Phase
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He's saying Reach population overtook Halo 4's after Halo 4's release. Reach had already been out 2 years at that point.Because the hype of Halo 3 carried it. Once that wore off, it was trending down fast.
He's saying Reach population overtook Halo 4's after Halo 4's release. Reach had already been out 2 years at that point.Because the hype of Halo 3 carried it. Once that wore off, it was trending down fast.
Because the hype of Halo 3 carried it. Once that wore off, it was trending down fast.
The hype of Halo 3 carried Halo Reach 6 years later? Are you high?Because the hype of Halo 3 carried it. Once that wore off, it was trending down fast.
Here's what I would love:
No sprint or AA's on spawn. As map pickups you could make them work.
No loadouts. Players should start matches on completely equal footing and gain their advantage through gameplay within each match.
Increased movement speed. Doesn't have to be Quake-fast, but enough to feel fresh.
Gun always out. Nothing that takes away or interrupts our ability to shoot while moving around the map.
Can't wait until they finally work up the courage to release gameplay, and we see sprint. Who really thinks we'll see no sprint and just base movement speed increased? I wish they had fooled around with Halo 3's design and built from there. There's a playground of possibilities within equipment and that doesn't fundamentally change Halo.
Here's what I would love:
No sprint or AA's on spawn. As map pickups you could make them work.
No loadouts. Players should start matches on completely equal footing and gain their advantage through gameplay within each match.
Increased movement speed. Doesn't have to be Quake-fast, but enough to feel fresh.
Gun always out. Nothing that takes away or interrupts our ability to shoot while moving around the map.
Throw that formula in with new maps and maybe a few new creative game modes on top of the classic ones and you've got a winner.
The thing about no-sprint no-aa's Halo is it is so accessible. It's so easy to just pick up and play. That's a huge reason why it used to be so popular. Even the casual crowd came in droves to play.mmm, i dont think no sprint will work. The 343 approach of disabling shield when sprinting is a good middle ground imo.
The thing about no-sprint no-aa's Halo is it is so accessible. It's so easy to just pick up and play. That's a huge reason why it used to be so popular. Even the casual crowd came in droves to play.
Playing Reach again has me thinking that just having a Sprint limit feels better.mmm, i dont think no sprint will work. The 343 approach of disabling shield when sprinting is a good middle ground imo.
Dude I played thousands of hours of 2 and 3, and played MCC a bunch. The controls are less complicated, there's less to take in to get going. It's slower yes, but easier to understand what's happening from the start. MCC also isn't a good comparison since those who're still playing it at this point are on average much higher skill level than when Halo was popular. It's a completely different environment now that Halo is basically niche.nah, no sprint makes old halos much strategic and hard to get into. just try halo 2 mo on mcc and youll se.
Dude I played thousands of hours of 2 and 3, and played MCC a bunch. The controls are less complicated, there's less to take in to get going. It's slower yes, but easier to understand what's happening from the start. MCC also isn't a good comparison since those who're still playing it at this point are on average much higher skill level than when Halo was popular. It's a completely different environment now that Halo is basically niche.
Halo was essentially made as a party game. I believe Bungie really nailed the whole low-skill entry but high-skill ceiling perfectly with CE-3. The newer Halo's are so convoluted.
Dude I played thousands of hours of 2 and 3, and played MCC a bunch. The controls are less complicated, there's less to take in to get going. It's slower yes, but easier to understand what's happening from the start. MCC also isn't a good comparison since those who're still playing it at this point are on average much higher skill level than when Halo was popular. It's a completely different environment now that Halo is basically niche.
Halo was essentially made as a party game. I believe Bungie really nailed the whole low-skill entry but high-skill ceiling perfectly with CE-3. The newer Halo's are so convoluted.
You're in a hilariously small minority just fyi.Opinions. I have played a lot of both as well and really prefer h5.
You're in a hilariously small minority just fyi.
Considering the game gets dropped faster than crazy bitch from tinder, yes, it is a bad thing.and that’s supposed to be a bad thing?
Usually the vocal are considered the minority. The amount of people that complain loudly will always be outweighed by those that enjoy something.You're in a hilariously small minority just fyi.
Considering the game gets dropped faster than crazy bitch from tinder, yes, it is a bad thing.
Catering to players who want to play titanfall or cod instead of Halo is precisely the reason Halo is a fucking joke right now.
Ridiculous.
First, the game is STILL active. I have been playing yesterday, and got plenty of matches is literally seconds. And in all modes: WarZone, 4v4, etc
Second, compare H5 to Titanfall and COD just demonstrates you dont know what you are talking about. Played houndreds of hours to the three through the generation, and they are quite different games, as well its user base is not particularly similar.
And finally, why I should fucking care what the rest have to say? If I enjoy Halo 5 I dont really give a damn if 99% of the world thinks otherwise.
Keep in mind the negative opinions are from people that haven’t typically played Halo in some time.
Tell that to the hundreds of thousands that dropped halo 5 weeks after launch when they played Halo 3 years after launch.Usually the vocal are considered the minority. The amount of people that complain loudly will always be outweighed by those that enjoy something.
Ridiculous.
First, the game is STILL active. I have been playing yesterday, and got plenty of matches is literally seconds. And in all modes: WarZone, 4v4, etc
Second, compare H5 to Titanfall and COD just demonstrates you dont know what you are talking about.
Played houndreds of hours to the three through the generation, and they are quite different games, as well its user base is not particularly similar.
And finally, why I should fucking care what the rest have to say? If I enjoy Halo 5 I dont really give a damn if 99% of the world thinks otherwise.
Tell that to the hundreds of thousands that dropped halo 5 weeks after launch when they played Halo 3 years after launch.
Cool story, except ranked games would take anywhere upto half an hour to find a match mere months after launch. It was a pathetic failure of a game.
Every single trash mechanic 343 added to Halo was directly pulled from other games such as titanfall and cod.
Hundreds of hours? Congrats, you're a casual with a small amount of play time. The people who stopped playing because of the garbage mechanics that were added, had many thousands of hours played of previous Halo games.
It's as simple as this, fuck off and leave Halo to the community that plays Halo because it is Halo. Fuck off with having it changed to suit players from other games. Fuck off with it being retardified because trash players can't handle the basic Halo mechanics. Fuck off with garbage immersion trash in a science fiction shooter.
There are games for you, and they aren't Halo. Fuck off with trying to change it to suit you.
Halo doesn't need sprint
Halo doesn't need armour abilities
Halo doesn't need dash
Halo doesn't need ADS
Halo doesn't need grenade indicators
Halo doesn't need clamber
Halo doesn't need a fucking stupid animation whenever you grab a powerup.
Halo is a run and gun shooter, not a run or gun shooter.
If you want this garbage, go elsewhere.
Maybe halo needs to evolve
Tell that to the hundreds of thousands that dropped halo 5 weeks after launch when they played Halo 3 years after launch.
Cool story, except ranked games would take anywhere upto half an hour to find a match mere months after launch. It was a pathetic failure of a game.
Every single trash mechanic 343 added to Halo was directly pulled from other games such as titanfall and cod.
Hundreds of hours? Congrats, you're a casual with a small amount of play time. The people who stopped playing because of the garbage mechanics that were added, had many thousands of hours played of previous Halo games.
It's as simple as this, fuck off and leave Halo to the community that plays Halo because it is Halo. Fuck off with having it changed to suit players from other games. Fuck off with it being retardified because trash players can't handle the basic Halo mechanics. Fuck off with garbage immersion trash in a science fiction shooter.
There are games for you, and they aren't Halo. Fuck off with trying to change it to suit you.
Halo doesn't need sprint
Halo doesn't need armour abilities
Halo doesn't need dash
Halo doesn't need ADS
Halo doesn't need grenade indicators
Halo doesn't need clamber
Halo doesn't need a fucking stupid animation whenever you grab a powerup.
Halo is a run and gun shooter, not a run or gun shooter.
If you want this garbage, go elsewhere.
This is always said. The thing is, they need to evolve the game while keeping its formula (which made it wildly successful) intact. Everything they've added has taken Halo further from its original gameplay, and in turn made it more like other shooters. The thing is, the other shooters already do what Halo's now trying to copy better than Halo anyway. It's already been a failed endeavor (in terms of player base and longevity).who are you that you can decide what halo is and what not?
Maybe halo needs to evolve
Dude, I don't think the core gameplay is what kill Halo 5 at launch. You had the garbage story, lackluster campaign gameplay, no forge, no theater, no BTB, shit customs, and maybe 5(?) playlists to play at launch and I'm pretty sure 2 of those were Slayer while the others were a couple objectives on the same 3 - 4 decent maps.Ragnarok is that you?
It's obviously posted on a game enthusiast forum. As with anything, context matters. Weird deflection.If you were brand new to gaming, and read the thread title, you would think Halo 5 was one of the worst games ever made. I mean talk about hyperbole.
No. They won't let them and they don't tell us why. I've wanted to know why for years. You'd think with as few studios as Microsoft has to draw from, that it would make sense to let their studios do more than just one IP until the end of time.Could 343 make other games? Will ms let them?
Dude, I don't think the core gameplay is what kill Halo 5 at launch.
That's a one dimensional ass take my sonIf the gameplay wasn't trash, people would have kept playing it, they didn't, hence the gameplay is trash.
And? Doesn't make it any less of a fact.That's a one dimensional ass take my son
It does actually.And? Doesn't make it any less of a fact.
If the gameplay wasn't trash, people would have kept playing it, they didn't, hence the gameplay is trash.
the gameplay isn't trash it is just overly complicated for no reason other than to be different.
that's the issue.
the beauty of Halo always was that the core mechanics were simple, and the complexity and depth came with map control strategies and map knowledge... that last part alone is hugely important in classic halo, having perfect Nade throws was a big part of controlling the fight, knowing trick jumps and being able to perform them even during heated battles made a huge difference.
that simplicity in gameplay but depth through knowledge went away with Halo 5 completely and was replaced with multiple abilities that you need to string together to get to places... thrusting then using stabilizers and then using clamber to get to places is not only slow but also very cumbersome to even pull off... it lacks the sleek simplicity of Halo 2 and 3 where a quick backwards jump at the exact perfect place and angle could give you the edge over your opponent... quick, elegant and you don't have to play Twister with you fingers on your controller.
The problem is the newer Halo's are convoluted. Yes, they added more casual mechanics but that doesn't make them inherently less complicated. It adds more nonsense to the game that detracts from what used to be the core emphasis - movement, map knowledge, weapon control, map control. Now those things are less important because the game has less depth.Whuh?
The issue that most Halo fans point out is that Halo 4 and 5 took the complexity OUT of the games and replaced them with ease of access mechanics from Call of Duty.
Really?This is a series I've struggled to get into in general. I just never found the combat and story that intriguing and well, just kind of generic.
I never really enjoyed any of the stories outside of Reach. But one day a random lore video popped up on Youtube and after I spend hours listening to Halo lore. The expanded universe is much more interesting then anything the games put together.This is a series I've struggled to get into in general. I just never found the combat and story that intriguing and well, just kind of generic. I don't see how any future sequels would improve it.