Regarding the Ray Reconstruction blur, I was surprised by this video.
Because I had an impression that AMD RR severely pixelated scenes when compared to the Nvidia's RR,
but it's actually quite the opposite.
This shows how DF videos are misleading people, and I feel it's very intentional.
![]()
![]()
![]()
![]()
I think many of you are taking the 30fps quote out of context. The actual render time for PS5 Pro with the prototype path traced was 23.36ms or ~43fps. The devs are saying that that is sufficient for a locked 30fps experience. When translating this data to infer PS5 Pro vs PS6 performance needed for PT, I think it's fair to say PS6 would need to be circa 50-60% faster than Pro across the board to guarantee locked 60fps (64-68fps), and that assumes no performance improvement for next gen PSSR.
Well it better be. Otherwise what the hell have Cerny and AMD spent those "two years rethinking the entire Path Tracing pipeline" for?PS6 will easily be 2x of pro (if not more) in heavy RT, mark my words.
You could see the same results in both Nvidia and hardware unboxed videos.
What resolutions are they using in this video?
Like people didn't think PS5 would get both SSD and hardware RT. PS6 is 100% going to be the console of PT and at 60fps in some games. Maybe not at launch (except the Insomniac games), but it'll happen.
Why do you bother with that troll? He takes a shitty vid from a non-name source instead of clear captures from reputable channels.You could see the same results in both Nvidia and hardware unboxed videos.
What resolutions are they using in this video?
Why do you bother with that troll? He takes a shitty vid from a non-name source instead of clear captures from reputable channels.
DLSS with RR doesn't make the game look like this.
![]()
Not only that, but that troll takes bad captures and blows them up with images twice the size. The end result is that they both look like utter garbage.Holy fuck, source is like El analysta but on drugs, lol.
Fu*&ck RT and PT I just wanna tru 4K , not that garbage failures upscallers , I know thats not goona happen
So you want the same-looking games but with a sharper picture?Fu*&ck RT and PT I just wanna tru 4K , not that garbage failures upscallers , I know thats not goona happen
Even the UI is heavily compressed/with crap quality.Not only that, but that troll takes bad captures and blows them up with images twice the size. The end result is that they both look like utter garbage.
![]()
You can literally count the individual strands of grass with DLSS Q at 1440p and RR in this feed. The other video is just a smudgy mess, but this poster is dishonest as hell and was pulling the same shit with garbage screenshots in the other Cyberpunk thread. He always does this.
Besides that, DF did report on RR blurring texture details and even eliminating some effects like rain altogether, but this was supposedly patched (at least the rain bit).
PS5 Pro doesn't have ray reconstrution anyway.
Next gen will be a fantastic jump in image quality
Devs will keep using new hardware as a crutch for less optimization, good luck with 60fps games on console.
Depends.Is there an image or video example of ray tracing vs path tracing? Like is the extra computation worth it?
Yep. AMD needs to show this they can do this level of path tracing on their full-size flagship cards much less on an APU.You're overlooking something, most of the path tracing we see in games right now is on Nvidia cards. I'm not sure if AMD can catch up for next-gen consoles to hit PT at 60. At 30, maybe… at 40, that's the best-case scenario.
They can. Just need to solve some issues.Yep. AMD needs to show this they can do this level of path tracing on their full-size flagship cards much less on an APU.
Yep. AMD needs to show this they can do this level of path tracing on their full-size flagship cards much less on an APU.
They always say that...This thread is literally telling you they are working on optimizations. Like.... What?!
That's definitely better than i expected. They are improving and i genuinely hope they can close the gap with Nvidia to become legit competitor.They can. Just need to solve some issues.
Absolutely. Fuck Frame Gen without a Reflex equivalent.What Cerny has to prioritise if Amethyst is going to eventually expand from PSSR to Frame Gen and ray denoising, is input latency
Utter nonsense. It's the other way around.PS5 is considerably higher than PC, framegen on top of that would be borderline unplayable for some games.
Pretty sure it's game and/or engine dependent. There are zero technical reasons other than devs "fucking things" for a game with vsync off have more latency than the same game with vsync on.PS5 have natively less input latency than PC.
9070XT can running Cyberpunk at 720P 60fps, but PS6 PT way stronger, than 9070XT.At 60, maybe, with low base resolution and relying a lot on upscaling.
That's a given. Also what I voted. At the minimum we will see F1, ID tech and mayyy be insomniac hit 60. GT8 would be a pleasant surprise. RE engine would be highly likely as well.but we should count on at least some games being developed entirely with this tech, and hardware, in mind Next Gen.
Absolutely. Fuck Frame Gen without a Reflex equivalent.
Utter nonsense. It's the other way around.
![]()
![]()
PS5 have natively less input latency than PC.
Even in this graph from Nvidia sponsored content on DF.
eeehhhh... let's wait and see about that.
Exactly.I think the bigger question is will Sony first party actually show up and try to deliver graphical enhancements next gen or are they going to show up with PS4 Gen +++ Remasters again?
Going to need some receipts here, first time I'm hearing this.but across many other games mostly unreal engine games, EA Frostbite games, PlayStation fares much worse for input latency than PC and Xbox specifically around UE5 and Frostbite again
They always say that...
Is this is your first new gen?
Nothing in recent PT titles are propriety. Things like OMM and SER are hardware that Nvidia supports and has implemented, but AMD doesn't, but they are not propriety, Intel supports both in hardware and recent DX12/Vulkan updates have included support for them. Nvidia ReSTIR is just an updated way of using PT and it works on AMD as well, even the new updates to it from Nvidia will work on any vendor.Just said this in another thread
Several times that it seems that current PT implementations seem like proprietary Nvidia shit. Why is RT that's neutral and non Nvidia sponsored working well on AMD but internal RT solutions show no difference and this PT solution (regarding EA F1), again developed internally, shows the same pattern when you get Nvidia out of the picture.
Saying it as a 5080 owner.
The 9070XT is already pretty capable at PT. With some improvements to FSR and Framegen it shouldn't have too much issue with it. Now with the ReSTIR enhancements I don't see any reason why PT isn't offered.
I think the bigger question is will Sony first party actually show up and try to deliver graphical enhancements next gen or are they going to show up with PS4 Gen +++ Remasters again?
I don't care if it has no form of ray tracing at all. I want games that are fun.