differences between Doom 3 on psvr and on Quest 2:
blows my mind how blurry it looks on PS4 and more crisp on the mobile chip. This has nothing to do with display resolution of the headsets but the resolution they're being rendered.
the only thing that the added power of PS4 allows: shadow projections from the flashlight, cut off for performance on the Quest.
they also don't mention here the awful scale many noticed right away on psvr.
these issues can be fixed of course, but it pisses me off when developers just release things in this state, like they didn't play test it at all...