Tetsuya Takahashi: We wanted the game to be like a boys manga where a classic storyline is loaded with twists. This is what boys manga are known for.
Koh Kojima: For instance, the game starts with a boy getting the Monado sword, and this changes the world. So the story is pretty far-fetched right away, like something from an anime. Japanese animation has certain defining characteristics, such as tempo. Besides that
well, maybe people should experience these characteristics for themselves in the game (laughs). We started out hoping that people overseas would play it too. With this in mind, we incorporated these traits of Japanimation as much as we could so that users everywhere could experience them.