IntentionalPun
Ask me about my wife's perfect butthole
Money is involved between Sony and U5 and certain customization must have been made a year ago if direct storage API was not available correct?
No, because nothing in the demo requires super fast I/O... as stated by the developers... there is no need for DirectStorage for UE5.
You just keep repeating falsehoods that only Tim Sweeney has mislead people on, while his developers keep telling people it's not true (and trying to be careful not to outright call their boss a liar.)
No one at Epic ever said every single surface had a bunch of 8K textures either.. they mentioned that for one model.. and the dev said that the PS5 demo actually had less texture data overall than the PC demo.. which clocks in at roughly 20GB.. they both had similar geometry data... there is zero reason to believe that any section of the PS5 demo required super fast I/O, aside from the fact the developer outright stated it. Even w/ compression there still isn't enough data for anything in that demo to require the insane speeds that the PS5 can reach.
The fast I/O on PS5 does help alleviate for a lack of total RAM.. but a PC doesn't have that issue, as you can use the system RAM as a cache.. and then feed it from your I/O... while feeding data into the GPU from system RAM.
Last edited: