existensmaximum
Member
No but 10-12 hour games. With 75% less dialogue and meaningless cutscenes.
(Like God of War 1+2 for example)
(Like God of War 1+2 for example)
The real food for thought on that strategy for me is that MGSV: Ground Zero is everything you would want from that model. Great pricing, amazing graphics, minimal hand holding and amazing gameplay and lots of replay value. But the big problem is that you would lose 80% of MGSV:GZ buyers after 2 or 3 episodes, as shown by why HL2 to HL3 ended development by Valve. Without providing the whole product in one go the fall off for buyers of episodes is pretty rapid.No. That would suck. You just know that each episode would be full priced as well. Publishers would love it as they can get x3-4 as much money from customers by changing £70 per episode.
I know dev time is taking a long time, but soon that time span will have to reduce, most likely with the assistance of AI and better tools.
It's going to have to. Otherwise by the time the PS6 rolls out it'll be taking developers over ten years to make a single game. That's unsustainable.
This man knows what's up.No but 10-12 hour games. With 75% less dialogue and meaningless cutscenes.
(Like God of War 1+2 for example)
No but 10-12 hour games. With 75% less dialogue and meaningless cutscenes.
(Like God of War 1+2 for example)
Feels like 15-30 hour games made for less than $100 million, and sold for $60 is the sweet spot for most of us.
I already see People complaining about graphics in this case.
The constant pointless graphics chasing has stunted this generation, no doubt.
If they were at the level of quality and as memorable as as GOW 2, sure. It's not like I'm enjoying all the 40+ hour games with filler content and stories that manage to be both convoluted and retarded at the same time, for 80 bucks.For the same 70 to 80 bucks price point?
If they were at the level of quality and as memorable as as GOW 2, sure. It's not like I'm enjoying all the 40+ hour games with filler content and stories that manage to be both convoluted and retarded at the same time, for 80 bucks.
But sure, preferably cheaper if the development timea and budgets are lower. I would only buy them on physical media though.
I guess I feel the same.No. What I'd like is for video game companies to start being tighter on budgets and scope, emphasising creativity, supporting their devs better, and returning more lower budget, compelling and original games to the market, that are free of MTX and other money gouging practises.
Doubt that's happening all the time people keep fucking buying Ubisoft type slop.
Hellblade 2 is a 5 hour AAA game that took five years to make though.
It’s interesting to go on YouTube and see like, a full Crash Bandicoot walkthrough. It is a 3 hour long video. So Naughty Dog essentially did just that in the 1990s and put out a game a year. But a game like that can’t really be made these days in that way and people certainly won’t spend $70. People expect a game like that to come out for $20 on digital.
Callisto Protocol had Hollywood actors. Those don't come cheap.I doubt it would make a big difference budget-wise. Callisto Protocol seemingly had a budget around the same as Spider-Man 2, yet it was even shorter and more linear. Budgets in games aren't only linked to length.
Let's say the next God of War has the style and graphics of God of War 3. Would you still buy it, and what would you pay?
Callisto Protocol had Hollywood actors. Those don't come cheap.
It's not, of course, so they made it difficult and packed with secrets to, ultimately, pad out a 3 hour game. That was the norm back then, devs can't do that anymore. You have to make like 30 hours of content for your 30 hour game.That's can't be for a first time playthrough on the original game on PS1. Either that, or I was super shit at it![]()
100% - if it was as memorable as God of War 2, I'd happily pay 70-80 dollars for a physical copy.I doubt it would make a big difference budget-wise. Callisto Protocol seemingly had a budget around the same as Spider-Man 2, yet it was even shorter and more linear. Budgets in games aren't only linked to length.
Let's say the next God of War has the style and graphics of God of War 3. Would you still buy it, and what would you pay?
If they keep pushing graphics it won't get betterNo. That would suck. You just know that each episode would be full priced as well. Publishers would love it as they can get x3-4 as much money from customers by changing £70 per episode.
I know dev time is taking a long time, but soon that time span will have to reduce, most likely with the assistance of AI and better tools.
It's going to have to. Otherwise by the time the PS6 rolls out it'll be taking developers over ten years to make a single game. That's unsustainable.
Games like uncharted or the last of usAh fair enough. Yeah, games take so long these days. Yearly releases would be a bit much and perhaps a big ask. For the people working on them and the customers paying for them. And the quality will drop. Just look at AC and how CoD is handled lately.
Every two years though with a couple large teams and some support would be better than waiting 5+ years per release. A bit like how Insomniac are functioning rn for the mid-sized. And 4+ years for the big titles.