A desire for increased knockback and physics impulses is one that we agree with. The two areas of focus for us on this topic are grenade explosions (to allow for grenade jumping) and the Gravity Hammer (for cool gravity effects and to have a more satisfying smash). There are lots of creative plays that can be made when physics impulses enter the mix, and that’s exactly what we want in Halo Infinite. We may not get these increases in for launch, but we’re on the same page and will be working to get them implemented as soon as we can.
Player collision, which is split in the community, is one that we believe is better to keep as is for the time being. We recognize that there are fun moments that can come from having it enabled, but we see far more benefits to the core gameplay loop for the majority of our players when teammates aren’t bumping one another. Running into a teammate at the start of a match, during normal gameplay, while trying to back down because you’re weak, when running the flag and trying to get around a corner, and more - these are common pain points that we’ve eliminated with this one decision. It does mean losing the ability to buddy jump and stack on top of your friends, but we believe removing the frustration of not being able to move where you want, when you want, is worth that change. That said, since we understand its use cases and value in some situations, we aren’t going to ignore this and will ensure that we monitor it closely and collect more data.