Does anyone have a list of all their studios now?
Scroll down here to get the full list including the support studios:
en.wikipedia.org
They also have 2nd unannounced small studio in the campus of their San Diego studio that isn't listed there. They are the ones who pitched and have been making the TLOU1 remake, with people from the Sony PlayStation Visual Arts Group (an internal support team that helps all their games with the cinematics, animation and art) with support from ND.
And well, their XDEV Japanese team, the one who publishes the 2nd party games like Bloodborne or Death Stranding Director's Cut, before they were included inside Japan Studio. When Japan Studio got restructured, they separated them into two separate offices: all the internal development teams got merged into one of them (Team Asobi) and the 2nd party publisihing XDEV team went to the other one, which now reports to XDEV instead of to Japan Studio/Team Asobi.
Internal development teams:
1 - Team Asobi
2 - Polyphony
3 - Insomniac Games
4 - Naughty Dog
5 - Bend
6 - San Diego
7 - Santa Monica
8 - Sucker Punch
9 - Pixel Opus
10 - Bluepoint
11 - Guerrilla
12 - London Studio
13 - Media Molecule
14 - Housemarque
15 - Firesprite
16 - Fabrik (if we count it as separate one from Firesprite)
17 - San Diego 2nd studio (if we count unannounced one as a separate one)
Gamedev support teams:
1- Nixxes
2 - XDEV
3 - XDEV Japanese team (if we count it as separate from XDEV and Team Asovi)
4 - Malaysia Studio
5 - San Mateo Studio
excited to see them work on a new IP
They said 'original content', which can even mean a new DLC for an existing game/IP. Doesn't need to be a new IP.
I bet it will be a sequel for an existing IP, probably a 'short' one like Miles Morales as a first step. For a very popular IP whose devs are too busy with other projects and probably one we haven't seen for a while or one they already worked with. I'd bet candidates could be Uncharted, Demon's Souls, Bloodborne, SotC.
Raymond has to complete a game on time and on budget without leaving a studio, then it needs to be a good game (85+meta). If she can do this then perhaps after two games a Sony purchase would be on the cards, until then it's just money down the drain and to big a risk.
What a troll.
She released over a dozen important games before she left her studio. And there are like a dozen more released after she left but were greenlighted and started with her and also became hits/good games. And this includes some huge new IPs like Assassin's Creed, Watchdogs or The Division to name a few or rebooted other ones with cases like Rainbow Six Siege.
Sony signed her studio a 2nd party deal a month after she left Stadia or so because they know the teams she built delivered (before and after she left) a lot of hits. And well, her and her studios have an insane CV, but she also built a team with a lot of very talented and experienced former coworkers who also worked in many hits.