Except when it comes to MOBAs."We're just going to dogpile new stuff on top of all the old" as your iterative design strategy creates massive issues with acquiring and retaining new players.
I don't like Rage mechanic and long combos in Tekken. I don't like comeback mechanics in 1v1 fighters (or even 2v2 fighters where you win after killing after 1 character).I can't tell if you're sarcastic
Tekken combos have generally become longer over time.
Tekken 3 Standard juggles -> TTT Tag combos -> Tekken 4 Wall combos + height based combos -> Tekken 5 wall combos, removed height based combos -> Tekken 6 Bound combos -> TTT2 more advance tag combos plus all the other stuff before it.