I guess. Nioh games and Wo-long would be great sellers if they had the budget and development time to properly produce them. The combat and world building is all top notch, but level design is only average and too linear for my likingGreat numbers considering it launched on Game Pass.
Nioh one and two sold around 3-ish million each I think, so Team Ninja is likely happy with this.
Nah. First Nioh sold 1million in two weeks on PS4 alone. These results are significantly weaker.Great numbers considering it launched on Game Pass.
Nioh one and two sold around 3-ish million each I think, so Team Ninja is likely happy with this.
Nah. First Nioh sold 1million in two weeks on PS4 alone. These results are significantly weaker.
You have to take into account that it was available on PC and Xbox consoles through Game Pass. That's where most people played it. Getting anything over a million with that in mind is a good deal.Nah. First Nioh sold 1million in two weeks on PS4 alone. These results are significantly weaker.
I don't know about that, I heard that gamepass increasing sales not the opposite.You have to take into account that it was available on PC and Xbox consoles through Game Pass. That's where most people played it. Getting anything over a million with that in mind is a good deal.
And charging a huge £55 for it too. It almost looks like a PS3 game while running poorly. It ought to be no more than £30.Undeserved. PC port is still a piece of shit and looks like it may never get fixed. A worse game than Nioh as well.
Yeah, its kind of meh compared to Nioh. PS5 version of Wo Long probably did most of the heavy lifting in unit sales as well.
Koeh Tecmo should have made the game timed exclusive to the PS5 and PC, and let Sony handle the marketing for the game. And then down the line release it on Gamepass. Day one on Gamepass was a mistake.
Yeah, its kind of meh compared to Nioh. PS5 version of Wo Long probably did most of the heavy lifting in unit sales as well.
Koeh Tecmo should have made the game timed exclusive to the PS5 and PC, and let Sony handle the marketing for the game. And then down the line release it on Gamepass. Day one on Gamepass was a mistake.
The exact same logic can be applied to third party exclusives.That’s always a mistake. That’s a sure way to devalue your own game.
The exact same logic can be applied to third party exclusives.
So putting your game exclusively on a console does not devalue your game and lead to less sales ? Makes complete sense indeedAs evidenced by the fact that Nioh sold at a faster tick and as a result is a stronger brand than this, no.
As evidenced by the fact that Nioh sold at a faster tick and as a result is a stronger brand than this, no.
I’m always surprised when games that are included in GamePass don’t have higher engagement numbers.
So putting your game exclusively on a console does not devalue your game and lead to less sales ? Makes complete sense indeed
Just like a publisher get money from putting a game exclusively on a console, they get money for putting it day-one in Game Pass. Except that the game being in Game Pass does not prevent anyone from buying it on Xbox, PC or elsewhere...
Makes no bloody difference if the userbase that is excluded don't buy games anyway.
The exact same logic can be applied to third party exclusives.
That’s always a mistake. That’s a sure way to devalue your own game.
New games should never release on GP day one. Should be 6-12 months tops.
Value of game should be measured in how much fun you had. Rather than how much money you paid infront.
I value a lot of games very highly despite I didn't paid too much to play them.
Seriously, I don't know how people can claim such things...
Do you know what was the contract sign for this day 1 on gamepass and how much money associated ??? Or do you simply say that using information coming from you ass ??
Koeh Tecmo should have made the game timed exclusive to the PS5 and PC, and let Sony handle the marketing for the game. And then down the line release it on Gamepass. Day one on Gamepass was a mistake.
right.. I forgot about that, it's probably the solution.Game Pass?
Game Pass?Sold 1 million units.. but reached 3.8 million players? Piracy? family sharing? How are they counting players?
MS pays good money for day 1 GP releases. It could've easily been a $40 million pay day.Yeah, its kind of meh compared to Nioh. PS5 version of Wo Long probably did most of the heavy lifting in unit sales as well.
Koeh Tecmo should have made the game timed exclusive to the PS5 and PC, and let Sony handle the marketing for the game. And then down the line release it on Gamepass. Day one on Gamepass was a mistake.
MS pays good money for day 1 GP releases. It could've easily been a $40 million pay day.
Yeah, that magic marketing worked wonders for Returnal and Forspoken.
Koei Tecmo got paid to put the game on Gamepass day one.
If it's so lucrative then it makes you wonder why more publishers aren't taking this deal and releasing games on Gampass day one. 3rd party day one Game Pass games are the exception to the norm.
It seems like the majority of publishers are giving Game Pass a hard pass. Pun intended.
Hopefully people actually played the game on game pass. if MS is going to use the "Played Time" metric to pay devs then devs are going to get fucked and MS is not going to be able to justify paying a "premium" for game pass deals when the game is barely played.
That’s not how devs are paid for GP deals based on known examples. It’s a flat fee with some variable part based on players. Of course we don’t know every GP deal made.Hopefully people actually played the game on game pass. if MS is going to use the "Played Time" metric to pay devs then devs are going to get fucked and MS is not going to be able to justify paying a "premium" for game pass deals when the game is barely played.
You can limit your morale rank to 20 or lower. You can become OP in Elden Ring too. I think it's easier than Sekiro but harder than Elden Ring(I finished it without any summon/mimic with a melee build). I can say it was a fair challange. Side bosses were more difficult btw.Greet game, too bad it’s so easy you don’t really need to use most of its mechanics to progress.
It’s subjective of course but I found it way easier than Elden Ring from a mechanics point of view: warning on big attacks, only losing half of the souls on death, free respecs, most levels have one or two permanent summons, etc.You can limit your morale rank to 20 or lower. You can become OP in Elden Ring too. I think it's easier than Sekiro but harder than Elden Ring(I finished it without any summon/mimic with a melee build). I can say it was a fair challange. Side bosses were more difficult btw.
If it's so lucrative then it makes you wonder why more publishers aren't taking this deal and releasing games on Gampass day one. 3rd party day one Game Pass games are the exception to the norm.
It seems like the majority of publishers are giving Game Pass a hard pass. Pun intended.
That's not how that works. That's not how any of this works.Yeah, its kind of meh compared to Nioh. PS5 version of Wo Long probably did most of the heavy lifting in unit sales as well.
Koeh Tecmo should have made the game timed exclusive to the PS5 and PC, and let Sony handle the marketing for the game. And then down the line release it on Gamepass. Day one on Gamepass was a mistake.