Not sure if this has been discussed, but where do people think the price point for games will come in?
Hand held games have come in around $40 forever, while console games have been floating between $60-$70. Are we going to see $50 games across the board? Or is Zelda and Mario going to be $60 and more typical hand held games still running $40?
I'd like to see them compromise. These games will be more complicated than 3DS games but are still handheld games at heart. So I'd suggest $50 for their marquee franchises, and $35-40 for their smaller games like Mario Tennis etc.
Price is going to be a huge issue here. People's perceived value of games these days comes down to amount of content and quality of visuals a lot of the time. If Nintendo is charging $60 for a 2D Mario game next to, I don't know, GTAVI, it won't look great from a value perspective imo. I know some people hate that argument.
And I really think they need to have a couple of F2P games ready at launch, even if they're just glorified demos called F2P to fool people. The modern casual customer expects to be able to get some apps and games for free just for the entry price of buying the machine. The fact that that free shit is heavily gimped or monetised / advertised to hell and back etc doesn't matter to that consumer, only that they can take the machine home and start using it without paying a dime.
Smash Bros F2P would be perfect. You can play a round every hour or so, and pay to unlock the timer etc. Real typical, horrible F2P shit. (Let's not pretend Nintendo doesn't do this now - hello Pokemon Shuffle, Badge Arcade etc.) Meanwhile the rest of us just buy the full game as normal, and the F2P version is designed to make it clear that if you like the game that's your best bet.