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"What Nintendo Needs To Do" by Steve Kent

In this generation of console wars, GameCube came in third.

Nintendo, the company that re-launched and re-defined the video game business, has been battered in the console business and looks like it might be ripe for wreckage in handhelds.

The Situation:

As Microsoft entered the console wars, a lot of people asked, “Can the market support three competitors?” The answer seems to be, “Yes, but the guy who comes in last always dies.”

In 1986, Atari tried to compete with newcomers Nintendo and Sega. It didn’t work and Atari wisely chose to sit out the 16-bit generation before committing corporate hari-kari in the form of Jaguar.

In 1989, Sega and NEC started the 16-bit generation with Genesis and TurboGrafx. Nintendo entered two years later, knocked NEC out of the way; and the U.S. market never saw another NEC console again.

Sony did the same thing to Sega in the next generation. Sega Saturn came in third place—not including 3DO and Jaguar. Sega did come back with Dreamcast, but no company that has come in third has survived the next generation.

4 In the current market, Nintendo has come in third place. Could Nintendo follow in the steps of Sega, 3DO, and Atari and go software only? With its many great franchises, Nintendo would be quite the hit as a third-party publisher. Only, isn’t that what people said
about Sega?

The truth is that the Atari of today bears almost no relationship to the Atari of the eighties. The Atari of old was cut in half. Both halves have been sold and resold. The company currently known as Atari is really a French company called Infogrames.

After a long fight, 3DO ceased to exist. Sega, the company that once boasted it would supplant Electronic Arts as the number one independent publisher, never lives up to its potential. Without hardware to support, former console makers seem to give up their competitive drive.

So is Nintendo going to go the way of Sega and Atari? The short answer is, ‘No.’,” says John Taylor, managing director and analyst for Arcadia Investment Corp. “Sega made a bunch of missteps. Sega had to deal with 32X, Sega CD, and a bunch of peripherals that confused consumers, ate up resources, and distracted management.”

Granted, Nintendo has not released anything as notorious 32X, though Virtual Boy came close. On the other hand, with Game Boy Advance SP (Nintendo of America plans to discontinue the original GBA) and DS running side-by-side, the company does have two systems confusing consumers, eating resources, and distracting management.

And this muddle appropriately happens as Sony prepares to launch PSP. “On the console side, it’s harder to imagine where Nintendo fits in now than it was 12 months ago,” says Taylor. When asked, the clerk at a GameStop store in Hawaii said that his store had sold out of PlayStation 2 and Xbox. “We still have GameCubes in stock.”

Asked why he still had GameCubes, he stated that it was fine for a certain audience. “Xbox and PlayStation 2 are better for 15- to 30-year-olds. Most of the people who come here are between 15 and 30.”

The clerk said that DS was ‘awesome, but hard to find.’ “We only get six in per week.” He suggested that I reserve a PSP, though he could not say what the price would be.

Calls to game stores in Washington, New York, and California produce similar results—though the clerks are seldom as friendly. So this is the situation. Nintendo has been marginalized in the console business. It will shortly face a most significant challenge its
portable business. Nintendo needs to make some fundamental changes. The following are steps Nintendo must take to prosper over the next 18 months:

1. Abandon the ‘belle of the ball’ mentality.

Nintendo needs to abandon its former “star of the show” mentality and start acting like a company that knows it’s in trouble. The good news is that the Kyoto-giant has greatly improved one of its biggest weaknesses—third-party relations. The bad news is that Nintendo’s console sales are so low that even though they feel welcomed, many
publishers are not sure they want to jump on board with Nintendo. “Nintendo has done a better job of working with third-party publishers,” says Taylor. “The third parties aren’t worried about the business model so much as they are about the GameCube’s market
potential.”

In other words, fewer people own GameCube, and those people seem to buy less software than PlayStation 2 and Xbox owners. Part of the problem is that Nintendo has abandoned the principles of service that made it such a force.

Nintendo is notably more harsh than Microsoft or Sony in its handling of smaller publications and fan sites. Right now, Nintendo needs to cultivate allies and advocates. In a society filled with opinion leaders, i.e. the Internet, Nintendo must court influential fans.
Along this same line, Nintendo needs to acknowledge the competition.

Nintendo executives say that DS and PSP were made for different audiences. The truth is that when customers walk into Wall-Mart or GameStop with $200, they are going to compare DS and PSP and choose one over the other.

And these annual shortages… what’s with that? Nintendo has a shortage of DS units. Do they think that is chic? They had similar shortages after the launches of GameCube, N64, and Super NES. You would learn how to manage inventory by now.

There is no logical reason for Nintendo to waste this window of time before the launch of PSP. Yet here we are. With PSP supposedly launching in three months, Nintendo is excitedly telling the press how they cannot keep up with demand for DS.

Why in the world are GameStop and Electronics Boutique stores, arguably the most influential chains in gaming, only receiving six DS units per week? They should be saturated with DS systems.

The Nintendo of old, the one that sold approximately 100 million NESs, simply tried harder. In the early days, NCL president Hiroshi Yamauchi personally courted third-party publishers. Nintendo of America president Minoru Arakawa met with store owners in New York and promised to buy back unsold merchandise and helped set up a few store displays. In order to regain market share, Nintendo needs to return to its former Avis mentality. It needs to try harder.

2. Forget the bottom line.

In 1990, Nintendo and the NES owned 93 percent of the U.S. console business. In 1994, the hottest year for 16-bit, the Super NES commanded approximately 48 percent of the U.S. market and ruled in Japan. By the end of the N64 generation, Nintendo was down to 33 percent of the American console market. With GameCube, Nintendo is down to
approximately 15 percent.

That is a nearly steady drop of 50 percent from one generation to the next.

The typical Nintendo response to this is something along the line of their console business always remaining profitable. It’s a good and persuasive response. Even as Sony strangled Nintendo in all three world markets in the last year of the original PlayStation, Nintendo managed to make money with N64 while Sony leaked like a sieve. The problem is that if Nintendo’s share of the market keeps getting smaller, the next generation will not be profitable. There is another danger, too—people perceiving Nintendo as a company
that does not care about its customers. Granted, companies are only out for themselves, but that does not mean they need to come across that way.

A few years back, Nintendo defined ‘connectivity’ as meaning, “You buy a $150-console, a $99-portable, a $10-cable, a $49-console game, and a $29-portable cartridge.” That definition of ‘connectivity’ sounded awfully self-serving.

3. Know your market and stick to it.

“You could argue that Nintendo still has a defendable position with a certain demographic,” says John Taylor. Taylor sees that demographic as the youth market, but the research does not necessarily agree. Recent surveys showed that the most desirable games for fourth and fifth graders were “Halo 2” and “Grand Theft Auto: San Andreas.” Most 10-year-old boys want whatever games their big brothers want. What few 10-year-olds want is to look uncool. “Wario” games are not perceived as cool.

The Hawaiian GameStop clerk identified PlayStation 2 and Xbox as systems with games for players ages 15 to 30. He could not come up with a target market for GameCube, even when pressed. All he would say was, “Most of our customers are between 15 and 30.” As N64 faded and GameCube launched, Nintendo sent out the message that it was not just for kids. The problem is that none of the adult games that followed, “Conker’s Bad Fur Day,” “Perfect Dark,” “Eternal Darkness,” and the “Resident Evil” series, sold well or
drove hardware sales.

Here, the analysts and experts disagree. Some people say that Nintendo needs to cultivate its position as the manufacturer of family-friendly video game systems. “Nintendo cannot compete with Microsoft and Sony,” said one reporter. “Nintendo is like a company.”

Others say that Nintendo can indeed change its stripes. “Look at Cadillac,” says Taylor. “It used to be the car your grandfather drove in the suburbs. Now, with its change of image, Cadillac is the high-prestige car for urban drivers.”

4. Americanize, Americanize, Americanize

The bottom has dropped out of the Japanese video game market. It shrank by one-third in 2001 alone. Japan, which bought the least hardware and the most software in the past, was the most profitable market in games. Now that the drop has occurred, North American is the most lucrative market.

Only one Japanese company made it into the U.S. market’s top 10 games of 2003—Nintendo. Nintendo had four games in the top 10—two of which were “Pokemon.”

“Cute,” “Fluffy,” and “Funny,” words that describe so many of the best Japanese games, just don’t appeal the way they used to. American audiences are into speed, action, violence. Americans like 3D adventures and first-person shooters. These are not big genres in Japan. Sports, other than soccer, are huge in the United States. Sports, other than soccer, do not sell well in Japan. Nintendo has one shooter—“Metroid Prime.” The company has abandoned sports.

“Nintendo needs to develop a Western-centric development network,” says Taylor, and he is right. The problem is that with the admirable exception of Retro Studios, Nintendo seems content letting second-party partners like Rare and Silicon Knights slip away.

5. Keep doing what you do right

As angry and pessimistic as some gamers have become about Nintendo, other insiders believe that Nintendo is doing many things exactly right. “Nintendo is listening to a good mixture of customers and game developers,” says Richard Doherty, research director of
Envisioneering.

Had Nintendo read the reviewers and bulletin boards, the Pokemon series might have died two or three years ago. It didn’t, and Pokemon “Ruby” and “Sapphire” both made it on to the NPD Group’s list of the top 10 selling games of 2003. “Fire Red” and “Leaf Green” are among the top sellers of 2004.

Many reviewers complained about the cel-shaded look of the new “Zelda” game right up until the release of “Wind Waker.” Then they proclaimed it. Now Nintendo is effectively breaking the “Zelda” franchise into two separate lines with the ‘adult Link’ in games with more realistic graphics and the ‘young Link’ remaining in cartoon-like cel-shading.
Despite all of the criticisms, Nintendo still manages to do many things better than any other company in the business.

6. Stop with the mid-course corrections and hold to the basics

What did Sony and Microsoft do that was so brilliant with the launches of their first console systems? Nothing. But even when things went wrong, they kept to their game and that made a difference. Saturn smeared PlayStation during the launch window in Japan. The
following year, N64 out-launched both of them. Sony did not falter. Ken Kutaragi went right on making alliances, arranging exclusive games, and building an empire.

Sony’s growth was insidious in Japan. First it was behind both Saturn and N64, then it was behind only N64, then it ruled the market. For two years after the launch of Xbox, people joked that Xbox should be called the “Halo Delivery System.” But Microsoft remained
steady. Microsoft executives arranged exclusive deals with unlikely partners such as Tecmo and Ubi Soft. Games continued to look better on Xbox. More recently, Microsoft broke Sony’s stranglehold on online support from EA Sports.

Sony may have sold more hardware in this generation, but Microsoft ended the generation with the chic factor.

Sony has always said that it pandered to the Playboy crowd—not meaning Playboy readers, but rather suggesting that sophisticated and older demographic. Microsoft said it was going after a tech-savvy crowd. Even when Sony executives publicly berated their counterparts at Microsoft, both companies stayed the course.

And Nintendo? Nintendo has bounced around. First GameCube was the safe system for kids, then it grew up and competed with Sony and Microsoft, only to become a system children and parents could trust. The same thing has happened with GBA. First GBA SP’s clamshell design was to make it more adult-friendly. Then DS materialized, and GBA SP turns out to have been a kids system all along. Nintendo needs to pick a strategy and stick to it; and in no area is that more important than in handhelds.

7. Either do Revolution right or don’t do Revolution at all

In the end, Nintendo is going to need to make a stand. Executives at both Sony and Microsoft have made comments about Nintendo owning the handheld market. Now Sony has invaded that space. Microsoft may still follow.

Nintendo should make its stand with Revolution. To do this, Nintendo needs to do a lot of things right from the start.

First, it’s time for Nintendo to discover the Internet. In Kyoto, just like the rest of the world, people access to the Internet and for more than a game of “Phantasy Star Online.” Nintendo executives admit that not adding DVD capability to GameCube hurt them, it’s to
make the same admission with the Internet. People may not use Xbox Live, but they want the option.

Next, it’s time for Nintendo executives to listen to what their customers tell them. People like pretty graphics. People want the same games with better graphics. Nintendo executives say they want Revolution to be as revolutionary as DS. Fine, but make sure the graphics are hugely improved.

Not everyone agrees with this. Richard Doherty compliments Nintendo for not trying to “create a super computer in a $300 game box.” This, he says, is what will separate Nintendo from Microsoft and Sony. But if Microsoft and Sony are successful, that separation may not be good.

The truth is that if good old “Madden NFL” looks better and plays better on PlayStation 3 and NextBox, Maddeneers are going to buy those systems. And, for the record, “Madden NFL 2004” was the best selling game of 2003.

The best of all worlds would be for Nintendo to join forces with Microsoft. Nintendo would handle Japan, Microsoft would launch in the United States. Microsoft would make the box, Nintendo would make the controller. Software would be shared.

Since that is not going to happen, Nintendo needs to launch on time with good software and a strong proprietary library. If Microsoft launches in 2005, Nintendo should launch in 2005 as well. Do not pull a Dreamcast/3DO and come out too early, but do not allow the competition a one-year head start. Contrary to what former Nintendo VP Peter Main
said in his final press conference, there is no benefit in coming last to the party.
Finally Nintendo needs to have enough hardware at launch. Avoid shortages—real or trumped up—and fill the channel.

Nintendo can still recapture much its former glory, even in this competitive marketplace. If the Red Socks can break their 50-year curse, Nintendo can break out. What Nintendo cannot do is continue to make the same old mistakes and survive.

http://www.vgtm.com
 

impirius

Member
Oldy Oldson

also:
The truth is that when customers walk into Wall-Mart or
GameStop with $200, they are going to compare DS and PSP and choose one
over the other.
I have a feeling I know what they'll choose in that situation
 

MarkRyan

Sam Houser fucked my wife
I hope UKR has a forthcoming and scathing report on the annoying habits of message board posters, including their incessant interest in letting people know that something is old.
 
MarkRyan said:
I hope UKR has a forthcoming and scathing report on the annoying habits of message board posters, including their incessant interest in letting people know that something is old.
Well generally these kinds of threads are locked because the discussion has already happened at a prior date.
 
My guess... not everyone has read this and it does bring up valid problems.

Outside of Zelda... NO GCN games will be bought by me this fall. And Zelda is likely the last GCN game I will ever buy.

Wish Nintendo would have made a real sequel to Mario 64 instead of MArio Water Pack ;)
 

etiolate

Banned
You know what Nintendo needs? Less dumbass articles like this. Kent was one of the last insightful journalists, but now he just writes with the herd. You only feed the problem with this bullshit. If people are winning through hype and throwing money around, is that really good? I am sick of this "Be like Company X" crap.
 

Ark-AMN

Banned
You know, I don't care for how Nintendo has handled things either, but this article is still crap.

The "Americanize Americanize Americanize" statement just made me puke, and I'm a patriot too. :D
 
image.jpg
 
just a few months ago, Steven Kent was reffering to Nintendo as a "legacy company" when talking about how they have everything needed to take on Sony and MS head on.

he feels that Nintendo can take the #1 spot again infact. so i really gotta wonder where this article is coming from.

based on the time though, it seems to be around the time when PSP hype was full steam ahead. so perhaps that has something to do with it.

in any case, Steven Kent has an ass walk. if you guys know what that means. nice guy in person though.
 

Zeo

Banned
UK_Resistance said:
Nintendo ... looks like it might be ripe for wreckage in handhelds.

And with that statement, any cred this article had, was lost.

(Although it's old, but still. :p)
 
etiolate said:
You know what Nintendo needs? Less dumbass articles like this. Kent was one of the last insightful journalists, but now he just writes with the herd. You only feed the problem with this bullshit. If people are winning through hype and throwing money around, is that really good? I am sick of this "Be like Company X" crap.

Agreed,

Nintendo don't need to be like Sony or Microsoft... they just need to be as appealing. It's all well and good having a nice case design, that's a good first step -- but if they just supply and go after the same shit, nobody is gonna give a damn. Especially if the system is gonna go for less, and/or be less graphically bombast. It's not conducive to a creative Nintendo for them to listen to know-all journalists and pro-MS/Sony hype from gamers... they need to prove their vision of a game market non-dependant on blockbusters, and a way of making the idea prevail. Thats something developers (maybe not publishers) will empathise with and want to support.

They need to fight with marketing to make that happen. Hell, if they're really serious they should put out a public SDK. Convince the public that not everything has to be sports / film franchise / or of cinematic graphical quality to be good. They can have all of those things as well if they want, it will certainly help, but I whole heartedly approve of their cause and hope Rev succeeds.
 

fresquito

Member
Convince the public that not everything has to be sports / film franchise / or of cinematic graphical quality to be good.
Are you serious? Look at the world around you, look at the most seen films, the most listened music, the TV program with most audience, then you´ve got the world you are living in (well, a part of it). The only thing that Nintendo can do by now is try opening the market and capitalizing not only what´s mainstream, but offering something new. Just by offering something new there´s no way you can reach the top, until you market it so brilliantly that it becomes the new in thing.


What Nintendo needs is, stop closing doors like it´s been doing for so long. Just let developers do what they wanna do, and consumers will choose whether they like it or not. It´s a bad idea not to create diverse software on your own (targeted at different ages and social masses), it´s wiorse idea not letting third parties to create this diverse software (or just putting hurdles in their way, non-PAL version of Conker64 comes to mind- ok, it was second party back then, anyway-).
 

Chittagong

Gold Member
Hara-kiri \Ha"ra-ki`ri\, n. [Jap., stomach cutting.] Suicide, by slashing the abdomen, formerly practiced in Japan, and commanded by the government in the cases of disgraced officials; disembowelment; -- also written, but incorrectly, {hari-kari}.

Seeing that misspelled in such a stupid column makes me want to commit one.
 
nine words said:
Are you serious? Look at the world around you, look at the most seen films, the most listened music, the TV program with most audience, then you´ve got the world you are living in (well, a part of it). The only thing that Nintendo can do by now is try opening the market and capitalizing not only what´s mainstream, but offering something new. Just by offering something new there´s no way you can reach the top, until you market it so brilliantly that it becomes the new in thing.


What Nintendo needs is, stop closing doors like it´s been doing for so long. Just let developers do what they wanna do, and consumers will choose whether they like it or not. It´s a bad idea not to create diverse software on your own (targeted at different ages and social masses), it´s wiorse idea not letting third parties to create this diverse software (or just putting hurdles in their way, non-PAL version of Conker64 comes to mind- ok, it was second party back then, anyway-).

Absolutely serious.

Movies, TV and music are more sophisticated markets. Good artistic products are marketed successfully as well as the more hit-driven pop content. I hate this boastful industry shit that games are approaching that kind of popularity.. there are plenty of films with technical and artistic merit as films that become very popular. There are games with next to no interactive-enjoyable merit that are popular, which is the whole point of games, and that's a freaking crime. Especially when good games often suffer. It happens to an extent in movies as well but not so much. The way things are going in the interactive entertainment industry justifies Nintendo's position. Not everybody can launch into PS3 projects with huge budgets and face these risks. Why shouldn't there be a lower-risk market? Infrastructure for the equivilents of independant movie makers? Why shouldn't different technology be available? Why shouldnt the games play differently on different machines? Why own more than one of what is essentially the same thing? There is a lot that can be done with focusing on gameplay. People here seem to have this belief that this means the games would be worse if companies did that... if Nintendo did that. That's bullshit. It could be great.

I don't want a Nintendo PlayStation. My only want for the new machine at all: is that its fun to use.

Then we worry about the marketing and making it popular. And it only needs to be popular enough to support similar future endeavours, there's nothing wrong with something being comparitively niche as long as its good enough to survive. The games need to be good first and foremost. And they want to help third parties make their games good too. I do think they need to be better with western 3rd parties, thats why I said what I said about a public SDK etc.
 

Deg

Banned
Rocket9 said:
Yeah Nintendo really needs to do something fast or else their gonna keep making millions of dollars

There wont be any base to make money from at some point. Also their current weay of earning money wont bring those same customers back. They need to be careful.
 

Rocket9

Member
Sadly the nintendo fanboys will always be back, no matter what. This generation suggest that it is all they need to turn in a profit.

Why should they bleed money like Microsoft and Sony when they can make their customers bleed instead
 

madara

Member
"fourth and fifth graders were “Halo 2” and “Grand Theft Auto: San Andreas"

This made me nearly vomit and he wants to westernize japanese games as well?
 

Juice

Member
Rocket9 said:
Sadly the nintendo fanboys will always be back, no matter what. This generation suggest that it is all they need to turn in a profit.

Why should they bleed money like Microsoft and Sony when they can make their customers bleed instead

IAWTP.

I wish people would try to at least refute this point for the dozens of times its made instead of just ignoring it.
 

Ruzbeh

Banned
Rocket9 said:
Sadly the nintendo fanboys will always be back, no matter what. This generation suggest that it is all they need to turn in a profit.
Of course. As long as Nintendo keeps on creating good games like Zelda: Twilight Princess I'll always come back for more.
 

Zeo

Banned
Rocket9 said:
Sadly the nintendo fanboys will always be back, no matter what. This generation suggest that it is all they need to turn in a profit.

Wow, that was a very dumb post.
 

Kolgar

Member
May be old, but it's a good read. Kent makes a lot of great points.

Not sure why anyone would be angry over his words. But maybe it's true what they say. Sometimes, the truth hurts.

Here's hoping Nintendo figures out who and what they are and then goes gangbusters selling it. As frustrating as they can be sometimes, it would be a shame to see them join the ranks of Atari and Sega.
 

Link316

Banned
Juice said:
I wish people would try to at least refute this point for the dozens of times its made instead of just ignoring it.

its hard to refute it with Nintendo doing things like the NES Classics and even the GBA Micro :p
 
Nintendo is doing fine as I feel the GC was a better machine than the N64. Although that is thanks to third parties. Nintendo's own software efforts were pretty pitiful and desperately need to move to something better. I think their own software was the weak point. Rant and rave about sales all you want but games like Mario Sunshine, Wind Waker, Prime 2, etc. pissed more people off than brought in new consumers. Nintendo took a continual shit on their consumers with making lots of promises and delivering only a few of them. Not to mention destroying some prestige some of their franchises have.

Question is if gamers will come back for more.

I think Nintendo should do nothing but new IPs for Revolution until their studios can get their tried and true franchises right. No cel shaded gimmicks, no vacation games, just the good shit but try to emphasize on new games. You know, the thing Nintendo said they'd do but never did.
 
Sports, other than soccer, are huge in the United States. Sports, other than soccer, do not sell well in Japan. Nintendo has one shooter—“Metroid Prime.” The company has abandoned sports.

Uhhh, what about Mario Strikers, Mario Tennis, Mario Baseball, Mario Golf, etc.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Synbios459 said:
UK_Resistance said:
Uhhh, what about Mario Strikers, Mario Tennis, Mario Baseball, Mario Golf, etc.
Oh come on. You know what he means. Actual traditional sports sims ala NBA Courtside and Ken Griffey Jr's Major League Baseball.
 
Sony did the same thing to Sega in the next generation. Sega Saturn came in third place—not including 3DO and Jaguar. Sega did come back with Dreamcast, but no company that has come in third has survived the next generation.

4 In the current market, Nintendo has come in third place. Could Nintendo follow in the steps of Sega, 3DO, and Atari and go software only? With its many great franchises, Nintendo would be quite the hit as a third-party publisher. Only, isn’t that what people said
about Sega?

Stopped reading after that. Seems to be the usual analysis: "Nintendo is teeh doomed!!!!111"
 

Satter

Banned
With over six billion in the bank Nintendo isn't going anywhere. However, I can't believe that some of you guys are dismissing the entire article. There are some really good points in there.
 

Spike

Member
So basically we have yet another "Nintendo is doomed, wah-wah-wah" article? Been there. Done that. Got the t-shirt.

Rocket9 said:
Sadly the nintendo fanboys will always be back, no matter what. This generation suggest that it is all they need to turn in a profit.

Why "Sadly"? Obviously the people who want Nintendo games buy Nintendo's systems. If people aren't interested in their games, then Sony and Microsoft provide alternatives.

I don't want Nintendo to go third party, but I do agree to a certain degree with Drinky Crow. His dream for a one console future, is just a little off. I believe in a one media/platform future. Like DVD's. Any game will run on any namebrand player. I would love to play Halo 3, Metroid Prime 3, and the next gen Zelda all on one platform.
 

madara

Member
Satter said:
However, I can't believe that some of you guys are dismissing the entire article. There are some really good points in there.

There was? Besides bastardizing creative approaches to gaming to appease 11 year old boys that only like GTA and Halos?
 

JavyOO7

Member
The Experiment said:
Nintendo is doing fine as I feel the GC was a better machine than the N64. Although that is thanks to third parties. Nintendo's own software efforts were pretty pitiful and desperately need to move to something better. I think their own software was the weak point. Rant and rave about sales all you want but games like Mario Sunshine, Wind Waker, Prime 2, etc. pissed more people off than brought in new consumers. Nintendo took a continual shit on their consumers with making lots of promises and delivering only a few of them. Not to mention destroying some prestige some of their franchises have.

Question is if gamers will come back for more.

I think Nintendo should do nothing but new IPs for Revolution until their studios can get their tried and true franchises right. No cel shaded gimmicks, no vacation games, just the good shit but try to emphasize on new games. You know, the thing Nintendo said they'd do but never did.

Personally, I thought the n64 generation was Nintendo's best generation ever... highlighted by Mario 64 of course, IMO.

I'm all good for the 'new franchises' movement, but I can't help but feel that consumers are fickle and when they see Nintendo release games that aren't Mario/Zelda/Starfox/Fzero/Metroid and etc they'll be like: "WTF? Where's the old stuff?", they'll just scoff at it and enjoy their PS3's and Xboxes. IMO anyway.

Pikmin franchise is so bloody brilliant though... but the two together (here in the states) barely eclipse over a million units together.
 

Laurent

Member
1989 : Sega introduces the Genesis. Nintendo needed to take them seriously, which they did (later but whatever) with the SNES.

1994 : Sony introduces the PlayStation. Nintendo should have agree to whatever Sony was asking for what was suposed to be a CD-ROM peripheral for the SNES.

2001 : Microsoft introduces the X-Box. Nintendo did it right with being themselves.

2005 : Microsoft introduces the X-Box 360. Nintendo did it right with Revolution's announcement (even thought they weren't that explicit with details).

Why do we always end up with useless "What Nintendo should do" threads based on articles by Steve Kent?
 
Nintendo should continue doing what they have been. Making money hand over fist. Why should they be the same as the other two?

If you want a PS3 or 360 then buy one. Why complain about nintendo being different?

IMO nintendo only needs to continue to attract more third party support. Thats where your GTAs, Tekkens and sports games come in.
 

btrboyev

Member
Last I checked, their profits were down by 80%, and the DS was getting destroyed in NA by the PSP.

yet DS STILL has a larger userbase in the US(by close to a million units) and come this fall the DS will probably out pace the psp due to price and software.
 
Sony Kent said:
Nintendo executives say that DS and PSP were made for different audiences. The truth is that when customers walk into Wall-Mart or GameStop with $200, they are going to compare DS and PSP and choose one over the other.

And these annual shortages… what’s with that? Nintendo has a shortage of DS units. Do they think that is chic? They had similar shortages after the launches of GameCube, N64, and Super NES. You would learn how to manage inventory by now.

I thought it was Sony who said they were made for different audiences, Nintendo who said they were competing? And shortages are Sony's game, not Nintendo's.
 

Sapiens

Member
AndoCalrissian said:
I thought it was Sony who said they were made for different audiences, Nintendo who said they were competing? And shortages are Sony's game, not Nintendo's.


Nintendo played the shortage game HARD in 1996 with the 64.
 
Sapienshomo said:
Nintendo played the shortage game HARD in 1996 with the 64.

I'm aware that Nintendo has had shortages, but it seems that the Sony ones are usually singled out for being planned, meanwhile I've never heard of that for Nintendo.
 

Sapiens

Member
AndoCalrissian said:
I'm aware that Nintendo has had shortages, but it seems that the Sony ones are usually singled out for being planned, meanwhile I've never heard of that for Nintendo.


It's Nintendo! Don't hold anything past them. Christ, in their prime, they were downright crooked (though not legally proven).
 
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