• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Jeff Ross - Days Gone has sold over 9 million units on PS4 and PC

isoRhythm

Banned
I'd be bitter too if I made a game that sold almost ten million copies and then my corporate daddy treated me as if I made a worthless piece of shit. Try empathy for once.
Didn't you just call DG a mediocre ubisoft clone lol?

The Formula™ works even for mediocre games, although the good games sell quite a bit more still (20m potential). Sony and Ubisoft gonna keep slaying their niche.
 
They never heavily discounted the game at launch. The tales from the ass are getting ridiculous
Sorry that was just GT Sport.

The discounting for Days Gone started a month after launch when it went on sale in May on PSN and was halfprice in Walmart by June.

It could be found in stores here a month after launch for $60 new, far from its RRP $99.99.

Don't get offended, it's just a game.
 

Airbus Jr

Banned
So why even bring up your warning since we all know what your going to say here?

But it's ironic how you could have said nothing instead of complaining about your warning.
UAGNapR.jpg
sorry giff didnt appear was trying to be funny

But anyway congrats for days gone
 
Last edited:
Sorry that was just GT Sport.

The discounting for Days Gone started a month after launch when it went on sale in May on PSN and was halfprice in Walmart by June.

It could be found in stores here a month after launch for $60 new, far from its RRP $99.99.

Don't get offended, it's just a game.

is "don't get offended" your usual defense mechanism when you get called out for spouting nonsense?

It was less than 20% off in June during their Days of Play sale. That's it.

Everyone likes to bring up individual retail stores deals like they don't do that for every game shortly after launch bar Nintendo
 
Last edited:

Fatbody

Member
A lot has changed in the corporate culture of the entertainment industry since this game was originally green-lit. We all know why a sequel isn’t happening and it certainly isn’t because of a metacritic score.
 

BennyBlanco

aka IMurRIVAL69
Every time someone from Bend talks they are seething about Days Gone.

The tweet about another publisher trying to buy the IP is kinda interesting though. I wonder who it was and what their plan was.
 

BennyBlanco

aka IMurRIVAL69
A lot has changed in the corporate culture of the entertainment industry since this game was originally green-lit. We all know why a sequel isn’t happening and it certainly isn’t because of a metacritic score.

What is the implication here? Press didn’t love it because it wasn’t woke enough? This line of thinking is so stupid and doesn’t hold up if you think about it for more than 1 second. Wouldn’t they have been more critical of… let’s just say Hitman 3 for the same reasons?
 

Alphagear

Member
I'm surprised Sony even let them develop it considering it was a Poor mans open world TLOU. Not to forget the amount of Zombie apocalypse games we already had before it.

Game simply lacked originality. Sony did the right thing to cancel the sequel. TLOU series is more than enough.

I actually preferred The Order 1886. At least it was different.
 
I'm surprised Sony even let them develop it considering it was a Poor mans open world TLOU. Not to forget the amount of Zombie apocalypse games we already had before it.

Game simply lacked originality. Sony did the right thing to cancel the sequel. TLOU series is more than enough.

I actually preferred The Order 1886. At least it was different.

I’m almost thinking maybe after TLOU came out sony didn’t expect naughty dog to do more considering their next game was Uncharted 4.

Maybe they wanted to bank off the initial success along with walking dead and sons of anarchy. Then once TLOU2 came out and got a 93 and 800 GOTY awards after Days Gone bombed critically and became a meme it was an easier decision.

Also again, sony doesn’t need two major third person zombie games. It’s dumb, and redundant. no other publisher would do that
 
Last edited:

isoRhythm

Banned
I’m almost thinking maybe after TLOU came out sony didn’t expect naughty dog to do more considering their next game was Uncharted 4.

Maybe they wanted to bank off the initial success along with walking dead and sons of anarchy. Then once TLOU2 came out and got a 93 and 800 GOTY awards after Days Gone bombed critically and became a meme it was an easier decision.

Also again, sony doesn’t need two major third person zombie games. It’s dumb, and redundant. no other publisher would do that
100%, as Alphagear Alphagear said, it was too redundant of a game. It's great they ended up having such good sales and created a game that is technically impressive. Now they can just utilize that talent and create something more unique. It's literally the best scenario imo.
 
100%, as Alphagear Alphagear said, it was too redundant of a game. It's great they ended up having such good sales and created a game that is technically impressive. Now they can just utilize that talent and create something more unique. It's literally the best scenario imo.

Yeah it’ll be a good learning lesson for their new game. I honestly feel like Jeff Ross would have left the studio even if they did greenlight a sequel. Him and Garvin are on record saying they didn’t mesh well with the younger devs there.
 
Last edited:

Fatbody

Member
What is the implication here? Press didn’t love it because it wasn’t woke enough? This line of thinking is so stupid and doesn’t hold up if you think about it for more than 1 second. Wouldn’t they have been more critical of… let’s just say Hitman 3 for the same reasons?
I didn’t say anything about what the press thought (other than it had little to nothing to do with DG not getting a sequel.) I’m referring to the current corporate decision making behind what gets green-lit and what doesn’t. A brand new IP that sells as much as DG did should at the very least warrant a meeting for sequel pitch. And for the team to never get a clear answer why seems pretty bizarre. Now of course we’ll never know for absolute sure, but would it really surprise you that entertainment/tech executives from San Mateo don’t want white working class biker gang dudes as a part of their prestigious studio brand.
 
How sony sold almost 10m copies of this I'll never know. It was an average game by sony standards and most people used to agree but somehow its become the most wanted sequel of all time now. A new ip is the way to go while days gone sits on the shelf.
 
Last edited:

jigglet

Banned
I feel a story like this needs to come out within 6-12 months of a game releasing to guarantee a sequel, especially when it comes to Sony.

This late in the game...a huge number of those were probably sold at a huge discount.

A huge success nevertheless, but no guarantee of more to come.
 
Last edited:

bender

What time is it?
Maybe justified, but Jeff Ross seems extremely bitter so a huge grain of salt related to the how's and why's of the IP. Given the state the game launched in and the fact that it's a pretty standard open world game with tired zombie theme, I can understand not wanting to invest in the franchise long term.

The tweet about another publisher trying to buy the IP is kinda interesting though. I wonder who it was and what their plan was.

Feels like it would be something in THQ Nordic's wheelhouse.
 
Last edited:
It's kind of ironic that this game got shit for being about white guy bikers, ie not being woke enough, when I ended up hating it because of typically shitty modern-day woke writing.

The whole game is built around a love story, your character is doing everything because he wants to find his wife, and when you finally meet her, she doesn't have time for you because she's a big important woman with a job to do who doesn't have time for no man.

If a game built around a love story ends up making you feel like the main character should have ditched his wife because she barely gives a shit about him and gotten with the bisexual biker chick instead, it has totally failed in my book.
 
How sony sold almost 10m copies of this I'll never know. It was an average game by sony standards and most people used to agree but somehow its become the most wanted sequel of all time now. A new ip is the way to go while days gone sits on the shelf.

Only because it builds a case against jim ryan lol
 

SlimySnake

Flashless at the Golden Globes
Here is what I dont understand. I understand how Jimbo got the job because kodera wasnt working out. Ok, he was next in line. It was either him or Shawn Layden. He won. Shawn had to go. Fine.

But why the hell was Herman brought in to replace Shu? Shu who had produced GOTY winners in 2013, 2016, 2018, 2019 and in 2020. Herman had taken over by 2019 but both DS and TLOU2 started dev and were greenlit and produced by Shuhei Yoshida when he was leading worldwide studios. So why in the world does a guy with a great record like that get replaced?

Herman came on in 2019, and did not greenlight DG2 or Death Stranding 2. How the fuck do you see the game win 100 awards, land at number 7 in a crazy month like November and say nah, Im gonna pass on a game by Hideo fucking Kojima. Now he's out there begging unknown and unproven start up studios like Jade Raymond's start up, the ex-bungie devs and ex-treyarch devs whose new studios have produced fuck all compared to Sony Bend. How about you invest in and trust your first party studios first? These guys shipped an open world game with just 100 devs while it takes ND 350 devs to make a linear game.

Kojima is literally just now starting dev on his next game. 2 years after shipping DS because Sony never greenlight any of his projects for two years. This is a guy who was fired and started a new studio from scratch and produced a new game in just 3.5 years. He wouldve had a next gen DS2 ready by 2022.

Yet here we are. 3 years into Herman's tenure, their first party have zero next gen only games coming out in 2022. A total of one next gen game in 2023. Wolverine doesnt even have a date which makes sense since its the Miles team doing a brand new IP. ND's next full game hasnt even been announced which means its still 3 years away. How does Herman still have a job?? All the while Shu has been demoted and relegated to work with indie devs after shipping five GOTY games in 8 years. Did not expect a Japanese company to do him dirty like that. It's obvious to me that Sony is no longer a Japanese company.
 

bender

What time is it?
Here is what I dont understand. I understand how Jimbo got the job because kodera wasnt working out. Ok, he was next in line. It was either him or Shawn Layden. He won. Shawn had to go. Fine.

But why the hell was Herman brought in to replace Shu? Shu who had produced GOTY winners in 2013, 2016, 2018, 2019 and in 2020. Herman had taken over by 2019 but both DS and TLOU2 started dev and were greenlit and produced by Shuhei Yoshida when he was leading worldwide studios. So why in the world does a guy with a great record like that get replaced?

Herman came on in 2019, and did not greenlight DG2 or Death Stranding 2. How the fuck do you see the game win 100 awards, land at number 7 in a crazy month like November and say nah, Im gonna pass on a game by Hideo fucking Kojima. Now he's out there begging unknown and unproven start up studios like Jade Raymond's start up, the ex-bungie devs and ex-treyarch devs whose new studios have produced fuck all compared to Sony Bend. How about you invest in and trust your first party studios first? These guys shipped an open world game with just 100 devs while it takes ND 350 devs to make a linear game.

Kojima is literally just now starting dev on his next game. 2 years after shipping DS because Sony never greenlight any of his projects for two years. This is a guy who was fired and started a new studio from scratch and produced a new game in just 3.5 years. He wouldve had a next gen DS2 ready by 2022.

Yet here we are. 3 years into Herman's tenure, their first party have zero next gen only games coming out in 2022. A total of one next gen game in 2023. Wolverine doesnt even have a date which makes sense since its the Miles team doing a brand new IP. ND's next full game hasnt even been announced which means its still 3 years away. How does Herman still have a job?? All the while Shu has been demoted and relegated to work with indie devs after shipping five GOTY games in 8 years. Did not expect a Japanese company to do him dirty like that. It's obvious to me that Sony is no longer a Japanese company.

Because yosp is too good for this world and we don't deserve him. Instead we got.

herman.png
 

SlimySnake

Flashless at the Golden Globes
Because yosp is too good for this world and we don't deserve him. Instead we got.

herman.png
But why him? He produced just two games in the PS4 gen. Horizon was rebooted twice under his leadership. Horizon 2 is somehow taking 5 years to develop even though its a cross gen sequel.

Shouldve chosen Ted Price if Jimbo didnt want to work with Shu. His studio is actually a well oiled machine that has multiple teams that work on games concurrently. They released Sunset, Ratchet, Spiderman, Spiderman Miles, and Ratchet PS5 in the span of just 7 years.
 
Days gone sucked so if this was Hermen or Jim Ryans decision they are doing a great job in my eyes so far.

Hope they knock it out the park with their new IP
 
Last edited:

bender

What time is it?
I'm not fan of Guerilla Games but maybe it had to do with the success of H:ZD and the trajectory of the studio. Before Spider Man, Insomniac spent a lot of time in no mans land with Resistance not catching on like Sony had hoped and then the non-Sony projects (Fuse with EA, Sunset Overdrive with Microsoft, Song of the Deep with Gamestop), Naughty Dog seems like a bit of a mess as a studio, game quality aside.
 
Last edited:

SSfox

Member
To me Dayz Gone wasn't perfect but it was a better game than Horizon, and even if it didn't have the same level of polish as TLOU2 it was an overall better game with a better story.
 

Lupin25

Member
Initial sales/publicity/reception matter.

Days Gone got torn to shit upon launch, by the internet, by reviewers, for its plot line, it’s bad state, bikers, everything, etc… so we can’t act oblivious as to why there’s no sequel (even if I do enjoy the game). A new IP is a clean slate, leave DG2 for later, if necessary.

Sony has too many sequels anyway.
 
Last edited:
Jesus fucking christ, they are still so butthurt about this game.

It sold well because Sony market push does wonders. Every new IP from Sony sold tons right away: Days Gone, Horizon, GoT ...

But compare Days Gone Metacritic score to those two.

It was unpolished as fuck when it launched, and even today, its way worse than those other 2 (specially compared to GOT)

How many GOTY have Days Gone won? They are sticking to such a sore loser mentality

They are to this day trying to create this narrative that they were fucked by the press or whatever, when in reality they released an average game when every other Sony studio were releasing bangers.
If It sales were because of marketing push It would have sold most of that copies Day One through preorder. It didn't. It mainly sold because of word of mouth.
It was unpolished at launch, but It was also a big, ambitious open world game from a relatively small Studio that spent the past two generations making portable game. And still, they made the most impressive open world game came out from UE4 and , in general, one of the most technically ambitiuos game made in that engine.
...and tour argument Is that they haven't been fucked by the critica, because the game was average as proved by Metacritic score and Goty awards? Are you serious?
 

ckaneo

Member
If It sales were because of marketing push It would have sold most of that copies Day One through preorder. It didn't. It mainly sold because of word of mouth.
It was unpolished at launch, but It was also a big, ambitious open world game from a relatively small Studio that spent the past two generations making portable game. And still, they made the most impressive open world game came out from UE4 and , in general, one of the most technically ambitiuos game made in that engine.
...and tour argument Is that they haven't been fucked by the critica, because the game was average as proved by Metacritic score and Goty awards? Are you serious?
And because it was cheap. Seriously I bougth Days Gone cause it was 20. Mistake on my part because it was prime subscription service bait
 

T0minator

Member
Here is what I dont understand. I understand how Jimbo got the job because kodera wasnt working out. Ok, he was next in line. It was either him or Shawn Layden. He won. Shawn had to go. Fine.

But why the hell was Herman brought in to replace Shu? Shu who had produced GOTY winners in 2013, 2016, 2018, 2019 and in 2020. Herman had taken over by 2019 but both DS and TLOU2 started dev and were greenlit and produced by Shuhei Yoshida when he was leading worldwide studios. So why in the world does a guy with a great record like that get replaced?

Herman came on in 2019, and did not greenlight DG2 or Death Stranding 2. How the fuck do you see the game win 100 awards, land at number 7 in a crazy month like November and say nah, Im gonna pass on a game by Hideo fucking Kojima. Now he's out there begging unknown and unproven start up studios like Jade Raymond's start up, the ex-bungie devs and ex-treyarch devs whose new studios have produced fuck all compared to Sony Bend. How about you invest in and trust your first party studios first? These guys shipped an open world game with just 100 devs while it takes ND 350 devs to make a linear game.

Kojima is literally just now starting dev on his next game. 2 years after shipping DS because Sony never greenlight any of his projects for two years. This is a guy who was fired and started a new studio from scratch and produced a new game in just 3.5 years. He wouldve had a next gen DS2 ready by 2022.

Yet here we are. 3 years into Herman's tenure, their first party have zero next gen only games coming out in 2022. A total of one next gen game in 2023. Wolverine doesnt even have a date which makes sense since its the Miles team doing a brand new IP. ND's next full game hasnt even been announced which means its still 3 years away. How does Herman still have a job?? All the while Shu has been demoted and relegated to work with indie devs after shipping five GOTY games in 8 years. Did not expect a Japanese company to do him dirty like that. It's obvious to me that Sony is no longer a Japanese company.

Gamers are usually excited at the idea of a New IP especially for new consoles. The fact the Bend is making a new IP is great. Would DG2 be great on PS5? Chances are, yes. Would a new IP be great on PS5? Chances are, yes.

Either way it's not all doom and gloom or an issue really if Bend does something new.

PlayStation hasn't even announced half of the half of the games they're working on right now. To say Herman Hulst and the teams at PS Studios "have zero next gen games this year and 1 in 2023" that's completely wrong. Sony has only announced a fraction of what they're developing. Microsoft on the other hand has announced everything they're making.(including games that are 3-5 years away) Why? Because they have more to prove. Sony has always delivered games after games from generation to generation. Name one generation Sony didn't deliver great games for their system?

Great games are happening. Herman knows what he's doing and the teams working for him know too, and that's even more important.
 
Last edited:

sircaw

Banned
Played it, enjoyed it a lot,

Ran into a lot of bugs, a couple I needed to restart my ps4 pro, clipping issues mainly.

also, I think the game was a bit too long.

Other than that very solid game, would not mind a sequel if they did, just needs more quality control.
 

Lupin25

Member
Gamers are usually excited at the idea of a New IP especially for new consoles. The fact the Bend is making a new IP is great. Would DG2 be great on PS5? Chances are, yes. Would a new IP be great on PS5? Chances are, yes.

Either way it's not all doom and gloom or an issue really if Bend does something new.

PlayStation hasn't even announced half of the half of the games they're working on right now. To say Herman Hulst and the teams at PS Studios "have zero next gen games this year and 1 in 2023" that's completely wrong. Sony has only announced a fraction of what they're developing. Microsoft on the other hand has announced everything they're making.(including games that are 3-5 years away) Why? Because they have more to prove. Sony has always delivered games after games from generation to generation. Name one generation Sony didn't deliver great games for their system?

Great games are happening. Herman knows what he's doing and the teams working for him know too, and that's even more important.

He keeps regurgitating that Shu was replaced by Hulst, even tho “WWS” as a whole was just created two years ago. Shu is heading the Indie department, which is what most of us want anyhow…

Like I said, they could release TLOU 2 Director’s Cut, expanded with the free, standalone multiplayer game (we know how much Epic and Fornite are an influence) and TLOU Remake later this holiday season to compete with BOTW2 & Starfield, and possibly soft relaunch or reintroduce the PS5 (its new model) & PSVR2 alongside this and its new titles.
 
Last edited:

rofif

Can’t Git Gud
I liked it, but didn't get crazy far in it. Was super impressed early on but then the feeling didn't really last.

I feel like it ended up feeling like it suffered a bit from Open-World-itis.

That's my main problem with some of these Open World games. Cool concepts but then they end up feeling too Ubisoft-y?
The game is more than sum of its parts. Every separate mechanic is terrible but as a whole is ok. But then sneaking missions, bloat, 20 hours before you can reasonably have fun with hordes…. Terrible story, terrible characters.
For me the game still played kinda fun but it was for sure busy work and so bad, it’s good game.
I played year and 36 patches after release… on PS4 slim and the game wanted to actively kill itself. By the end it was barely chugging along and textures stopped loading lol.

I am still interested to replay it on ps5 :p
 

tommib

Member
The game is more than sum of its parts. Every separate mechanic is terrible but as a whole is ok. But then sneaking missions, bloat, 20 hours before you can reasonably have fun with hordes…. Terrible story, terrible characters.
For me the game still played kinda fun but it was for sure busy work and so bad, it’s good game.
I played year and 36 patches after release… on PS4 slim and the game wanted to actively kill itself. By the end it was barely chugging along and textures stopped loading lol.

I am still interested to replay it on ps5 :p
Buttery smooth on PS5. I probably would’ve hated it on PS4. Looks and performs like a dream on PS5.
 
Jeff has the advantage of being able to benefit from dragging Sony through the mud publicly. Sony can't in any way defend itself here publicly, there just isn't any benefit in doing so. They aren't going to benefit from talking about why a game was or was not successful.

No one wants a more successful Sony IP than Sony... Obviously, they wanted Day's Gone to succeed and it didn't. As many others have said, selling the same number of copies as Ghost of Tsushima doesn't mean it was as profitable.

First, as others have said Ghost has never been significantly discounted. I just bought it myself after giving up waiting for it to drop in price. I wanted to get the Director's Cut on PS5 for 40 and it just hasn't budged, so I bit the bullet. Day's Gone was discounted to 40 dollars from 60 after just 2 months on the market. It fell to 20 dollars after 7 months. Ghost of Tsushima is legit still 40 dollars in on sale in its cheapest form. The regular price is still 60 dollars on PS4 and 70 on PS5. When Ghost of Tsushima can be purchased for 20 dollars on PS4 and PS5 and eventually gets released on PC and as others mentioned the movie tie in, it'll probably hit 15-20 million before all is said and done.

THAT is a title you want to create a sequel to.

The question isn't even whether Day's Gone was profitable, which we don't know (we don't know the developing budget or the marketing budget, let alone how much it actually sold at what price point). The question is whether it makes sense to continue to throw money into the IP for future games. And that shouldn't be confused with whether the sequel could be profitable, you have to ask about opportunity cost. Does giving Sony Bend X million dollars to make DG2 make more financial sense than giving Sucker Punch X Million dollars to make GoT2 or giving Insomniac Studios X million dollars to expand their studio to make 3 games at once or even giving Sony Bend money to X million dollars on a new IP that might generate more profit.

Sony didn't shut down Sony Bend after Day's Gone was released. They fired the writer who they believed was difficult to work with (and he says the same) and Jeff left after probably becoming marginalized at the studio. The Studio however still exists and is still presumably making AAA games.

You even look at Kojima Productions and the rumors that the money he was given rubbed internal studios the wrong way. And questions on how profitable/successful that game was. You also have people disappointed that maybe Sony passed on another Kojima game and it'll go to Xbox. It's difficult to make everyone happy. Everyone wants new IP but also sequels to the games that they like (and in some cases just games that reflect their beliefs/ideologies whether they buy them or not or buy them at full price or not). The same people who think Sony makes too many 3rd party action games will also cry that they didn't make a sequel to DG. Well, when you're making a sequel you have a lot of things to weigh. Sometimes it makes sense to go with a new IP.

Do you see a Jak sequel? No, Naughty Dog has moved on from it and they're making far more successful games than any of the previous Jak games. Did Sony make a deal with Activision to buy Crash and Spyro back and put Insomniac and Naughty Dog on them? Imagine if this had happened and we didn't get Uncharted, Last of Us, Spider-Man, Wolverine?

What if Sucker Punch made another Infamous game instead of Ghost of Tsushima? Sometimes, these studios need to grow up and move on, especially when it isn't in the cards for franchises anymore. David Jaffe who is going to rail on Sony tomorrow went from making Twisted Metal to making God of War, and without that, we wouldn't have the masterpiece that was the 2018 game by Cory Balrog. And hell they might be able to bring that series back more appropriately as a F2P. Not saying I support that model.

Sony is a really large worldwide studio and in almost every case they've significantly improved from where they were in the late 90s and early 2000s as it relates to game development. They were not a studio that made multiple GOTY contenders every year.
 
He keeps regurgitating that Shu was replaced by Hulst, even tho “WWS” as a whole was just created two years ago. Shu is heading the Indie department, which is what most of us want anyhow…

Like I said, they could release TLOU 2 Director’s Cut, expanded with the free, standalone multiplayer game (we know how much Epic and Fornite are an influence) and TLOU Remake later this holiday season to compete with BOTW2 & Starfield, and possibly soft relaunch or reintroduce the PS5 (its new model) & PSVR2 alongside this and its new titles.

I think it will be a weak year for PS, but we'll see how well these cross-generation games do. I think it is clear that LOU2 underperformed pretty significantly, but there is still some chance of redeeming it. Especially with the TV show.

I think the Naughty Dog strategy is pretty clear for the most part.

Last of Us PS5 Collection (Last of Us Remake + Last of Us 2) - 70 dollars *Throw in some PS5 features like dual sense and 3d audio for the collection.

Last of Us Remake - 40 dollars on PS4 and 50 dollars on PS5

Last of Us Factions on PS4 and PS5 - F2P
 
Jeff has the advantage of being able to benefit from dragging Sony through the mud publicly. Sony can't in any way defend itself here publicly, there just isn't any benefit in doing so. They aren't going to benefit from talking about why a game was or was not successful.

No one wants a more successful Sony IP than Sony... Obviously, they wanted Day's Gone to succeed and it didn't. As many others have said, selling the same number of copies as Ghost of Tsushima doesn't mean it was as profitable.

First, as others have said Ghost has never been significantly discounted. I just bought it myself after giving up waiting for it to drop in price. I wanted to get the Director's Cut on PS5 for 40 and it just hasn't budged, so I bit the bullet. Day's Gone was discounted to 40 dollars from 60 after just 2 months on the market. It fell to 20 dollars after 7 months. Ghost of Tsushima is legit still 40 dollars in on sale in its cheapest form. The regular price is still 60 dollars on PS4 and 70 on PS5. When Ghost of Tsushima can be purchased for 20 dollars on PS4 and PS5 and eventually gets released on PC and as others mentioned the movie tie in, it'll probably hit 15-20 million before all is said and done.

THAT is a title you want to create a sequel to.

The question isn't even whether Day's Gone was profitable, which we don't know (we don't know the developing budget or the marketing budget, let alone how much it actually sold at what price point). The question is whether it makes sense to continue to throw money into the IP for future games. And that shouldn't be confused with whether the sequel could be profitable, you have to ask about opportunity cost. Does giving Sony Bend X million dollars to make DG2 make more financial sense than giving Sucker Punch X Million dollars to make GoT2 or giving Insomniac Studios X million dollars to expand their studio to make 3 games at once or even giving Sony Bend money to X million dollars on a new IP that might generate more profit.

Sony didn't shut down Sony Bend after Day's Gone was released. They fired the writer who they believed was difficult to work with (and he says the same) and Jeff left after probably becoming marginalized at the studio. The Studio however still exists and is still presumably making AAA games.

You even look at Kojima Productions and the rumors that the money he was given rubbed internal studios the wrong way. And questions on how profitable/successful that game was. You also have people disappointed that maybe Sony passed on another Kojima game and it'll go to Xbox. It's difficult to make everyone happy. Everyone wants new IP but also sequels to the games that they like (and in some cases just games that reflect their beliefs/ideologies whether they buy them or not or buy them at full price or not). The same people who think Sony makes too many 3rd party action games will also cry that they didn't make a sequel to DG. Well, when you're making a sequel you have a lot of things to weigh. Sometimes it makes sense to go with a new IP.

Do you see a Jak sequel? No, Naughty Dog has moved on from it and they're making far more successful games than any of the previous Jak games. Did Sony make a deal with Activision to buy Crash and Spyro back and put Insomniac and Naughty Dog on them? Imagine if this had happened and we didn't get Uncharted, Last of Us, Spider-Man, Wolverine?

What if Sucker Punch made another Infamous game instead of Ghost of Tsushima? Sometimes, these studios need to grow up and move on, especially when it isn't in the cards for franchises anymore. David Jaffe who is going to rail on Sony tomorrow went from making Twisted Metal to making God of War, and without that, we wouldn't have the masterpiece that was the 2018 game by Cory Balrog. And hell they might be able to bring that series back more appropriately as a F2P. Not saying I support that model.

Sony is a really large worldwide studio and in almost every case they've significantly improved from where they were in the late 90s and early 2000s as it relates to game development. They were not a studio that made multiple GOTY contenders every year.

Well said
 
Top Bottom