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GTA 5 is better than Cyberpunk 2077 (Parts I and II)

THEAP99

Banned
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The main thing is that Cyberpunk 2077 appears to be a pretty standard RPG. Not quite the innovative next generation leap some were expecting. There’s nothing much about it that feels any more innovative than gta 5. Maybe that’s why people are comparing the two. And maybe finding gta the better game.

GTA V was a step down from GTA IV. Cyberpunk 2077 is a step up for CDPR in all the ways that count.

Cyberpunk should have been third person.

Nope.


I'm not sure 6.8 to 7.8 is as big a difference as you think it is especially considering we're talking Metacritic user scores.
 
GTA5 certainly was a technical marvel and I don't remember it running like complete shit on current gen consoles(PS3/360) at the time. But I mean it's just different priorities and resources. I mean it took all of Rockstar to get out GTA5 and then RDR2. Obviously both games are highly detailed to fault with an extreme focus on animation.

While Cyberpunk is by a smaller studio with probably less resources. Also probably not as focused on the minute details that GTAV was. It instead has a greater focus on art direction and world detail then I'd say GTAV has.

I don't know these kind of graphic comparisons really miss the point and nuance of games. Like both games are strong in thier technical side and achieve the goal of realizing the worlds they are trying to recreate.
Best post on this thread so far :messenger_bicep:
 

Armorian

Banned
lol no shit, nobody beat rockstar when it comes to micro details in open wolrd games, and rdr2 is even more crazier than gta5.

Cyberpunk is first of all an rpg not a city simulator.

With GTA5 and RDR2 they did make this massive maps with interesting things and all... but nothing to do outside main quest. Guarma ... biggest disappointment for me, they made whole "tropical island" mode for just few missions...

CP is open world Deus Ex
 
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THEAP99

Banned
GTA V was a step down from GTA IV. Cyberpunk 2077 is a step up for CDPR in all the ways that count.



Nope.



I'm not sure 6.8 to 7.8 is as big a difference as you think it is especially considering we're talking Metacritic user scores.
Oh. Metacritic user score doesn't matter so I'm not referring to that really
 

THEAP99

Banned
With GTA5 and RDR2 they did make this massive maps with interesting things and all... but nothing to do outside main quest. Guarma ... biggest disappointment for me, they made whole "tropical island" mode for just few missions...

CP is open world Deus Ex
That is a total lie. In red dead 2 I'd come across random encounters all the time that turned into great memorable narrative moments of substance. I roamed around night city all weekend and found nothing but dildos and shootouts. It's a joke to even mention the two.

Red dead 2- very organic and natural open world

Cyberpunk- a game that didn't need to be open world and doesn't benefit from it
 
They're completely different kinds of games. The Witcher 3 always fared terribly when compared against Skyrim, because Skyrim is all about emergent, overlapping, interactive systems, while The Witcher 3 was more like Dragon Age: Inquisition in terms of being a static world with scripted NPCs who stand in a single spot until the end of time. This difference in design priorities is really evident with Enderal, which takes Skyrim and shifts it to be more CDPR-esque. Or Bioware-esque, really.

Cyberpunk 2077 is not really a sandbox game. It's a shallower version of Deus Ex. With much worse AI. Actually, the real analogy is VTMB. VTMB was a Deus Ex clone that failed to replicate all of the systems-driven and pretend-systems driven mechanics of Deus Ex in favor of focusing on quests.

I kinda feel like most of the people who compare Cyberpunk to GTA have never played Deus Ex nor VTMB. And that's probably a reasonable assumption given the demographics. So they keep expecting this reactive sandbox game, and maybe CDPR did lead people to believe that with their marketing.
 
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Armorian

Banned
That is a total lie. In red dead 2 I'd come across random encounters all the time that turned into great memorable narrative moments of substance. I roamed around night city all weekend and found nothing but dildos and shootouts. It's a joke to even mention the two.

Red dead 2- very organic and natural open world

Cyberpunk- a game that didn't need to be open world and doesn't benefit from it

Everything in RDR2 is pointless... without level up/loot system all the side missions give you fucking nothing. I played almost all side missions in RDR2 and gained nothing by that, Rockstar games are fucking empty without RPG stuff 🤷‍♂️
 
That is a total lie. In red dead 2 I'd come across random encounters all the time that turned into great memorable narrative moments of substance. I roamed around night city all weekend and found nothing but dildos and shootouts. It's a joke to even mention the two.

Red dead 2- very organic and natural open world

Cyberpunk- a game that didn't need to be open world and doesn't benefit from it

I never got this stuff, the game doesn't do open world well enough so you'd rather it wasn't one at all... what? Why? Some of us just like beautiful open worlds, we think they're fun to traverse and we like the extra space it gives us in many combat scenarios. There's enough reason for it to be open world for me just for immersion's sake and it'll be great to see how they build on it with DLC. This crap about how you shouldn't do an open world unless it's RDR 2 level with organic feeling random encounters can bite me, honestly, lol.
 

THEAP99

Banned
Everything in RDR2 is pointless... without level up/loot system all the side missions give you fucking nothing. I played almost all side missions in RDR2 and gained nothing by that, Rockstar games are fucking empty without RPG stuff 🤷‍♂️
If you play games to get dopium hits through useless numbers on your screen, sure.. in rockstar games it's all about supporting the world and putting you into the simulation of that time period. And that's what many of the encounters did. They went the extra mile many like cd red don't go.
 
I was just thinking... they're not using the originally released version of GTA V for their comparison... isn't that kind of unfair especially since we know next-gen versions are coming and CDPR supports their games post-release?
 
The problem with Rockstar's games is their consistently awful mission design. It gets glossed over because people like the stories, but basically everything about actually playing Rockstar's games is mediocre to bad. It's like the lead designers want to make movies, and nobody told them that videogames are about interactivity. Or maybe, more likely, they fired all the people who told them videogames are about interactivity, because challenging the lead designers or being critical of how Rockstar's games work was basically heresy.
 

THEAP99

Banned
I was just thinking... they're not using the originally released version of GTA V for their comparison... isn't that kind of unfair especially since we know next-gen versions are coming and CDPR supports their games post-release?
I mean either way the original release of gta 5 is still rated higher and people weren't begging for refunds. We can stop this live service patch it later bullshit please. KK thanks. Patches aren't gonna fix braindead NPCs and awful physics
 
I mean either way the original release of gta 5 is still rated higher and people weren't begging for refunds. We can stop this live service patch it later bullshit please. KK thanks. Patches aren't gonna fix braindead NPCs and awful physics

Yeah, they were less entitled back then. I expect patches to fix the traffic stuff, maybe even eventually have police that give police chases, maybe that's too much to hope for but it's CDPR they're legends at that sort of shit.
 

THEAP99

Banned
Yeah, they were less entitled back then. I expect patches to fix the traffic stuff, maybe even eventually have police that give police chases, maybe that's too much to hope for but it's CDPR they're legends at that sort of shit.
Maybe in a DLC or the next gen version. But I mean that seems something that's extremely systematic and deep rooted into the game. I will be very surprised and I will apologize for everything if that happens but I don't see it happening
 
I mean either way the original release of gta 5 is still rated higher and people weren't begging for refunds.
There were pretty major complaints about the PC versions of GTA IV, GTA V, and RDR2. Initial reactions to RDR2 were somewhat hostile due to all the bugs, and crazy performance problems, and crashes, and patches that made things worse. GTA V didn't have working ambient occlusion on PC at launch for several weeks. There were game breaking bugs present for years after release.

Cyberpunk has 79% approval on Steam (and climbing), and a million concurrent players ever day. We're looking at like 10 million sold on PC, and most players on PC are happy, even if they have quibbles. If this was a PC exclusive, you wouldn't have this outrage. If it was a PS5/Xbox Series exclusive, you wouldn't have this outrage. The outrage stems from the PS4/XBO versions being Homefront: The Revolution-tier. Complete technical train wrecks. They should not have released the game in that state on any platform, but consoles are the sticking point here.
 
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THEAP99

Banned
There were pretty major complaints about the PC versions of GTA IV, GTA V, and RDR2. Initial reactions to RDR2 were somewhat hostile due to all the bugs, and crazy performance problems, and crashes, and patches that made things worse. GTA V didn't have working ambient occlusion on PC at launch for several weeks. There were game breaking bugs present for years after release.

Cyberpunk has 79% approval on Steam (and climbing), and a million concurrent players ever day. We're looking at like 10 million sold on PC, and most players on PC are happy, even if they have quibbles. If this was a PC exclusive, you wouldn't have this outrage. If it was a PS5/Xbox Series exclusive, you wouldn't have this outrage. The outrage stems from the PS4/XBO versions being Homefront: The Revolution-tier. Complete technical train wrecks. They should not have released the game in that state on any platform, but consoles are the sticking point here.
Oh yeah a lot of the outrage does come from base consoles users. But there's also a lot of outrage from people who expected more. Even skillup YouTube a fan of this game sees that.





So let's not try to scape goat the outrage for this as just "bugs and glitches" that'll be patched later.
 
So let's not try to scape goat the outrage for this as just "bugs and glitches" that'll be patched later.
The point is that most people on PC appear to be at least "happy" with the game. Player counts remain literally the highest we've ever seen from a singleplayer game, and there hasn't been an influx of negative reviews. Most reviews are positive, and they've only become more positive it seems.

Discussion around the game is being tainted by the console versions being borderline unplayable. That has shifted the entire context around the game.
 

THEAP99

Banned
The point is that most people on PC appear to be at least "happy" with the game. Player counts remain literally the highest we've ever seen from a singleplayer game, and there hasn't been an influx of negative reviews. Most reviews are positive, and they've only become more positive it seems.

Discussion around the game is being tainted by the console versions being borderline unplayable. That has shifted the entire context around the game.
It's not just because of the console versions though.
 

GHG

Member
What exactly is this interactivity you and "critics" talk about? Did you expect the npc's on the street to give you a blowjob? There's so many side quests and gigs that I feel like it just never ends and theres always soem random gang war or some shut stirring up. I don't understand what the fuck are you all smoking? Did you expect the world to change? Did you expect to see the balls of your character shrink?

I honestly think the atmosphere and level of detail besides the bugs and npc spawns which are messed up atm, is the best I've seen. The map feels huge and so far I've only done side quests and what not and every side quest made me visit some interior which is nuts considering how many side quests there are and how many interior palces a la Deus Ex there are. People rushing main quest are missing half of what makes Cyberpunks world amazing but oh no some random npc did not come by itself to talk to me on this huge ass city just like in that empty ass world that is RDR2 where it takes 5 minutes to pick up an object. Damn thats so interactive!

Oh please shut up.

The game doesn't even have basic shit in it like AI pathing for NPC traffic. You can stop your car anywhere on the road and they all just stop behind it in a line for an indefinite period of time. You can stand in the middle of the road and they will do the same thing again. You can stand on people's cars, on the fucking bonnet in front of the driver and they will carry on as if nothing is happening.

And that's just one single aspect of many. People give Ubisoft shit for their open world games but at least they get the basics right and make a bit of effort in terms of the believability of the open world aspect and how the NPC's behave. If they are going to put so little effort into the open world aspect then why even make it an open world game? Even the witcher 3 did those things better.

As usual the corporate dick suckers will make excuses. You've been fed 7 years worth of hype and as a result your judgement is clouded. It can't be anything but the best thing ever, anything less and it's too much for your fragile dopamine addicted brain brain to handle.

Bugs? Who cares.

Underbaked open world? Who cares.

Shitty performance on consoles? Who cares. Its not like the game was originally scheduled to come out before the next gen consoles were on the market right?

Let's just print out the metacritic score, paste it all over our screens and have a wank instead of playing the game and seeing what it actually offers instead of what we've been told it should offer.
 
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It's not just because of the console versions though.
It is largely because of them. Again, a majority of PC players are happy. The Steam reviews don't lie as a rule. We've seen actually negative launches on Steam and how the review scores respond. Hitting 79% approval despite performance woes, game breaking bugs, etc is a testament to people enjoying the game. If people were unhappy as a collective, that score would be crashing into the 50s and 40s, and player numbers would be dropping off very quickly. Instead, the game is more popular than any other singleplayer game in existence by a mind-boggling margin. And it's holding. It's holding the #1 sales spot.
 
Oh please shut up.

The game doesn't even have basic shit in it like AI pathing for NPC traffic. You can stop your car anywhere on the road and they all just stop behind it in a line for an indefinite period of time. You can stand in the middle of the road and they will do the same thing again. You can stand on people's cars, on the fucking bonnet in front of the driver and they will carry on as if nothing is happening.

And that's just one single aspect of many. People give Ubisoft shit for their open world games but at least they get the basics right and make a bit of effort in terms of the believability of the open world aspect and how the NPC's behave. If they are going to put so little effort into the open world aspect then why even make it an open world game? Even the witcher 3 did those things better.

As usual the corporate dick suckers will make excuses. You've been fed 7 years worth of hype and as a result your judgement is clouded. It can't be anything but the best thing ever, anything less and it's too much for your fragile dopamine addicted brain brain to handle.

Bugs? Who cares.

Underbaked open world? Who cares.

Shitty performance on consoles? Who cares. Its not like the game was originally scheduled to come out before the next gen consoles were on the market right?

Let's just print out the metacritic score, paste it all over our screens and have a wank instead of playing the game and seeing what it actually offers instead of what we've been told it should offer.

What are you guys talking about with Ubisoft open worlds here? Which ones even have traffic nevermind at this level? I'm thinking Far Cry 5 had a decent amount of traffic but it was usually a hindrance unless you just wanted constant chaos, because everything just vanished after a certain distance from you or appeared there this often meant attacking any enemies near a road resulted in a constant flood of new enemies generating on the road and attacking you next. It was kind of funny but for some became annoying if you were actually trying to get a mission done. There is no heavy traffic in Ubi open worlds, they are not filled with NPCs like this and this is all while being a much bigger company with far more resources. They give you the bare minimum and still churn out clusterfucks like Ghost Recon Breakpoint or a few of the Ass Creeds at launch.
 

Northeastmonk

Gold Member
I miss the raunchy humor of GTA. I just wish I could hear the Akira soundtrack while driving a motorcycle through the city in cp2077. I think we need an open world Akira game.
 

Lister

Banned
I've got about 30 hours in Cyberpunk on PC and love it. BUT...

It's nothing innovative or special. The more I play, the more I feel William Gibson's remarks regarding Cyberpunk 2077 a couple of years ago were more accurate than people gave him credit for.

A reskinned GTA 5 with an 80's theme... Not that it's a bad thing. It's just that's what it is for the most part

This is the shittiest of takes.

This game is a motherfucking CRPG. Whats so fucking difficult to get about this? People in here keep insisting its some action game a la Assgrabbers creed or gta.

Its not GTA. Its not trying to be GTA.

It is trying to be and succeeding at being a CRPG.

GTA doesn't have an interactive narrative with a ton of quests featuring open ended ways of being resolved, and that interact with other narrative elements. Or complex interactions with characters, or multiple endings based on the thousand different decisions you made.

GTA is a linear, crappy ass story, and an open world that, yeah is a lot more reactive than Cyberpunk, but is still pretty boring and repetitive outside of very specific mission types.

This game is more pillars of eternity or Wasteland 3 than it is gta.

I do think they oversold us in the amount of reactivity the open world would have, and the amount of the typical open world shit that tends to be par for the course, like getting hair cuts and shopping :pie_eyeroll:

But who cares. The meat of the game is the ton of fantastic side quests and the main epic storyline.

To me this like complaining that the peasants in BG 2 just say one liners.
 
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What are you guys talking about with Ubisoft open worlds here? Which ones even have traffic nevermind at this level? I'm thinking Far Cry 5 had a decent amount of traffic but it was usually a hindrance unless you just wanted constant chaos, because everything just vanished after a certain distance from you or appeared there this often meant attacking any enemies near a road resulted in a constant flood of new enemies generating on the road and attacking you next. It was kind of funny but for some became annoying if you were actually trying to get a mission done. There is no heavy traffic in Ubi open worlds, they are not filled with NPCs like this and this is all while being a much bigger company with far more resources. They give you the bare minimum and still churn out clusterfucks like Ghost Recon Breakpoint or a few of the Ass Creeds at launch.
It boils down to Cyberpunk 2077 not really being systems-driven. The traffic is scripted. You look at Watch Dogs 2, and you've got complex NPC behaviors and NPC systems interacting. Traffic responding to what's going on in the world. Traffic in Watch Dogs is dense, and it behaves as you'd expect. And it's all relatively persistent. Heck, Watch Dogs Legion is a technical train wreck in some regards -- so much so they've delayed content updates to focus on fixing the core design, but you can follow NPCs as they go about their day. They have real schedules they follow, and relationships, and jobs, and stuff.

Cyberpunk is more like VTMB. NPCs are set dressing. Heck, I'd compare it to fellow Polish FPS Sniper Ghost Warrior 3. All the NPC stuff in that game was canned/scripted because they ran into massive, massive tech issues and most of the game was made 2016-2017. And the longer you look at it, the more evident the cracks are. There's footage of different versions of the game where the traffic is in the same patterns. The same yellow car parked at the lights at the same moment. I think they ran into massive problems and resorted to making a clockwork city that follows prescripted patterns instead of making an emergent one where NPCs have life schedules and traffic is driven by rules not strict scripts. The way NPCs completely fall apart when they leave their cars is very telling. They just crouch in place. That's all they can do.

There isn't much in the way of emergent design going on. And it's more like VTMB than Deus Ex in how it approaches quest design. You do get railroaded a lot.
 
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GHG

Member
What are you guys talking about with Ubisoft open worlds here? Which ones even have traffic nevermind at this level? I'm thinking Far Cry 5 had a decent amount of traffic but it was usually a hindrance unless you just wanted constant chaos, because everything just vanished after a certain distance from you or appeared there this often meant attacking any enemies near a road resulted in a constant flood of new enemies generating on the road and attacking you next. It was kind of funny but for some became annoying if you were actually trying to get a mission done. There is no heavy traffic in Ubi open worlds, they are not filled with NPCs like this and this is all while being a much bigger company with far more resources. They give you the bare minimum and still churn out clusterfucks like Ghost Recon Breakpoint or a few of the Ass Creeds at launch.

Watch Dogs exists and it does a far better job of having a believable open world than this game does. At least it gets the basic things right.
 

THEAP99

Banned
This game is a motherfucking CRPG. Whats so fucking difficult to get about this? People in here keep insisting its some action game a la Assgrabbers creed or gta.
Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.
 
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vpance

Member
I miss the raunchy humor of GTA. I just wish I could hear the Akira soundtrack while driving a motorcycle through the city in cp2077. I think we need an open world Akira game.

Akira or GITS would be good.

I think studios held off on greenlighting big budget cyberpunk based games because of 2077. No one wanted to compete. But it’s still ripe for the picking with CDPR’s blunder.
 

PotatoBoy

Member
Clowns just got suckered in by vague marketing for no reason. If you'd played Witcher 3 you wouldn't have ANY REASON WHATSOEVER to believe that CDPR could make a GTA clone even if they wanted to. You people are completely delusional. This was going to be Deus Ex on steroids at best, Witcher 3 in space at worst. And it looks like we got Witcher 3 in space. No harm, no foul.
 
Akira or GITS would be good.

I think studios held off on greenlighting big budget cyberpunk based games because of 2077. No one wanted to compete. But it’s still ripe for the picking with CDPR’s blunder.
They held off because cyberpunk as a genre consistently flops. Live action GITS flopped. Blade Runner 2049 flopped. The Deus Ex games were unable to sell enough to justify AAA budgets. Cyberpunk sold on the back of the CDPR hype machine, not because of some widespread love of the genre. System Shock could probably be considered cyberpunk, and those games sold poorly, which is probably why System Shock 3 got pivoted into Dead Space 3.
 

Lister

Banned
Watch Dogs exists and it does a far better job of having a believable open world than this game does. At least it gets the basic things right.

But it fails at everything else.

Id much rather get the CRPG that is Cyberpunk than whatever crap Watchdogs was.

I was more thrilled, immersed and challenged in the first 4 hours of cyberpunk than in the probably 30 hours I've put into all watchdog games I've played.
 
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GHG

Member
This game is a motherfucking CRPG.

It is trying to be and succeeding at being a CRPG.

Are you taking the piss with this?








If this is a CRPG then fallout 76 is the spiritual successor to Fallout 2.

But it fails at everything else.

Id much rather get the CRPG that is Cyberpunk than whatever crap Watchdogs was.

I was more thrilled, immersed and challenged in the first 4 hours of cyberpunk than in the probably 30 hours I've put into all watchdog games I've played.

This thread is about the believability of the open world in Cyberpunk, not whether you prefer game X to game y.

There are plenty of things cyberpunk does well but the "open world" is a joke and the game would have been better off without having it. A hub structure might have suited the game far better.
 
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R6Rider

Gold Member
Again, I think their marketing was awful, but it is the game they designed and that they promised, outside the open world stuff.

They had trailers about the lifestyle and fashion in Night City. A whole trailer dedicated to that and you can't change your hair, skin, eyes, tattoos etc. You even see NPCs with cool looks that you have no way of getting yourself. On top of that they tied the armor rating directly to clothes with no way to wear items cosmetically so your fashion often looks ridiculous even for the setting.

They also promised a living immersive world multiple times and yet it's quite the opposite. You can't even sit down in a diner outside of scripted mission prompts. Food vendors across the city, yet you can't buy food from them.

Even when it comes to NPCs giving the generic lines of dialogue they failed to even match those with what the NPC is doing, and what they are. You can spin your camera around and NPCs will completely change each time. The same thing happens with cars.
 
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vpance

Member
They held off because cyberpunk as a genre consistently flops. Live action GITS flopped. Blade Runner 2049 flopped. The Deus Ex games were unable to sell enough to justify AAA budgets. Cyberpunk sold on the back of the CDPR hype machine, not because of some widespread love of the genre. System Shock could probably be considered cyberpunk, and those games sold poorly, which is probably why System Shock 3 got pivoted into Dead Space 3.

All those listed flopped for a variety of reasons, not because of a disinterest in the genre.

As far as video games go I'd say people are still very much interested in playing a game with a cyberpunk setting. But it's got to be in the same vein as CP, Snow Crash or Blade Runner. And this gen hasn't fulfilled that desire at all in an AAA budget mainstream way.

CP2077 was supposed to be the one, but it won't be. Someone will step in, the genre is completely unexploited in a deep open world setting.
 

Eric187

Banned
But it fails at everything else.

Id much rather get the CRPG that is Cyberpunk than whatever crap Watchdogs was.

I was more thrilled, immersed and challenged in the first 4 hours of cyberpunk than in the probably 30 hours I've put into all watchdog games I've played.
Yea that’s a great point. I own all 3 watchdogs and only managed to finish the first one. Based just off the story, choices and characters I know I’ll at least finish and play though cyberpunk at least more than once. And since I’m playing now on the PS4 Pro I’m actually pretty pumped to see how it’ll look when I finally get the ps5 next year with that next gen patch.
 

R6Rider

Gold Member
What. I'm no Rockstar fan but I find this hard to believe. Namely because I've played W1-3.
The controls aren't too bad. They're heavier than say Doom, but about equal with Deus Ex.

Now control layout is a bit messy in some areas though. In fact if you start a convo crouched you have to stay crouched because O is tied to skipping ahead in dialogue. Great stuff.
 
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I love both of these games and while they share some similarities, they are very different games.

CP doesn't beat GTA rampages where you're just driving around the map wreaking havoc. But as far as story, characters and mission design go, CP has it beat, and by no small margin. Also, not being an RPG, GTA doesn't really have any character customization , builds or progression. You can pretty much just dress them how you want in GTA. The weapons are also MUCH better in CP.
 

AMSCD

Member
What exactly is this interactivity you and "critics" talk about? Did you expect the npc's on the street to give you a blowjob? There's so many side quests and gigs that I feel like it just never ends and theres always soem random gang war or some shut stirring up. I don't understand what the fuck are you all smoking? Did you expect the world to change? Did you expect to see the balls of your character shrink?

I honestly think the atmosphere and level of detail besides the bugs and npc spawns which are messed up atm, is the best I've seen. The map feels huge and so far I've only done side quests and what not and every side quest made me visit some interior which is nuts considering how many side quests there are and how many interior palces a la Deus Ex there are. People rushing main quest are missing half of what makes Cyberpunks world amazing but oh no some random npc did not come by itself to talk to me on this huge ass city just like in that empty ass world that is RDR2 where it takes 5 minutes to pick up an object. Damn thats so interactive!
I'm really enjoying the game but it would be nice if the NPCs turned towards you when speaking to you or if cars drove around your car if you park in the street. Admittedly these are small things from the perspective of gameplay, but from the perspective of immersion they are kind of big.
 

R6Rider

Gold Member
I'm really enjoying the game but it would be nice if the NPCs turned towards you when speaking to you or if cars drove around your car if you park in the street. Admittedly these are small things from the perspective of gameplay, but from the perspective of immersion they are kind of big.

They don't even open their mouths lol

I agree for immersion the NPCs in an open world city setting have to be good, and they simply aren't.
 
GTA V was the only time Rockstar disappointed me. It comes across as one of those mass market type of things designed to appeal to as many people as possible without making any real artistic statement. It is not a bad game by any means but they made it to appeal to people who didn't like GTA IV without any real heart and soul and it shows. Cyberpunk for all it's technical flaws has an artistic heart that beats heavily.
I love GTA V, never played 4 though. When I play GTA V I feel like I'm watching a great movie, the acting is so good and the gameplay of course is great as you would expect from a GTA game. There's less attention to detail than on GTA IV like someone showed before.
 

Sakura

Member
GTAV is boring as fuck though. Yeah the open world itself might be better in terms of interactivity and other details, but that's all the game is, so it better be good at that. I traded that game in after like 10 hours.
 

K.S v2.0

Banned
GTA5 may be better, BUT IS IT A MA'AM?! How many MA'AMS PER SECOND DOES IT HAVE?!?! EH?!?!

Ok seriously.

You're comparing a... how many years old now? Game, that has been remade once already from old gen to 'next' gen (at the time), and has YEARS of upgrades, fixes, patches, etc behind it.... to a game barely out of the oven prematurely.

At least try to be fair. Give CP equivalent time to be fixed and such and THEN compare. Guarantee you after the same amount of fix time Witcher 3 had, CP will be worshipped as one of the greatest games ever made.
 
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