IbizaPocholo
NeoGAFs Kent Brockman
In an interview with the Official PlayStation Magazine in their November 2019 issue (Issue 167), CDPR senior concept artist and coordinator Marthe Jonkers gave similar reassurances yet again- that though Night City is going to be a massive game world, it will still value quality over quantity, and that CDPR are ensuring the world doesn’t have trite or repetitive side quests.
“Night City is enormous,” said Jonkers. “But we also value quality over quantity, I have to be honest about that. There’s a lot to explore, but we would never just make all these half-empty buildings. We make sure that wherever you go, you actually get this high quality of exploration. We really try to make sure that around almost every corner there’s something interesting. When you’re somewhere you can already see another thing that might be interesting.”
“So it’s really like a puzzle, actually, when you think about Night City and how we designed it, a sort of big 3D puzzle to make sure that stuff stays interesting and not repetitive,” she added.