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Where do you stand on No Man's Sky?

Vindicator

Member
Well, there are these:
Uoctez2.gif

Yeah, totally forgot about that, must have been the very first trailer.
 
They've been particularly cagey when it comes to showing huge amounts of the game and its features because NMS is ultimately an adventure game, into the unknown.

If they show lots of stuff there will be no point in actually playing it. They've shown enough.

Yup. I think they've shown good things. Like many others have said, as a huge scifi fan I'm really looking forward to it. And as such an important part I'm glad he's not spoiling everything.
 

eXistor

Member
One credit to the playability of this game is though that folks that got actual hands on play time with the preview build did leave with a positive impression.

Key point: Folks that actually PLAYED this game, while in a unfinished state were positive.

If the game had issues with playability, I wouldn't definitely think the folks that played that early build would have shared their negative findings, no?

I have no doubt it's going to look good (I love the style, big part of why I'm playing this game) and I'm sure the controls are fine. I'm also sure that if I were to play it for 10 hours, my impressions would be mostly positive too. Thing is, I doubt that positive feeling is gonna last much longer than that and it absolutely has to. But again, wait and see.
 

Zombine

Banned
My expectations are in check. It'll be a beautiful and unique game where you get out of it what you put into it.

I'm there day 1. Minecraft for Sci-Fi nerds.
 

GribbleGrunger

Dreams in Digital
I do see a problem with the overall 'value' narrative surrounding this game. Whether you play this game for 5 hours, 10 hours, 50 hours, 100 hours, a month, a year or even longer, at some point you'll stop, and the main reason will be that you've burned out on it. So there's the possibility that the word 'boredom' will wrongfully be associated with it. It's just a natural and unfortunate bi-product of an infinite game. There is no real 'completion' state and so when asked 'why did you stop playing it', the answer will more than likely sound negative. We're going to have to explain 'but I feel I got my money's worth'.

This will replace the 'what do you do?' meme after release.
 

Hendrick's

If only my penis was as big as my GamerScore!
My expectations are in check. It'll be a beautiful and unique game where you get out of it what you put into it.

I'm there day 1. Minecraft for Sci-Fi nerds.
I don't get why people are still comparing this to Minecraft, when the biggest component of that game does not exist in this one.
 
I didn't even see it at E3, which seemed kind of odd for a game right around the corner.

It was delayed right before E3, so of course they weren't there. Those shows are planned months in advance. Also, they said they could either go to E3 or spend that time working on the game. They did the latter.

I'd grab it if it had multiplayer/Co-op. Looks like a borathon playing alone.

The game NOT being multiplayer is the best part for me. I dont care about multiplayer, i see absolutely no need to explore with another player besides me. Im really glad they didnt waste half their budget on adding multiplayer support and gameplay.
 

Tenshin

Member
Gameplay will be just exploring planet to planet shooting some stuff and go on explore the next random generated planet again until you get tired.. But still day one .. Just to relax..
 

GodofWine

Member
I can't stop thinking this is the ps4 version of Afrika, I'm obviously overly cautious on the game.


I see no need to buy it day one, what I find, you won't find, and the vast majority of stuff won't ever be seen, so I'm not missing anything if I don't buy this until next year.

Verdict: wait for reviews and a price drop or 3
 

SomTervo

Member
I see no need to buy it day one, what I find, you won't find, and the vast majority of stuff won't ever be seen, so I'm not missing anything if I don't buy this until next year.

Verdict: wait for reviews and a price drop or 3

I think waiting for reviews is safe no matter what. My dilemma is that I want to support Hello Games who are very honest, sincere and have had some fucking hardships.

I'm going in Day One I think.
 

noomi

Member
Still excited but not sure if I want it on PC or PS4.....

PS4 would be nice because of comfy couch mode, but PC with dat 60fps.

I don't think there will be big graphical differences between the two however....
 

Jolkien

Member
Uninterested, but the game hasn't ever been on my radar. It looks promising for people that love those games (Minecraft etc) I just can't get into them.

It's a shame because I love sci-fi game, even more when they're set in space.
 

E92 M3

Member
Its going to bomb so hard, I already have some popcorn.

Another dumb shit post.

Btw, it's a top seller on Amazon and the LE sold out almost immediately.

--

Can't wait till the OT so proper discussion can be had without trolling.


I don't get why people are still comparing this to Minecraft, when the biggest component of that game does not exist in this one.

Exploration is the biggest component of Minecraft for me.
 

GribbleGrunger

Dreams in Digital
Still excited but not sure if I want it on PC or PS4.....

PS4 would be nice because of comfy couch mode, but PC with dat 60fps.

I don't think there will be big graphical differences between the two however....

I'm sure it's 60fps on the PS4 too. I might be wrong but I think I read it somewhere.
 
Gameplay will be just exploring planet to planet shooting some stuff and go on explore the next random generated planet again until you get tired.. But still day one .. Just to relax..

Call of duty: gameplay will ust be exploring a set piece shooting some stuff and go on explore the next set piece until you get tired.

Fifa: gameplay will just be passing the ball to another player scoring some goals before moving on to the next match passing the ball until you get tired.


See, you can describe any game like that.
 

c0Zm1c

Member
I'm still very, very much looking forward to the game and have it pre-ordered. The legal issue was simply over the use of the word "sky" in the name, something that could easily be changed. Them not being at E3 this year was more of a blessing in my opinion. I would say their presence at last year's E3 and most of the showings in between were unnecessary as well. They really just need to focus on finishing the game at this point, which it seems they now are.
 

telasoman

Member
Sean Murray seems like such a humble personable guy. Here are some great interviews with him

Showing off the behind-the-scenes of how the procedural engine works, how ships, animals, etc. are generated
https://www.youtube.com/watch?v=h-kifCYToAU

On managing expectations and working on the game
https://www.youtube.com/watch?v=R4zKTNLz0kQ

My favorite part of his explanations is how ugly he thinks stuff is. LIke showing off the debug camera but he loves the tech so much he is willing to show the ugly and own up to it.

Day. Fucking. 1.
 

Figboy79

Aftershock LA
The Hello Games crew seem incredibly humble and passionate about creating games. As I mentioned before, they can't afford to try and pull a sham on consumers, because unlike a huge publisher or console manufacturer like Sony, MS, Nintendo, EA, Activision, etc, they can't just shrug off a failure and move onto the next project.

They've basically bet the farm on this game, and they are determined to do the best they can. They haven't seemed to over-reach, given the feature set of the game, and I think they're well aware of the fact that not including certain features pushes their game further and further into niche territory.

Sean has mentioned in a lot of interviews that, if No Man's Sky is successful, he'd love to continue to work on it and build it out more. Features like multiplayer, pvp, more narrative aspects, quests, VR, etc etc. but he understands that his team is only 12 people. Promising all of those things for day one would have been too much for them to tackle.

I'm willing to take a chance and support a talented and genuine developer that wants to make a good game, and appears to have done just that.
 

OmegaDL50

Member
Everytime I hear the usage of "pop in" in regards to this game, wonder are folks confusing this for the actual procedural asset generation.

One thing some need to realize is the entire surface of a planet is not loaded in advance, It literally creates new terrain in front of you as you travel.

A similar thing happens in Minecraft when you walk a certain distance and new cells are created automatically while you travel.

In fact Sean Murray demonstrated this in an old video in which he set the player speed beyond could normally be possible in gameplay and flew around the planet so fast that the procedural generation creating lod and distant terrain could barely keep up.

You can see that here - https://youtu.be/h-kifCYToAU?t=210
 

RedSwirl

Junior Member
Everytime I hear the usage of "pop in" in regards to this game, wonder are folks confusing this for the actual procedural asset generation.

One thing some need to realize is the entire surface of a planet is not loaded in advance, It literally creates new terrain in front of you as you travel.

A similar thing happens in Minecraft when you walk a certain distance and new cells are created automatically while you travel.

In fact Sean Murray demonstrated this in an old video in which he set the player speed beyond could normally be possible in gameplay and flew around the planet so fast that the procedural generation creating lod and distant terrain could barely keep up.

You can see that here - https://youtu.be/h-kifCYToAU?t=210

I was just about to talk about this, and I don't think the pop-in issue will ever really be resolved to people's satisfaction. Mostly, it's a matter of scale.

Most conventional video games only render objects maybe a few hundred meters away at most. Open-world games might draw-in terrain and trees a few kilometers away. Anything truly distant in either is usually either a static image in the skybox or a massive low-detail object.

No Man's Sky on the other hand has to constantly render terrain that's probably dozens, hundreds, or thousands of miles away from the player's view. It can't use the kinds of tricks games like Skyrim might use like putting mountains everywhere to hide super-distant terrain that it can't render cleanly because EVERYTHING is reachable. Possibly more importantly, when you're in your ship you're traveling at extremely high speeds, faster than any other open-world game might ever be asked to render objects.
 
Sean Murray must be reading this thread, they provided an update on the site!

news

S Murray said:
Hello, Sean here, working super, super hard on No Man’s Sky.
Every day, the game is getting better and better, and despite all the late nights (and early mornings) we’re all working to get it finished and in your hands, it’s amazing to see it all coming together.
You might already know this, but we had to delay the game from its original June release date. It’s now August 9 in north America, and August 10 in Europe. We knew that people would be disappointed, and we’ve certainly heard a lot from some who decided to tell us all about that. But we’ve also heard some super nice words of support as we make the final push.
I’ve said it before, but No Man’s Sky is the hardest thing I’ve ever worked on. It’s even bigger than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.
And despite all of that, development is genuinely going well. This is the hardest working, most talented team I’ve ever worked with, and I’m so proud of what we’re doing. For all our sakes though, we get one shot to make this game and we can’t mess it up.
So that’s what we’re doing right now, and every day I feel more sure it was the right decision. Thank you so much for your support and patience. The universe will be yours very soon.
 
I think waiting for reviews is safe no matter what. My dilemma is that I want to support Hello Games who are very honest, sincere and have had some fucking hardships.

I'm going in Day One I think.

Just jump in brehhh. I'm not genuinely curious about many games nowadays, so I feel obligated to be there day 1, full price. Whether this game is the best thing ever or a huge disappointment isn't even a factor. I don't care about impressions or reviews, and won't be touching the review thread with a galaxy sized pole, nor will I go into the OT until I've played for at least 5-10 hours. This game has already earned my money by intriguing me to the level it has. If it sucks, it sucks, oh well, whatever, most things do.
 
I wonder if the game actually did get delayed mainly because of Sky, and then in the future it becomes some kind of story about how Sky saved the game and it would have been way worse if they released it in June.

I mean, Sean did figure out and implement the Lipschitz Continuous landscapes thing because of the delay.

Though I'm still on the side that the game probably would have been delayed anyway.
 

lord

Member
I'm really excited for the game, a part of still think it's fake and it's not going to come out or it's going to be much lies than was promised but fuck it, I'm in, day one. It's an important game in terms of development techniques, the company created a way to present a world far larger than even they're able to explore by using technology. I think that alone makes it worth seeing.
 

OmegaDL50

Member
I wonder if the game actually did get delayed mainly because of Sky, and then in the future it becomes some kind of story about how Sky saved the game and it would have been way worse if they released it in June.

I mean, Sean did figure out and implement the Lipschitz Continuous landscapes thing because of the delay.

Though I'm still on the side that the game probably would have been delayed anyway.

If No Man's Sky needed saving from an issue that would have made the game way worse, I doubt a mere 7 weeks would have made a difference.

7 weeks is enough time for additional polishing and squashing a few bugs that may have been overlooked.

If No Man's Sky had any significant issues, then it would probably been delayed in 2017, Not just over a month.

I'm really excited for the game, a part of still think it's fake and it's not going to come out or it's going to be much lies than was promised but fuck it, I'm in, day one. It's an important game in terms of development techniques, the company created a way to present a world far larger than even they're able to explore by using technology. I think that alone makes it worth seeing.

Press had hands-on with the game. Meaning a few folks actually got to play the game. Almost all of the hands on impressions have been positive.

What is about this game gives you the impression that it's "fake" or the developers are telling "lies"
 

lord

Member
If No Man's Sky needed saving from an issue that would have made the game way worse, I doubt a mere 7 weeks would have made a difference.

7 weeks is enough time for additional polishing and squashing a few bugs that may have been overlooked.

If No Man's Sky had any significant issues, then it would probably been delayed in 2017, Not just over a month.



Press had hands-on with the game. Meaning a few folks actually got to play the game. Almost all of the hands on impressions have been positive.

What is about this game gives you the impression that it's "fake" or the developers are telling "lies"
nothing rational lol, it's like "holy shit I can't believe it" feeling more than anything.
 
If No Man's Sky needed saving from an issue that would have made the game way worse, I doubt a mere 7 weeks would have made a difference.

7 weeks is enough time for additional polishing and squashing a few bugs that may have been overlooked.

If No Man's Sky had any significant issues, then it would probably been delayed in 2017, Not just over a month.



Press had hands-on with the game. Meaning a few folks actually got to play the game. Almost all of the hands on impressions have been positive.

What is about this game gives you the impression that it's "fake" or the developers are telling "lies"

I dunno, that breakthrough Sean/HG made recently seems pretty important to the terrain generation.

Also, I don't necessarily think for sure that it'd actually have been way worse, I was more just imagining hyperbolic headlines. It could be somewhat significant though. 2 weeks is what made TLoU be a great game as opposed to a good one, as I believe Neil Druckmann said. Ratchet and Clank Up Your Arsenal was said to be a mess about 3 weeks before it went gold, and Insomniac was super nervous about the state of the game at that point. The final polishing stages can be fairly crucial.
 

GribbleGrunger

Dreams in Digital
I dunno, that breakthrough Sean/HG made recently seems pretty important to the terrain generation..

And it's not as if they'd have to go through the whole game to rectify a huge problem. Because it's all maths based, an improvement to the way an algorithm works would automatically be applied to the whole game. They're not building a game with an engine, they're building an engine to procedurally generate a game.
 

Figboy79

Aftershock LA
And it's not as if they'd have to go through the whole game to rectify a huge problem. Because it's all maths based, an improvement to the way an algorithm works would automatically be applied to the whole game. They're not building a game with an engine, they're building an engine to procedurally generate a game.

Which is really damn cool, and it looks like they've pulled that off. Now, have they created a fun game is going to be subjective, but the genre they chose to execute this attempt was a smart choice. This isn't a fantasy rpg set in a medieval world, it's a game about exploring space and seeing weird shit. I imagine their engine is perfect for that kind of randomness. Then the trick became to make some kind of structure around that randomness. Random isn't really the right word, since nothing is randomly generated in this game, but procedural based off of their complex algorithm.

Regardless of the success of this game, their engine is fucking incredible. It's effect on procedural generation could be industry changing.
 
Very much 'wait and see'. Gonna wait until it releases and see what the word on the final version is.

I tend to like 'designed' games over 'make your own fun' games so we'll see if t clicks
 

DireStr8s

Member
Everytime I hear the usage of "pop in" in regards to this game, wonder are folks confusing this for the actual procedural asset generation.

One thing some need to realize is the entire surface of a planet is not loaded in advance, It literally creates new terrain in front of you as you travel.

A similar thing happens in Minecraft when you walk a certain distance and new cells are created automatically while you travel.

In fact Sean Murray demonstrated this in an old video in which he set the player speed beyond could normally be possible in gameplay and flew around the planet so fast that the procedural generation creating lod and distant terrain could barely keep up.

You can see that here - https://youtu.be/h-kifCYToAU?t=210

But the effect is the same isn't it?
 

OmegaDL50

Member
But the effect is the same isn't it?

No, Pop-in is like stuff in Morrowind, GTA3 or 4, or even Super Mario 64 which has static worlds with a limited view distance which as you approach them the objects are there, you just can't see them until you get close enough for them to just suddenly appear, hence they pop into view. This can be resolved by having a larger view distance and loading more of the world into memory to be streamed in the background.

In the case for procedurally generated games like Minecraft or No Man's Sky, the objects don't even exist. They are essentially being created on the fly by the seed and then are saved locally.

As you travel further and further the game will always be creating new land masses, terrain, and objects. This is the procedural generation working as intended.
 
I've rarely been convinced that Procedural generation without a consistent structure will result in a good experience.

I am however, very excited to see what procedural generation can create for all the animals and creatures in this galaxy. I don't think things like Game feel will end up well as a result, but what the game sets out to do in Adventuring into the unknown might be the most interesting take I've seen in years.

This is probably the Star Trek explorer game we've all been looking for.
 
I've rarely been convinced that Procedural generation without a consistent structure will result in a good experience.

Dwarf Fortress and Minecraft work pretty well. I guess it has some structure with the survival/building aspect of it, but at its heart NMS is a survival game as well, so should be alright.
 
No matter how good the game turns out to be I'm not gonna buy a game where I have to traverse a whole universe. Ain't nobody got time for that. I might buy for like 10 dollars down the line to play for like 5 hours.
 

Galactic Fork

A little fluff between the ears never did any harm...
No, Pop-in is like stuff in Morrowind, GTA3 or 4, or even Super Mario 64 which has static worlds with a limited view distance which as you approach them the objects are there, you just can't see them until you get close enough for them to just suddenly appear, hence they pop into view. This can be resolved by having a larger view distance and loading more of the world into memory to be streamed in the background.

In the case for procedurally generated games like Minecraft or No Man's Sky, the objects don't even exist. They are essentially being created on the fly by the seed and then are saved locally.

As you travel further and further the game will always be creating new land masses, terrain, and objects. This is the procedural generation working as intended.

Except a stronger computer will be able to generate the object at a greater distance from the observer. So like in those videos where you are in space and an asteroid appears on the screen ]------------[ that big, a faster computer would be able to create that same asteroid farther away so it appears as a speck and gets larger as you approach.

So yes, the effect, what the observer sees is the same.
 

mclem

Member
"Where do you stand on No Man's Sky?"

On planets, mostly. Some asteroids, and the floor of your spacecraft.



I'm curious about it, but I've not yet felt a spark that it's got an identity beyond "The game where you can explore lots of wildly different procedurally-generated planets". Not that that in itself isn't a bad thing at all - it's certainly fascinating - but I'm waiting to see how well-supported that central feature is by the rest of the gameplay.
 
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