As someone who bought it, loved it for a week, bought twenty games for it, then started to use it less and less until a year ago when it started to just collect dust - it absolutely is. The setup, the constant having to recenter your view, the abysmal image quality, it's all not very cool. It's no surprise that the best PSVR game is a game that would work even better in standard single screen gaming (Astrobot). The honeymoon period with PSVR was great, but then its shortcomings really start to get to you.
Or is there only 5% marketplace share because no one will commit?Difficult to commit to making big software for it when you can only address 5% of the marketplace.
Or is there only 5% marketplace share because no one will commit?
PSVR sold 5 million since 2016 but Xbox One X haven't sold 5 million yet so I guess Xbox One X is also dead
The way VR games are, most gamers who even have it I bet barely play it. That goes for the actual amount of time playing it and how long per session.
I don't see too many VR gamers sitting with a brick strapped to their face for 6 hrs sessions on a weekend like people do playing shooters or RPGs.
So what you get is $10-20 games that resemble a demo more than a full fledged high budget game.
Not many people are going to pay $300-600 for VR goggle gaming because most people know that the content (to them) isn't worth it. Theyve already bought a console or have a PC to start with and adding on another gadget will always be a tough sell.
Now if VR was totally on it's own with no other hardware needed, I can see many gamers gunning straight to VR if they want unique gaming and are tired of the usual sit on the coach or chair shooter or FIFA.
Even though not the same thing, that old Samsung $100 VR Gear thing I think has sold the most units, and it's not even a real VR device. You just shove your phone into it. But since it was only $100, people got the gist of it and bought it. So interest is there as long it's cheap.
But as long as VR is an expensive peripheral handcuffed to hardware, it'll always be low sales and the nature of the experience is short term gameplay.
It's no surprise that the best PSVR game is a game that would work even better in standard single screen gaming (Astrobot).
After this quote, I don't believe you have a psvr headset. Or at least you don't have the game. Or you don't know what are you talking about.
Prove it otherwise. The burden of truth is on you. You made the claim.
Lol, what?I hope you understand how math works.
If the X is really underselling as suggested that means that the S and Sad are over performing.
In order for the sales numbers to work at 10% X Xbox has to be in the 75-80 million range for the other systems.
Not 50. Either he’s wrong or I am, but it’s the only way to get the hardware numbers to match.
Neither has anyone else. Congratulations.Guess you've never heard of The Walking Dead Saints and Sinners.
After this quote, I don't believe you have a psvr headset. Or at least you don't have the game. Or you don't know what are you talking about.
It does kind of feel like history is repeating itself, like it's 3D all over again, where at first they were building all the hype, announcing all the upcoming games, movies and hardware (like that kick-ass 3D TV that allowed 2 players to see two completely different images), but as the time passed, they started to become more and more silent about 3D, and before anyone noticed, it was already dead. And the current silence around VR reminds me exactly of what happened with 3D, like all Sony's enthusiasm is gone, and they are just patiently waiting for people to forget about it, and the upcoming PS5 release would be a perfect distraction to abandon the VR market. Bottom line is, they have all their data, only they know if it's profitable for them or not and whether they'll continue supporting PSVR, or even release a new model like the patents suggest.
But speaking of 3D, it's a very good example of consumers shaping the market, dictating what they want and what they don't -most people had enormous headache, most couldn't handle the eye strain, and most didn't want to wear the glasses to begin with, the technology was basically doomed from the get-go. And we can see a very similar thing happening with VR, where many many people simply don't want to use VR for multiple reasons, like motion sickness, having to wear those heavy helmets, gimped down gameplay, lack of proper games, the price itself, and so on.
That being said, I'm really curious to see the outcome of HL:Alyx, how it will do, in both reviews and sales, how/if it will push the VR sets sales, and will it be just a one-time case or will anything constructive happen with VR market afterwards. Because I personally cannot fight the feeling HL:A looks like a last-ditch effort, that will single-handedly decide about the future of VR.
As someone who bought it, loved it for a week, bought twenty games for it, then started to use it less and less until a year ago when it started to just collect dust - it absolutely is. The setup, the constant having to recenter your view, the abysmal image quality, it's all not very cool. It's no surprise that the best PSVR game is a game that would work even better in standard single screen gaming (Astrobot). The honeymoon period with PSVR was great, but then its shortcomings really start to get to you.
You should sell it. To get most of your money back while its still worth something on ebay. I'm very glad I never jumped to VR and was able to get that novelty fun factor out of the way in the beginning from just trying it out on demos. Your experience is something I've heard over and over again. Deja vu.As someone who bought it, loved it for a week, bought twenty games for it, then started to use it less and less until a year ago when it started to just collect dust - it absolutely is. The setup, the constant having to recenter your view, the abysmal image quality, it's all not very cool. It's no surprise that the best PSVR game is a game that would work even better in standard single screen gaming (Astrobot). The honeymoon period with PSVR was great, but then its shortcomings really start to get to you.
It does kind of feel like history is repeating itself, like it's 3D all over again, where at first they were building all the hype, announcing all the upcoming games, movies and hardware (like that kick-ass 3D TV that allowed 2 players to see two completely different images), but as the time passed, they started to become more and more silent about 3D, and before anyone noticed, it was already dead. And the current silence around VR reminds me exactly of what happened with 3D, like all Sony's enthusiasm is gone, and they are just patiently waiting for people to forget about it, and the upcoming PS5 release would be a perfect distraction to abandon the VR market. Bottom line is, they have all their data, only they know if it's profitable for them or not and whether they'll continue supporting PSVR, or even release a new model like the patents suggest.
But speaking of 3D, it's a very good example of consumers shaping the market, dictating what they want and what they don't -most people had enormous headache, most couldn't handle the eye strain, and most didn't want to wear the glasses to begin with, the technology was basically doomed from the get-go. And we can see a very similar thing happening with VR, where many many people simply don't want to use VR for multiple reasons, like motion sickness, having to wear those heavy helmets, gimped down gameplay, lack of proper games, the price itself, and so on.
That being said, I'm really curious to see the outcome of HL:Alyx, how it will do, in both reviews and sales, how/if it will push the VR sets sales, and will it be just a one-time case or will anything constructive happen with VR market afterwards. Because I personally cannot fight the feeling HL:A looks like a last-ditch effort, that will single-handedly decide about the future of VR.
I get the comparison to 3D, but it really falls apart quite fast once you go beyond the “adopting new display tech” similarity. VR is just a whole different level of immersion which has to be experienced, and I’ve never seen anyone try it out and just think “nah this isn’t for me.” 3D TVs and movies are fine but you can quickly forget it’s even a thing once they start. You don’t just feel like you’re watching a regular screen again when you’re in VR. Looking around and hand tracking aren’t really analogous to regular gaming at all. Standing up and ducking and stepping around the room inside a game feels amazing.
It’s still going to be somewhat niche for a while because of the barriers to entry but I don’t think this tech is going away like 3D did. It’s only going to get better and less expensive over time, and like i mentioned, zero people I’ve had try it out walked away thinking they didn’t want a headset.
"VR games" is not a genre. With racing wheels you're stuck to racing games only. VR is a medium akin to video ganes that not only allows for any genre you can think of but it also has the potential to spawn completely new, innovative genres.Well, we can also compare VR to a steering wheel, which gives you unparalleled immersion and fun but... only in racing games, and nothing more. It won't give anything to you for your yearly CoDs, BFs, Fifas, GTAs, Witchers, Assasins and so on, so even if we put all the price and 3D-like flaws aside, VR is great but... only for VR games, nothing else. Just as motion controllers were awesome, but only for their specific titles, arcade sticks are irreplaceable for fighting games, joysticks for flight sims, and so on, and that why I firmly believe that even if VR survives on the market in the long run, and no matter how good/cheap it will become, it will never get outside of being just a niche for a group of specific games.
Well, we can also compare VR to a steering wheel, which gives you unparalleled immersion and fun but... only in racing games, and nothing more. It won't give anything to you for your yearly CoDs, BFs, Fifas, GTAs, Witchers, Assasins and so on, so even if we put all the price and 3D-like flaws aside, VR is great but... only for VR games, nothing else. Just as motion controllers were awesome, but only for their specific titles, arcade sticks are irreplaceable for fighting games, joysticks for flight sims, and so on, and that why I firmly believe that even if VR survives on the market in the long run, and no matter how good/cheap it will become, it will never get outside of being just a niche for a group of specific games.
Dreams is coming to PSVR too. That has the potential for some amazing stuff.
nah, Dreams is a kbm thing.
...homie, have you even PLAYED that game???It's no surprise that the best PSVR game is a game that would work even better in standard single screen gaming (Astrobot).
Maybe for MAKING stuff, but not playing/experiencing creations.
oh off course, but for playing them i dont think vr is the beat input anyways, probably just a regular controller.
I agree. Although I haven't touched Dreams, so I don't really know what the tools are like anyway.
You can use a regular controller with the headset, dude. PS Move isn't always mandatory.oh off course, but for playing them i dont think vr is the beat input anyways, probably just a regular controller.
Neither has anyone else. Congratulations.