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XeSS (Intel ML Upscaling) supported by Series Consoles

Riky

$MSFT
I think you must be incredibly naive to think that both companies have no clue what the other is developing, Digital Foundry were clear well before the release of PS5 that Microsoft made a big deal to them about "fixed clocks" so they obviously knew about variable clocks at that point.
 

Rea

Member
But it had to be implemented in a new arch.
And that takes a bit of time. MS waited a few months. Sony didn't.
You can't add new architecture in a few months, thats not how things work. the road maps are planned years ahead. Even for now AMD is already planning for RDNA5 and so on..
 

winjer

Gold Member
You can't add new architecture in a few months, thats not how things work. the road maps are planned years ahead. Even for now AMD is already planning for RDNA5 and so on..

Exactly. AMD had a roadmap for RDNA2 development and presented it to it's costumers. Including Sony and MS.
But Sony wanted to reach manufacture sooner, so they decided to skip the implementation of the later IP blocks of RDNA2.
 

Loxus

Member
I think you must be incredibly naive to think that both companies have no clue what the other is developing, Digital Foundry were clear well before the release of PS5 that Microsoft made a big deal to them about "fixed clocks" so they obviously knew about variable clocks at that point.
Digital Foundry didn't know any about the PS5 until Road to PS5 and the interview with Mark Cerny.

Before that, Digital Foundry didn't know shit and had to rely on leaks like us.



No leak talked about Variable Clocks, so they didn't know anything about it.

I don't know why you think Digital Foundry know more about the PS5 than we do.

"Let's just step back a moment and remind ourselves that we're not system architects, we're not GPU hardware specialists and while some of the data seems easy enough to fathom. Let's not kid ourselves here, we're outsiders looking in and the scope for errors in interpretation can never be discounted." - Rich Leadbetter from Digital Foundry
 

Loxus

Member
Exactly. AMD had a roadmap for RDNA2 development and presented it to it's costumers. Including Sony and MS.
But Sony wanted to reach manufacture sooner, so they decided to skip the implementation of the later IP blocks of RDNA2.
Source?
 

Rea

Member
Exactly. AMD had a roadmap for RDNA2 development and presented it to it's costumers. Including Sony and MS.
But Sony wanted to reach manufacture sooner, so they decided to skip the implementation of the later IP blocks of RDNA2.
Not really correct, both Microsoft and Sony influences how AMD makes their chips, for example- Microsoft requested hardware implementation for their DX12U. Sony requested for Gpu cashe scrubbers and Tempest Engine. Maybe I/O co-processors and whatnot. Sony think that some features may not benefit their use cases for PS5, so they dropped them, doesn't necessarily means that they are impatient.
 

MonarchJT

Banned
The posted pic are the dates on the chip itself.
And yes both projects were finalized around the same time.
Project of PS5 started earlier compared to series console (every rumor , people in the know and data we had, leak and final specs point at it ) doesn't matter if they finalized it around the same time
 
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Riky

$MSFT
Digital Foundry didn't know any about the PS5 until Road to PS5 and the interview with Mark Cerny.

Before that, Digital Foundry didn't know shit and had to rely on leaks like us.



No leak talked about Variable Clocks, so they didn't know anything about it.

I don't know why you think Digital Foundry know more about the PS5 than we do.

"Let's just step back a moment and remind ourselves that we're not system architects, we're not GPU hardware specialists and while some of the data seems easy enough to fathom. Let's not kid ourselves here, we're outsiders looking in and the scope for errors in interpretation can never be discounted." - Rich Leadbetter from Digital Foundry


They tell you they knew when they reviewed PS5, if you go back to the original showing they had of Series consoles where they saw Series S as well before anyone else they specifically say that Microsoft were talking about fixed clocks as a feature, then when they review PS5 they go back to that.
So yes Microsoft knew about the variable clocks well in advance.
Also with Sony developing MLB on Xbox and the purchased Bethesda doing Deathloop for PS5 it's obvious they would know about each others architecture.
 

winjer

Gold Member
Not really correct, both Microsoft and Sony influences how AMD makes their chips, for example- Microsoft requested hardware implementation for their DX12U. Sony requested for Gpu cashe scrubbers and Tempest Engine. Maybe I/O co-processors and whatnot. Sony think that some features may not benefit their use cases for PS5, so they dropped them, doesn't necessarily means that they are impatient.

I didn't mean Sony was impatient.
Sony had a roadmap to launch the console, meaning the holiday season of 2020.
And they knew they needed to produce millions of units. That meant stating production earlier, to start stocking consoles.
MS knew they would not sell as many units, so starting production later was not as important.
 

ethomaz

Banned
Project of PS5 started earlier compared to series console (every rumor , people in the know and data we had, leak and final specs point at it ) doesn't matter if they finalized it around the same time
For the waiting claim yes it does matter.
At time both chips design were finalized both company have the same AMD modules available to use.
It is a matter of choice and not wait less or more.

I didn't mean Sony was impatient.
Sony had a roadmap to launch the console, meaning the holiday season of 2020.
And they knew they needed to produce millions of units. That meant stating production earlier, to start stocking consoles.
MS knew they would not sell as many units, so starting production later was not as important.
Both products started mass production in June/July 2020.
Both have a roadmap to launch in holiday 2020.

MS producing less units than Sony has more to do with the AMD TSMC allocation than when they started the production... MS just had less wafer than Sony.
 
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MonarchJT

Banned
For the waiting claim yes it does matter.
At time both chips design were finalized both company have the same AMD modules available to use.
It is a matter of choice and not wait less or more.


Both products started mass production in June/July 2020.
Both have a roadmap to launch in holiday 2020.

MS producing less units than Sony has more to do with the AMD TSMC allocation than when they started the production... MS just had less wafer than Sony.
uhm no formehat we know ..Ms waited sample of rdna2 chip that wasn't ready meanwhile PS5 chip was already being tested over amd
 

Loxus

Member
They tell you they knew when they reviewed PS5, if you go back to the original showing they had of Series consoles where they saw Series S as well before anyone else they specifically say that Microsoft were talking about fixed clocks as a feature, then when they review PS5 they go back to that.
So yes Microsoft knew about the variable clocks well in advance.
Also with Sony developing MLB on Xbox and the purchased Bethesda doing Deathloop for PS5 it's obvious they would know about each others architecture.
Source?
 

ethomaz

Banned
uhm no formehat we know ..Ms waited sample of rdna2 chip that wasn't ready meanwhile PS5 chip was already being tested over amd
Both chips were finalized around the same time (the same quarter in 2019)... if there any difference is 1-2 months.
One or other having this or that feature is more due choice than time.
Both have exactly the same features or modules available to use in their project from AMD when it got finalized.
 
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Rea

Member
I didn't mean Sony was impatient.
Sony had a roadmap to launch the console, meaning the holiday season of 2020.
And they knew they needed to produce millions of units. That meant stating production earlier, to start stocking consoles.
MS knew they would not sell as many units, so starting production later was not as important.
It doesn't matter how many units they wanted to sell. Microsoft may sell 1 unit but they still have to finalize their design and implementation. There are many iterations and countless prototypes before selling them to the consumers. The road map of both Sony and Microsoft should be very similar, their goals is to sell consoles to the customer during November holiday 2020. That's all there is to it.
 

winjer

Gold Member
It doesn't matter how many units they wanted to sell. Microsoft may sell 1 unit but they still have to finalize their design and implementation. There are many iterations and countless prototypes before selling them to the consumers. The road map of both Sony and Microsoft should be very similar, their goals is to sell consoles to the customer during November holiday 2020. That's all there is to it.

There are limits to production, per month. Be it waffers, poscaps, pcbs, flash nand, etc.
So if a company wants to have more units at launch, then it has to have more months of production.
 

ethomaz

Banned
There are limits to production, per month. Be it waffers, poscaps, pcbs, flash nand, etc.
So if a company wants to have more units at launch, then it has to have more months of production.
That is true too but just when the company really is trying to reach massive numbers in production (producing the max they can).
MS and Sony started mass production at the same time... one just planed to produce way more than the other planed (2x more in terms of wafers... due Series S being a smaller chip the difference in units was lower than 2x).
In a simple view you can say that MS was producing less units per month than Sony.

IMO the numbers of producing units was more a market and business strategy/choice than the time they started to produce them... the same 6 months of production can be used to 10m, 5m, 2m, etc units.
 
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Loxus

Member
That is true too but just when the company really is trying to reach massive numbers in production.
MS and Sony started mass production at the same time... one just planed to produce way more than the other planed (2x more in terms of wafers... due Series S being a smaller chip the difference in units was lower than 2x).
In a simple view you can say that MS was producing less units per month than Sony.
Correct, they had two different chips to produce while Sony only had one. Adding the number of Series X/S chips together, you'll probably get roughly the same number as PS5 chips produce.
 
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ethomaz

Banned
Correct, they had two different chips to produce while Sony only had one. Adding the number of Series X/S chips together, you'll probably get roughly the same number as PS5 chips produce.
MS didn’t released numbers but all evidence shows MS produced lower units than Sony in 2020.
They allocated half the number of wafer than Sony too… the difference is just not half the number of units because Series S is a smaller chip… it was probably around 4.5m vs 3-3.5m units.
 
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MonarchJT

Banned
Both chips were finalized around the same time (the same quarter in 2019)... if there any difference is 1-2 months.
One or other having this or that feature is more due choice than time.
Both have exactly the same features or modules available to use in their project from AMD when it got finalized.
uhm no . everything we know point that PS5 chip development started around a year earlier And finalizing the chip doesn't mean much nor mean when the project started. You can finalize a chip today froma. project started 5 years ago and one that started 3 years ago
 
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winjer

Gold Member
That is true too but just when the company really is trying to reach massive numbers in production (producing the max they can).
MS and Sony started mass production at the same time... one just planed to produce way more than the other planed (2x more in terms of wafers... due Series S being a smaller chip the difference in units was lower than 2x).
In a simple view you can say that MS was producing less units per month than Sony.

IMO the numbers of producing units was more a market and business strategy/choice than the time they started to produce them... the same 6 months of production can be used to 10m, 5m, 2m, etc units.

From what I heard, Son started production first. Had dev kits sooner on devs hands.
Yes, the Series S has a much smaller die. But the Series X chip is bigger than the PS5 chip. Meaning lower yields, and less chips per waffer. So it's not a linear output.

And mind you, MS really had to have a full RDNA feature set. After refusing AMDs NGGP and choosing nVidia's NGGP, they could not have a console that did not meet the full RDNA2/Turing spec.
 

ethomaz

Banned
From what I heard, Son started production first. Had dev kits sooner on devs hands.
Yes, the Series S has a much smaller die. But the Series X chip is bigger than the PS5 chip. Meaning lower yields, and less chips per waffer. So it's not a linear output.

And mind you, MS really had to have a full RDNA feature set. After refusing AMDs NGGP and choosing nVidia's NGGP, they could not have a console that did not meet the full RDNA2/Turing spec.
The production we are talking is the final one… to delivery to consoles to consumers… sample tape out can happen from times to times when the company wish.
Production tape out started near each other.

About why MS or Sony determined features to their projects I don’t know but both had the same options available at time the design of the chips were finalized.

I do believe Sony has a size target more aggressive than MS to not cross a final price like they did with PS3.

In the other side I can guess MS bet on the two machines configuration to target a bigger chip size with lower production volume and a smaller size with higher production volume.

I believe most of their decisions and choices were based in the target size of the chip they are designing because that direct affect the final price and how much you can lose x volume in the early sales.
 
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MonarchJT

Banned
The production we are talking is the final one… to delivery to consoles to consumers… sample tape out can happen from times to times when the company wish.
Production tape out started near each other.

About why MS or Sony determined features to their projects I don’t know but both had the same options available at time the design of the chips were finalized.

I do believe Sony has a size target more aggressive than MS to not cross a final price like they did with PS3.
sample tape is based ln the design of the chip ...can change very little in fact the AMD leak basically was the PS5. They had same option or to wait or to start earlier ..Sony chooseto start earlier
 
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Loxus

Member
From what I heard, Son started production first. Had dev kits sooner on devs hands.
Yes, the Series S has a much smaller die. But the Series X chip is bigger than the PS5 chip. Meaning lower yields, and less chips per waffer. So it's not a linear output.

And mind you, MS really had to have a full RDNA feature set. After refusing AMDs NGGP and choosing nVidia's NGGP, they could not have a console that did not meet the full RDNA2/Turing spec.
PS5 dev kits had different revisions though. First dev kits probably had prototype chips.

But it doesn't matter what you say, these chips were finalize around the same time.
MvkvikJ.jpg
 

Loxus

Member
sample tape is based ln the design of the chip ...can change very little in fact the AMD leak basically was the PS5. They had same option or to wait or to start earlier ..Sony chooseto start earlier
The leak was an engineering sample, had lower clocks and no ray tracing.
 

ethomaz

Banned
sample tape is based ln the design of the chip ...can change very little in fact the AMD leak basically was the PS5. They had same option or to wait or to start earlier ..Sony chooseto start earlier
They started around the same time.
I mean you guys keep talking about the leak when it has both MS chip in the leak not just the Sony one.

The both MS chips in the leak included RT while Sony not… that means from the tests in the leak to the final design in Q3 2019 Sony had more changes in the chip than MS.
 
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MonarchJT

Banned
They started around the same time.
I mean you guys keep talking about the leak when it has both MS chip in the leak not just the Sony one.

The both MS chips in the leak included RT while Sony not… that means from the tests in the leak to the final design in Q3 2019 Sony had more changes in the chip than MS.
you are not getting it ...the sample chip and how are designed in the leak just show that PS5 dev started earlier
 
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DaGwaphics

Member
The leak was an engineering sample, had lower clocks and no ray tracing.

Who says there was no RT? Just because those tests weren't in the leak?

Everything in the leak was probably feature complete on both sides, they were just able to get the clocks up a bit on both chips for the final revisions. 🤷‍♂️

Not sure what any of this has to do with XeSS.



Results look very good here. But, until it is more available it's hard to say how much they are cherry picking with these.
 
This thread was honestly a tough read.

For the few this concerns... please understand that there is almost always a way to implement features and functionality in software. Remember the poor implementation of DLSS 1.0 on NVidia cards when running in software compared to the eventual release of version 2.0 that accelerated via utilisation of tensor cores? It's almost the perfect example. The issue surrounds performance i.e. even ray traced reflections can be executed on almost any GPU via shaders and the requisite code but requires hardware acceleration to achieve 'playable' performance when utilised in games. The same concept can be applied to XeSS and potential console support. If indeed the PS5 doesn't support INT4/8 then it may run much slower than it's counterparts if at all. Ultimately much is guesswork but it would be a large boon to Xbox if XeSS can be leveraged as it is indeed the superior approach and a better solution than AMDs post processing based FSR.
 
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Loxus

Member
They started around the same time.
I mean you guys keep talking about the leak when it has both MS chip in the leak not just the Sony one.

The both MS chips in the leak included RT while Sony not… that means from the tests in the leak to the final design in Q3 2019 Sony had more changes in the chip than MS.
They keep talking about leaks, when leaks show these kind of things.

eD92ioD.jpg


Like how can the PS5 have a bandwidth of 448 GB/s that can magically increase to 512 GB/s without Infinity Cache?

I know Infinity Cache is dense compared to Zen L3 Cache
hzFQJ0H.jpg


PS5 Memory Controllers
Y9nWDpX.jpg


and it looks like it but there is no evidence that the PS5 has 512KB of L3 cache at the end of each 32bit GDDR 6 PHY, inside the memory controllers equaling to 4 MB that gives you 64 GB/s.
448 + 64 = 512 GB/s

These are the things you have to consider before believing the leaks.
 
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Locuza

Member
I wonder why sony would not include int8 on the PS5 if it helps this much with A.i reconstruction.
Depending on the development cycle for some IP blocks, certain features would need to be "back-ported".
Not in all cases this can be easily done, since it can lead to a whole slew of necessary adjustments.
My assumption would be that it was not part of the original plan and later on Sony decided against the necessary effort to include it in the later development cycle.

My only real positive sort of thought - a 'hope', if you will - is that it's generally been demonstrated that the frame time required for a DLSS pass, is dependent on the output resolution, not the input resolution (for the most part). And we've seen that DLSS can make surprisingly good reconstructed imagery from very low resolutions. So that, if you have a game with a very high render load, and your GPU is some integrated thing (maybe an RDNA2 integrated thing, like the Deck's APU), you could push the resolution way down to get some of that frame time back, and let the slower, shader-core reconstruction process work - for, hopefully, decent image quality at a decent framerate that you wouldn't otherwise get.
There are also quality compromises which can be used.
The DLSS performance setting is also doing an admirable job.

Even a Vega card supported it. Maybe SONY couldn't wait for RDNA2 to be finish, but some AMD GPU have been sopporting this feature since before RDNA1. 🤷‍♂️ Why wouldn't SONY want to include? It doesn't even make the APU bigger.
Vega20 though was based on a proven microarchitecture, specifically targeting the market from HPC to ML inferencing.
For some reasons, DP4a/DP8a support was apparently not included at the beginning of the RDNA development cycle.
MS did state that the ML acceleration comes at a "very small area cost".
Going by Navi14 vs. Navi10, the SIMD units appear to be ~10% larger on N14 vs. N10, though there is always some room for the area footprint.
The total WGP size on N14 is more like 4% larger in comparison to N10.
This area size difference might not fully come from the DP4/DP8 support, but to some extent.

I know you know alot about GPUs, but I have ask what makes you think Cyan Skillfish is the PS5.

The PS5's (Ariel) GPU is already codenamed Oberon with DCN 3.0 and has an RDNA 2 core.

The patches posted for enabling Cyan Skillfish display support, add Display Core Next 2.01 display engine support and is RDNA 1.
You quoted the main paragraph why I think that Cyan Skillfish is using the same tech.
How do you know that Oberon is using DCN3.0 and not DCN2.0.1?

The same github leak that showed no raytracing support on the PS5 and used significantly lower GPU and CPU clocks?

Is there any proof that the 2018 leak of project Oberon wasn't simply using a custom RX 5700 with different GDDR6 chips, together with e.g. a Ryzen 2700 for early development?

_____

I guess you meant TAAU, but it should be noted that there's no such thing as standard temporal reconstruction, as the implementations have been evolving a lot through time.

For example, UE5's TSR already shows better quality at 2.3x less pixels (see 720p TSR vs. 1080p), whereas an older temporal upsampling used by Bluepoint in Demon's Souls 2020 shows similar but lower quality between native 4K (quality mode) and 2.3x less pixels (1440p + temporal upsampling in performance mode).

[ cut the rest of quote because it triggers a posting error]
The github test cases were from AMD and explicitly mentioned Ariel, which has a different device ID than Navi10.

__

I just generalized the current temporal AA methods as TAA, meaning without being based on trained weights from a neural network.
As you said, there are of course many quality differences beween the implementations.
Depending on how good there are, XeSS with relatively slow hardawre acceleration might be the worse option.

Bascially all TAA implementations are using motion vectors to correctly blend the information of objects between frames, that was already the case with the first TAA implementation in UE4 (HIGH-QUALITY TEMPORAL SUPERSAMPLING):
http://advances.realtimerendering.com/s2014/

That information has to be supplied to DLSS/XeSS to achieve correct results, that's why DLSS/XeSS integration is also relatively easy for modern games, since most of them are already using TAA with motion vectors.
Let's see how close TSR comes to DLSS in practise and how well XeSS works (and with the DP4a path).
It could turn out like you said, without a real need to add matrix engines, if for the same area budget you can get better pay-offs.
 
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DeepEnigma

Gold Member
Who says there was no RT? Just because those tests weren't in the leak?
Do you NOT remember DF making an article about that shit and how vile the clowning was back then? Even when Cerny himself said there was RT, the narrative then shifted to "not hardware", and then were still proven wrong. What you just said, right there, is what was used as defense and laughed at in the great tech FUD wars.

Come the fuck on. Let's stop being disingenuous, people.

These tech threads are always the baby nuts green vs blue fuel fests.
 

MonarchJT

Banned
The leak was an engineering sample, had lower clocks and no ray tracing.
Gonzalo was 100% the PS5 apu ..Oberon was 100% PS5 GPU.....it was developed earlier than flute

-Gonzalo was in QS(Qualification) in April.
-OQA PCB Leak comes in May
-Apisak sees Gonzalo scores without reporting them June 10, says it may be the dev kit, along with another Gonzalo chip in ES2 with scores in the group
-Apisak releases Gonzalo score and PS4 score June 25
-Flute Userbenchmark score with OPN and "Ariel pci-id" comes in July
 

DaGwaphics

Member
Do you NOT remember DF making an article about that shit and how vile the clowning was back then? Even when Cerny himself said there was RT, the narrative then shifted to "not hardware", and then were still proven wrong. What you just said, right there, is what was used as defense and laughed at in the great tech FUD wars.

Come the fuck on. Let's stop being disingenuous, people.

These tech threads are always the baby nuts green vs blue fuel fests.

I might remember some of that sure. Xbox fans could really mess with the Sony fans back then because they were so starved for news. It was terrible.


Ryan Reynolds Smile GIF
 

azertydu91

Hard to Kill
Do you NOT remember DF making an article about that shit and how vile the clowning was back then? Even when Cerny himself said there was RT, the narrative then shifted to "not hardware", and then were still proven wrong. What you just said, right there, is what was used as defense and laughed at in the great tech FUD wars.

Come the fuck on. Let's stop being disingenuous, people.

These tech threads are always the baby nuts green vs blue fuel fests.
I remember the next gen tech thread... I remember the war....We lost so many warriors in this hell...They were so young ....All that for visuals that are nearly indistinguishable to the naked eye....I remember the names of some soldiers ... xdefense force, abel empire, greatwhiteshark...They were not fit for this war...
war-never-changes-war.gif
 
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DeepEnigma

Gold Member
I remember the next gen tech thread... I remember the war....We lost so many warriors in this hell...They were so young ....All that for visuals that are nearly indistinguishable to the naked eye....I remember the names of some soldiers ... xdefense force, abel empire, greatwhiteshark...They were not fit for this war...
We salute you fallen ones.
cop-jerk.gif
 

Loxus

Member
You quoted the main paragraph why I think that Cyan Skillfish is using the same tech.
How do you know that Oberon is using DCN3.0 and not DCN2.0.1?
peqpCyi.png


How do you know to PS5 isn't using DCN 3.0? I know you have this information before it was removed, come on and share it.
IcLW7hi.png


PS5 is also stated from the beginning to be Navi 10 Lite, while Cyan Skillfish is Navi 12 Lite.

Cyan Skillfish is also stated to be RDNA 1, while PS5 is RDNA 2.

There is already the 4700S, where AMD can just enable the GPU.

Cyan Skillfish has a similar case to Renoir and the Nuc and has nothing to do with PS5 as for as the information out there goes.
 
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Loxus

Member
Gonzalo was 100% the PS5 apu ..Oberon was 100% PS5 GPU.....it was developed earlier than flute

-Gonzalo was in QS(Qualification) in April.
-OQA PCB Leak comes in May
-Apisak sees Gonzalo scores without reporting them June 10, says it may be the dev kit, along with another Gonzalo chip in ES2 with scores in the group
-Apisak releases Gonzalo score and PS4 score June 25
-Flute Userbenchmark score with OPN and "Ariel pci-id" comes in July
And all of that happened in 2019 right?
The same year that that Xbox Series chips where finalize.

All your assumptions don't add up that Microsoft waited for anything if the PS5 chip was going through all that in the same year the Series chips where finalize.

All we know is PS5 chip got leak and Microsoft didn't. Microsoft was most likely going the same process at the same time to be finalized in 2019.
 
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