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BEWARE THE LATEST GTA SAN ANDREAS STEAM UPDATE !!!11!!

Um, what happens if I don't have the original installed, am I shit out of luck? Or is there a separate original and update file when I redownload.
 
That's definitely a new addition:



But it could just be correcting an oversight/a clarification seeing as the page has always mentioned installations yet previously the only example given was DirectX.

The retail version had securom so maybe that was a mistake?
 

Blizzard

Banned
Paused the update, but there's no option to never update in the properties for the game anymore, only to prioritize updating or to only update it when you run it, both of which are useless.

You need to start a new game :eek: I was already about 20 hours into my first playthrough...


I really hate that steam forces you to update games. I work away for months at a time and have to make sure steam is offline otherwise any of my games that ask for an update become unplayable. Even a simple integrity check for a game causing me trouble will lock me out of a huge number or games and I can't download 5gig updates with an hour or two in starbucks(my workplace has internet at 300mb for $20...)

This is something I really hope steam addresses in the future. Forced updates suck.

Bingo, you can no longer opt out of any updates on Steam. Valve even changed the wording of the client option (for ALL games, not just this one) to say "Only update this game when I launch it", rather than something like "Do not keep this game up to date."

They used to have a dialog box that let you opt out of updates:
steam_updates4nint.png


You could choose "Launch Now" if an update was queued but not yet downloaded. Now you can't even do that anymore. I assume the only option is manually backing up game files and trying to restore them after the Steam update finishes.
 
Did thy add securom drm?

Other Requirements: Software installations required including DirectX and Sony DADC SecuROM

I have my doubts that anyone would want to pirate this version anyway.



Download the patch I linked earlier. It fixes this, but you also need an ASI Loader, which the link also mentions.

Great that they have already patched this. But I was just showing what the new options look like for those who are curious. It is interesting that my highest resolution option is a 16:10 aspect ratio, maybe it has something to do with me having a 16:9 and a 16:10 monitor plugged into my system? And it is detecting the max 16:9 resolution as 1280:720 and my max 16:10 resolution as 1680:1050?
 

SerTapTap

Member
I thought this would be
A) a broken patch
B) an overreaction
C) the mobile version

But...this is some shit right here.They added controller support and everything else is fucked up. I know music licensing is shit, but I didn't think it'd even be possible/necessary for them to remove music from an already released game in a manner such as this. And the resolution thing is baffling.
 

Foffy

Banned
Great that they have already patched this. But I was just showing what the new options look like for those who are curious. It is interesting that my highest resolution option is a 16:10 aspect ratio, maybe it has something to do with me having a 16:9 and a 16:10 monitor plugged into my system? And it is detecting the max 16:9 resolution as 1280:720 and my max 16:10 resolution as 1680:1050?

What's sad is that this patch isn't so much a planned patch, but a quick release. SilentPatch is trying to fix many of the issues the PC version has, and the issue of this patch more or less forced him to simply work with a newer executable aimed to still offer these fixes. That man has arguably turned every PS2 era PC GTA release from passable to being the definitive versions, which you couldn't even say about GTA III and VC just two or so years ago. When he's done with San Andreas, one will probably never be able to argue between the PS2 or PC release. Even today, you can make major arguments against the PC version to go with the console version, and that just goes to show how bad the PC version is under the hood. The PC versions were so lazily done by Rockstar, actual assets are missing from the base game, and the game has less animations than the PS2 version did. III, VC, and SA all suffer from this.

To show you how poor the PC version is, if you crash into any vehicle, the vehicle simply takes damage in the spot where you car takes damage. That means if you hit the back of a car with the front of your car, the car you hit will only take damage in the front, not the back. The PC version is fucking bathed in these types of oddities.
 

FyreWulff

Member
Explain something to me, is this something the developers actually agree to when writing the original contract? Because at the time SA was released, digital distribution wasn't even a thing (at least for these games). Or was this something added in when the Steam version came along that none of us happened to notice? I know I clearly didn't.

Music rights aren't signed away for eternity with videogames. You just didn't notice it much before because games usually were only sold for ~4-5 years.

With digital, games never run out of stock, and now actually are outliving the music contract lifespans.
 

MUnited83

For you.
Really freaking lame but the law makes them do it. As long as the digital files can be bought online they have to edit the files to comply with licensing agreements etc.

No it doesn't.. They could have just removed them for new purchases and let old buyers keep tracks. It's exactly what they did with Vice City.
 

Komo

Banned
I recommend anybody with a Steam copy to write a review addressing the issue of the patch, and how it's taken away from the full experience of the game.

I've already done my part

Also, I'm somewhat nervous about my current Steam GTA titles. If they managed to remove content in a single patch just like that, then what's to stop them from doing it again in the future to different GTA installments when they can no longer hold or obtain certain licenses?

It's absolutely wrong. All they had to do was prevent new buyers from purchasing the game with the songs that could not be licensed again. This could have been done by releasing the 'HD San Andreas' and prohibiting the original from being sold. Taking away content from users that have already paid for it is just horrible.
 
To show you how poor the PC version is, if you crash into any vehicle, the vehicle simply takes damage in the spot where you car takes damage. That means if you hit the back of a car with the front of your car, the car you hit will only take damage in the front, not the back. The PC version is fucking bathed in these types of oddities.

Is this a new problem with the car damage? Because I don't remember it being like that before. Maybe it was? But this port is perplexing.

Using the "framerate limiter" option locked the game to 26FPS. That true cinematic PS2 experience!


Granted, this can be unlocked, but still.
 

Foffy

Banned
Is this a new problem with the car damage? Because I don't remember it being like that before. Maybe it was? But this port is perplexing.

I've no idea, as this is an issue that also affects the PC fan remake of Vice City Stories, so it has to do with something in the base game of San Andreas, as the remake requires you to have that for PC. I literally stayed away from the PC versions because I knew they had issues, and I only got into them this past summer. San Andreas - without the patch posted about earlier - doesn't even have alpha blending for helicopter blades. It was a phoned in port.
 

DryvBy

Member
Well this is that digital future some of you have been campaigning for. This is exactly why I never will go full digi. And also why I made a rule to never spend more than $20 max on a title that's distributed this way. That way if I get ripped off, it doesn't sting as bad.

If you want the old copy that isn't patched with this, here.

Steam needs a way to opt out of updates. If I want to play version 1.0 of a game, I should be able to.
 

JaseC

gave away the keys to the kingdom.
Steam needs a way to opt out of updates. If I want to play version 1.0 of a game, I should be able to.

That was possible to a degree, as Blizzard explains above. But R* could have gone about this differently such that those who'd bought the game earlier would have retained all original music, which is precisely what happened with Vice City as detailed on the previous page. Valve stepping away from the ability to skip detected updates (provided they were queued) is bizarre and unfortunate, but R* isn't blameless here, either.
 

SoulUnison

Banned
Grand Theft Auto isn't a "service," and it definitely isn't a "subscription."

You shouldn't be able to retroactively remove content from a customer's purchase because the legal situation has changed for the company that did the selling however long ago.

That's absolutely bullshit and sets a really dangerous precedent.

Imagine if they patched a character out of Marvel VS Capcom r something, because of licensing deals?

I was waiting on GTA 5 to hit PC before I picked it up (that and for the heists to actually get some sort of release,) but I'll be skipping it and whatever future titles Rockstar has in the pipeline if I can't even feel guaranteed that the game I buy is the game I'll keep.
 

Halabane

Member
fucking lol if you think you actually own your digital content

Not a nice way of saying it but sadly its true.

We have a licence to use the game and there are enough caveats on that licence they can revoke pretty much what they want. Need to read those EULAs.
 

FyreWulff

Member
I'm under the impression that the Vice City thing was accomplished by making a new store entry for Vice City.

Whereas San Andreas is re-using the same store entry, and since they're also adding functionality, they would have to branch San Andreas into two separate versions, and they'd have to somehow limit being able to roll back to older San Andreas to existing users, which Steam doesn't support. If they allowed new purchasers to roll back, they'd be in violation of contract.

So it appears it's a combination of the Steam tools available, Valve's indifference, and Rockstar's internal legacy sustain budget.
 

Komo

Banned
They should've made the new version a seperate entry. This is ridiculous. :/

I feel that even if they realized their 'mistake' it'd be too late to change it. Since they've already removed the content, they can't redistribute it legally and patch it back in, so they've really put themselves in a hole if this was an accident.
 

Falk

that puzzling face
Do you think it's out of the realm of possibility for a mod to edit the topic title to add an exclamation mark for every new page this thread gets?
 

JaseC

gave away the keys to the kingdom.
I'm under the impression that the Vice City thing was accomplished by making a new store entry for Vice City.

Whereas San Andreas is re-using the same store entry, and since they're also adding functionality, they would have to branch San Andreas into two separate versions, and they'd have to somehow limit being able to roll back to older San Andreas to existing users, which Steam doesn't support. If they allowed new purchasers to roll back, they'd be in violation of contract.

So it appears it's a combination of the Steam tools available, Valve's indifference, and Rockstar's internal legacy sustain budget.

What R* did was branch off Vice City's modified music selection into a new data depot and add it to new, replacement store packages (the apps didn't change -- there's still only two of them [Win and Mac]). There's absolutely no reason why this approach couldn't have been applied to San Andreas also.

Edit: Also, Steam doesn't support update rollbacks unless the publisher makes the earlier builds available as separate public branches, which is almost never the case. The only example that comes to mind off the top of my head is Thi4f:

Code:
[URL="https://steamdb.info/app/239160/depots/"][B]Name[/B]            [B]Build ID[/B]   [B]Password?[/B]
version_1.0     196230     No
version_1.1     200817     No
version_1.2     207894     No
version_1.3     215035     No
version_1.4     225732     No
version_1.5     276618     No
version_1.6     352324     No[/URL]
 

KiraXD

Member
who said digital is the future of gaming?

No thanks... i want to keep everything in the game i paid for.

I imagine in 15 more years individual artists who worked on game assets are going to "Licence" their work.... then youll see games being stripped of texture work or whole models because those licences are expired... jesus christ.
 

FyreWulff

Member

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
I also mourn the loss of Michael Jackson zombie.

340x_dancezombie.jpg


Updates that remove content are bullcrap.
 
HA! the right thumbstick won't turn the camera while on foot for me. gg R*

Just coming back to this post again. It looks like the right thumb stick won't work unless you enable the gamepad option. I think leaving the option to "keyboard and mouse" just leaves the gamepad in some legacy mode. Which is why the right analogue stick won't work. Also if both analogue sticks work but none of the action buttons do, you might want to reset the controls to default.

Also it seems like anti aliasing can only be changed while in game, which is odd.
 

Sayter

Member
This is why I'll always buy physical over digital. If it means I have to have closet filled with disks and old consoles, I'll do it.
 
Just coming back to this post again. It looks like the right thumb stick won't work unless you enable the gamepad option. I think leaving the option to "keyboard and mouse" just leaves the gamepad in some legacy mode. Which is why the right analogue stick won't work. Also if both analogue sticks work but none of the action buttons do, you might want to reset the controls to default.

Also it seems like anti aliasing can only be changed while in game, which is odd.

tried it and it works, thanks!


so, any mods affected by the patch?
 

Echoplx

Member
This is why I'll always buy physical over digital. If it means I have to have closet filled with disks and old consoles, I'll do it.

Why are people trying to spin this into some kind of anti-digital shit? This is just Rockstar fucking up, they had to do the same thing in the past with Vice City and they let people who already owned it keep the original music, who knows why they didn't do that again.
 
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