Vindicator
Member
Well, there are these:
Yeah, totally forgot about that, must have been the very first trailer.
Well, there are these:
They've been particularly cagey when it comes to showing huge amounts of the game and its features because NMS is ultimately an adventure game, into the unknown.
If they show lots of stuff there will be no point in actually playing it. They've shown enough.
One credit to the playability of this game is though that folks that got actual hands on play time with the preview build did leave with a positive impression.
Key point: Folks that actually PLAYED this game, while in a unfinished state were positive.
If the game had issues with playability, I wouldn't definitely think the folks that played that early build would have shared their negative findings, no?
I don't get why people are still comparing this to Minecraft, when the biggest component of that game does not exist in this one.My expectations are in check. It'll be a beautiful and unique game where you get out of it what you put into it.
I'm there day 1. Minecraft for Sci-Fi nerds.
I didn't even see it at E3, which seemed kind of odd for a game right around the corner.
I'd grab it if it had multiplayer/Co-op. Looks like a borathon playing alone.
I see no need to buy it day one, what I find, you won't find, and the vast majority of stuff won't ever be seen, so I'm not missing anything if I don't buy this until next year.
Verdict: wait for reviews and a price drop or 3
Its going to bomb so hard, I already have some popcorn.
I don't get why people are still comparing this to Minecraft, when the biggest component of that game does not exist in this one.
Still excited but not sure if I want it on PC or PS4.....
PS4 would be nice because of comfy couch mode, but PC with dat 60fps.
I don't think there will be big graphical differences between the two however....
Gameplay will be just exploring planet to planet shooting some stuff and go on explore the next random generated planet again until you get tired.. But still day one .. Just to relax..
Yup.
Damn, you're that crazy pie-chart person, now I look like a sympathizer with you quoting me and all haha.
Sean Murray seems like such a humble personable guy. Here are some great interviews with him
Showing off the behind-the-scenes of how the procedural engine works, how ships, animals, etc. are generated
https://www.youtube.com/watch?v=h-kifCYToAU
On managing expectations and working on the game
https://www.youtube.com/watch?v=R4zKTNLz0kQ
Everytime I hear the usage of "pop in" in regards to this game, wonder are folks confusing this for the actual procedural asset generation.
One thing some need to realize is the entire surface of a planet is not loaded in advance, It literally creates new terrain in front of you as you travel.
A similar thing happens in Minecraft when you walk a certain distance and new cells are created automatically while you travel.
In fact Sean Murray demonstrated this in an old video in which he set the player speed beyond could normally be possible in gameplay and flew around the planet so fast that the procedural generation creating lod and distant terrain could barely keep up.
You can see that here - https://youtu.be/h-kifCYToAU?t=210
S Murray said:Hello, Sean here, working super, super hard on No Mans Sky.
Every day, the game is getting better and better, and despite all the late nights (and early mornings) were all working to get it finished and in your hands, its amazing to see it all coming together.
You might already know this, but we had to delay the game from its original June release date. Its now August 9 in north America, and August 10 in Europe. We knew that people would be disappointed, and weve certainly heard a lot from some who decided to tell us all about that. But weve also heard some super nice words of support as we make the final push.
Ive said it before, but No Mans Sky is the hardest thing Ive ever worked on. Its even bigger than you can imagine. This is a type of game that hasnt been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.
And despite all of that, development is genuinely going well. This is the hardest working, most talented team Ive ever worked with, and Im so proud of what were doing. For all our sakes though, we get one shot to make this game and we cant mess it up.
So thats what were doing right now, and every day I feel more sure it was the right decision. Thank you so much for your support and patience. The universe will be yours very soon.
I think waiting for reviews is safe no matter what. My dilemma is that I want to support Hello Games who are very honest, sincere and have had some fucking hardships.
I'm going in Day One I think.
Waiting for release to play it and have a better opinion.
I wonder if the game actually did get delayed mainly because of Sky, and then in the future it becomes some kind of story about how Sky saved the game and it would have been way worse if they released it in June.
I mean, Sean did figure out and implement the Lipschitz Continuous landscapes thing because of the delay.
Though I'm still on the side that the game probably would have been delayed anyway.
I'm really excited for the game, a part of still think it's fake and it's not going to come out or it's going to be much lies than was promised but fuck it, I'm in, day one. It's an important game in terms of development techniques, the company created a way to present a world far larger than even they're able to explore by using technology. I think that alone makes it worth seeing.
nothing rational lol, it's like "holy shit I can't believe it" feeling more than anything.If No Man's Sky needed saving from an issue that would have made the game way worse, I doubt a mere 7 weeks would have made a difference.
7 weeks is enough time for additional polishing and squashing a few bugs that may have been overlooked.
If No Man's Sky had any significant issues, then it would probably been delayed in 2017, Not just over a month.
Press had hands-on with the game. Meaning a few folks actually got to play the game. Almost all of the hands on impressions have been positive.
What is about this game gives you the impression that it's "fake" or the developers are telling "lies"
If No Man's Sky needed saving from an issue that would have made the game way worse, I doubt a mere 7 weeks would have made a difference.
7 weeks is enough time for additional polishing and squashing a few bugs that may have been overlooked.
If No Man's Sky had any significant issues, then it would probably been delayed in 2017, Not just over a month.
Press had hands-on with the game. Meaning a few folks actually got to play the game. Almost all of the hands on impressions have been positive.
What is about this game gives you the impression that it's "fake" or the developers are telling "lies"
I dunno, that breakthrough Sean/HG made recently seems pretty important to the terrain generation..
And it's not as if they'd have to go through the whole game to rectify a huge problem. Because it's all maths based, an improvement to the way an algorithm works would automatically be applied to the whole game. They're not building a game with an engine, they're building an engine to procedurally generate a game.
Everytime I hear the usage of "pop in" in regards to this game, wonder are folks confusing this for the actual procedural asset generation.
One thing some need to realize is the entire surface of a planet is not loaded in advance, It literally creates new terrain in front of you as you travel.
A similar thing happens in Minecraft when you walk a certain distance and new cells are created automatically while you travel.
In fact Sean Murray demonstrated this in an old video in which he set the player speed beyond could normally be possible in gameplay and flew around the planet so fast that the procedural generation creating lod and distant terrain could barely keep up.
You can see that here - https://youtu.be/h-kifCYToAU?t=210
But the effect is the same isn't it?
I've rarely been convinced that Procedural generation without a consistent structure will result in a good experience.
No, Pop-in is like stuff in Morrowind, GTA3 or 4, or even Super Mario 64 which has static worlds with a limited view distance which as you approach them the objects are there, you just can't see them until you get close enough for them to just suddenly appear, hence they pop into view. This can be resolved by having a larger view distance and loading more of the world into memory to be streamed in the background.
In the case for procedurally generated games like Minecraft or No Man's Sky, the objects don't even exist. They are essentially being created on the fly by the seed and then are saved locally.
As you travel further and further the game will always be creating new land masses, terrain, and objects. This is the procedural generation working as intended.
"Where do you stand on No Man's Sky?"