Leonidas
Member
Driver Is Available Now. Control is Updated to DLSS 2.0 on March 26, the day the Expansion launches.
DLSS 2.0 is an absolute game changer. DLSS for UE4 is now possible.
60 FPS is now possible at 4K in Control at max settings with All Ray-Traced Effects Enabled with DLSS 2.0 Performance Mode![Smiling Face With Smiling Eyes :lollipop_smiling_face_eyes: :lollipop_smiling_face_eyes:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Without DLSS 2.0 it would have taken at least 3 more generations for this to happen.
![www.nvidia.com](https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/nvidia-dlss-2-0/nvidia-dlss-2-0-announcement-ogimage.jpg)
NVIDIA DLSS 2.0: A Big Leap In AI Rendering
Through the power of AI and GeForce RTX Tensor Cores, NVIDIA DLSS 2.0 enables a new level of performance and visuals for your games - available now in MechWarrior 5: Mercenaries and coming this week to Control.
www.nvidia.com
DLSS 2.0 offers several key enhancements over the original version:
- Superior Image Quality - DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
- Great Scaling Across All GeForce RTX GPUs and Resolutions - A new AI network more efficiently uses Tensor Cores to execute 2X faster than the original. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.
- One Network For All Games - The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.
- Customizable Options - DLSS 2.0 offers users 3 image quality modes - Quality, Balanced, Performance - that control the game’s internal rendering resolution, with Performance mode enabling up to 4X super resolution (i.e. 1080p → 4K). This means more user choice, and even bigger performance boosts.
DLSS 2.0 is an absolute game changer. DLSS for UE4 is now possible.
![control-3840x2160-ray-tracing-nvidia-dlss-2.0-performance-mode-performance.png](https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/control-nvidia-dlss-2-0-update/control-3840x2160-ray-tracing-nvidia-dlss-2.0-performance-mode-performance.png)
![mechwarrior-5-3840x2160-nvidia-dlss-performance-mode-dx11-performance.png](https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/mechwarrior-5-mercenaries-nvidia-dlss-ansel/mechwarrior-5-3840x2160-nvidia-dlss-performance-mode-dx11-performance.png)
60 FPS is now possible at 4K in Control at max settings with All Ray-Traced Effects Enabled with DLSS 2.0 Performance Mode
Without DLSS 2.0 it would have taken at least 3 more generations for this to happen.
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