• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Jeff Ross - Days Gone has sold over 9 million units on PS4 and PC

MacReady13

Member
I tried playing it a few months after release and was quite bored by it. Never went back and never wanted a sequel. No big loss to me but, if I do build my gaming PC I might pick it up on the cheap and give it another chance.
 

SlimySnake

Flashless at the Golden Globes
Can we just stop and admit that Jason got this one right. Pretty much everything from this article has turned out to be true. TLOU remake, Bend working on a new IP, Bend unsuccessfully trying to pitch DG2.

Sony's focus on exclusive blockbusters has come at the expense of niche teams and studios within the PlayStation organization, leading to high turnover and less choice for players. Last week, Sony reorganized a development office in Japan, resulting in mass departures of people who worked on less well-known but acclaimed games such as Gravity Rush and Everybody's Golf. The company has informed developers that it no longer wants to produce smaller games that are only successful in Japan, Bloomberg has reported.

This fixation on teams that churn out hits is creating unrest across Sony's portfolio of game studios. Oregon-based Sony Bend, best known for the 2019 open-world action game Days Gone, tried unsuccessfully to pitch a sequel that year, according to people familiar with the proposal. Although the first game had been profitable, its development had been lengthy and critical reception was mixed, so a Days Gone 2 wasn't seen as a viable option.
Instead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio's leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own that will be part of a brand new franchise.

This forum's hate boner for Jason is so silly. The guy gets stuff right more often than not. And he's literally the only one holding devs and publishers responsible. I dont care if hes a soyboy in real life. He's the only journalist doing his job in this industry.
 
Can we just stop and admit that Jason got this one right. Pretty much everything from this article has turned out to be true. TLOU remake, Bend working on a new IP, Bend unsuccessfully trying to pitch DG2.





This forum's hate boner for Jason is so silly. The guy gets stuff right more often than not. And he's literally the only one holding devs and publishers responsible. I dont care if hes a soyboy in real life. He's the only journalist doing his job in this industry.

It's crazy. The tone with Jason always changes depending on what news he breaks. One moment he's a slimey weasel who should be ignored and the next he's back to being the most reliable insider everyone knows he is

The important things are the facts he presents. Just ignore the politically motivated comments he makes and focus on the important parts he provides. Not hard.
 
Last edited:
Can we just stop and admit that Jason got this one right. Pretty much everything from this article has turned out to be true. TLOU remake, Bend working on a new IP, Bend unsuccessfully trying to pitch DG2.





This forum's hate boner for Jason is so silly. The guy gets stuff right more often than not. And he's literally the only one holding devs and publishers responsible. I dont care if hes a soyboy in real life. He's the only journalist doing his job in this industry.

I never doubt anything he said, its just the way its framed is always meant to incite drama to get clicks. There’s good well researched and sourced journalism tucked down underneath the sensationalism.

Also, I’ve kept the belief that factions 2 is done because of this article.
 
He's got to take some responsibility too - the game was a buggy mess at launch even after being delayed a couple of times. They shouldn't have shipped a broken product - and that's exactly what
Jesus fucking christ, they are still so butthurt about this game.

It sold well because Sony market push does wonders. Every new IP from Sony sold tons right away: Days Gone, Horizon, GoT ...

But compare Days Gone Metacritic score to those two.

It was unpolished as fuck when it launched, and even today, its way worse than those other 2 (specially compared to GOT)

How many GOTY have Days Gone won? They are sticking to such a sore loser mentality

They are to this day trying to create this narrative that they were fucked by the press or whatever, when in reality they released an average game when every other Sony studio were releasing bangers.
agreed - I love Days Gone but I played it after it had been patched to death. The reviewers received an unfinished product. After several delays they have no one to blame but themselves for how the game was received and it certainly affected initial sales. It has since become a cult classic with a huge fanbase - so hopefully somewhere down the line it can get a sequel - but I doubt it happens anytime soon. This guy certainly isn't helping matters.
 

CamHostage

Member
Like someone said, if they got the green light for a new IP then not everything is doom and gloom between Bend and Sony.
I enjoyed the game a lot, but with the Last of Us franchise being what it is for Playstation, I'd rather have them move to something completely new and original.

Kind of my thinking too is that Sony was in the wrong for getting on Bend Studio's case over sales, but ultimately will have served things best by reassigning the team to something more interesting. (Even though sales ended up strong, Days Gone has got a lot of downsides and went in a direction I don't feel PlayStation needs more of; if the idea of it being bike-focused had stuck and if they had found more fun mechanics rather than making it gritty and punishing, then that would have been been unique, but this already suffered from TLoU comparisons even before people started playing to find its issues and frustrations.) Hopefully that's how it'll all flush out.

I hate that a team that I have loved for so long (especially on PSP, where they had a chance to shine as a big fish in a small pond) has suffered and been fragmented and cannot enjoy this success... but sorry, I don't necessarily want more Days Gone, myself.
 

SlimySnake

Flashless at the Golden Globes
He's got to take some responsibility too - the game was a buggy mess at launch even after being delayed a couple of times. They shouldn't have shipped a broken product - and that's exactly what

People keep saying this but i played this at launch and it was not a buggy experience.
 

CourtCleaner

Neo Member
A Shame we won't be getting a sequel. Game was fucking great. Starts off a bit slow but it really picks up a few hrs into it. One of my absolute favorites last gen and will be starting a PS5 playthrough soon
 

DeepEnigma

Gold Member
People keep saying this but i played this at launch and it was not a buggy experience.
It would be one of the first modern high profile AAA games getting scores docked based on "bugs/glitches/performance" since reviewers sure as shit ignore them in other games before and after that game.

It was more to do with the protag and theme.
 
Last edited:

SSfox

Member
That being said, i just hope and Bend next game better be not some lame MiB game because that will be a BIG BIG L, honestly who cares about MiB or some another Alien game? , but if it's new IP this can be something great, and it would be nice if it imply some Biker gameplay and mecanics, i'm huge Paul Phoenix fan and i always had dream of a Solo game with Paul as a main character, and Dayz Gone was the closest thing ever to exprience this.
 

rofif

Can’t Git Gud
It would be one of the first modern high profile AAA games getting scores docked based on "bugs/glitches/performance" since reviewers sure as shit ignore them in other games before and after that game.

It was more to do with the protag and theme.
Bugs and glitches are nothing compared to bland and bloaty mechanics in this.
I enjoyed the game and plan on replaying it on ps5 but this is my take from my first playthrough. I've bought the game full price
-Shooting is average but takes forever to get going until you get good weapons
-Hordes are just annoying until you get good gear 15-20 hours in. Then the game gets more fun
-Bike is a nightmare of low fuel and durability. Gets better later
-Terrible, awful sneaking / trailing missions. Like wtf
-Idiotic, stupid characters straight out of walking dead. Like seriously ? Skizzo is a real apocalyptic survivor? Mike deserved to die, he is so damn stupid.
-PLenty of go there, do nothing missions.
-Huge repetitions in traps as your travel.
-Buying and shopping economy is broken. You get to buy good gear once you leave the camp for good...
-I killed the mill horde earlier and the game bugged the fuck out when it was time to do so in mission
-Your interaction with wife...
-Stupid gang of psychos who you flood and like... what ?
-tons of bugs and performance issues... I kept it installed since the day of release and it was patched like every week. I held off a year and it still was broken.

STILL. The game is somehow much better than sum of it's parts. It got good vibes, graphics and so on. But it's terrible... but I can see why people love it if even I like it despite so many flaws
edit: sorry, I am repeating myself. I really need to replay it on ps5 :p
 
Last edited:

NickFire

Member
I'm wondering what the average retail price of GoT was compared to Days Gone, and if Days Gone sales includes the PS+. Those data points could repaint this picture really fast. Having thought it over, I have to assume GoT sold for a much higher average price since it is a lot newer, also released on PS5, and almost certainly hasn't been on sale as much or marked down as much when on sale. And if PS+ sales are included, that obviously changes things far more.
 

SlimySnake

Flashless at the Golden Globes





Fuck Jim Ryan and Hermen Hulst that understand nothing about gaming and playstation Brand

Shawn is the last of the old PS era guys who came out of Japan like Andrew House and Kaz Hirai. They spoke Japanese and understood what made Playstation great. Those guys are long gone now replaced by corporate stooges who moved the company near Silicon Valley turning it into a bizarre third party venture. They have more in common with Microsoft and EA today than Nintendo. For some, that's not a bad thing. Nintendo is no angel either. But the Sony I fell in love with decades ago is no longer there.

Andrew House hired Kojima literally the week after he was fired by Konami. Jim let him go to Microsoft and Stadia. Kaz Hirai had Insomniac make Resistance. Jim has them making Wolverine on top of Spiderman. Isnt one Marvel IP enough?
 
Can we just stop and admit that Jason got this one right. Pretty much everything from this article has turned out to be true. TLOU remake, Bend working on a new IP, Bend unsuccessfully trying to pitch DG2.





This forum's hate boner for Jason is so silly. The guy gets stuff right more often than not. And he's literally the only one holding devs and publishers responsible. I dont care if hes a soyboy in real life. He's the only journalist doing his job in this industry.

We don't hate Jason for being factually incorrect in his reporting (he's often never so).

We dislike him vehemently because he's an egotistical, arrogant asshole.
 

SlimySnake

Flashless at the Golden Globes
Bugs and glitches are nothing compared to bland and bloaty mechanics in this.
I enjoyed the game and plan on replaying it on ps5 but this is my take from my first playthrough. I've bought the game full price
-Shooting is average but takes forever to get going until you get good weapons
-Hordes are just annoying until you get good gear 15-20 hours in. Then the game gets more fun
-Bike is a nightmare of low fuel and durability. Gets better later
-Terrible, awful sneaking / trailing missions. Like wtf
-Idiotic, stupid characters straight out of walking dead. Like seriously ? Skizzo is a real apocalyptic survivor? Mike deserved to die, he is so damn stupid.
-PLenty of go there, do nothing missions.
-Huge repetitions in traps as your travel.
-Buying and shopping economy is broken. You get to buy good gear once you leave the camp for good...
-I killed the mill horde earlier and the game bugged the fuck out when it was time to do so in mission
-Your interaction with wife...
-Stupid gang of psychos who you flood and like... what ?
-tons of bugs and performance issues... I kept it installed since the day of release and it was patched like every week. I held off a year and it still was broken.

STILL. The game is somehow much better than sum of it's parts. It got good vibes, graphics and so on. But it's terrible... but I can see why people love it if even I like it despite so many flaws
edit: sorry, I am repeating myself. I really need to replay it on ps5 :p
All valid and well thought out arguments and complaints. now go watch the Gamespot review and see how she brings up none of these points, and ends up turning this game into a racist and sexist stereotype.

To me, THE biggest problem with the game is its first 10 hours. It is not just boring, it is painfully slow punishing and goes out of its way to make characters unlikeable. The thing is it is by design and I thought the payoff was worth it. You said it yourself, the shooting gets better. The bike gets better. The hordes get better.

In the interview with Jaffe, the creative director brings up how the game's character development wouldnt have felt earned if Deacon was dick only for an hour. The same applies to taking on hordes. Would it as satisfying if you could take on hordes in the first 3 hours of the game? Would you have even liked the bike if the bike was fully upgraded from day one? It wouldnt feel rewarding if it was great right away no? People forget that the game is a survival horror game. You are not OP in Resident Evil when you start out. By the end you are terminator. The same is true here.

I still think the game shouldve started with Iron Mike's camp. Just have the first two camps be optional ones in the middle of the game. Like you said, the game is better than the sum of its parts and thats because there is potential here. 8 million people seem to think so. Critically maligned games dont sell as much. There is something special here and Its a shame Sony execs didnt realize that.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
We don't hate Jason for being factually incorrect in his reporting (he's often never so).

We dislike him vehemently because he's an egotistical, arrogant asshole.
Check out the Ken Levine thread. Entire forum jumped down his throat and dismissed the article. This time he didnt even rely on anonymous sources, and had actual designers and directors on record and everyone was acting like Jason made it all up.
 

MScarpa

Member
Had zero interest in this game when it released. Another Zombie shooter, i felt the genre is so played out. Downloaded it on PSNOW, and is one of my favorite games of last generation. Absolutely loved it. I hope we get a sequel someday.
 

NickFire

Member
Check out the Ken Levine thread. Entire forum jumped down his throat and dismissed the article. This time he didnt even rely on anonymous sources, and had actual designers and directors on record and everyone was acting like Jason made it all up.
IMO, you're right that his reporting is sometimes dismissed too quickly. I would even say he's one of a few people who really break news instead of regurgitating it. But can you really blame people here for having negative initial reactions to him? Right or wrong, his work over the last few years has lead me to believe he thinks those who don't share his views are beneath him, and he seems to stick to safe spaces where disagreement with his work can be stifled. I'd personally have a lot more respect for him if he was willing to debate some of his article slants in places where debate is less controllable, like here for instance. But for some reason that never happens even though the posters here pretty much all fall within the enthusiast crowd.
 

Hugare

Member





Fuck Jim Ryan and Hermen Hulst that understand nothing about gaming and playstation Brand

"You gotta crawl before you can walk, and walk before you can run."

Then dont try running before you are able to walk

Tell that to Housemarquee, who went from 2d shooters to a AAA release that's one of the best games of the year (my personal GOTY)

AAA releases are expensive as ever. You may not have the chance to learn how to walk before you run, so you gotta be smart and release something that will be great from the get go.

Instead of going straight to "open world AAA game with zombies, vehicles, factions and etc." and delivering an unpolished game because they dont have the know how / enough devs yet, they should have gone for something more streamlined like Returnal
 

yurinka

Member
Can we just stop and admit that Jason got this one right.
Seems that some things of the article were true and some other things were totally false:
-Mumbauer himself debunked that his reason to leave had nothing to do with the remake, but instead to wanting to go back to his idea of making cg movies and tv shows of game IPs using game cinematics assets, since Sony didn't greenlighted it (maybe because they already have other division in charge of movies and tv shows) and wanted them to focus on games
-Mumbauer also mentioned that the other reason of people leaving the studio was Zenimax very aggresively hired people from both San Diego studio since Zenimax did open a studio next to them and they were the only main game studios in the area
-According to the DG directors they never feared to be absorved by ND, said that since decades ago both studios helped each other when needed and worked in many titles together, and that only have good words for them
-Both DG directors mentioned that their reason to leave wasn't related to Sony's reaction to DG results, DG2 pitch, their colaboration with ND. It was more to do with being over 50 years old and not wanting to be in another super long project
-Hermen Hulst debunked Jason's claims of them being focused on a few top selling blockbuster stablished IPs: around half of their games under development are new IPs, he claimed to be proud of smaller and more experimental and unique games like Astro, Dreams or Death Stranding and wants to continue making more of them plus to try new types of games like making more MP games
-XDEV Japanese team, Team Asobi, Astro and Death Stranding exist. Which means Japan Studio got restructured, not closed (but I see he edited the text as other things that were edited, so nows mentions 'reorganized' instead).
Instead of making Days Gone 2 and Death Stranding 2, Jim Ryan paid for Godfall, Deathloop, Forsaken, and Ghostwire Tokyo.
Ross said the issue was local studio management, not the CEO. Where is the source saying they won't make Death Stranding 2? Norman Redus said they were in talks to having him in the sequel.

Jimbo became CEO back in 2019, the deals of Godfall, Deathloop, Forsaken and Ghostwire Tokyo exclusivities super likely were signed way before.

Jim had them making an Uncharted spinoff that was cancelled after a year due to creative difference with ND.
If it ever existed, it happened before Jimbo got CEO. And as CEO he isn't in charge of what games get greenlighted or cancelled, there's other people who decides these things.

Ross and Garvin debunked any issue between Bend with ND and praised Druckmann. That story has more to do with Jason hating Sony and particularly ND.

It's only after they wasted two years that they started making a new IP last year. The thing with sequels is that they are easy to improve and make. Had they started work on it right away, we would be seeing a release in April if the dev time was 3 years. With a new IP, we are looking at 4-5 years minimum for a 2025-2026 release. Especially with both the creative and gameplay directors leaving the studio.
After release they made many bugfixing, added stuff and ported it to PC, plus a big ass game like DG2 would be would need more than 3 years, but I understand what do you mean.

Other than that, we have to remember that all Sony studios are and have been growing. So who knows, maybe tomorrow they could start a 2nd track at Bend to make DG2. Or well, maybe other studio (who knows, Bluepoint maybe?) could make it or codevelop it with Bend.

Regarding the directors, I loved their work but unless you're Kojima and a few more, they can be replaced. In fact, look at Miyamoto: now they are making better Mario and Zelda games before he retired as developer.
 
Can we just stop and admit that Jason got this one right. Pretty much everything from this article has turned out to be true. TLOU remake, Bend working on a new IP, Bend unsuccessfully trying to pitch DG2.





This forum's hate boner for Jason is so silly. The guy gets stuff right more often than not. And he's literally the only one holding devs and publishers responsible. I dont care if hes a soyboy in real life. He's the only journalist doing his job in this industry.
Him having good info doesn't change the fact that he's a clout chasing piece of shit.
 

sncvsrtoip

Member
Instead of going straight to "open world AAA game with zombies, vehicles, factions and etc." and delivering an unpolished game because they dont have the know how / enough devs yet, they should have gone for something more streamlined like Returnal
in the end they succed (8 milions copies sold, 8.4 user metascore) and decision of not making sequel wasn't recived very warmly
 

rofif

Can’t Git Gud
How much final fantasy xv sold?
I love that game but it kinda reminds me of days gone the sense that many of its main parts are flawed and the game scope is too much.
 

Barakov

Member
I played through about 3/4 of it and shelved it because of how much of a slog it was. Fighting a horde was cool in concept but was pretty obnoxious in execution. Sony passing on Day Gone 2 is not a big loss for me. Can understand why others would be pissed about it though. GoT is superior in nearly every way.
 

Papacheeks

Banned
in the end they succed (8 milions copies sold, 8.4 user metascore) and decision of not making sequel wasn't recived very warmly
Internal management issues was most surprising. Sounds like local management let them down. And they felt deflated since management didn’t convey why they were shooting down a sequel. Not a Jim Ryan or Herman issue. And Jason made some shit up about them being a support studio. Or he framed it inappropriately.
 

sncvsrtoip

Member
Internal management issues was most surprising. Sounds like local management let them down. And they felt deflated since management didn’t convey why they were shooting down a sequel. Not a Jim Ryan or Herman issue. And Jason made some shit up about them being a support studio. Or he framed it inappropriately.
Im watching David Jaffe interview now and at the beginning Jeff Ross said Days Gone 2 was dead same time Shawn Layden stopped being CEO of PlayStation Studios
 
Last edited:

SlimySnake

Flashless at the Golden Globes
All valid and well thought out arguments and complaints. now go watch the Gamespot review and see how she brings up none of these points, and ends up turning this game into a racist and sexist stereotype.

To me, THE biggest problem with the game is its first 10 hours. It is not just boring, it is painfully slow punishing and goes out of its way to make characters unlikeable. The thing is it is by design and I thought the payoff was worth it. You said it yourself, the shooting gets better. The bike gets better. The hordes get better.

In the interview with Jaffe, the creative director brings up how the game's character development wouldnt have felt earned if Deacon was dick only for an hour. The same applies to taking on hordes. Would it as satisfying if you could take on hordes in the first 3 hours of the game? Would you have even liked the bike if the bike was fully upgraded from day one? It wouldnt feel rewarding if it was great right away no? People forget that the game is a survival horror game. You are not OP in Resident Evil when you start out. By the end you are terminator. The same is true here.

I still think the game shouldve started with Iron Mike's camp. Just have the first two camps be optional ones in the middle of the game. Like you said, the game is better than the sum of its parts and thats because there is potential here. 8 million people seem to think so. Critically maligned games dont sell as much. There is something special here and Its a shame Sony execs didnt realize that.
rofif rofif lol Just saw the creative directors talk about the survival horror element and making the game hard on Jaffe's stream. The game director wanted to make it hard. I mean think about it, how many open world games are hard?
 

SlimySnake

Flashless at the Golden Globes
lol Jaffe named a lot of Sony execs who he says are awesome (Scott Rhode, Shawn Layden) and he loves them, but then left out Jim Ryan and Herman Hurst and says there are other people who are dicks and assholes.
 
Last edited:

isoRhythm

Banned
lol Jaffe named a lot of Sony execs who he says are awesome (Scott Rhode, Shawn Layden) and he loves them, but then left out Jim Ryan and Herman Hurst and says there are other people who are dicks and assholes.
Jim Ryan isn't really that involved with actual game creation & Herman was still just a dude at Guerilla when Jaffe was at Sony.
 

sncvsrtoip

Member
lol Jaffe named a lot of Sony execs who he says are awesome (Scott Rhode, Shawn Layden) and he loves them, but then left out Jim Ryan and Herman Hurst and says there are other people who are dicks and assholes.
Jeff Ross didn't want Syphon Filter reboot (there was some interes in it from higher management) as he didn't have any idea for it is big one ;d
 
Last edited:

JaksGhost

Member
LOL at all of this false vitriol just for them to say LOCAL management, meaning Bend’s own in-house management, refused to see the sequel pitch. They couldn’t even bring it up to WWS.
 
Last edited:
Summary from era

Jeff Ross and John Garvin are on Jaffe's stream. Jeff clarified his tweet a little. The way he seems to explain it, is that local management in Bend didn't want Days Gone 2. Apparently Bend management didn't even push the pitch to the higher levels of WWS to people like Hulst. Garvin and Ross also confirmed that Naughty Dog North support studio stuff from the Schreier article was over-exaggerated and wasn't that close to the truth. Apparently Bend sent team members to Sucker Punch to help on Ghost, and to Naughty Dog to help on projects. They said that this was standard practice in the industry. When a team is done with a project and doesn't have a lot of work on their hands, they get sent to other parts of the company to help. Ross and Garvin seem positive on Sony overall, especially when it came to creative freedom. Ross's main issue seems to be with management at Bend not pushing Days Gone. Just thought it's been pretty good context to the topic.

Edit* Garvin made the point that Sony doesn't really do the support studio structure, at least while he was there, they are more likely to just shutter the studio, then change their identity into a support team.
 
Jeff Ross basically said his sales figures come from gamstat. That's a website that uses data from trophies...meaning the 8M counts psnow and PSPlus users that played the game and had nothing to do with sales. PC numbers are from steamspy. He had no access to insider data on this :messenger_tears_of_joy:
He also said it was Bend management that never pushed for a sequel with Sony. It wasn't Sony's fault because it wasn't proposed to them.

So many meltdowns on twitter and "fuck Sony" posts over nothing lmao
 
Jeff Ross basically said his sales figures come from gamstat. That's a website that uses data from trophies...meaning the 8M counts psnow and PSPlus users that played the game and had nothing to do with sales. PC numbers are from steamspy. He had no access to insider data on this :messenger_tears_of_joy:
He also said it was Bend management that never pushed for a sequel with Sony. It wasn't Sony's fault because it wasn't proposed to them.

So many meltdowns on twitter and "fuck Sony" posts over nothing lmao
So basically information was overblown, just as usual? As expected of gamers, they tend to overreact to basically meaningless things.
 
Internal management issues was most surprising. Sounds like local management let them down. And they felt deflated since management didn’t convey why they were shooting down a sequel. Not a Jim Ryan or Herman issue. And Jason made some shit up about them being a support studio. Or he framed it inappropriately.

It's why i never take the opinions that sources tell Jason at face value. I've seen this every where I work. Clueless employees just like to bitch and moan about company politics and like to pretend to know what's going on.

There's always more to the story than what disgruntled or clueless employees will tell you
 
Last edited:
So basically information was overblown, just as usual? As expected of gamers, they tend to overreact to basically meaningless things.
He actually complimented Sony as a good place to work.

He also said the Schreiber article overreacted in some ways as well but no one is surprised there.
 
The whole thing with local managment just sounds so messy. The cynical me thinks managment wanted to kill Days Gone because it's cemented them as a bottom tier dev in WWS, and used the sales number as an excuse to Jeff and John

He later says the studio pitched a Syphon Filter reboot which got shot down. Then they pitched a open world game in the Resistance universe and it got shot down
 
Top Bottom