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How does FromSoft release AAA games so frequently? Elden Ring boss says "we are just blessed with a great staff" that the studio empowers and retains

KXVXII9X

Member
But zelda still took 6 years lol. One year longer than horizon fw.

Mario odyssey was released in 2017. It will be 7 years before a true sequel launches.

I think fromsoft just has the two teams part down. They just go in and make games instead of fucking around prototyping.
That is because more of the work went to gameplay and polish. Having.all.ofnthose.physics working together in a large open world is no easy task.
 

Shut0wen

Member
But zelda still took 6 years lol. One year longer than horizon fw.

Mario odyssey was released in 2017. It will be 7 years before a true sequel launches.

I think fromsoft just has the two teams part down. They just go in and make games instead of fucking around prototyping.
But zelda and mario are made by the same division they release a game a year i dont get what your point is when they are literally putting out way more games then fromsoftware
 
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Shut0wen

Member
Retaining the majority of staff who have worked on an old game to then move over to the new one seems to be the secret to efficient development without dev hell problems which seem common given the challenge of making big AAA games on modern hardware.

Echoed by Hamaguchi recently who's directing FF7 Rebirth.

GG8o_aeaQAASlhU


Also how does poop like Skull and Bones and Suicide Squad spend something like 8 years in development and still release in such a broken or poor state?
Because both games had a vision that wasnt achievable gameplay wise and in the hardware department, seriously a majority of big game developers that run into these problems end up spiralling into chaos because of budget reasons duke nukem forever went through the same shit
 
But zelda and mario are made by the same division they release a game a year i dont get what your point is when they are literally putting out way more games then fromsoftware

Mario Odyssey and Zelda BOTW happen only once per generation. Those are the only games with the same scope as From's. You cannot compare their productions 1:1.
 
Yep. I see all these layoffs and I’m like whatever happened to cultivating talent? Experience in any industry i s key and if you are laying off people who spent 2+ years learning a new engine only to be laid off, you have essentially wasted two years of training.

I saw a post, I am not sure if it was from here or another place, but it was on the lines of:

The people in power are the ones who laughed at the people who liked games (at high school or school). As they got into business positions, they did not give a shit about the developers or anyone below them, so these people in control did not care about anything else more than making bad decisions, and trying to push for endless growth, because they do not understand anything else other than those two things, and still laugh at the people making the games.

Pretty much:

The Simpsons Reaction GIF
 

Shut0wen

Member
Mario Odyssey and Zelda BOTW happen only once per generation. Those are the only games with the same scope as From's. You cannot compare their productions 1:1.
so pikmin 4, mario wonder, splatoon 3 dont have massive scopes? Im sorry but fromsoftwares only game with a huge scope has only been elden ring but souls franchise and sekiro are literal budgeted games that work well
 

Shut0wen

Member
If the Forza Motorsport story is any indication they were probably cycling employees in and out and retaining no talent. Unlike, yk, japanese developers

Also Ubisoft were obligated to finish skull and bones
Nah they got a 120 million grant from some government and realised the game they were making was shit so went through a load of changes
 

WitchHunter

Banned
remembering the recent post about their new studio, & some comments about how 'sterile' it looked. i'm thinking maybe these people just come to work every day prepared to work?...
They don't tell people, that the enemies from Bloodborne are present at the offices and make sure that everyone is concentrating on their tasks ; DD. You go out too often to smoke cigarettes... a maneater boar appears, and awards you with a YOU DIED t-shirt. Plus Miyazaki puts the berserk sign on the back of your neck. Maybe you get a non disposable crimson beherit too if you are a repeat offender.

---

Maybe coz they don't rewrite the whole fn game from scratch 3 years into development... because someone, somewhere seen that a competing studio included a four arsed monkey in their game and now having a crisis, thinking that without that 4arsed monkey the game will be ruined.
 

skit_data

Member
I think they've simply managed to strike a pretty well balance between fidelity and gameplay. They're lucky enough to have designed very solid basics in terms of gameplay and can reiterate upon those fundamentals.
 

AngelMuffin

Member
They are efficient at their work and put their resources on things that matters most instead of trying to make graphic whores happy (which is impossible task because they are never satisfied).
*performance whores

Typically these discussions center around frame pacing, stuttering, & jank.
 

Represent.

Represent(ative) of bad opinions
The graphic haters in this thread are out to lunch loll. Them having shit graphics has nothing to do with their quantity output. They simply work hard and are efficient, no real lay offs.

Insomniac has great graphics and their output is just as good as From
 

JayK47

Member
Different work ethic and culture. Not woke. I doubt they have to sit through hours every week of training and meetings telling them they need to make their games more diverse and inclusive. They do not waste time arguing about pronouns. I could go on and on. The point is, they are focused on what matters and do not fuck about with stupid pointless shit. And as we can tell, their games are not only better, but they can make more in less time. Wow. No way!
 

StreetsofBeige

Gold Member
Going back the to the trainwreck Skull & Bones thread where UBI has a disaster game all because they chased government subsidies without having the talent in Singapore to lead a game from beginning to end. UBI Singapore is a support studio.

So like any company, you'll get best results if they hire competent people who prioritize doing their job best as possible in terms of quality, budget and on time. Doesn't matter if it's people making video games sitting at desks or people making bagels in a giant kitchen.

The second the culture turns into trash with bad skills, bad attitude and laziness, the company is fucked. Good luck hoping the game ships on time, within budget and gets good reviews.
 
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Stooky

Member
They are efficient at their work and put their resources on things that matters most instead of trying to make graphic whores happy (which is impossible task because they are never satisfied).
stop being so extra,they don’t have the budget for it. that’s not bad thing. for what they do they make great games.
 

Danjin44

The nicest person on this forum
stop being so extra,they don’t have the budget for it. that’s not bad thing. for what they do they make great games.
I couldn't care less if game has big budget or not, throwing money at the game doesn't make it better. Even they had limited budget they know how to use their limited resource efficiently to make phenomenal game.

Cant say the same about most AAA or AAAA games with high budget and resources.


Heck this movie just out shined most Hollywood movies with half the budget.
MV5BOTI5MjNjMTMtN2NiNC00YjBlLTgzMWQtMGRhZDZkYmY1NGU2XkEyXkFqcGdeQXVyNTgyNTA4MjM@._V1_.jpg
 
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StreetsofBeige

Gold Member
I couldn't care less if game has big budget or not, throwing money at the game doesn't make it better. Even they had limited budget they know how to use their limited resource efficiently to make phenomenal game.

Cant say the same about most AAA or AAAA games with high budget and resources.
Throwing money at a project can help if things are quality and just needs a bit more time or money to finish it off. But if a product is already a trainwreck, tossing money at it wont help. All it will do is get it to the finish line so it can at least be sold. So as crap as it is, the company can at least salvage sales from a shit product burning customers who took the plunge.

But holistically, big budgets dont mean much to me when it comes to media IMO. Entertainment is subjective and even low budget stuff can be enjoyed. If big budgets guaranteed success, every superhero TV show or movie would be highest quality ever with their giant budgets. While low budget flicks like Reservoir Dogs, Goodfellas and Michael Moore stuff would be bottom of the barrel boring. Nope.
 
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I couldn't care less if game has big budget or not, throwing money at the game doesn't make it better. Even they had limited budget they know how to use their limited resource efficiently to make phenomenal game.

Cant say the same about most AAA or AAAA games with high budget and resources.


Heck this movie just out shined most Hollywood movies with half the budget.
MV5BOTI5MjNjMTMtN2NiNC00YjBlLTgzMWQtMGRhZDZkYmY1NGU2XkEyXkFqcGdeQXVyNTgyNTA4MjM@._V1_.jpg
Literally 5%, or 1/20th the budget

G-1 cost around $13 million, your average Hollywood shitty woke capeshit film is like $250 million these days
 
Wasn't there a 3 year gap between Dark Souls 3 and Sekiro? Then another 3 years between Sekiro and Elden Ring. I wouldn't say they release games that frequently.
The gap had 2 DS3 DLCs. I wouldn’t call the DLC a Full Game worth of content, but it was still fun and interesting.

3 years is not a lot of time, when most games are taking anywhere between 5-7 years to make nowadays.

Also, not From Software, but we got Demon’s Souls Remake in that time too, so the wait wasn’t so excruciating. 🥹
 
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lh032

I cry about Xbox and hate PlayStation.
i mean its japanese salary men culture.
YOu dont see union or protest much in countries like Japan.
 

Kings Field

Member
The west is lazy anymore when it comes to work. Activision has dogs and cats at work and some of their staff just sits around playing with the animals all day.

You don’t see that in Japan. Even if they work from home they still work because they put love and pride into their shit.
 

RaduN

Member
All their games use basically the same exact formula, just with different aestethics. No actual narrative, just lore related items, virtually no VA. These are some of the things that take a lot of time to do at AAA level.
 

StreetsofBeige

Gold Member
The west is lazy anymore when it comes to work. Activision has dogs and cats at work and some of their staff just sits around playing with the animals all day.

You don’t see that in Japan. Even if they work from home they still work because they put love and pride into their shit.
You dont that shit in almost all workplaces. Nor ping pong tables, free food and drinks, company sponsored knitting and cooking clubs, or showing up to work sloppy looking like you came to work wearing what you slept in, or any other chill out perks or attitudes leading to zero sense of urgency. That kind of stuff (along with bring your pet to work days) is the kind of stuff you see in tech.
 

Guilty_AI

Member
The gap had 2 DS3 DLCs. I wouldn’t call the DLC a Full Game worth of content, but it was still fun and interesting.

3 years is not a lot of time, when most games are taking anywhere between 5-7 years to make nowadays.

Also, not From Software, but we got Demon’s Souls Remake in that time too, so the wait wasn’t so excruciating. 🥹
But none of the From games released since DS3 were sequels to anything (from anything recent at least). Even if you were to consider Elden Ring a Dark souls sequel, there was still a wait of 6 years in-between.

Take Obsidian for example, in this same time period they released PoE 1&2, Tyranny, The Outer Worlds, Grounded and Pentiment, not counting DLCs. Admittedly some of these aren't as close to an AAA title as From games, but they're still fairly in-depth RPGs.

Another example is Owlcat Games which made 3 large scale RPGs from 2018 to 2023 with shitton of DLCs in-between.
 
All their games use basically the same exact formula, just with different aestethics. No actual narrative, just lore related items, virtually no VA. These are some of the things that take a lot of time to do at AAA level.


So, according to this, The Order, Detroit Become Human, and Hellblade are more AAA than From's games. Of course not. Scope matters. From's, Zelda's and Mihoyo's games are HUGE in scope, regardless of graphics. They are undoubtedly AAA.

There is more variety in From games than in any franchise of any other studio. Top studios like Naughty Dog, Insomniac, or Rockstar don't have that variety in their games. Not only in design/mechanics but in worldbuilding, too.

"not actual narrative" Yeah, because it's so easy to make an environmental narrative (which demands MASTERY at the craft) instead of dumbed-down cinematics with exposition dialogue. From's narrative is so poor that Neil Druckman himself wanted to make a game like that but couldn't. Because it's a question of skills, besides will.

The same stuff is said about Hollow Knight, which is the best From's pupil. Telling a story like this is more difficult than what most developers do. From don't have AIs to write the lore in their games, it's talented writers who do it and everything in the game has a meaning, from weapons design to MUSIC. That takes time and talent.

The only studio with a production level comparable to From is Mihoyo (reason why it has so many haters), but that's a story for another thread.
 
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