Who knows, but FS might finally put to rest the notion that the XSS will hold back the XSX.XSS resolution: native 1080p, no upscaling.
Interestingly the X has frame-rate issues entering large cities but the S is practically locked.
Series S the only true next gen console
If you had X1X, playing something like Gears 5 made it that you cannot hold a hand on that, this is really not like that.I fear for the life of my Series X. The amount of heat it gives off playing this game is insane. And yet still makes zero noise. I wish my PS5 could do that.
XSS resolution: native 1080p, no upscaling.
Interestingly the X has frame-rate issues entering large cities but the S is practically locked.
Series S the only true next gen console
LFC only kicks in when the FPS drops below 40FPS as far as I know. Hence the spikes you see over cities, that Everest scene is almost 120FPS, because its not a very demanding part of the game.I doubt it's 120, I'd bet my balls that's it's duplicating frames so it would half of the refresh rate. Still impressive, this is a game that, on Ultra even at 1440p, you are not going to be getting constant 60 in any GPU/CPU combo on the market.
I flew from Paris to Milan and my Xbox got much hotter than Gears 5 has ever made it.If you had X1X, playing something like Gears 5 made it that you cannot hold a hand on that, this is really not like that.
Can anyone post a video crashing an airliner into Activision HQ?
What tech demo?30fps and that distracting geometry pop-in. I understand it is a hard tech demo to run on a console though.
Wow... That's scary. The Series S has the same heat as playing any other game and zero noise.I fear for the life of my Series X. The amount of heat it gives off playing this game is insane. And yet still makes zero noise. I wish my PS5 could do that.
The TV's LFC does, but I bet the engine is sending the same frame twice.LFC only kicks in when the FPS drops below 40FPS as far as I know. Hence the spikes you see over cities, that Everest scene is almost 120FPS, because its not a very demanding part of the game.
Hmm I am currently flying Prague > London and so far nothing major, but I am cruising at 35k feet.I flew from Paris to Milan and my Xbox got much hotter than Gears 5 has ever made it.
LFC only kicks in when the FPS drops below 40FPS as far as I know. Hence the spikes you see over cities, that Everest scene is almost 120FPS, because its not a very demanding part of the game.
I doubt it's 120, I'd bet my balls that's it's duplicating frames so it would half of the refresh rate. Still impressive, this is a game that, on Ultra even at 1440p, you are not going to be getting constant 60 in any GPU/CPU combo on the market.
We were talking about it in the official thread - but it seems some of the training missions are bugged. The plane will pull down to the right when its not suppossed to meaning you are having to fight that pull while trying to keep level. It only happens in certain missions.Game looks great...I'm absolutely terrible at it though. The sticks feel too sensitive for the precise adjustments the training wants me to make in the plane. I think I should maybe just download this on PC and play it there. I lowered the sensitivity on the X and Y axis to -75 percent...I still can't keep the Cessna steady enough to satisfy this frickin anal trainer.
A Plague Tale: Innocence did none of that. With a 120Hz TV, FPS is unlocked over 60FPS and reported as such.no the Xbox will double every frame of a 60hz title. this means if you run at 120hz and the game targets 60hz, the system will display every frame twice.
it does that with every game. you can test it if you have a VRR TV with a build in hz display.
for example if I play Watch Dogs in 120hz and in 60fps mode my TV spits out 120hz, if frames drop below 60fps, let's say to 58fps, my TV will then run at 116hz because the Xbox doubles every frame
this also will effectively lower the lower bounds of your VRR window. if your TV can only go down to 48hz for example like many hdmi2.0 TVs then this lowers the lower fps limit to 24fps
Lol. Soft pulls and pushes mate. It does work. Even with the standard settings. But you don't need to successfully complete the trainng to become competent with the controls. Once you've got the gist of it feel free to go practice in the world map or arround the attractions (forgot how that activity is called). You won't be asked to fly at exactly 6000 feet or 2500 knots like in training.Game looks great...I'm absolutely terrible at it though. The sticks feel too sensitive for the precise adjustments the training wants me to make in the plane. I think I should maybe just download this on PC and play it there. I lowered the sensitivity on the X and Y axis to -75 percent...I still can't keep the Cessna steady enough to satisfy this frickin anal trainer.
I imagine the Tv has no way of knowing if the frame is unique or not, just reacts to the hz requirement requestedA Plague Tale: Innocence did none of that. With a 120Hz TV, FPS is unlocked over 60FPS and reported as such.
EXACTLYYYYYYYYYYYYYY! I just kinda chalked it up to, ok guess the winds coming pretty hard out of the west. So it's a bug? That's insane.We were talking about it in the official thread - but it seems some of the training missions are bugged. The plane will pull down to the right when its not suppossed to meaning you are having to fight that pull while trying to keep level. It only happens in certain missions.
Lol. Soft pulls and pushes mate. It does work. Even with the standard settings. But you don't need to successfully complete the trainng to become competent with the controls. Once you've got the gist of it feel free to go practice in the world map or arround the attractions (forgot how that activity is called). You won't be asked to fly at exactly 6000 feet or 2500 knots like in training.
A Plague Tale: Innocence did none of that. With a 120Hz TV, FPS is unlocked over 60FPS and reported as such.
1440p should be right on the high end, drop short on 4k 60 though.
Reminds me of the bug at launch when the plane would always pull to the right, I had to go in and adjust the dead zones to fix it (Xbox one pad)We were talking about it in the official thread - but it seems some of the training missions are bugged. The plane will pull down to the right when its not suppossed to meaning you are having to fight that pull while trying to keep level. It only happens in certain missions.
Looks like higher resolution on PC, and yes that effect of rolling shadows is annoying...Guess, we have to wait for NGX to do a proper analysis.
he says "very close" to ultra settings one of those comparisons is between S and X, and the game is 1440p upscaled to 4K. Of course native 4K is going to look sharper. The overall settings do look similar to Ultra in most cases.Guess, we have to wait for NGX to do a proper analysis.
What are you going to say when NGX analysis gives Flight Simulator glowing praise? Everytime a new game drops for Xbox the troll meter reaches super sayin levels of hate.Guess, we have to wait for NGX to do a proper analysis.
No clue why your post cant be quoted. The XSS version is also "very close to ultra settings" like with the XSX copy. But due even lower resolution it does not look as good = thus it´s not very close at all.
XSX = 100%
XSS = only -44%
Fixed.the framerate is not perfect
they will have to fix that
Yeah well i'd say the fact that Series S is running this game at all is a huge achievement. And like you said, its 1440p on XSX so unless they wanted 720p. or even lower, on S then they made a decision to run at a higher resolution with some lower settings.So Series S users are getting an inferior experience. I thought they said just reducing resolution would be enough but here they are reducing settings to the point where Alex pretty much says it doesnt look next gen unless you are on High or Ultra.
That said, color me impressed. They managed to run the same game on both consoles and they made the right choice for each console. I would always take higher level of detail over higher resolution but for series s, a 720p mode with ultra settings would look way too blurry so another right decision here.
I wouldnt say series s has passed its first next gen test with flying colors but its not a complete disaster like I had anticipated. Series X running this game at 1440p ultra settings is very impressive. The 2080 does not run the game that well. or at least it didnt before their cpu optimizations.
i agreeYeah well i'd say the fact that Series S is running this game at all is a huge achievement. And like you said, its 1440p on XSX so unless they wanted 720p. or even lower, on S then they made a decision to run at a higher resolution with some lower sttings.
The right thing to do imo.
Framerate will never be fixed due to sheer scale and size of thegame. It drops hard randomly on PC as well depending upon locations.the framerate is not perfect
they will have to fixe that
I have never heard my PS5 make any noise, guess you are unlucky. It doesn't give off as much heat as my Series X either.I fear for the life of my Series X. The amount of heat it gives off playing this game is insane. And yet still makes zero noise. I wish my PS5 could do that.