diffusionx
Gold Member
This is basically the "Do you play Dwarf Fortress" thread IMO.
Of courseHere's an example: Grand Theft Auto set in Liberty City, Vice City, Los Santos, San Fierro and Las Venturas. That's five cities in one open world game. You can travel between three different states (Liberty, Florida, and San Andreas) and do all sorts of side activities, explore a decent amount of interiors, and even get a six-star wanted level to which the military will come after you like the good ol' days. You could even blow up a house with one of their tanks or maybe a UFO from Area 69 in this new game. I don't know about you but that sounds like it would be my new favorite entry in the series. I would pre-order this game in a heartbeat.
The catch? The graphics aren't photorealistic. And you can forget all about ray-tracing. This game clearly looks last-gen visually but to make up for it you can do so much more. The replayability would be endless, I think.
More complex and interactive, sure.
Bigger? ...? Are open world games not already "big enough"? I think it could be argued some are a bit too big. Assassin's Creed Odyssey springs to mind.
No, give me a map like GTA V but that you can actually go inside all the buildings. I'd take that over a larger map any day.
What you say reminds me of San Andreas vs GTAIV.Here's an example: Grand Theft Auto set in Liberty City, Vice City, Los Santos, San Fierro and Las Venturas. That's five cities in one open world game. You can travel between three different states (Liberty, Florida, and San Andreas) and do all sorts of side activities, explore a decent amount of interiors, and even get a six-star wanted level to which the military will come after you like the good ol' days. You could even blow up a house with one of their tanks or maybe a UFO from Area 69 in this new game. I don't know about you but that sounds like it would be my new favorite entry in the series. I would pre-order this game in a heartbeat.
The catch? The graphics aren't photorealistic. And you can forget all about ray-tracing. This game clearly looks last-gen visually but to make up for it you can do so much more. The replayability would be endless, I think.
Euphoria physics were a great addition. Unfortunately not very fun in GTA V.What you say reminds me of San Andreas vs GTAIV.
GTAIV was a huge step back from San Andreas in every thing except gfx.
The problem with bigger game worlds is they don’t put much to do in them. There is to much open space of nothing. I would prefer smaller open worlds with more to do in them. Usually the bigger the world is the more time is wasted just travelling from one place to the other.Here's an example: Grand Theft Auto set in Liberty City, Vice City, Los Santos, San Fierro and Las Venturas. That's five cities in one open world game. You can travel between three different states (Liberty, Florida, and San Andreas) and do all sorts of side activities, explore a decent amount of interiors, and even get a six-star wanted level to which the military will come after you like the good ol' days. You could even blow up a house with one of their tanks or maybe a UFO from Area 69 in this new game. I don't know about you but that sounds like it would be my new favorite entry in the series. I would pre-order this game in a heartbeat.
The catch? The graphics aren't photorealistic. And you can forget all about ray-tracing. This game clearly looks last-gen visually but to make up for it you can do so much more. The replayability would be endless, I think.
Totally.Would you sacrifice photorealistic graphics for bigger, more complex game worlds?