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Gran Turismo 7 on PlayStation 5: The Digital Foundry Tech Review

Danknugz

Member
RT or not, a racing game just doesn't feel right at 30 FPS.

I wonder if we'll be able to get RT reflections at 60 FPS in any of the tentpole franchises this gen be it Forza or GT.


1bckp8.png



They don't need to be stingy with DRS either.
you were able to last gen on PC 👍
 

Neofire

Member
Yeah, and coming from the so called graphics experts.


There are over 300 tracks in the game. And there is no such a thing bad music in gran turismo games
That is a silly assertion considering music choice is 100% subjective. Just because you may like certain music does not mean I will so there is most certainly a possibility of bad music in a GT game.
 

RPSleon

Member
The rally stuff looks embarrassing.

I think this studio is so set in its ways. It feels dated in alot of ways. I dont like the idea of the real money credits either. The ign review said the payouts are low. Sounds like they are aiming for fake grind that you can pay to get past.

I dunno. I am gonna wait on this one and see how bad that stuff is.
 

bender

What time is it?
The rally stuff looks embarrassing.

I think this studio is so set in its ways. It feels dated in alot of ways. I dont like the idea of the real money credits either. The ign review said the payouts are low. Sounds like they are aiming for fake grind that you can pay to get past.

I dunno. I am gonna wait on this one and see how bad that stuff is.

I remember grinding on the Sunday Cup to save up for a Supra in the old titles so low payouts aren't exactly new to the series. It's too bad we can't use GameSharks anymore though.
 
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ACESHIGH

Banned
To me its all about car selection. If they keep adding post 2005 and specially post 2010 cars, which I believe is the era where car design went to shit, then the game its worth for nothing. No matter if it runs at 200 FPS has Ray traced ashtrays or 124 cars on screen.
Forza 8 will have 60% SUVs the way things are going. I'd love Kaz to release a Gran Turismo Legends with cars from 1930 through 2005.
 
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When the male species of a human falls in love with the female species, he puts his "Mr. Who Who" in her "Baby Cave". 9 months later (or 27 years by TVexperto TVexperto calculations), a baby is hatched from the female's internal egg.

Ugh. Way to ruin the potentially humorous reply. I was making fun of how slimysnake worded it.

"A one year old born in 2020"

The kid was born already being one year old?

...you know what I cant anymore. I'm done, if you need me I'll be in the elden ring ot whining about how suitty the graphics look.
 

Sega Orphan

Banned
With GT7 on PS5 and Forza MS coming out on XSX, both consoles have a great car driving sim to play. While both have slight differences between them, if you are playing one or the other you don't need to be jealous that you can't play the other.
Now all I need is a next gen version of Ridge Racer and Daytona USA.
 

RPSleon

Member
I remember grinding on the Sunday Cup to save up for a Supra in the old titles so low payouts aren't exactly new to the series. It's too bad we can't use GameSharks anymore though.
I do welcome the classing gt grind, but i ha e to question how much im gonna be pushed to spend money, especially with the timed car availability and such. I actually welcome starting with hardly any money and getting by, aslong as thats how the game is designed as a whole. Hate starting gt games with bonus pre order cash and cars.
 

Outlier

Member
It's not because it's cross gen. It's because the hardware actually is underpowered for the graphics that developers are trying to push. A sure way to know this is if the game has to run at lower than 4k with reconstruction. That tells you right there that there isn't enough bandwidth coming from these consoles.
I agree about trying to hit 4K (not an important target to aim for), but I'd really like to NOT assume that the best we will get out of this gen are just some notably better looking PS4 games.
 

MrFunSocks

Banned
With GT7 on PS5 and Forza MS coming out on XSX, both consoles have a great car driving sim to play. While both have slight differences between them, if you are playing one or the other you don't need to be jealous that you can't play the other.
Now all I need is a next gen version of Ridge Racer and Daytona USA.
True, but the difference between them is Forza for Series X is a game built from the ground up for the current generation, whereas the PS5 isn't getting a Gran Turismo made specifically for it for at least another 3-4 years, when the generation is nearly over. Forza 8 could be a monumental jump in terms of physics and graphics and technology, whereas GT7 is basically a PS4 version in higher resolution with faster loading.

Despite what some people claimed despite all evidence, it's abundantly clear that GT7 was always built as a PS4 native game and then they've basically just minimum effort upped a few settings for the PS5 version.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
I agree about trying to hit 4K (not an important target to aim for), but I'd really like to NOT assume that the best we will get out of this gen are just some notably better looking PS4 games.
We will get much better looking games just look at Ratchet, Demon Souls, HFW. Gran Turismo 7 looks really good as well, don't listen to VFX lol
 
The game is cocaine no doubt about that ,but why does that Tokyo city track look last gen as fuck , the cars look ace but the buildings and road side detail just look last gen
 

Sega Orphan

Banned
The game is cocaine no doubt about that ,but why does that Tokyo city track look last gen as fuck , the cars look ace but the buildings and road side detail just look last gen
PD have really put their efforts into the car models, both inside and out. This is their bread and butter. They tend to neglect (if neglect is the right word) the shear Number of cars and the environments. Forza tended to have less quality car models but more cars to choose from and better environments. The devs only have so much resources and tend to put that into the game areas they think are best.
 

Alexios

Cores, shaders and BIOS oh my!
When they praise the shadows from headlights they look bad to me, fuzzy/low res and moving in steps. And for all their zooming in rep, they don't mention some pretty bad lod switching which to me was especially evident in that one iconic track or whatever they said is fully remade here implying but not stating it looks better than the remastered tracks, yet when approaching the tunnel the terrain over it pops detail and the concrete part's detailing does too. It's pretty weird they only compare it to previous GT games rather than contemporary racing games like FH5 since they praised its car detailing also. For track design they still don't compare but seem to preemptively downplay differences saying closed tracks inherently don't have the wonder of an open world, as if elements like asphalt, gravel, roadside dirt, rocks, grass, trees, objects, details, aren't comparable...

Great looking game still/overall and I'm not saying FH5 looks better or anything, I have no idea, I just expected a comparison rather than just going wow, it looks better than the last game in the series, like duh. Also from DF I expected a much more in-depth dive, this feels surface level in ways.
 
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Sega Orphan

Banned
True, but the difference between them is Forza for Series X is a game built from the ground up for the current generation, whereas the PS5 isn't getting a Gran Turismo made specifically for it for at least another 3-4 years, when the generation is nearly over. Forza 8 could be a monumental jump in terms of physics and graphics and technology, whereas GT7 is basically a PS4 version in higher resolution with faster loading.

Despite what some people claimed despite all evidence, it's abundantly clear that GT7 was always built as a PS4 native game and then they've basically just minimum effort upped a few settings for the PS5 version.
I am really looking forward to how they compare with each other.
Turn 10 have done everything to get the best game out they are capable of at this point. New hardware only, new game engine designed from the ground up to take advantage of the full raft of DX12 U extensions, and the extra time they have taken to develop the game as well.
Let's just say the up coming GT7 vs Forza MS threads on GAF are gonna be lit. Mods get ready.
 

01011001

Banned
Its absolutely essential for certain games on PC.. for example my 6800xt can't really keep a steady 165fps in warzone to match my monitor so I have to use VRR and the experience is stellar with that turned on.

it is essential for every game on PC. with most people having anything from 120hz to over 300hz monitors it would be fucking awful not to have VRR. in order to have a steady feeling frametime you would always have to change the refresh of the monitor based on which game you play. that would of course be less of an issue with older titles that actually still have exclusive full-screen support, but more modern titles that usually only have this DX12 simulated full-screen would be a nightmare of fiddling with refresh settings.

imagine you wanna play a game without exclusive full-screen support at a locked 60fps on a 144hz display. judder city without VRR
 

MrFunSocks

Banned
It's a damn beautiful looking game, with the usual cuts in parts that GT has always made cuts, but thankfully with the power levels we're at and graphical fidelity they're much less of a problem now.

The car models look incredible, along with the dashboard and windscreen reflections and shadows.

The headlights look fantastic for the most part, just a shame that the shadows that other cars in your headlights cast are low resolution.

The tracks look eh, but being a racing game I don't really care tbh. I'm looking at the other cars and the tarmac, don't really care if the tracks don't blow me away.

Load times look amazing when going into races, but why does it seemingly take almost as long to load going from one place on the menu map into another as it does to load into a full blown race? Makes no sense. GTs never ending nested menus have always been a pain point for me, and was honestly one of the main reasons why I gave the series away shortly after buying GT5. That game was 5 mins of loading just to get a new car and modify it for a 5 minute race (with another 1-2 minute loading to get into the race). They've fixed 95% of the problem with the loading, hopefully they'll work on the other 5% next.

The performance, while it looks perfectly fine for the majority of the time, is still not where it should be for a flagship title like this. It should be locked 60fps all the time - no drops, ever, and definitely not for extended time periods when you've got a congested field. It doesn't really matter that it's a worst case scenario, that should be catered for. If it can't handle having all the cars on the track on the screen at once without dropping the framerate then they need to further optimize it. No drops, ever, should be the number 1 goal of any racing game. This is one area that GT has always been significantly behind Forza Motorsport and Horizon at - they just don't drop frames, ever. Full field, night time, rain, whatever - 60fps for Motorsport and 30/60fps for Horizon, all the time. Good to see Polyphony are heading in the right direction, but they still need to prioritize framerate over all IMO. VRR would almost make it a non-issue, but the goal should still be a locked unwavering 60fps.

I don't care about replays and scapes and all that, literally haven't watched a replay in a racing game since maybe GT2 on the PS1. It's a shame that they're still adding extra detail and LODs for replays and photo mode though.

The always online DRM doesn't bother me at all, but I'm sure it will - or should going by previous topics - trigger a lot on here. Very weird decision by Polyphony and any reasoning they can give doesn't really make any sense. If they can't protect their save files from being modified or detect modifications then that needs to be their priority, not enforcing always online for a game that shouldn't require it in any way.

When they praise the shadows from headlights they look bad to me, fuzzy/low res and moving in steps.
Yeah they're very low res, almost GT5 smoke shadow reminiscent, but the overall effect still looks fantastic IMO.

Was there any mention of total number of cars and actual unique circuits? (not counting 10 different variations of the circuit for example)
 
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01011001

Banned
The always online DRM doesn't bother me at all, but I'm sure it will - or should going by previous topics - trigger a lot on here. Very weird decision by Polyphony and any reasoning they can give doesn't really make any sense. If they can't protect their save files from being modified or detect modifications then that needs to be their priority, not enforcing always online for a game that shouldn't require it in any way.

they aren't concerned with people modifying their saves, they are concerned that there might be a bug/exploit in there that allows the circumvention of their microtransactions by farming credits using such an exploit.

if the game is always online the developers can patch this out asap and you have to apply the patch in order to play.
everything here is done in the name of keeping their MTX credits valuable

Forza Horizon 5 had multiple such exploits leading to a complete destruction of the in-game economy for a few days, but they patched it out. they of course didn't have to force online since they don't sell any credits or ways to unlock cars anyways, so it only was a gamedesign concern and not a financial one for them... it was a funny little meme for a few days of people just sending Jeeps to everyone to get rid of them lol



but you bet your ass that if they sold credits for real money they would have that always online restriction as well for exactly the reason that this can always crop up somewhere
 
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Unknown?

Member
they aren't concerned with people modifying their saves, they are concerned that there might be a bug/exploit in there that allows the circumvention of their microtransactions by farming credits using such an exploit.

if the game is always online the developers can patch this out asap and you have to apply the patch in order to play.
everything here is done in the name of keeping their MTX credits valuable

Forza Horizon 5 had multiple such exploits leading to a complete destruction of the in-game economy for a few days, but they patched it out. they of course didn't have to force online since they don't sell any credits or ways to unlock cars anyways, so it only was a gamedesign concern and not a financial one for them... it was a funny little meme for a few days of people just sending Jeeps to everyone to get rid of them lol



but you bet your ass that if they sold credits for real money they would have that always online restriction as well for exactly the reason that this can always crop up somewhere

That's not the reason, they had always online in Sport before you could even use real currency to buy more in game currency. It's to circumvent online cheaters.
 

Inviusx

Member
This year we've had:

Dying Light 2 on PS5, a choice of either 1080p 60 or DRS 30, no HDR support

Horizon Forbidden West on PS5: 4k 30 or 1800p upscaled 60 with a messy presentation and issues with HDR

Elden Ring on PS5: 4k 60 with severely unstable framerate

Now we have Gran Turismo 7: locked 4k with a very stable 60, fantastic HDR support and 30fps Ray Tracing support in Photomode and Replays.


Can we just take a moment to appreciate the fact that Polyphony are delivering the only big release so far this year that's launching without technical issues and compromises that force us to pick between 60 and 30?

This deserves more praise.
 
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01011001

Banned
That's not the reason, they had always online in Sport before you could even use real currency to buy more in game currency. It's to circumvent online cheaters.

they implemented it tho. and there is no way the didn't plan to implement it right from the start.
also cheaters can cheat in an online only game too you know. that "reasoning" has literally zero merit. it's a lie.

if online only would prevent cheating then CoD Warzone surely has to be cheater free right? oh wait... or maybe Halo Infinite?... nope... Valorant? nah! But surely Apex Legends... right? right? (n)

online only has zero influence on how many cheaters there are or for the existence of cheaters.
how would a cheater cheat differently if the game was playable offline?
 
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Unknown?

Member
they implemented it tho. and there is no way the didn't plan to implement it right from the start.
also cheaters can cheat in an online only game too you know. that "reasoning" has literally zero merit. it's a lie.

if online only would prevent cheating then CoD Warzone surely has to be cheater free right? oh wait... or maybe Halo Infinite?... nope... Valorant? nah! But surely Apex Legends... right? right? (n)

online only has zero influence on how many cheaters there are or for the existence of cheaters.
how would a cheater cheat differently if the game was playable offline?
Well your theory is just as baseless then.
 

benzy

Member
they implemented it tho. and there is no way the didn't plan to implement it right from the start.
also cheaters can cheat in an online only game too you know. that "reasoning" has literally zero merit. it's a lie.

if online only would prevent cheating then CoD Warzone surely has to be cheater free right? oh wait... or maybe Halo Infinite?... nope... Valorant? nah! But surely Apex Legends... right? right? (n)

online only has zero influence on how many cheaters there are or for the existence of cheaters.
how would a cheater cheat differently if the game was playable offline?

So where are all these cheaters in GTSport online like there was in GT5/6 with 3000 bhp Hondas?
 
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ethomaz

Banned
I agree about trying to hit 4K (not an important target to aim for), but I'd really like to NOT assume that the best we will get out of this gen are just some notably better looking PS4 games.
4k is not important just for these playing in 1080p TVs.
 
If gt sport wasn't released this hdr and graphics would've impressed tbh , but this just looks like they upped the resolution a bit from gt sport and called it a day.
Don't get me wrong the game looks great but it's definetly not a showcase for next gen
 

MrFunSocks

Banned
If gt sport wasn't released this hdr and graphics would've impressed tbh , but this just looks like they upped the resolution a bit from gt sport and called it a day.
Don't get me wrong the game looks great but it's definetly not a showcase for next gen
Because it's not a showcase for next gen, it's a up-port of a previous generation game, and a pretty minimal one at that.
 

Aenima

Member
they implemented it tho. and there is no way the didn't plan to implement it right from the start.
also cheaters can cheat in an online only game too you know. that "reasoning" has literally zero merit. it's a lie.

if online only would prevent cheating then CoD Warzone surely has to be cheater free right? oh wait... or maybe Halo Infinite?... nope... Valorant? nah! But surely Apex Legends... right? right? (n)

online only has zero influence on how many cheaters there are or for the existence of cheaters.
how would a cheater cheat differently if the game was playable offline?
Modded save files allowed ppl to cheat on GT5 and GT6. It was so bad most ppl that played online just had to create private lobbies and just race with friends. GT Sport since use the saves stored on polyphony servers has not had any cheater problems.

Do some research before calling the game creator a lier. Also all games you mentioned are available on PC. The same platform used to mod the save files of GT5 and GT6 and then use them on the console, being able to move save files using a USB drive made this even more widespread. PS5 does not allow saves to be transfered to USB drives anymore, but PS4 does.

Polyphony lost time and resorses trying to fix the exploits, but they never stoped coming, time lost that could have been placed in creating more content for the game as they did for GT Sport that got a great amount of content over the years, and all for free.
 
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Spukc

always chasing the next thrill
It’s crazy how good duraivuclub still looks in 2022 still beating gt7 at certain spots.
The colors are just BETTAH
 

MrFunSocks

Banned
Lmao. How is it an up port if they didn't even have a port in mind till it was nearly done? It wasn't until they delayed it that the port was considered.
Are you one of the people that think the PS4 version was only recently decided to be made? Oh boy lol
 

sn0man

Member
yeah, given how long it can take them to release these I wouldn't bet on any vastly improved successor until 2026... maybe even later
This feels like a situation where they could release a B-Spec. Or final + addition that is PS5 only in a few years. Focus on a GT7.5 of the game. Polyphony could actually deliver that in 2–3 years. I assume by then PS5 slim and PS5 in general will be the “standard generation.”
 
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Unknown?

Member
You got any links to back that ?
It was supposed to launch April-June 2021 or at least that was the goal. It got delayed to 2022 and Ryan or Hulst was on the record of saying it wasn't till recently that they decided on a PS4 version.
"Gran Turismo 7, after all, was outright advertised as a PS5 exclusive in December, although to be fair to Sony, I understand the decision to release a PS4 version was made only fairly recently."



 
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