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Fire Emblem Fates |OT| Nohr does what Hoshidon't

Lunar15

Member
Would people be really upset if there was still marriage but no children? Is that really what's selling these games?

Hell, it'd even make it easier for more same-sex marriages when you don't have to awkwardly explain children all the time.
 
I miss the premarried couples as well, as for the first Chrom and Ricken should have existed but I never understood why they didn't get a support.

The reason I don't want kids in everygame (I don't mind them if they're used sparingly), is that they kind replace the lategame reinforcements that you usally get. So no more Gatos.

this, it's really annoying how new units just dry up after about the midway point of the game in Awakening and Fates

Most late game reinforcements suck anyway. Except Jaffar.

and this is wrong, in most games they're at least good enough filler (not counting the DS remakes cause LOL)

Would people be really upset if there was still marriage but no children? Is that really what's selling these games?

Hell, it'd even make it easier for more same-sex marriages when you don't have to awkwardly explain children all the time.

and this, especially with the kids taking a fall across the board in Japan
 
Would people be really upset if there was still marriage but no children? Is that really what's selling these games?

Hell, it'd even make it easier for more same-sex marriages when you don't have to awkwardly explain children all the time.
People got mad over a few lines of translation.
 

NeonZ

Member
The biggest reason I want kids out is because it really limits the variety of characters and relationships we get other than "they get married" or "they're parent and child but the same age".

Where's the master/apprentice like Sety/Asvel or Pent/Erk? Where's the lovingly married couple like Louise/Pent or Largo/Calill? What about the complicated mess like Rebecca/Dart/Wil?

Fates did add retainer-relationships which are cool and some of the late game characters like Shura are neat, bit I really miss the variety.

The lack of married couples isn't just due to the children though, it's related to the avatar being able to S support anyone (aside from capturable units that don't have any supports at all). Even if you removed children as long as S supports are there, there won't be married by default characters in the main cast.

Would people be really upset if there was still marriage but no children? Is that really what's selling these games?

Hell, it'd even make it easier for more same-sex marriages when you don't have to awkwardly explain children all the time.

It obviously isn't selling just for that, but customization is a big factor in the game nowadays. That kind of thing seems to get a lot of discussion in message boards, for example. Children right now are a follow up to the S ranking storywise and also gameplay-wise. So, removing it without replacing with anything else could be seen as odd for a sequel. I don't think, from a commercial point of view, it'd make sense to remove them if they don't have anything else that could be more appealing than children. Like I said above, I really don't think IS will just remove big features for no reason at all nowadays.
 
Would people be really upset if there was still marriage but no children? Is that really what's selling these games?

Hell, it'd even make it easier for more same-sex marriages when you don't have to awkwardly explain children all the time.
Awakening revealed to the masses what has always been a series truth. Fire Emblem has been shipper's paradise since before it even came to the west.
 
I was so close to beating Birthright Chapter 15, and then the boss of that chapter got a 3% crit on Oboro and killed her.

There goes a whole hour.
 
They still bought the game though!
Fair Point. Although the compliant will be about censorship of removing features.

I just want the children's to play a bigger role, and I mean all of them, just like FE 4.

I was thinking why not go the radiant dawn way an split the armies and have predetermine cannon pairings or something. I don't know, it's complicated
 
Fair Point. Although the compliant will be about censorship of removing features.

I just want the children's to play a bigger role, and I mean all of them, just like FE 4.

I was thinking why not go the radiant dawn way an split the armies and have predetermine cannon pairings or something. I don't know, it's complicated

How will people claim "censorship" if it's not even in the Japanese version though?
 

Lunar15

Member
I just want the children's to play a bigger role, and I mean all of them, just like FE 4.

Actually this kind of harps on the whole reason I don't love the children: They're just useless characters in the story. Aside from Lucina, they're pretty much meaningless. Even if you didn't really want to use late game units in older games, they still had some slight significance in the plot. FE characters usuallly lose plot significance immediately due to the whole permadeath thing, but the children take it to a new level.

Now, of course, paralogues are optional because it's easy to miss kids, so technically no one should care because it's a secondary thing. But if you're going to introduce all these characters as "bonuses" it just sort of feels like a waste.

I'd rather have longer support chains, base conversations, maybe even post S-Rank support scenes, etc. There's a lot more you can do with supports in the game, children just seems like a lame thing to keep around after two (recent) games.
 

Baliis

Member
I was so close to beating Birthright Chapter 15, and then the boss of that chapter got a 3% crit on Oboro and killed her.

There goes a whole hour.

I had to reset last night when I missed a 97% chance to hit, and another when someone got hit by three 20% chances in a row.

Always good fun.

Did the paralogue on birthright last night to get Kana and thought it was pretty easy,
sent Takumi to kill the archers, Kaze to kill the sword guys in the South East, Corrin straight South, and everyone else West to deal with the mages and other sword guys and just mopped up in a few turns.
.
 
Paralogue 6 (Sophia) is driving me nuts.

These villagers are outright suicidal. They pushed past my choke point to die to a bunch of mounted knights despite having 15 HP and no weapons.
 
100% agreed.



And it's the name change that always pisses me off the most.

always baffling considering there's a forseti tome in the same game

Actually this kind of harps on the whole reason I don't love the children: They're just useless characters in the story. Aside from Lucina, they're pretty much meaningless. Even if you didn't really want to use late game units in older games, they still had some slight significance in the plot.

Now, of course, paralogues are optional because it's easy to miss kids, so technically no one should care because it's a secondary thing. But if you're going to introduce all these characters as "bonuses" it just sort of feels like a waste.

I'd rather have longer support chains, base conversations, maybe even post S-Rank support scenes, etc. There's a lot more you can do with supports in the game, children just seems like a lame thing to keep around after two (recent) games.

but there have always been useless to the story late game characters whose only plot relevance is revealed through supports (if supports are even a thing) in games and i don't see people asking for their removal
 

Lunar15

Member
always baffling considering there's a forseti tome in the same game



but there have always been useless to the story late game characters whose only plot relevance is revealed through supports (if supports are even a thing) in games and i don't see people asking for their removal

They at least come from our dimension.

Is it a huge deal, especially in a series where characters instantly lose significance immediately due to permadeath? No, it's really not. But is it a satisfying plot mechanic that needs to stick around moving forward? I'd prefer not. It just feels so silly every time to see these 20 year olds talking to their 20 year old kids.
 
Aaaaaaaaaaand didn't notice the turn limit on Nohr Ch 18. Lolligagged around doing absolutely nothing for like 10 turns, and then got a game over due to the limit. This was after having to restart for bullshit mistakes three times previously. Fucking done with this game for today.
 

Forkball

Member
I had to reset last night when I missed a 97% chance to hit, and another when someone got hit by three 20% chances in a row.

Always good fun.

Did the paralogue on birthright last night to get Kana and thought it was pretty easy,
sent Takumi to kill the archers, Kaze to kill the sword guys in the South East, Corrin straight South, and everyone else West to deal with the mages and other sword guys and just mopped up in a few turns.
.

Paralogue 2 destroyed me the first time I tried it, but after getting Takumi and archer Mozu, it was a piece of cake. Mozu is basically god status. I beat it in six turns, so Llewyn and Lloyd didn't even show up.
 

Anustart

Member
I'll try asking a third time. Is there a way to know what weapons are better than another, and is there a way to equip other than optimize?
 

Baliis

Member
Paralogue 2 destroyed me the first time I tried it, but after getting Takumi and archer Mozu, it was a piece of cake. Mozu is basically god status. I beat it in six turns, so Llewyn and Lloyd didn't even show up.

I got wrecked the first time because I didn't even see the four guys in the southwest and only sent two people that direction because I thought it was just the three mages rofl.

I want to level Mozu more, but it's so hard to find a spot for her in any of my teams, she just doesn't fit anywhere. Normally I don't use flyers too much but I'm really liking all three that I have right now so they eat up a lot of my spots.
 

microdot

Member
Invasion 3 was the hardest part of the game for me. Thank goodness the AI would rather wreck my buildings first. I had my party fall back to the throne area and last stand that shit. It was amazing. Also the ballista and puppets are fucking useless except being meat shields.
 

Draxal

Member
I'll try asking a third time. Is there a way to know what weapons are better than another, and is there a way to equip other than optimize?

Alot of the weapons have different qualities so there's very little just straight upgrades from one weapon to another.

General rule of thumb,

MT = Weapon Damage,
ACC = Acc

You generally want those two as the highest.
 
Children are great for a lot of reasons, mostly because they're tangible payoff to the pairings you craft. They just fucked up and made Fates' children bland as hell. I loved Awakening's group of kids but these ones are mostly lame.

The support system needs to be extended as a whole. I obviously love the SRPG combat, but the support system and cast of characters is at least the number two reason people love these games.

Its always lame how side characters have no real story importance, but the only real way to get out of that is to eliminate perma death, which wouldn't fly with a lot of players (though I'd probably be okay with it)

Ideally, I'd just want an extended support system, and for the game to take place over two gens. Have to get married by chapter 12, and then it timeskips and you get to see your characters all older, and all the kids are adults. That'd be fun.
 

Zaventem

Member
Children are great for a lot of reasons, mostly because they're tangible payoff to the pairings you craft. They just fucked up and made Fates' children bland as hell. I loved Awakening's group of kids but these ones are mostly lame.

To many of them are based on characters from awakenings popularity instead of being their brand new own thing.
 

Renewed

Member
Paralogue 6 (Sophia) is driving me nuts.

These villagers are outright suicidal. They pushed past my choke point to die to a bunch of mounted knights despite having 15 HP and no weapons.

The post about using Ryoma is good. Depending on how you've set up your troops, you can send one sturdy unit with Armor/Beastslayer weapons up north (for me, Silas so he could talk to Sophie) and the rest to save the villagers. I sent Kaden, Saizo, Ryoma, Hinoka, Oboro, Takumi, and Corrin as the offence to eliminate everything before any villager died.
 

Prax

Member
Actually this kind of harps on the whole reason I don't love the children: They're just useless characters in the story. Aside from Lucina, they're pretty much meaningless. Even if you didn't really want to use late game units in older games, they still had some slight significance in the plot. FE characters usuallly lose plot significance immediately due to the whole permadeath thing, but the children take it to a new level.

Now, of course, paralogues are optional because it's easy to miss kids, so technically no one should care because it's a secondary thing. But if you're going to introduce all these characters as "bonuses" it just sort of feels like a waste.

I'd rather have longer support chains, base conversations, maybe even post S-Rank support scenes, etc. There's a lot more you can do with supports in the game, children just seems like a lame thing to keep around after two (recent) games.
Here here! I agree with all this. This forcing of children just leads to compromised characterization and plot involvement.
The kids in Awakening and Fates are more like "bonus content" than anything, so it's frustrating seeing resources put into them and then them kind of falling flat in their relevance.

.. Of course, most of you who know me know I just want a Genealogy remake. With all the almost-incest they are allowing to make it over, maybe they are prepping us for the full-on plot incest storyline of FE4 (also, thank you, Game of Thrones, for normalizing it? lol).

Maybe they can have more of a "trainee"/apprenticeship system in the next game instead, so skills can still be passed on, but no one has to have kids.
 

Draxal

Member
Here here! I agree with all this. This forcing of children just leads to compromised characterization and plot involvement.
The kids in Awakening and Fates are more like "bonus content" than anything, so it's frustrating seeing resources put into them and then them kind of falling flat in their relevance.

.. Of course, most of you who know me know I just want a Genealogy remake. With all the almost-incest they are allowing to make it over, maybe they are prepping us for the full-on plot incest storyline of FE4 (also, thank you, Game of Thrones, for normalizing it? lol).

Maybe they can have more of a "trainee"/apprenticeship system in the next game instead, so skills can still be passed on, but no one has to have kids.

FE4's my fav as well, and I actually like Awakening and Fates ... and I've talked to Lunar about this as well .... I would be so terrified of a Seisen remake.

I'm not sure you could remake FE4 without removing what makes it great. It's incredibly unbalanced and Holy Weapons are OP but nerfing them would ruin the point. The maps are so big they feel tedious sometimes but they also add an amazing sense of scale when you realize chapters are on the scale of nations. Inventory and gold management is obtuse but so interesting.

I definitely think it's worth playing in its original form.

Bingo.
 
I would play a FE4 remake.
I'm not sure you could remake FE4 without removing what makes it great. It's incredibly unbalanced and Holy Weapons are OP but nerfing them would ruin the point. The maps are so big they feel tedious sometimes but they also add an amazing sense of scale when you realize chapters are on the scale of nations. Inventory and gold management is obtuse but so interesting.

I definitely think it's worth playing in its original form.
 
I found conquest chapter 19 to be cheap. The special skill those enemies had and the smart AI, can't believe I did it in my first try.


Although I would've done the same to them so...
 

Lynx_7

Member
I had it. I HAD it. Last turn of chapter 10, the enemies were right in front of the green tiles, so I put up a last line of defense to survive that one turn and then victory was mine. I set up everybody perfectly in position so they would withstand the last assault. Last units I had to move literally on the entire chapter,
Beruka
with a support Corrin.All I needed to do was switch Corrin to the lead with the dragonstone equipped and brag about how I beat hard/classic chapter 10 with no losses on my second try. I move
Beruka to her
position and then... I just end the turn. I just straight up forgot to switch them around. I immediately realize my mistake and my heart drops a beat. My l33t hardcore© twitch gaming reflexes had just betrayed me. I watch it all as it unfolds. Corrin, like the goddamn boss he is tanks the first guy and his partner. It doesnt matter.
One of the three named characters, the girl from the right
, is the first one to land a hit. Next guy comes around, the last one that can actually hit that unit. If the RNGod hears my prayers and blocks or dodges at least one of their attacks (because he had an attack support) then my fluke would be forgiven and everyone would live to see another day. I pray to the random numbers that be and then a voice whispers in my ears:

"Git gud"

And that... Was that. Chapter 10 completed. A pyrrhic victory. Feels more like a loss though.

I can't, GAF. I can't do it again. I'm taking that loss.
She
looked like a good unit but screw it. It's not worth it! I'll save in another slot just in case I change my mind but I doubt I'll actually muster the determination to do that again.
... I totally will, won't I? Goddamnit.

So, like I already predicted, I had to try it again. The completionist in me just wouldn't let me move on knowing I would permanently lose a character and, most importantly, that I couldn't do a no-death run of Conquest's chapter 10. So I came back to it today. Took me two extra tries to get the hang of it again but I did it. Even with some bullshit RNG shenanigans I managed to pull it off. I even killed more units this time and had a lot more leeway and space to spare. Didn't even need to put up a wall of units in front of the green tiles since the enemies never even got that far, plus I managed to kill
Oroboro
and the other dude this time. Everything is right in the world once again.
I'm so addicted to this game right now I can't even focus on my playthrough of Bravely Default or my reading.
 
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