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Analysts give opinions on Sony acquiring EA, Ubisoft or Take Two in response to Acti-Blizz deal

Swift_Star

Banned
i explained you how it work....they have divisions that need to invest to go ahead ... storically playstation (SIE) have been the division where Sony had invest less...they have projected a possible investment over 3 years of 13 / 18b to be divided between the divisions .... do your math. Also keep in mind that the entire m & a budget of all Sony is currently 24b
Buying ea will not cost less than Activision....is simply like this...Sony cant afford to buy EA or T2 just accept it
You said a bunch of meaningless stuff, typical from people that knows nothing about business.
 
Ask yourself why they wouldn't.

Nintendo used to be the market leader in gaming hardware and has been relegated to the side even if they're still profitable.

Their games would sell even more units if they were released on Sony handhelds. Dealing with Sony Pictures would give them immediate distribution access to their IP in movies and TV.

For example, if Breath of the Wild was ported to PS4 today, how many units would it sell? 10 million? 15? Mario Kart? Obviously, a lot of money is left on the table here. There is a lot of benefit for both companies financially in a merger.
You look down on Nintendo too much. It dominates almost everywhere and their games sell 20m+ on a regular basis, constantly charting across the countries. Why would they want anything that Sony is gonna offer? Why would they need to release anything on PS4 for additiona couple of miliions copies when they can produce more consoles and sell the same amount if not more.
 
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FrostyLemon

Member
Ask yourself why they wouldn't.

Nintendo used to be the market leader in gaming hardware and has been relegated to the side even if they're still profitable.

Their games would sell even more units if they were released on Sony handhelds. Dealing with Sony Pictures would give them immediate distribution access to their IP in movies and TV.

For example, if Breath of the Wild was ported to PS4 today, how many units would it sell? 10 million? 15? Mario Kart? Obviously, a lot of money is left on the table here. There is a lot of benefit for both companies financially in a merger.

What reality are you living in? Within the next year Switch will have outsold the PS4 and has outsold everything the last five years.
 

MonarchJT

Banned
You said a bunch of meaningless stuff, typical from people that knows nothing about business.
i did read those things. probably you should do the same.....then use Wikipedia and study how actually Sony usually do m&a....then look at their market cap and their budget for m&a....and then with your feet actually on the ground .... start to understand why they can't buy a company for 40b 50b or even more. Meanwhile you will read those stuff this rumor had been proved basically nothing (clearly) by the actual person who started this
 
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chonga

Member
they will get a Japanese publisher...the best they could would be Square with final fantasy...nothing earth shacking ...but good get
Absolutely zero point in this.

Microsoft is the threat here. They've sold about 5 consoles in Asia. In other words Microsoft is not a threat in Asia. Therefore buying an Asian publisher doesn't give you any upper hand on your threat.

It needs to be a western publisher.
 
What reality are you living in? Within the next year Switch will have outsold the PS4 and has outsold everything the last five years.

The switch costs less than the PS4. I don't think you know how Sony and Nintendo make their money. Sony makes their money on hardware sales yes, software sales, yes, but they make their meat on licensing. Nintendo used to as well, but now they just make their money on hardware and software sales. Sony's a bigger gaming company than Nintendo today.
You look down on Nintendo too much. It dominates almost everywhere and their games sell 20m+ on a regular basis, constantly charting across the countries. Why would they want anything that Sony is gonna offer? Why would they need to release anything on PS4 for additiona couple of miliions copies when they can produce more consoles and sell the same amount if not more.
Not looking down at them at all...

a couple of million copies? Is that really your argument? That if Mario Kart came to PS4/5 it would sell 2 million copies?
 
God no! I'm done with Sony if that ever happens. Let Microsoft have them. Uou can't lose fifa anyway. That will have to stay multiplatform. Sony need to go for Japanese publishers and studios.
PlayStation fans really overestimate the importance of japanese games. I mean I like (some of) them, but you'd be wasting money
 
a couple of million copies? Is that really your argument? That if Mario Kart came to PS4/5 it would sell 2 million copies?
My argument is that Nintendo does not need anything that Sony offers and they offers operate as much. In a hundred of years, after the giants will fall, Nintendo will be still here selling something weird.

Nintendo will release the next console and it will immediately surpass almost everything on the market regarding sales and fast. So merging over... what? Threat from the west? LoL. The high probability is Nintendo siding with Microsoft than merging with Sony.
 
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FrostyLemon

Member
The switch costs less than the PS4. I don't think you know how Sony and Nintendo make their money. Sony makes their money on hardware sales yes, software sales, yes, but they make their meat on licensing. Nintendo used to as well, but now they just make their money on hardware and software sales. Sony's a bigger gaming company than Nintendo today.

Not looking down at them at all...

a couple of million copies? Is that really your argument? That if Mario Kart came to PS4/5 it would sell 2 million copies?

What's the cost got to do with anything? Explain why the Switch Lite isn't the best selling version of the Switch then? Why is the PS5 outselling the Series S? You said they have been relegated to sidelines and used to be the market leader for hardware. This is not reality. They are the market leader in hardware using all measurements.
 
What's the cost got to do with anything? Explain why the Switch Lite isn't the best selling version of the Switch then? Why is the PS5 outselling the Series S? You said they have been relegated to sidelines and used to be the market leader for hardware. This is not reality. They are the market leader in hardware using all measurements.
Cost is a factor in everything, doesn't mean it is the only factor.

PS1 outsold the Dreamcast even when the Dreamcast was cheaper than the PS1 and PS2 was out.

But the switch doesn't bring in as much revenue as the PS4/5. That's something you don't seem to understand. The Switch is a handheld hybrid console that does not compete directly with PlayStation/Xbox.
 
My argument is that Nintendo does not need anything that Sony offers and they offers operate as much. In a hundred of years, after the giants will fall, Nintendo will be still here selling something weird.

Nintendo will release the next console and it will immediately surpass almost everything on the market regarding sales and fast. So merging over... what? Threat from the west? LoL. The high probability is Nintendo siding with Microsoft than merging with Sony.
They offer them a huge platform and audience that they otherwise haven't been able to obtain. This includes a sharp increase in their profitability.
 

FrostyLemon

Member
Cost is a factor in everything, doesn't mean it is the only factor.

PS1 outsold the Dreamcast even when the Dreamcast was cheaper than the PS1 and PS2 was out.

But the switch doesn't bring in as much revenue as the PS4/5. That's something you don't seem to understand. The Switch is a handheld hybrid console that does not compete directly with PlayStation/Xbox.

Why does revenue determine 'market leader' status when it comes to hardware sales?
 
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Why does revenue determine 'market leader' status when it comes to hardware sales?
Because not all things are equal.

If you have two companies. One sells their hardware at a loss and one sells them at a profit and they sell the same number of units, which company is the real market leader or in your mind are they tied?

beyond just hardware, revenue is the royalties that come from the attachment rate, which is the entire reason why these companies make hardware rather than just being a publisher.
 

PhaseJump

Banned
They offer them a huge platform and audience that they otherwise haven't been able to obtain. This includes a sharp increase in their profitability.

Nintendo needs only to develop a store client to run games on PC, to obtain a larger platform and audience, without benefiting their competition.
 

cebri.one

Member
In my opinion they should be focusing in getting into deals with good independent studios and fund games that belong to genres that they don't already cover, if they turn out all right just buy the studio. It most sensible from a financial perspective.
 

FrostyLemon

Member
Because not all things are equal.

If you have two companies. One sells their hardware at a loss and one sells them at a profit and they sell the same number of units, which company is the real market leader or in your mind are they tied?

beyond just hardware, revenue is the royalties that come from the attachment rate, which is the entire reason why these companies make hardware rather than just being a publisher.
The latter - which is Nintendo. PS5 is sold at a loss and Switch isn't. Not to mention Nintendo is more profitable than Playstation.
 
If so that would mean MS would have invested around $100 billion to acquire Activision and EA. I mean MS can afford it, but is there any chance of there ever being a return on investment if they do that?!
I’m beginning to think Microsoft doesn’t care about a return on investment. I think it will take a long time to get a return investment on Bethesda, let alone Activision/Blizzard especially if their games end up XBOX exclusive on Gamepass.
 

Yoboman

Member
If so that would mean MS would have invested around $100 billion to acquire Activision and EA. I mean MS can afford it, but is there any chance of there ever being a return on investment if they do that?!
Considering that they are making 20b per quarter in pure profits....Unless it tanked their Azure division, I don't think MS cares about other stuff.
 

skit_data

Member
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Snake29

RSI Employee of the Year
It’s amusing how this Sony acquisitions talk scares the other side. It’s specially ironic seeing how they cheer acquisitions that favor their favorite platform. But I get it, it’s only good when the other side does it. Personally, I’d rather nobody do it and I hope those that are forcing this crash and burn in the long run.

They only care about acquisition more then gaming because of Gamepass. Otherwise they still had to pay full price for the games, so they act differently now. In their eyes, MS should just buy the whole gaming industry, only so they do not have to pay for any game anymore.
 
Nintendo needs only to develop a store client to run games on PC, to obtain a larger platform and audience, without benefiting their competition.
And they probably will at some point.

Sony pushed against publishing their games on PC for the longest time until they realized the loss in profit involved in doing so. You can have the best of both worlds by supporting platforms that you don't have ownership of.
 

FrostyLemon

Member

Tell me you don't know what you're talking about without telling me you don't know what you're talking about
Well according to your arbitrary rules for 'market leader' this would mean that the Playstation isn't that - as they had to sell their console at a loss from launch and one of the models is still selling at a loss, whereas the Switch has been profitable since day one.
 
Epic Games would be a better get, if they want something COD sized to call their own.
Epic is an interesting one.

First Tencent already owns 40 percent of the company.

Second, how do you benefit from owning Epic? What do you get that you don't already have?

UE? Sony barely uses it internally.

Their profit? Sure, but can you get better ROI elsewhere?

Fortnite? Does making Fortnite exclusive warrant the cost of buying epic?

Epic Game store? Can sony come out with their own storefront for a lot less money?

Not sure buying Epic makes any sense at all.
 
Well according to your arbitrary rules for 'market leader' this would mean that the Playstation isn't that - as they had to sell their console at a loss from launch and one of the models is still selling at a loss, whereas the Switch has been profitable since day one.
How many units of ps5 digital are they selling vs discs?

How much profit do they make on attachment software royalties and mtx for each unit of hardware sold?

You just don't get this, which is fine.
 
PS5 is sold at a profit now

Over 15% of all P5 are digital editions.

For simplicity:
PS5 break even
PS5 $100 loss.

All PS5 $15 loss per unit.
If you give PS5 $1 or $2 profit and DE $75 loss, you have $10 loss per Playstation.
 

FrostyLemon

Member
How many units of ps5 digital are they selling vs discs?

How much profit do they make on attachment software royalties and mtx for each unit of hardware sold?

You just don't get this, which is fine.

How about we just look at overall profit and you can stop posting?

 

bitbydeath

Gold Member
Epic is an interesting one.

First Tencent already owns 40 percent of the company.

Second, how do you benefit from owning Epic? What do you get that you don't already have?

UE? Sony barely uses it internally.

Their profit? Sure, but can you get better ROI elsewhere?

Fortnite? Does making Fortnite exclusive warrant the cost of buying epic?

Epic Game store? Can sony come out with their own storefront for a lot less money?

Not sure buying Epic makes any sense at all.
If they were worried about losing a massive shooter playerbase to Xbox and COD, they could counter it by keeping Fortnite to themselves making that decision to move not so easy.
 

Yoboman

Member
Over 15% of all P5 are digital editions.

For simplicity:
PS5 break even
PS5 $100 loss.

All PS5 $15 loss per unit.
If you give PS5 $1 or $2 profit and DE $75 loss, you have $10 loss per Playstation.
And if you give $15 profit per unit then the whole think is profitable
 

ZywyPL

Banned
People overvalue IP, especially IP that may not stand the test of time. It's easy enough to create new original IP.

Since the launch of the PS3 Sony has created the following new original IP:
Uncharted
Ghost of Tsushima
Last of Us
Horizon

The cost involved with creating this original IP was way less than buying a publisher.

Compare Assassin's Creed to Ghost of Tsushima. The Assassin's Creed franchise has sold over 150 million units. Obviously a big deal, but historic success doesn't mean much in reality. You don't get previous revenue from an old game franchise only future revenue. The best-selling AC game is AC3 and it sold over 12 million copies. New original IP Ghost of Tsushima has sold over 8 million on PS4/5 alone. Will probably sell another 2+ million on PC.

If you can compete with Ubi Soft's top franchise with an original IP what is the point in buying the company for 7+ billion dollars? At 200 million dollars per AAA game, Sony could fund 70 AAA games each with the opportunity to outdo Ubi Soft's top game or possibly become significantly more popular... Not to mention after you buy Ubi Soft you still have to fund their games and what happens when their IP lose popularity as they have been already?

No, buying a company for their IP in gaming makes very little sense in most cases, especially in the case of companies like EA that don't even own their top licenses.

Buying a publisher with a talented cadre of developers? Now that makes more sense. That is where you see a Capcom, maybe a Sega, a CDPR, a Kojima Productions.

Outside of Mario and Pokemon, IP is a dime a dozen. They don't tend to have longevity to continue to grow beyond a certain peak. Which isn't to say they are useless either, but look at Konami, buying Konami for their IP makes so little sense. Their talent has all left.

Let's say you buy Konami and you buy Kojima Productions and then you oust the executives at Konami and let Kojima return to Metal Gear. The performance of Metal Gear games even multiplatform was around 6 million copies towards the end. 6 million... Is that really worth 8 billion+ dollars? Especially once you make it exclusive and the sales probably drop to 4 million copies with the recent quality of the games? Oh do it for Castlevania... because Castlevania is a big seller...

No, the list of smart buys is relatively small.

If only it was really as easy as you paint it... PS360 generation was very different then today, games didn't cost a fortune to make and didn't need 4-6 years to develop, 3-5M units sold was a huge success back then, hence the publishers weren't afraid to experiment, and as a result the generation spawned a ton of new, unique IPs people still talk about and want sequels/remasters/remakes. But with PS4/XB1 the dev time and cost skyrocket, so much that it's really hard to get back that investment, let alone make a profit. That's why that generation was so safe, so boring, almost everything was the same old IPs or copied formulas with added open-world design, no innovation whatsoever, and your AC example is the very best proof.

Which speaking of, AC with dozen installments already showed it has indeed stood the test of time, GoT has yet to prove it. But that's just one game, what about The Order 1886? Driveclub? Knack? Dreams? The Last Guardian? Days Gone? Death Stranding? Examples are there, it's NOT easy to establish a completely new IP in today's landscape.

Now, while your math is correct and instead of buying other publishers Sony could fund tens of new games instead, there's a huge problem with that, something that cannot be bought - time. With a limited number of studios they can create only so many games within one generation, so to buying an already established studio is the fastest and easiest way to expand capabilities, while starting a new one from scratch is the exact opposite - it takes a lot of time and money just to build a studio, then it has to make a game, and at the end of the day you're not guaranteed it'll be all worth it.

So you just buy a publisher, its studios, its games, and what's more important - you get all its community within the purchase. If for example Sony bought Ubisoft - that's a lot of great, popular IPs, Tom Clancy's license is there as well, but there's also gigantic community who who plays Ubisoft's games on a daily basis - Assassin Creed, Ghost Recon, R6, For Honor, The Crew, they also published Brawhalla, so with such an acquisition you could potentially lure some of that crowd inside your ecosystem where they'd be leaving you their money, which is the ultimate goal of every platform holder.
 

bitbydeath

Gold Member
Seriously cracking up over here at the idea that Epic Games would sell to Sony :messenger_tears_of_joy:.
Tencent have already been in hot water with their Epic shares, there’s 40% already Sony could move in on if they wanted.

 
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If only it was really as easy as you paint it... PS360 generation was very different then today, games didn't cost a fortune to make and didn't need 4-6 years to develop, 3-5M units sold was a huge success back then, hence the publishers weren't afraid to experiment, and as a result the generation spawned a ton of new, unique IPs people still talk about and want sequels/remasters/remakes. But with PS4/XB1 the dev time and cost skyrocket, so much that it's really hard to get back that investment, let alone make a profit. That's why that generation was so safe, so boring, almost everything was the same old IPs or copied formulas with added open-world design, no innovation whatsoever, and your AC example is the very best proof.

Which speaking of, AC with dozen installments already showed it has indeed stood the test of time, GoT has yet to prove it. But that's just one game, what about The Order 1886? Driveclub? Knack? Dreams? The Last Guardian? Days Gone? Death Stranding? Examples are there, it's NOT easy to establish a completely new IP in today's landscape.

Now, while your math is correct and instead of buying other publishers Sony could fund tens of new games instead, there's a huge problem with that, something that cannot be bought - time. With a limited number of studios they can create only so many games within one generation, so to buying an already established studio is the fastest and easiest way to expand capabilities, while starting a new one from scratch is the exact opposite - it takes a lot of time and money just to build a studio, then it has to make a game, and at the end of the day you're not guaranteed it'll be all worth it.

So you just buy a publisher, its studios, its games, and what's more important - you get all its community within the purchase. If for example Sony bought Ubisoft - that's a lot of great, popular IPs, Tom Clancy's license is there as well, but there's also gigantic community who who plays Ubisoft's games on a daily basis - Assassin Creed, Ghost Recon, R6, For Honor, The Crew, they also published Brawhalla, so with such an acquisition you could potentially lure some of that crowd inside your ecosystem where they'd be leaving you their money, which is the ultimate goal of every platform holder.
None of those games had the AAA budget of Tsushima with the exception of Death Stranding.

I'm not saying it is easy to make a successful IP, but it's a better investment to try than to buy a company for an IP on decline.

You can't buy time, but that is why it is key for companies like Sony to manage their resources intelligently. Sony doesn't have a small number of studios and they can organically and strategically grow these studios and add others in a methodical way.

Buying a major publisher that is in decline doesn't help you much even if they have some IP.

You can lose the Tom Clancy license any time. The rest of the games you mentioned don't have successful sequels.

Not at all worth the cost involved when you can buy smaller and better.
 
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