Was about to say the same thingIt kind looks like LocoRoco. Who could have predicted this?
Or agar.ioPretty cool chart and MS thinks its a game of Spore (for the 10 people who played that game and gets it)
While I am not opposed too seeing new publishers and devs who are willing to take risks, the issue still remains the same. Video games are just too expensive now to make, it's extremely difficult to be testing the waters. If your first game tanks, then good bye to your company.So in other words we really need A LOT more new developers in the industry who are willing to take risk and who will remain private rather than selling out to one of the big guys or relying on public investors.
This is very useful and detailed so thanks for sharing, OP!
The infographic is actually so detailed that I've even found the small game studio I work at.
Haha, not going to out myself here since I post slightly nsfw weeb stuff from time to time so someone from work who might also be on GAF could check my post history and get me into trouble.I think we should get 20 guesses, I'll start: Roll7!
Atari ready to make their move.
This is what gaming looks like today:
This is what gaming looks like today:
I would think more people would find the organization of the industry to be more interesting than how much money their favorite corporations extract from people.It's a nice pretty picture, but the circle sizes indicating head counts kinda renders this a bit useless.
It would have been much more interesting if they did it with the circle sizes based on studio and publisher revenues.
The industry is currently transitioning. The GAAS market is satiated and its pretty much impossible to make a profitable new game in it. Everyone is waiting to pounce for the next big thing and are the meantime playing it "safe".I think the current state of the industry is a minefield for the consumer.
Early access tax, microtransaction currencies in $70 games, no clarity in terms of what is paid vs. unlocked, battle passes, season passes.
It's so exhausting, I understand they need to show growth and make revenue but most of the time they are just playing psychological games with the consumer rather than generating actual value.