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DF | Outriders First Look: PS5 vs Xbox Series X/ Series S vs Xbox One X!

Riky

$MSFT
I think that's it helluva drug, based on GAF. I turned that off on my CX, because it fucks the picture.

Mines a Nanocell so no such problem, such a big difference compared to my older Sony 4k set, VRR just means screen tearing and juddering are a thing of the past.
 

Loope

Member
Bruh it's right in front of you,
PS5 is outperforming XBSX.
What do you not understand?
Did you see me refuting anything about fps? No. I talked about you going on about texture resolution with lols in the middle to get the accolades from the rest of the warriors. I asked a simple question, you don't have an answer it's fine. Bruh..
 
So, uh...this game may not be anyway near as clear-cut a "win" for a given platform as I first though. People are pulling up screenshots now where PS5 has much worst lighting in some areas as well as lower environmental detail/objects and worst cloth physics compared to the PC and Series X versions.

If that's the case, it's not surprising if PS5 has less framerate drops (and according to DF, it DOES have frame drops, just not as much) due to the aforementioned differences. Some of the screenshots almost look worlds apart IMO. Hate to pull it from Reeee, but here 'ya go:

[PC/SERIES X]
01fajhv.jpg


[PS5]

0293j6n.jpg


[PC/SERIES]

0315klf.jpg


[PS5]

04b6jpf.jpg
 

Concern

Member
So, uh...this game may not be anyway near as clear-cut a "win" for a given platform as I first though. People are pulling up screenshots now where PS5 has much worst lighting in some areas as well as lower environmental detail/objects and worst cloth physics compared to the PC and Series X versions.

If that's the case, it's not surprising if PS5 has less framerate drops (and according to DF, it DOES have frame drops, just not as much) due to the aforementioned differences. Some of the screenshots almost look worlds apart IMO. Hate to pull it from Reeee, but here 'ya go:

[PC/SERIES X]
01fajhv.jpg


[PS5]

0293j6n.jpg


[PC/SERIES]

0315klf.jpg


[PS5]

04b6jpf.jpg

I just want to see both consoles run the same settings rather than this. You really can't pick a clear cut "winner".
 

DForce

NaughtyDog Defense Force
And PS5 version runs better coz missing physics which affects frame rate and resolution less than One X.

SX resolution if dropped to One X or PS5 level should fix frame rate issues in final game.

There's only one part of the game that has missing physics. You're acting as if this applies to the entire game. Again, I don't know what you guys get by being dishonest.
 

DForce

NaughtyDog Defense Force
So, uh...this game may not be anyway near as clear-cut a "win" for a given platform as I first though. People are pulling up screenshots now where PS5 has much worst lighting in some areas as well as lower environmental detail/objects and worst cloth physics compared to the PC and Series X versions.


Because the PS5 version is lighter in tone in comparison to the XSX version. So far, I haven't seen lower environmental detail/objects.
oQaQV1B.png
 

muteZX

Banned
So in summary

Xbox series x pushes 20-30% more pixels (higher res)
ps5 runs at higher average FPS (approx 5% advantage)
xbox series x seems to be running with higher overall settings

We dont know avg framerate of the PS5 version .. framerate is locked at 60 fps max .. so fps advantage can goes way beyond 5% .. XSX is at 50-60 fps range.
 
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Krisprolls

Banned
So in summary

Xbox series x pushes 20-30% more pixels (higher res)
ps5 runs at higher average FPS (approx 5% advantage)
xbox series x seems to be running with higher overall settings

Nope, Series x version looks blurrier while also running less frames, despite the resolution. See all the pics above.

PS5 basically locked 60 with better image quality too.

They should lower res on Series X to get a decent framerate and remove the terrible blur effect. Is it VRS? The ground looks ugly on Series X.
 
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So, uh...this game may not be anyway near as clear-cut a "win" for a given platform as I first though. People are pulling up screenshots now where PS5 has much worst lighting in some areas as well as lower environmental detail/objects and worst cloth physics compared to the PC and Series X versions.

If that's the case, it's not surprising if PS5 has less framerate drops (and according to DF, it DOES have frame drops, just not as much) due to the aforementioned differences. Some of the screenshots almost look worlds apart IMO. Hate to pull it from Reeee, but here 'ya go:

[PC/SERIES X]
01fajhv.jpg


[PS5]

0293j6n.jpg


[PC/SERIES]

0315klf.jpg


[PS5]

04b6jpf.jpg

I think this is an HDR problem?

Division 2 had the same problem with lighting on PS5. It was patched few days later, though.

div202bjknr.png


div0303jxf.png
 
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Mr Moose

Member
So in summary

Xbox series x pushes 20-30% more pixels (higher res)
ps5 runs at higher average FPS (approx 5% advantage)
xbox series x seems to be running with higher overall settings
It's dynamic res, it will be higher when looking at the sky.
We don't know the average resolution and if the Series X has higher settings why is the AF lower? What settings are higher?
 
At first glance, I'd be tempted to say that when taking into consideration the fact that high fps modes tend to be better on PS5 and that the PS5 in general seems to suffer less from cpu bottleneck, I feel like the Series X has better resolutions all around due to the fact that lowering it would probably not erase most slowdowns in games where the FPS struggles to hit 60.

But then we had a case with AC Valhalla where they diminished the lower bound for the dynamic resolution scaling on Series X and it paid off, now being the version with the most stable framerate.

You have to wonder which games would or wouldn't benefit from it...Hmmmm.
 
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pasterpl

Member
We dont know avg framerate of the PS5 version .. framerate is locked at 60 fps max .. so fps advantage can goes way beyond 5% .. XSX is at 50-60 fps range.

I am just looking at the data we have, not assumptions



Nope, Series x version looks blurrier while also running less frames, despite the resolution. See all the pics above.

PS5 basically locked 60 with better image quality too.

They should lower res on Series X to get a decent framerate and remove the terrible blur effect. Is it VRS? The ground looks ugly on Series X.

look at screenshots in this post

https://www.neogaf.com/threads/df-o...series-s-vs-xbox-one-x.1594724/post-262611011
 
Because the PS5 version is lighter in tone in comparison to the XSX version. So far, I haven't seen lower environmental detail/objects.
oQaQV1B.png
Dunno; "lighter" in tone meaning lower contrast/saturation and higher brightness settings? That could be the case but this would be a weird exception since it's usually been Series X version of multiplats with that "issue" (I don't think it's always a negative tbh).

It could be the case the screenshots I linked are just for some locations and not all. But there's the mentioning of worst cloth physics and lighting on the PS5 version, at least enough to warrant being mentioned. At the same time PS5 version seems to have less frequent frame drops FWIW.

We dont know avg framerate of the PS5 version .. framerate is locked at 60 fps max .. so fps advantage can goes way beyond 5% .. XSX is at 50-60 fps range.

DF have noted slight frame drops on PS5, it's just less frequent than the framedrops on Series X and S (not sure what range the frames drop to on PS5 however).
 
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muteZX

Banned
I am just looking at the data we have, not assumptions





look at screenshots in this post

https://www.neogaf.com/threads/df-o...series-s-vs-xbox-one-x.1594724/post-262611011

You cant tell real avg framerate if it is locked at 60 fps max !!

I drive the car evenly at a speed of 59 to 69 km / h. So my average speed is 64kmh. However, my speedometer can only measure a maximum speed of 60kmh. From his point of view, I drove at an average speed of 59.5kmh. And that, of course, is wrong.
 
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I am just looking at the data we have, not assumptions





look at screenshots in this post

https://www.neogaf.com/threads/df-o...series-s-vs-xbox-one-x.1594724/post-262611011


Division 2 had the same problem on PS5 with lighting and volumetric. Later was patched.
 
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Snake29

RSI Employee of the Year
People had this exact same argument in a certain area of Hitman 3 for series X...

One part of the game yet....



That was clearly not one part of the game. The FPS also dropped in other areas and the XSX version has a lot of micro stutters. Comparing a single object that has a physics bug with a game wide issue...
 
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So in summary

Xbox series x pushes 20-30% more pixels (higher res)
ps5 runs at higher average FPS (approx 5% advantage)
xbox series x seems to be running with higher overall settings
No. from 9% to 30% resolution difference according to VGTech. But what we should look at is the average resolution difference. PS5 seems to be capped at 1800p maybe because of the Pro game.

The game is running at 60fps for 99.91% of the time on PS5, 94.14% on XSX, that's already 6% higher on PS5 but it should actually be higher on PS5 has the PS5 must be running at quite higher than 60fps to be almost locked.

The game on XSX won't magically run at 6% higher framerate if you reduced the res by 6%. It doesn't work like this because the drops are often caused by several causes, not only resolution.
 
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That was clearly not one part of the game. The FPS also dropped in other areas and the XSX version has a lot of micro stutters. Comparing a single object that has a physics bug with a game wide issue...
Mind showing those spots? I haven't completed Hitman 3 yet, but I've completed all maps from Hitman 2016 and half of Hitman 2 in Hitman 3 and I've yet to spot any framepacing / micro stutter issue nor fps drops.
 
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phil_t98

#SonyToo
No. from 9% to 30% resolution difference according to VGTech. But what we should look at is the average resolution difference. PS5 seems to be capped at 1800p maybe because of the Pro game.

The game is running at 60fps for 99.91% of the time on PS5, 94.14% on XSX, that's already 6% higher on PS5 but it should actually be higher on PS5 has the PS5 must be running at quite higher than 60fps to be almost locked.

The game on XSX won't magically run at 6% higher framerate if you reduced the res by 6%. It doesn't work like this because the drops are often caused by several causes, not only resolution.

Its not because of the PRO version? Where did you get that? It’s not a back compat game
 
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J_Gamer.exe

Member
This lends support to the PS5 version getting tailored treatment while Xbox getting the PC port. It makes sense with the Xbox GDK but developers will take time optimizing PS5 versions especially when they think it will sell the best. At least if Xbox won't get specific treatment it will get better graphical settings at cost of framerate.
Works both way though, ps5 is meant to be super easy to develop for so will also be times where its acceptable on ps5 after short time and more time needed on xbox versions.

We have to remember also id imagine a lot of devs are working from home and this is limiting the start to this gen somewhat.

Lots of games are still designed with old consoles in mind and not having the time they usually would under normal circumstances spent on them.

When they do we will really see what these machines can do.
 

skneogaf

Member
There can't be an obvious winner if settings are different.

If flat 60fps can be the only winning feature then developers should just gimp resolution enough to do so.
 
I would say its pretty much a tie minus the one off things. If you lower the res on XsX you will most likely get 60 FPS and if you increase res on PS5 you will most likely get 55ish FPS. I dont get all the chest beating one way or the other.
 

Caio

Member
The delusion is out of this world. The PS5 drops to 1440p in order to maintain those 60 fps, and you think it would perform only slightly worse at 2x more resolution?

lmao something GIF

???
XSX lowest is 1440p, dipping regulary to 55FPS, PS5 lowest is 1260p, holding 60FPS without issue.

By the way I don't care about this Game, but if you ask me, maybe holding 60fps without issue is better. Which one shows better performance, I have no idea. PS5 have also more samples for motion blur, producing clearer IQ in motion and better AF too. It looks like MS want higher RES at any cost while Sony ask for a more balanced game experience ?
 
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Loope

Member
Dunno; "lighter" in tone meaning lower contrast/saturation and higher brightness settings? That could be the case but this would be a weird exception since it's usually been Series X version of multiplats with that "issue" (I don't think it's always a negative tbh).

It could be the case the screenshots I linked are just for some locations and not all. But there's the mentioning of worst cloth physics and lighting on the PS5 version, at least enough to warrant being mentioned. At the same time PS5 version seems to have less frequent frame drops FWIW.



DF have noted slight frame drops on PS5, it's just less frequent than the framedrops on Series X and S (not sure what range the frames drop to on PS5 however).
You can see the drops on the VGtech video.It drops to 57, 59, but not as bad as the XSX of course.
 

Loope

Member
???
XSX lowest is 1440p, dipping regulary to 55FPS, PS5 lowest is 1260p), holding 60FPS without issue.

By the way I don't care about this Game, but if you ask me, maybe holding 60fps without issue is better. Which one shows better performance, I have no idea. PS5 have also more samples for motion blur, producing clearer IQ in motion and better AF too. It looks like MS want higher RES at any cost while Sony ask for a more balanced game experience ?
I agree here, solid framerate is always more important.
 
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