pixelation
Member
Microsoft has gone on record stating that they will not be releasing 1st party exclusive games for the XBSX, there will be 3rd party exclusive games though (we saw some of those in today's divisive MS showing). Thing is... Sony will have actual 1st party exclusives that will more likely than not be more impressive than whatever 3rd parties can come up with (as XBSX exclusives) and MS will not retaliate until a year or two years later, so Sony will end up having the best looking games for two years almost and people will see that and all of the teraflops numbers won't matter to regular people who will just look at Sony's first party offerings looking better than MS's cross gen offerings and 3rd party exclusives. By the time MS starts releasing games tailored specifically for the XBSX people will have already made up their minds and gone with Sony (not even taking into account that you can buy all of MS's first party offerings on PC as well, and that the XBSX will more likely than not end up holding back how they design their own first party games. Read up here in this interview from today where Jason Ronald did not say that XBSX games won't be held back: https://www.eurogamer.net/articles/...onald-on-power-price-and-that-new-boot-screen)
Notice how he just gives the reporter the run around instead of giving a concise answer. What are your thoughts on the matter?I know third-parties can decide to release games exclusive on Xbox Series X. But what about your own games? Take Halo Infinite for example. This is a game that works on a base Xbox One right up through to Xbox Series X. Obviously it'll look and perform better on Xbox Series X. But how can it have meaningful gameplay and design features that take advantage of what's possible on Xbox Series X when you have to make it work on a base Xbox One in fundamentally the same way?
Jason Ronald: In some ways, it's no different than some of the things we've been doing over the last couple of years with PC. We're focused on reaching the largest audience of players possible. And developers have a whole series of good techniques, whether it's things like dynamic resolution scaling as an example, that make it easier to scale up and scale down. Sometimes you'll have features that are exclusive to one device versus another.
All of these devices are shared from an Xbox Live perspective. So making sure people have great communities to play with, whether it's PC, Xbox One, Xbox Series X, we're giving developers the capability to have things that work similarly across generations, and that then lean into the unique capabilities of one form factor versus another.
What we've seen so far from both our first-party studios as well as third-party studios is they actually prefer this level of flexibility, because they know how to tailor their experience to provide that best experience for the player.
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