved away from it, or one type that you always dreamed about playing, but no one never really made?(Much like Star Wars was for the Space Opera, and Back to the Future was for Time travel films?)
For me personally, I think there are two settings that have been largely unused that could bring a healthy dose of creativity back to this industry:
1) Time travel. And a game that makes good use of it.A sequel to Chrono Trigger could be that, but Square refuses to touch that IP.
2) A Star Fox game that becomes kind of a Space Opera, instead of purely being a rails shooter.
So guys, what would be yours?
Sony is known for having big Cinematic Action Adventures and little else.If that was the only "problem", it would be too much of an issue, but all of them are also dialogue heavy. Its not like they vary with games that have a character action focus like DMC and Bayonetta, to more involved stuff like Skyrim. No, all of them are dialogue heavy games, that really resembles novelas where the character drama at least half of the driving force behind the plot and they barely drive away from this formula. They do have representation in Racing, like Gran Turismo, or platformers, like Ratchet and Clank, but Cinematic Adventure games is about 75% of their offerings right now.At least that's what it feels like.
MS has a similar issue, but in a different way. They are known for three franchises, and almost the rest is either forgetabble or don't get enough love(and budget). It's the reason they are going in a shopping spree after all.
For third party in general, its not nearly as bad, as EA is surprisingly making a nice comeback in terms of variety and quality and while Square almost always deal with RPGs, these RPGs vary in scope, genres and style.
But then you have your Ubisoft's, your Activisions, and many other ones that either focus on one genre or one franchise.
The question I want to make after this unexpected long intro is: What type of genre, setting, or style of game you think this industry is missing? Be it one that existed before, but devs moved away from it, or one type that you always dreamed about playing, but no one never really made?(Much like Star Wars was for the Space Opera, and Back to the Future was for Time travel films?)
For me personally, I think there are two settings that have been largely unused that could bring a healthy dose of creativity back to this industry:
1) Time travel. And a game that makes good use of it.A sequel to Chrono Trigger could be that, but Square refuses to touch that IP.
2) A Star Fox game that becomes kind of a Space Opera, instead of purely being a rails shooter.
So guys, what would be yours?