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FF13 makes way more sense if you just skip all the cutscenes...

and just read the data logs after the chapters

I just hit chapter 8, my playtime is at like 9.5 hours, and I feel like I have a good grasp of the events of the story leading up to this point because the logs are super concise

I played before on PS3 at launch and kinda followed it but felt it was too fucked up pace wise to try and care

Now that I'm playing on steam it's been easier to follow when I don't have their 45 hours of cutscenes telling me that hope is real sad and then mad and then mad about being sad

It's a lot more fun this way too since the battle system is opening up like 8 hours in instead of 25+

It might very well fall apart and turn to shit before the end but for now I'm giving it a chance(that it probably doesn't deserve) and enjoying myself quite a bit

This not having a full time party shit needs to quit real soon though

Does 13-2 have the same datalog system? There's no way I'm gonna trust square Enix with some time travel shit without a handbook of "here's what you ACTUALLY need to know"
 

Blablurn

Member
Final Fantasy XIII is a class game. Square Enix outdid themselves with this wonderful game. It's a miracle from start to finish. Maybe even a wonder. A true gaming wonder. Lightning is the hero we deserve. And I hope she comes back. One day. Lightning. I'm waiting for you.
 
Final Fantasy XIII is a class game. Square Enix outdid themselves with this wonderful game. It's a miracle from start to finish. Maybe even a wonder. A true gaming wonder. Lightning is the hero we deserve. And I hope she comes back. One day. Lightning. I'm waiting for you.
......not sure if serious....
 

wolfhowwl

Banned
Final Fantasy XIII is a class game. Square Enix outdid themselves with this wonderful game. It's a miracle from start to finish. Maybe even a wonder. A true gaming wonder. Lightning is the hero we deserve. And I hope she comes back. One day. Lightning. I'm waiting for you.

The Goddess lives in France now.
 
Final Fantasy XIII is a class game. Square Enix outdid themselves with this wonderful game. It's a miracle from start to finish. Maybe even a wonder. A true gaming wonder. Lightning is the hero we deserve. And I hope she comes back. One day. Lightning. I'm waiting for you.

dr-nefarious-derp-o.gif
 

Elfstruck

Member
Final Fantasy XIII is a class game. Square Enix outdid themselves with this wonderful game. It's a miracle from start to finish. Maybe even a wonder. A true gaming wonder. Lightning is the hero we deserve. And I hope she comes back. One day. Lightning. I'm waiting for you.

Shhhh...dont say it out loud like that, Toriyama might make another Lighting game. :(
 
Does 13-2 have the same datalog system? There's no way I'm gonna trust square Enix with some time travel shit without a handbook of "here's what you ACTUALLY need to know"

All of the XIII games have the datalog. XIII-2 gives you the full battle system much sooner though and the pacing is better so you shouldn't feel like you need to skip cutscenes. Definitely try to avoid skipping scenes in that game, IMO it's the best one.
 
My only complaint about FF13 is the stagger system, why they thought every enemy in the game need a shell around them is beyond me...especially the enemies and bosses that have a force field as well.

Story, characters, leveling, setting, mythos...everything else was great.
 

playXray

Member
I'm currently on my 3rd playthrough, and for the second time I am skipping all the cut-scenes, but this is the first time I've ever read the datalogs - OP is right, they make the game so much more understandable without having to see Hope angst his way through the game.
 

T.O.P

Banned
Yup, bought the game on Steam for 6$

Skipping everything outside of a few cutscenes, game feels way more awesome this time around

Love to death the XIII battle system, and damn it looks gorgeous on PC
 

spekkeh

Banned
How is Final Fantasy 13 a trading card game?

That brain slug is doing it's work.
:p.

The game is only turn based battles, there's nothing else. Battles where you look at which card the opponent plays and you then decide to counter it with a synergist, sentinel, commando etc deck. Sometimes new cards or eidolons are added or subtracted so you can play different decks.
 
Final Fantasy XIII is a class game. Square Enix outdid themselves with this wonderful game. It's a miracle from start to finish. Maybe even a wonder. A true gaming wonder. Lightning is the hero we deserve. And I hope she comes back. One day. Lightning. I'm waiting for you.

Without the cutscenes it's basically a TCG.

I made this topic at 1:30 am my time so I'm going to assume you people were sleep deprived when making these posts

no point of playing FF games if you aren't into the storylines

I am into the storyline though! Just not into their presentation of it. I'm still getting it this way, too

No it still doesn't make sense since you run in a straight line in a 30 hour tutorial. For any RPG, that makes no sense at all.

Not if you skip! It becomes like... 11 hours of tutorial
 
I barely touched the datalogs and it made sense to me. Then again Inception made sense to me the first time through, so I might just have a knack for these things.
 

Caronte

Member
:p.

The game is only turn based battles, there's nothing else. Battles where you look at which card the opponent plays and you then decide to counter it with a synergist, sentinel, commando etc deck. Sometimes new cards or eidolons are added or subtracted so you can play different decks.

By that definition even a FPS is a card game.
 
no point of playing FF games if you aren't into the storylines
You can still follow the story, without watching cutscenes. OP did nothing wrong with skipping cutscenes. It's Toriyama who fucked it up. Idk what he was thinking with the direction of presenting the story through flash backs but I think it's what ruined the experience. Everyone would've looked past the linear maps if he had told the story better.
 
no point of playing FF games if you aren't into the storylines

I find the storylines of most final fantasies to be borderline terrible, and I've repeatedly played through and loved the vast majority of the series

on a day where The Order reviews came out, you somehow managed to make the silliest post
 
and just read the data logs after the chapters

I just hit chapter 8, my playtime is at like 9.5 hours, and I feel like I have a good grasp of the events of the story leading up to this point because the logs are super concise

I played before on PS3 at launch and kinda followed it but felt it was too fucked up pace wise to try and care

Now that I'm playing on steam it's been easier to follow when I don't have their 45 hours of cutscenes telling me that hope is real sad and then mad and then mad about being sad

It's a lot more fun this way too since the battle system is opening up like 8 hours in instead of 25+

It might very well fall apart and turn to shit before the end but for now I'm giving it a chance(that it probably doesn't deserve) and enjoying myself quite a bit

This not having a full time party shit needs to quit real soon though

Does 13-2 have the same datalog system? There's no way I'm gonna trust square Enix with some time travel shit without a handbook of "here's what you ACTUALLY need to know"

While I don't agree that the cutscenes are throwaway like that (I rather enjoy Square Enix's wacky brand of shameless, absurd melodrama), I'm glad someone else is enjoying Final Fantasy XIII. It's an awesome game that deserves to be played and loved by more people instead of just being dismissed because it's linear, which is not something people complain about when it comes to other genres and for some reason only want to consider it a negative when Square Enix is involved.

FF XIII-2 does have a similar datalog system, and it's similarly another excellent game (albeit in different ways than XIII). You are correct for not trusting Square Enix with a time travel story, especially one that didn't have time travel in it in the first place; the story's a mess, but it's a fun, gorgeous, melodramatic mess.
 

Ralemont

not me
Interesting idea. Not that anyone needs this confirmation, but doing the opposite (not reading the logs and only watching the cutscenes) is a pretty terrible idea as I found out in my one and only playthrough.

Great game once it opens up, though, even if the story only continues to get worse.
 

IHaveIce

Banned
:p.

The game is only turn based battles, there's nothing else. Battles where you look at which card the opponent plays and you then decide to counter it with a synergist, sentinel, commando etc deck. Sometimes new cards or eidolons are added or subtracted so you can play different decks.

you mean it is indeed a turnbased rpg?
 

PaulBizkit

Member
It's an awesome game that deserves to be played and loved by more people instead of just being dismissed because it's linear, which is not something people complain about when it comes to other genres and for some reason only want to consider it a negative when Square Enix is involved.

C'mon, man... it's an RPG, you're supposed to explore the land, go wherever you want (when the plot allows it at least), wander around and discover secrets, side quests, etc. I know there are games that have this always-a-hallway design like shooters and God Of War games, but exploration is a key component of the RPG genre.

That being said, i liked Grand Pulse a lot (i might be wrong with the name, it's where the game opens up and you have a biiig plain with monsters and stuff)
 
While I don't agree that the cutscenes are throwaway like that (I rather enjoy Square Enix's wacky brand of shameless, absurd melodrama), I'm glad someone else is enjoying Final Fantasy XIII. It's an awesome game that deserves to be played and loved by more people instead of just being dismissed because it's linear, which is not something people complain about when it comes to other genres and for some reason only want to consider it a negative when Square Enix is involved.

FF XIII-2 does have a similar datalog system, and it's similarly another excellent game (albeit in different ways than XIII). You are correct for not trusting Square Enix with a time travel story, especially one that didn't have time travel in it in the first place; the story's a mess, but it's a fun, gorgeous, melodramatic mess.

I loved FF13-2, though I feel 13 is the better game overall. 13-2 had Noel and Caius, who I loved way more than I expected to, and the plot *is* nonsense, but it is beautiful nonsense.

I never picked up LR, though. Nothing I saw about it remotely attracted me.
 
:p.

The game is only turn based battles, there's nothing else. Battles where you look at which card the opponent plays and you then decide to counter it with a synergist, sentinel, commando etc deck. Sometimes new cards or eidolons are added or subtracted so you can play different decks.
Well, that was quite the stretch...
 

Shepard

Member
I played almost through the whole game thinking "wth am I doing?". Tbh, I kinda hated the game until I beat it, the final was quite nice.
 

Jisgsaw

Member
I barely touched the datalogs and it made sense to me. Then again Inception made sense to me the first time through, so I might just have a knack for these things.

Oh great, maybe I'll have my question answered then, been asking it myself since I played the game (obviously FF13 spoiler):
I still don't get how the cast determined it would be a good idea attacking Orphan at the end of Ch.11 (I think. Was it chap. 10 maybe?). I mean the whole begginning of the game was about not doing that, then in Ch. 9 Barthandelus plainly tells them what desastrous consequences attacking Orphan would have.
Why then do they suddenly decide to attack it? I mean ok, it plays out good enough, but no way in hell could they have forseen that. From what they knew, their action would just destroy all of Cocoon/humanity...

I never picked up LR, though. Nothing I saw about it remotely attracted me.

For what its worth, it's my favorite from the trilogy. Great gameplay, great permanent world.
 

Ralemont

not me
Oh great, maybe I'll have my question answered then, been asking it myself since I played the game (obviously FF13 spoiler):
I still don't get how the cast determined it would be a good idea attacking Orphan at the end of Ch.11 (I think. Was it chap. 10 maybe?). I mean the whole begginning of the game was about not doing that, then in Ch. 9 Barthandelus plainly tells them what desastrous consequences attacking Orphan would have.
Why then do they suddenly decide to attack it? I mean ok, it plays out good enough, but no way in hell could they have forseen that. From what they knew, their action would just destroy all of Cocoon/humanity...

The game's central issue is that it sets up an interesting Catch-22 for its protagonists from the beginning (one might even call it the premise of the game) and then
doesn't have the balls to follow through to the logical conclusion that the bad guys win. Instead we get the power of friendship turning us back into humans from monsters and miracles saving Cocoon from what surely would have been a genocidal act of desperation in attacking Orphan.
 

Jisgsaw

Member
The game's central issue is that it sets up an interesting Catch-22 for its protagonists from the beginning (one might even call it the premise of the game) and then
doesn't have the balls to follow through to the logical conclusion that the bad guys win. Instead we get the power of friendship turning us back into humans from monsters and miracles saving Cocoon from what surely would have been a genocidal act of desperation in attacking Orphan.

Well, technically, IIRC,
they (and Cocoon) were saved by Etro, which would more or less make sense.
What still doesn't make sens to me is why the main cast did a 180° turn and suddenly decided to kill Orphan.
I mean, I liked the game and the story (even though the narration is garbage), but that' a pretty big plot hole.

FFXIII ending question:
Why did Orphan fight back? I thought it wanted to die.

Same reason the main cast were made fal'Cies:
it had to, just like it couldn't kill itself, or Barthandelus couldn't kil him
 

LiK

Member
well, you're right that all the info is buried in the Data Logs. Great lore but shit storytelling in the actual game and cutscenes.
 

Ralemont

not me
Well, technically, IIRC,
they (and Cocoon) were saved by Etro, which would more or less make sense.
What still doesn't make sens to me is why the main cast did a 180° turn and suddenly decided to kill Orphan.
I mean, I liked the game and the story (even though the narration is garbage), but that' a pretty big plot hole.

That was how it was eventually explained in XIII-2, yes. At the time, when it happened, it was explained as them believing in each other or some nonsense.

Generally I give XIII-2's story a pass because:

1. It spent most of its time trying to fix XIII's shitty ending and
2. when it wasn't doing that it was telling a pretty good, sad story about Noel, Caius, and Yeul.
 
Final Fantasy XIII is a class game. Square Enix outdid themselves with this wonderful game. It's a miracle from start to finish. Maybe even a wonder. A true gaming wonder. Lightning is the hero we deserve. And I hope she comes back. One day. Lightning. I'm waiting for you.
If you were serious I would agree with you (apart from the miracle bit, there are some issues). Still, amazing game and Lightning >>>>
 

Adam Prime

hates soccer, is Mexican
This game makes even MORE sense if you just skip all the walking through corridors and just enjoy the awesome combat system and music.
 

chaosblade

Unconfirmed Member
The game's central issue is that it sets up an interesting Catch-22 for its protagonists from the beginning (one might even call it the premise of the game) and then
doesn't have the balls to follow through to the logical conclusion that the bad guys win. Instead we get the power of friendship turning us back into humans from monsters and miracles saving Cocoon from what surely would have been a genocidal act of desperation in attacking Orphan.

This is how I recall feeling about the story. Melodrama aside, I was interested in seeing where they would take it and was very disappointed in how they handled the last few chapters or so.
 
The game's central issue is that it sets up an interesting Catch-22 for its protagonists from the beginning (one might even call it the premise of the game) and then
doesn't have the balls to follow through to the logical conclusion that the bad guys win. Instead we get the power of friendship turning us back into humans from monsters and miracles saving Cocoon from what surely would have been a genocidal act of desperation in attacking Orphan.

Well summarised. One of my hopes with the storyline was that Serah would turn into a C'ieth monster and we'd have to kill her.

Also I wish the C'ieth monsters were more than just generic battlefield enemies.
 

Ralemont

not me
Well summarised. One of my hopes with the storyline was that Serah would turn into a C'ieth monster and we'd have to kill her.

Also I wish the C'ieth monsters were more than just generic battlefield enemies.

This is another reason why I like XIII-2.
The game sets up the storytelling promise that changing the future can potentially kill a Seer. So you change the future and holy shit! Serah gets killed. This is what I mean by having the balls to follow through...even if we all knew she'd get resurrected eventually in LR. :p
 

Sanctuary

Member
So...

GAF has super expectations for FFXIII. It's mostly a failure on all counts as a FF game. GAF (and most of the vocal internet) hate FFXIII with a passion. Now "GAF" thinks it's a "great" game?

Okay. Better graphics on the PC and skipping cutscenes (which only removes one problem on top of many) doesn't change things. For as much flak that the gambit system from FFXII received, the battle system in this game is actually quite a bit worse overall and you have even less control compared to the supposed "auto combat" of the previous game. Ten hours into the game and it finally kind of opens up, but then it's just a big island with a bunch of random elite enemies to kill. Yay!
 
Final Fantasy XIII is a class game. Square Enix outdid themselves with this wonderful game. It's a miracle from start to finish. Maybe even a wonder. A true gaming wonder. Lightning is the hero we deserve. And I hope she comes back. One day. Lightning. I'm waiting for you.

Best post ever. The hero we deserve indeed.

That was how it was eventually explained in XIII-2, yes. At the time, when it happened, it was explained as them believing in each other or some nonsense.

Generally I give XIII-2's story a pass because:

1. It spent most of its time trying to fix XIII's shitty ending and
2. when it wasn't doing that it was telling a pretty good, sad story about Noel, Caius, and Yeul.

Really? I sincerely don't know what's more shitty: the original ending or the retcon they did in 13-2. It was so nonsensical...
 
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