When do you think Scorpio will be fully revealed?New game announcments will probably happen when Scorpio is fully revealed. There'd be little point having a conference just for footage of known entities.
When do you think Scorpio will be fully revealed?
From a Shannon Loftis interview at E3
So 17 games in production and we know of - Killer Instinct, Scalebound, State of Decay 2, and ReCore and I would then imaigine that Crackdown 3, Gears 4, Horizon 3, Sea of Thieves, Halo Wars 2.
Mind is a blank right now, what else is out there that we know of?
Not surprising that it seems like they don't have anything new to show.
343 is working on Halo Wars 2 and Halo 6 obviously.
The Coalition are finishing up Gears 4 and probably in early stages for something else gears related.
Mojang has minecraft.
Turn 10 is working on Forza 7 most likely and MS' focus is on Horizon 3.
Rare is working on Sea of Thieves and it's rumored that they have 2 other smaller games right?
That leaves their 2nd party exclusives, ReCore and Crackdown and Crackdown probably won't be shown until 2017 it seems.
Most of their games for the next year are playable in some form from E3. Makes sense to just give people hand on time instead of spending the money on another conference 2 months after E3.
I really do hope though that MS has plans to expand their internal game development.
Not sure where you got the 17 number from. She just says 14. We have 11 confirmed:
Killer Instinct
ReCore
Forza Horizon 3
Gears 4
Dead Rising 4 (published by MGS)
Halo Wars 2
Scalebound
Sea of Thieves
Crackdown 3
State of Decay 2
Phantom Dust HD
Not ready to be talked about, my guesses:
Forza 7
Some second party deal for a $40 game a la ReCore, likely a new IP
Small game at $20, could be a new Ori or Battletoads
Total: 14
Edit: Maybe they count Minecraft and its updates as one of those games (they do it for KI). So scratch the 2nd party deal if that's the case. If you really think about it, having just 14 games in any stage of development is kind of fucking alarming for their long term strategy.
So....no Crackdown news until 2017.
I don't think continued support for a game is considered a "game in production" otherwise that would include Halo 5 and Minecraft, so KI is most likely not counted in those 14 games.
And DR4 also most likely won't be considered as first party since it's published by Microsoft Studios and not Microsoft Game Studios.
I head first party game publishing for Xbox One or Windows 10 or any of our platforms. We right now have, i think, 14 games in development. We talked about four of those this morning Killer Instinct, Scalebound, State of Decay 2, and ReCore. We also have Crackdown 3, which we announced has now been moved into 2017, and there are a few other ones that arent quite ready to be talked about yet.
I expect a Spring 2017 Event
KI is counted, it's in her quote.
Not sure where you got the 17 number from. She just says 14. We have 11 confirmed:
Killer Instinct
ReCore
Forza Horizon 3
Gears 4
Dead Rising 4 (published by MGS)
Halo Wars 2
Scalebound
Sea of Thieves
Crackdown 3
State of Decay 2
Phantom Dust HD
Not ready to be talked about, my guesses:
Forza 7
Some second party deal for a $40 game a la ReCore, likely a new IP
Small game at $20, could be a new Ori or Battletoads
Total: 14
Edit: Maybe they count Minecraft and its updates as one of those games (they do it for KI). So scratch the 2nd party deal if that's the case. If you really think about it, having just 14 games in any stage of development is kind of fucking alarming for their long term strategy.
You forgot Halo 6, which is likely due in 2018.
I think it's a good lineup. It's just we've known about most of them for a long time.
Maybe Shannon Loftis is only talking about external 1st party games (second party)? She didn't mention Gears 4 or Sea of Theives, plus only 14 MGS games sounds really low if it includes internal first party games.
For game announcements yeah.Microsoft generally has, what, two press conferences a year?
Not sure where you got the 17 number from. She just says 14. We have 11 confirmed:
Killer Instinct
ReCore
Forza Horizon 3
Gears 4
Dead Rising 4 (published by MGS)
Halo Wars 2
Scalebound
Sea of Thieves
Crackdown 3
State of Decay 2
Phantom Dust HD
Not ready to be talked about, my guesses:
Forza 7
Some second party deal for a $40 game a la ReCore, likely a new IP
Small game at $20, could be a new Ori or Battletoads
Total: 14
Edit: Maybe they count Minecraft and its updates as one of those games (they do it for KI). So scratch the 2nd party deal if that's the case. If you really think about it, having just 14 games in any stage of development is kind of fucking alarming for their long term strategy.
Not sure where you got the 17 number from. She just says 14. We have 11 confirmed:
Killer Instinct
ReCore
Forza Horizon 3
Gears 4
Dead Rising 4 (published by MGS)
Halo Wars 2
Scalebound
Sea of Thieves
Crackdown 3
State of Decay 2
Phantom Dust HD
Not ready to be talked about, my guesses:
Forza 7
Some second party deal for a $40 game a la ReCore, likely a new IP
Small game at $20, could be a new Ori or Battletoads
Total: 14
Edit: Maybe they count Minecraft and its updates as one of those games (they do it for KI). So scratch the 2nd party deal if that's the case. If you really think about it, having just 14 games in any stage of development is kind of fucking alarming for their long term strategy.
Is State of Decay 2 classed as AAA?
Two games announced this year in that category
That's weak in my opinion
Scorpio or not
Is State of Decay 2 classed as AAA?
Two games announced this year in that category
That's weak in my opinion
Scorpio or not
While I get where you're coming from and play my PS4 much more than my XBO overall, I think the latter's line-up looks really solid for the end of the year.
I'll end up playing more XBO by December, no doubt. Gears of War, Recore, Forza and Dead Rising are all appealing to me.
Three of those are tried and tested franchises, but MS has also invested in some big new games in recent years - Quatum Break and Sunset Overdrive ultimately didn't pay off (and I don't expect Scalebound will either) but I think they've been trying.
Sony had much stronger announcements at E3 I agree, but I don't think they've been pulling up any trees either.
Not sure where you got the 17 number from. She just says 14. We have 11 confirmed:
Killer Instinct
ReCore
Forza Horizon 3
Gears 4
Dead Rising 4 (published by MGS)
Halo Wars 2
Scalebound
Sea of Thieves
Crackdown 3
State of Decay 2
Phantom Dust HD
Not ready to be talked about, my guesses:
Forza 7
Some second party deal for a $40 game a la ReCore, likely a new IP
Small game at $20, could be a new Ori or Battletoads
Total: 14
Edit: Maybe they count Minecraft and its updates as one of those games (they do it for KI). So scratch the 2nd party deal if that's the case. If you really think about it, having just 14 games in any stage of development is kind of fucking alarming for their long term strategy.
I hope this means a dedicated event of their own, but honestly...do they have enough stuff to show for that? Sure they can show more of the games we know about, but does that warrant a full show? I reckon they will want to keep stuff for the Scorpio unveiling.
I like their ecosystem and controller but I wish they were a bit more like Sony in terms of diversity and portfolio. 343 and the Coalition working on something that isn't Halo or Gears seems too much to ask for. Would another studio alongside Rare be out of the question for some fresh ideas/new IP?
It's stuff like that I find jarring, how predictable they are at times.
I was giving MS/343 the benefit of the doubt, maybe they could be, like, incubating some fresh ideas? But you're right, it's stupid to even consider that.
So the "not ready to be talked about yet" list is probably:
Forza 7
Halo 6
Battletoads/Ori
Phil, ya dun goofed. Step the fuck down you fraud.
Not /s
She's the head of first-party publishing. Doesn't make sense to me to exclude internal development. Any any case she also left out Halo Wars 2 and Horizon 3 which are also 2nd-party. I think she just said whatever popped into her head first?
It's certainly a weird statement though.
If this list is correct (it seems quite plausible to me), then that is really strange: all these games release this year or in 2017. Is Shannon Loftis saying that they only have three unannounced games in development at all for beyond 2017? Seeing as two are probably known (Halo 6 and Forza 7), is Microsoft producing only one other title? If this is true, then Microsoft will have very few titles of their own for 2018 and 2019. How does this work? Are they stopping the production of non-mainstream games (Halo, Gears, Forza) and is this a first sign (or is my reasoning off here?)?
Funnily enough, I bought the XBO on release day because I've always preferred Microsoft's controllers and UI but I've ended up on the other side of fence somehow.
I'm not against studios working on one franchise.
However, Microsoft has completely mismanaged it's other studios - which has been fatal because it didn't have many to begin with.
Wow Gamescom getting the shaft. First Sony, now MS.
If this list is correct (it seems quite plausible to me), then that is really strange: all these games release this year or in 2017. Is Shannon Loftis saying that they only have three unannounced games in development at all for beyond 2017? Seeing as two are probably known (Halo 6 and Forza 7), is Microsoft producing only one other title? If this is true, then Microsoft will have very few titles of their own for 2018 and 2019. How does this work? Are they stopping the production of non-mainstream games (Halo, Gears, Forza) and is this a first sign (or is my reasoning off here?)?
If this list is correct (it seems quite plausible to me), then that is really strange: all these games release this year or in 2017. Is Shannon Loftis saying that they only have three unannounced games in development at all for beyond 2017? Seeing as two are probably known (Halo 6 and Forza 7), is Microsoft producing only one other title? If this is true, then Microsoft will have very few titles of their own for 2018 and 2019. How does this work? Are they stopping the production of non-mainstream games (Halo, Gears, Forza) and is this a first sign (or is my reasoning off here?)?
It isn't surprising to me. The same thing happened with the X360. MS started out the gate good/great but support dried up toward the end of the generation as they put all their efforts into X1 and making sure they had several major titles for the launch and first year.If this list is correct (it seems quite plausible to me), then that is really strange: all these games release this year or in 2017. Is Shannon Loftis saying that they only have three unannounced games in development at all for beyond 2017? Seeing as two are probably known (Halo 6 and Forza 7), is Microsoft producing only one other title? If this is true, then Microsoft will have very few titles of their own for 2018 and 2019. How does this work? Are they stopping the production of non-mainstream games (Halo, Gears, Forza) and is this a first sign (or is my reasoning off here?)?
It isn't surprising to me. The same thing happened with the X360. MS started out the gate good/great but support dried up toward the end of the generation as they put all their efforts into X1 and making sure they had several major titles for the launch and first year.
I'm a fan of the Xbox brand, but I agree with you that their posturing and reorganizing does seem puzzling. Scorpio and Win10 synergy clearly shows they're around for some sort of gaming ecosystem into the future, but how much of a role they'll have in software dev/publishing seems cloudy.
I posted this list before E3, which I've update here, and it paints a strange picture:
> Closed Press Play (multiple games)
> Closed Lionhead (multiple games; Fable)
> Discontinued partnership with Twisted Pixel
> No word from BigPark
> Cancelled Fable Legends
> Cancelled Gigantic (but it may continue without them)
> Delayed Scaledbound to 2017
> Delayed Halo Wars 2 to 2017
> Delayed Sea of Thieves to 2017
> Delayed Crackdown to 2017; summer 2016 "multiplayer experience" never arrived
> Cancelled Phantom Dust (now getting an old-gen port)
> Meaningful exclusive indies have been slow to arrive (Below, Cuphead, etc)
> Not a lot of original IP being announced for late 2017 and beyond
When you lay it all out, it paints a strange picture of their gaming portfolio. I get that they seem to be circling the wagons around the few franchises they have and cutting the fat, but they run the risk of sort of losing any identity or spark, especially as the brands they do have get long in the tooth.
I hope they figure it out for the future.
BigPark was dissolved.
I see that now, as part of the closing of Lionhead, Press Play, etc. Another strike against.
I think they're focusing on the studios most likely to bring in new users and revenue. That will reduce the size of the target on their back when MS leadership goes looking for cost centers to reduce or cut.
Press Play's experiment with Project Knoxville was struggling to get players for the beta. Lionhead's Fable Legends was super expensive, delayed, and had very little hype around it, plus a lot of negative reactions (e.g., this isn't Fable!, where's Fable 4?!, etc.). Twisted Pixel released a bomb (LocoCycle) and then MS let them go about 2 years later, so it would seem MS didn't see anything worth keeping. I think MS made the right business decision for those studios.
On top of those, the big AAA investments like Ryse, Sunset Overdrive, and Quantum Break were likely met with less fanfare than they hoped (I imagine MS was hoping for multi-million sellers). They wanted to fund Ryse 2 in exchange for IP ownership, but Crytek said no and MS walked away. They've probably seen the mixed reactions to Scalebound.
It's unfortunate, but they came into the gen with the right intentions (at least on the game side) and it seems like a string of bad luck that has probably cost Xbox a lot of money. Tightening their belt on first-party investments, including publishing deals, seems pretty reasonable all things considered.
EDIT: Forgot Team Dakota, an internal MS team, was also dissolved after Project Spark didn't catch on.
It's unfortunate, but they came into the gen with the right intentions (at least on the game side)
and it seems like a string of bad luck that has probably cost Xbox a lot of money.