rubik's dude
Member
Gambling in the form of micro-transactions, releasing games that aren't fully completed and selling parts of it later as DLC, embargoing reviews up until the day of release, advertising games with features that never make it into the final product, just to name a few things that I'm referring to.
Not saying that games are worse than ever, but the industry seems so shady now, it almost feels like a scam because there's a ton of smoke and mirrors. You even have the whole movement of not pre-ordering games anymore to combat these types of commonplace practices by game development studios.
Obviously video games are a newer form of entertainment that haven't been around as long as other things, so being the wild west that it is, there are bound to be problems. But how do you see things improving from where we are now? Slow improvement over time? Some sort of regulatory power to act as an intermediate between game development studios and the consumers?
Edit: Messed up the title, some = so.
Not saying that games are worse than ever, but the industry seems so shady now, it almost feels like a scam because there's a ton of smoke and mirrors. You even have the whole movement of not pre-ordering games anymore to combat these types of commonplace practices by game development studios.
Obviously video games are a newer form of entertainment that haven't been around as long as other things, so being the wild west that it is, there are bound to be problems. But how do you see things improving from where we are now? Slow improvement over time? Some sort of regulatory power to act as an intermediate between game development studios and the consumers?
Edit: Messed up the title, some = so.
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