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Why did the Dreamcast fail?

Dishwalla

Banned
You could run copied games without even having a modchip , pretty much no one bought any games unfortunately.

How true is this though? I mean, I see used Dreamcast games all time in video game shops(you know, the ones not named "GameStop"), and very few of them are expensive/hard to find. That leads me to believe that a decent amount of Dreamcast games were sold.
 

ksdixon

Member
Kalinske re-tooled Sonic and gave him his attitude. Sonic did far better in the US and Europe than it ever did in Japan, and Japan's initial vision for Sonic was cringeworthy. Sonic in a rock band, with a human Betty Boop style blonde pinup doll called Madonna as his girlfriend. Sega CEO Hayao Nakayama would defer to Tom on all major decisions, and SEGA of Japan eventually got sick of hearing about the favored Westerner.

After a good number of years where SEGA Of America's president Tom Kalinske lead SEGA to the promise land, Sega CEO Hayao Nakayama suddenly stopped listening to him and made ALL the wrong moves. After mandating that 32X HAD TO happen, he then foisted it off onto SOA as thought it was their idea whilst he went and planned the Saturn.

Sega Of Japan's Board Of Directors scuppered plans to work with SONY on the machine that would become the PlayStation after Nintendo screwed Sony over. Scuppered plans to work with Silicon Graphics, who went on to produce the 3D visuals for the N64. SEGA's bad press around the time of the 32X/Saturn was so bad, Bandai's employee's blocked a buyout of Bandai by SEGA, a move which would have given SEGA ownership over Bandai's properties (Kamen Rider, Sailor Moon, Power Rangers), additional income from Bandai's themeparks, and income from Bandai's new Tamagochi fad item.

Then, Sega Of Japan REPEATED the same mistake with the 32X, pre-emptively killing off Saturn in favor of DreamCast when Saturn still had some legs left just like it had done for CD/32X for the Saturn. I 'think' SEGA did it a 3rd time with the DreamCast, where it's arguable that it could have limped along until all those DreamCast sequels that eventually wound up on Xbox 1 released on DC, but chose not to.
 

AmyS

Member
Dreamcast failed ME personally, cause it never got Scud Race aka Sega Super GT or Daytona USA 2

Daytona USA 2 would've been amazing to play in 1999, even though the game was made in 1998

https://www.youtube.com/watch?v=SmBZwRk4MtI (60 FPS)

Also, Nikodemos made a really good point:
the choice of hardware a mistake (the 3dfx version used Glide, which pretty much every programmer knew, as the de facto API standard of the period).
 
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