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Ghost of Tsushima - Review Thread

THEAP99

Banned
For those currently playing/finishing the game:

Would you say that the review averages of 83 & 85 are generally spot on? Should it be higher or lower? 80 range scores are generally categorized as “great: These games leave us with something outstanding to remember them by, usually novel gameplay ideas for single-player or multiplayer, clever characters and writing, noteworthy graphics and sound, or some combination thereof. If we have major complaints, there are more than enough excellent qualities to cancel them out.“
 
Did a Walking the Walk Open World design discussion video about this. If you are interested


Watched it earlier today mate, great video. I enjoy the hell out of these long form video game analysis type videos. I can't wait to dive into GoTs for the first time tomorrow!
 
Low to mid 80's for me as well. About 83.

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JeloSWE

Member
I'm having some problems with the HDR. The game already have a pretty high contrast look to it, and black hair and dark clothes for instance have a very black crush look to it, this is a stylistic choice, nothing wrong with that. But in HDR, sunsets and during the night everything is so damn dark/dim, even during the day, things are held back a bit. I think if you have an OLED it's not a problem as most have automatic tonemapping but on my 1700nit Sony LCD that doesn't do automatic tonemapping, many highlights can get blown out because the game doesn't offer to set the white point in the settings yet the brightest parts are very bright while other are very dark making the image having very high contrast. Over all I feel that the ingame cameras exposure level isn't adjusting comfortably in darker areas. Having just finished TLOU2 it was no problem dialing in the HDR to look good both in daylight and indoor and night times with the ingame setting and very minor adjustment on the TV. In GoT I've ended up pushing the ingame brightness to 60-70 mark as well as applying 1-2 gamma increase on my TV to lift the overly dark image and applying a slight contrast enhancements which I'm generally vehemently against.

TLDR nighttime and dark areas in HDR are very dark and lacks contrast making it an eyestrain on a bright HDR LCD TV with no built in tonemapper as the game doesn't allow setting he white point and have a very dark luminance grading where the mid and low points are very dark and contrast less.
 
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Eiknarf

Banned
What’s going on?
It’s 8:45am on launch day and there are no user reviews at Metacritic for this

Yet there was hundreds and hundreds of user reviews for TLOU2 at 1:00am on launch day
 
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vpance

Member
I'm having some problems with the HDR. The game already have a pretty high contrast look to it, and black hair and dark clothes for instance have a very black crush look to it, this is a stylistic choice, nothing wrong with that. But in HDR, sunsets and during the night everything is so damn dark/dim, even during the day, things are held back a bit. I think if you have an OLED it's not a problem as most have automatic tonemapping but on my 1700nit Sony LCD that doesn't do automatic tonemapping, many highlights can get blown out because the game doesn't offer to set the white point in the settings yet the brightest parts are very bright while other are very dark making the image having very high contrast. Over all I feel that the ingame cameras exposure level isn't adjusting comfortably in darker areas. Having just finished TLOU2 it was no problem dialing in the HDR to look good both in daylight and indoor and night times with the ingame setting and very minor adjustment on the TV. In GoT I've ended up pushing the ingame brightness to 60-70 mark as well as applying 1-2 gamma increase on my TV to lift the overly dark image and applying a slight contrast enhancements which I'm generally vehemently against.

TLDR nighttime and dark areas in HDR are very dark and lacks contrast making it an eyestrain on a bright HDR LCD TV with no built in tonemapper as the game doesn't allow setting he white point and have a very dark luminance grading where the mid and low points are very dark and contrast less.

Totally agree. I had to put brightness up to 60 and gamma +1.

I wonder if it’s a tone mapping thing or if the game is just black crushed. Going to turn HDR off and see what it looks like.
 

THEAP99

Banned
What’s going on?
It’s 8:45am on launch day and there are no user reviews at Metacritic for this

Yet there was hundreds and hundreds of user reviews for TLOU2 at 1:00am on launch day
Metacritic changed the system after TLOU2 and Animal Crossing went through their fiascos. Users have to wait a day or so
 

Gamernyc78

Banned
I'm having some problems with the HDR. The game already have a pretty high contrast look to it, and black hair and dark clothes for instance have a very black crush look to it, this is a stylistic choice, nothing wrong with that. But in HDR, sunsets and during the night everything is so damn dark/dim, even during the day, things are held back a bit. I think if you have an OLED it's not a problem as most have automatic tonemapping but on my 1700nit Sony LCD that doesn't do automatic tonemapping, many highlights can get blown out because the game doesn't offer to set the white point in the settings yet the brightest parts are very bright while other are very dark making the image having very high contrast. Over all I feel that the ingame cameras exposure level isn't adjusting comfortably in darker areas. Having just finished TLOU2 it was no problem dialing in the HDR to look good both in daylight and indoor and night times with the ingame setting and very minor adjustment on the TV. In GoT I've ended up pushing the ingame brightness to 60-70 mark as well as applying 1-2 gamma increase on my TV to lift the overly dark image and applying a slight contrast enhancements which I'm generally vehemently against.

TLDR nighttime and dark areas in HDR are very dark and lacks contrast making it an eyestrain on a bright HDR LCD TV with no built in tonemapper as the game doesn't allow setting he white point and have a very dark luminance grading where the mid and low points are very dark and contrast less.

I have qled and hdr seems perfect. With other tvs I've had tht dark hdr scenario so I know what you mean..
 
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Fake

Member
I'm having some problems with the HDR. The game already have a pretty high contrast look to it, and black hair and dark clothes for instance have a very black crush look to it, this is a stylistic choice, nothing wrong with that. But in HDR, sunsets and during the night everything is so damn dark/dim, even during the day, things are held back a bit. I think if you have an OLED it's not a problem as most have automatic tonemapping but on my 1700nit Sony LCD that doesn't do automatic tonemapping, many highlights can get blown out because the game doesn't offer to set the white point in the settings yet the brightest parts are very bright while other are very dark making the image having very high contrast. Over all I feel that the ingame cameras exposure level isn't adjusting comfortably in darker areas. Having just finished TLOU2 it was no problem dialing in the HDR to look good both in daylight and indoor and night times with the ingame setting and very minor adjustment on the TV. In GoT I've ended up pushing the ingame brightness to 60-70 mark as well as applying 1-2 gamma increase on my TV to lift the overly dark image and applying a slight contrast enhancements which I'm generally vehemently against.

TLDR nighttime and dark areas in HDR are very dark and lacks contrast making it an eyestrain on a bright HDR LCD TV with no built in tonemapper as the game doesn't allow setting he white point and have a very dark luminance grading where the mid and low points are very dark and contrast less.

Have you checked the GoT Digital Foundry video? John share their configuration about HDR options.
 

Gamernyc78

Banned
Back at it this morning 😊 Working from home so have luxury of taking pauses and playing a little. Will reinforce what I said earlier, game is gorgeous and so much fun, love the combat. Also one of the few games I don't feel inclined to rush through the story.

Btw playing it on Hard and it is still fun and not annoyingly difficult if anyone's on the fence about what difficulty to play on. Please take into account I don't find Souls games hard either and I've platinumed Bloodborne.
 
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Fake

Member
What’s going on?
It’s 8:45am on launch day and there are no user reviews at Metacritic for this

Yet there was hundreds and hundreds of user reviews for TLOU2 at 1:00am on launch day

Metacritic delay the user review to one day after the release date. Only tomorrow people will get review this game.
 

JeloSWE

Member
I have qled and hdr seems perfect. With other tvs I've had tht dark hdr scenario so I know what you mean..
Samsung are known to boost the standardized HDR PQ (perceptual quatization) Curve so content looks a bit brighter by default, not crazily so or anything byt I think you have to reduce Contrast from 50 to 45 or something to match the correct PQ curve. Also, while my TV is very good it's an LCD and Sony has slight blooming where Samsung rather crushes and dims details to suppress it. Sony produces a more accurate image but small dark details and textures that sits on top or near bright part in the image loses a bit of local contrast. This makes OLED appear clearer in such areas.
 

Gamernyc78

Banned
Samsung are known to boost the standardized HDR PQ (perceptual quatization) Curve so content looks a bit brighter by default, not crazily so or anything byt I think you have to reduce Contrast from 50 to 45 or something to match the correct PQ curve. Also, while my TV is very good it's an LCD and Sony has slight blooming where Samsung rather crushes and dims details to suppress it. Sony produces a more accurate image but small dark details and textures that sits on top or near bright part in the image loses a bit of local contrast. This makes OLED appear clearer in such areas.

One of my tvs are Samsung but the one I game on is actually my TCL six series which has decent to good HDR and dimming zones. But yes different tvs different positives, negatives and having to calibrate.
 

JeloSWE

Member
Totally agree. I had to put brightness up to 60 and gamma +1.

I wonder if it’s a tone mapping thing or if the game is just black crushed. Going to turn HDR off and see what it looks like.

Images on the left are direct SDR screen shots but looks even darker or contrast in HDR. While they might look good, the mid tones are a bit too dark and black are even more so. On the right is an example of what I've done through raising the in game brightness (which acts as normal gamma) and then pushing the gamma even further on the TV. I also have a bit of contrast enhancement which doesn't show in these images. I believe that the over all mid tones are in large part responsible for how much your pupils try to open up or close. The problem for me is when the image has a lot of contrast and the mid tones are a bit too dark, my eyes gets tired after a while due to the pupils dilating up so much.

While daylight looks alright for the most part, overcast, evening, sunset and night are like one or two exposure steps to low and small stuff shadows in the screen lacks contrast like there is some vague haze over it.

WLwJ5Tf.jpg
 
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vpance

Member
JeloSWE JeloSWE Nice examples. For me with the default brightness I could barely see Jin’s back at night so I knew it was off right from the start. I had to turn off the ambient lighting by my TV so I didn’t have to strain my eyes as much. In daylight seeing some cutscenes, the characters faces were overly darkened and unnatural looking so that was another sign something was wrong.

If there was a brightness setting between 60 and 70 that might be ok. 70 washes out the contrast too much especially in daytime. FWIW John from DF set it to 70 with a C8 and he made comments about the overly contrasted scenes.
 

Eiknarf

Banned
Metacritic changed the system after TLOU2 and Animal Crossing went through their fiascos. Users have to wait a day or so
Oh interesting
So does that mean Metacritic removed all the user reviews for TLOU2 that poured in during the first minutes after launch?
 

Ozrimandias

Member
Been playing the game since launch and all i can say is, in this case, a score of 8.1 or 8.3 or so, doesn't make this game justice imo. This game is not game of the generation or close to that, but is gorgeous in different ways, not just in scenarios, music but so much more, the ONLY downside, is that the lipsync works with english dialogue, but this game, by any means, deserve to be played in other lenguage that is not japanese.
 

Gamernyc78

Banned
How does no lock on enemies work? Sounds strange

I mean thts the issue you can be fighting 3 ppl and you have to be on top of the directional pad bcus since there isn't a lock on sometimes you end up swinging past the enemy, behind him, etc it's annoying sometimes but once you get in front of them your good and can have tht samurai till death fight you want.
 

Bo_Hazem

Banned
For those currently playing/finishing the game:

Would you say that the review averages of 83 & 85 are generally spot on? Should it be higher or lower? 80 range scores are generally categorized as “great: These games leave us with something outstanding to remember them by, usually novel gameplay ideas for single-player or multiplayer, clever characters and writing, noteworthy graphics and sound, or some combination thereof. If we have major complaints, there are more than enough excellent qualities to cancel them out.“

Not finished yet, but rate it at 85 now. So much to play. Biggest flaw is acting, in English at least, for some characters, but duels are insanely good at hard. Japanese voices are more convincing and majestic but can't read fast enough or during gameplay. Many side missions are mediocre but fights are fun.

Still only 12 hours mostly side missions, pretty early to judge.
 
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Gamernyc78

Banned
Not finished yet, but rate it at 85 now. So much to play. Biggest flaw is acting, in English at least, for some characters, but duels are insanely good at hard. Japanese voices are more convincing and majestic but can't read fast enough or during gameplay.

Yeah I'm at a 85 as well, so reviewers were spot on imo. Again Easy Allies on the money. I'd give Days Gone like an 88 (loved tht damn game), God of War and Horizon 90 and Bloodborne tht shit just perfection to me lol 😊
 

GhostOfTsu

Banned
I just came from the store with my copy! Not that I care about reviews but I'm glad it's reviewing great and there's no backlash or controversy with the PS4 swan song.
 

FranXico

Member
But aren’t they both just compiling all the major publication and internet reviews and finding an average? The average is always about the same
No, metacritic uses a weighed average where the scores of certain outlets are given more importance than others.

Opencritic just gives an average.
 
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Dodkrake

Banned
About 3h in, more or less. Sword battle is great, playing on hard all enemies attack you (they don't take turns). My gripe so far is that performance is absolutely horrible in OG PS4. Framerates are inconsistent, lots of skipped frames, slowdowns. I'm enjoying it, but this is detrimental to the gameplay.
 

Eiknarf

Banned
No, metacritic uses a weighed average where the scores of certain outlets are given more importance than others.

Opencritic just gives an average.
I’m just looking now... and they’re pretty close


BIOSHOCK THE COLLECTION
MC 84
OC 84

CONTROL
MC 81
OC 84

DAYS GONE
MC 71
OC 71


DETROIT BECOME HUMAN
MC 78
OC 79

THE EVIL WITHIN 2
MC 76
OC 80

GHOST OF TSUSHIMA
MC 84
OC 85

GOD OF WAR
MC 94
OC 95

HELLBLADE SENUA’S SACRIFICE
MC 81
OC 83
 

Danjin44

The nicest person on this forum
My gripe so far is that performance is absolutely horrible in OG PS4
You could say I'm part of the problem for buying Pro but I hate the entire idea of having "Pro" version on console's lifecycle, since Pro version exists most games made with Pro in mind and most OG owners have to cross fingers and hope the game run decently on their system.
 

Eiknarf

Banned
You could say I'm part of the problem for buying Pro but I hate the entire idea of having "Pro" version on console's lifecycle, since Pro version exists most games made with Pro in mind and most OG owners have to cross fingers and hope the game run decently on their system.
Will there be a PS5 Pro?
 

JeloSWE

Member
Will there be a PS5 Pro?
Maybe yes maybe no...

But seriously, one of the key reasons they made the pro version was the amount of 4K TVs becoming available, so they upped the GFX cards to deal with the higher resolutions but left out the CPU so no doubled frame rates, argh!
8K is not likely to become a target resolution for games as the difference between 1080p to 4K is quite noticeable while going to 8K requires a very large TV of at least 85" before it starts making sense. Even though TVs keep geting bigger and cheaper I'm not convinced the majority of gamers will be buying 85~100" TVs any time soon.
 
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Bitmap Frogs

Mr. Community
But aren’t they both just compiling all the major publication and internet reviews and finding an average? The average is always about the same

Metacritic uses a proprietary weighted average that they don't disclose. Opencritic just averages the reviews.
 

GhostOfTsu

Banned
No, metacritic uses a weighed average where the scores of certain outlets are given more importance than others.

Opencritic just gives an average.
Metacritic uses a proprietary weighted average that they don't disclose. Opencritic just averages the reviews.

Yes...but in the end they are always the same or 1 point difference.

It's so weird to always see opencritic "fans" in these threads arguing against Metacritic when the scores are basically the same lol
 

Bo_Hazem

Banned
Will there be a PS5 Pro?

I say more than likely. It either makes 60fps a standard with a 36+36 stacked or pushes to some "Dynamic 8K" gaming to sell Sony TV's. 8K by 2023-2024 gonna be mid-range instead of top range tv's but with cheaper tech like LCD's instead of CLED/microLED, QNED, etc.

Let's not forget VR as well.
 
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Dibils2k

Member
played for few hours now, i wouldn't say its anything above 7, graphics is probably the only thing above average

i can see myself not finishing this like every AC game ever lol
 

Gediminas

Banned
amazing game. still in first act, everything gets better and better.

my two gripes with the game : you can't change button mapping?(seriously?) no lock on function?

game world, atmosphere is unbelievable! only game which can be compared is just RDR2.

9 out of 10 for now.
 
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Yoboman

Member
Edge: 6/10

Its story is excessively maudlin and self-serious to the point of pomposity - it's no exaggeration to say Naughty Dog gave us more laughs. And as pretty as the scenery is, we'd rather it didn't obstruct us so often when we're fighting; with a tight camera and no way of locking onto individual opponents, you sometimes end up cornered without realising, or struck by enemies you can't see. Combat should be an entertaining, empowering dance, and though it sometimes hits those heights, too often it can't resist throwing too many enemies into the mix. It's supposed to get messy, but not like this...When the world isn't getting in your way, however, it is Ghost of Tsushima's saving grace.“
This is bad because I remember all the LOLs in Kurosawa movies. Just straight up shit giggling my way through those movies
 

Shmunter

Member
Don’t shoot the messenger, whether artistic changes or tech downgrade - I can see from this why I was impressed from initial showing, after not as much....

Edit: have not played game myself yet

 
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Yeah I'm at a 85 as well, so reviewers were spot on imo. Again Easy Allies on the money. I'd give Days Gone like an 88 (loved tht damn game), God of War and Horizon 90 and Bloodborne tht shit just perfection to me lol 😊

I agree 100% on all of that except for Bloodborne, just couldn't get into that game. Days Gone is an awesome game though and graphically it's one of the most impressive open world games this gen, yeah it's realistic and not stylized but man it looks good.

BTW nice arms lol.
 

Punished Miku

Gold Member
Honestly, so far I am pretty disappointed. It just feels like Sucker Punch has sacrificed their focus on fun gameplay to chase the "immersion" and graphics as their focus. I'm still very early in the game, so I could change my mind for sure.

I don't like the wind navigation at all. The world is really not designed in a way that you can navigate organically. Most of it so far is flat, with trees blocking some view, and a lack of distinct landmarks. This means that to find anything at all, you basically have to mark it on your map, and then spam the wind button over and over to figure out which way to go while a distance meter on the top left tells you the number of meters you are from the objective. It's not immersive to me, and honestly takes me even further out of the game than a compass or quest marker, because I'm constantly having to spam the wind button over and over to make sure I'm not just riding into the wrong direction with no clue.

Items are so blended into the environment that you can barely even see them highlighted enough to collect them. I literally searched a whole room and barely saw one of the main collectibles. Supply bags and bamboo eventually become recognizable, but it's still not ideal.

The camera is extremely tight and up close to the main character. Following footprints is even less fun than in The Witcher because they're not even visible most of the time. You're not able to see your surrounds and the skyline easily, or enemies surrounding you become obscured with the camera pulled in so close. The only reason to do that is to focus on graphics and "immersion," but it just makes it so I can't hardly see what's going on.

Combat is not great either. Hammer enemies spam unblockable attacks 3-5x in a row. Animations look fragmented and juttery. Controls are not responsive 100% of the time when doing hold moves. There are very little graphical indications that you're low on health, forcing you to always look at the extremely small bar on the bottom left (immersion!). The guard break system for enemies is not very fun, amounting to basically just spamming the heavy attack button on each enemy. Shooting the bow does not feel good, especially after Days Gone with it's subtle gyro. Enemies at a distance are so visually indistinct that you often have to squint to even see them in the archery quest. The controls for archery are extremely unresponsive as well. If you're holding L2 to aim and get shot, you don't return to your aim stance. You have to let go of L2 and start over. Your ammo number is also not that visible (immersion) and you may run out of ammo and not even know it immediately because it's the same as when the controls don't respond. I don't find the archers that fun to fight either if you focus on melee.

The whole game feels janky in terms of character movement. The horse is not smooth when accelerating and turning. Mounted combat sucks as well.

Stealth is not great, with zero ability to mark enemies making this feel very primitive compared to newer stealth focused games. The focused hearing is more x-ray vision, which is the lowest form of correction for bad game design. Enemy placement and level design is not great for stealth, so fix it with x-ray vision instead of crafting it intelligently. And you have to spam it on and off a lot, which is tedious and annoying, and the color washed out look is not great when using it. You can't even move bodies, which sucks. Even Tenchu Z feels like it has 100x the stealth options this game does. Obviously more is coming, so we'll see.

I'm so into samurai and ninja stuff that I'll still enjoy the game, and probably try to platinum it. But I'm honestly not even having that much fun so far. The story is not that great either. Having the game throw stupid guilt trip memories at you after you decide to pursue the ghost path is dumb. They missed the chance to have him train as a ninja as well, and he instead just kind of picks it up immediately and it feels extremely rushed. The story in inFamous SS felt better so far. Cutscenes are also often stiff and lifeless, unless they're main story ones which are all pretty awesome.

Right now I'm leaning towards a 7 out of 10, which emphasis on good graphics. Navigating in this world is a chore, and feels worse than almost all other open world games. I don't enjoy spamming the wind button and just awkwardly riding into the void, completely blind, in a game that doesn't have strong enough level design to promote organic exploration.

Nioh 2 is 20x as good as this game, has tons of weapons with way more depth than this, way more enemies, way more bosses, better level design, online co-op, better cutscenes, better everything. I agree with Edge's review. This game is not going to be remembered as top tier after the dust settles. I'm honestly shocked that their visual and art design decisions are so bad for supporting clear gameplay. Everything destructible or interactive in that game looked clearly designated with yellow highlights and still looked stunning artistically, while promoting extremely clear gameplay options. This is an excessively "realistic" looking game that's tough to actually play correctly and would be better off as a movie.
 
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