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Starfield - Official Gameplay Trailer Reveal (2023)

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Fbh

Member
Looks great.
Like no Man's Skynm but with more combat, a proper story and characters, cities, etc.

The 1000 planets is a bit disappointing as I was hoping for fewer but more handcrafted ones, but as long as the main story is good I'm in
 
FVEoaF5WAAM4Ou6


Those volumetrics !

Cat Wow GIF
 

Laptop1991

Member
These games were never about the latest graphics, going back 20 years, there about the worlds and npc's and quests, immersion etc, then there's these things called mods who will have texture packs as they always have had, the game will look better at some point but it's never been the main focus.
 

Kev Kev

Member
The gunplay looked atrocious.
yeah it didnt looks great but these types of games are about adventure and exploration first, combat is only there to break up the gameplay loop and make it more challenging to adventure and explore

hopefully it feels good. fallout 4 felt great so if its close to that ill be happy
 

3liteDragon

Member
Ship customization & building, space battles/flying has me super hyped. Frame-rate & gunplay look rough af & I see why it got delayed, I hope they take their time with this.

At first, I was like "holy fuck" when I saw the 1,000 planets part, but now I'm a little skeptical since it's we don't know how much of that is gonna be procedurally generated. But still hyped for this regardless, only good thing along with Forza to come out of this show.
 

Stuart360

Member
Salt?

How's giving constructive criticism means one is salty. It's not always wars. I bought a Series X last year to play FP games and Starfield was a big reason. The reveal was disappointing, and it's okay if people point out the flaws in it.
Well you must be just dead inside then if you feel like that after THAT deep dive.
Starfield has been my most wanted game for years, and that deep dive went so far beyond what i was expecting (i was basically expecting Skyrim/Fallout in space).
 

S0ULZB0URNE

Member
oYR798m.jpg


In a nutshell

The game is way too over-ambitious. Focusing on barren 1000 planets when they could've hand-crafted one single solar system with select few planets would've been a far better and tighter experience. They badly need a new engine, can't believe the dead-eyes or character models which are early XB1/PS4 gen. This is their flagship title, no reason why there is still so much jank
FACTS
 

Stuart360

Member
yeah it didnt looks great but these types of games are about adventure and exploration first, combat is only there to break up the gameplay loop and make it more challenging to adventure and explore

hopefully it feels good. fallout 4 felt great so if its close to that ill be happy
The shhoting didnt look a amzing, but it was never going to be COD or something. A bit surprised they did't show any VATS style mechanic too.
 
Well you must be just dead inside then if you feel like that after THAT deep dive.
Starfield has been my most wanted game for years, and that deep dive went so far beyond what i was expecting (i was basically expecting Skyrim/Fallout in space).
Starfield has been your most wanted game for years when all you had to go on was 5 seconds of video trailer and a screenshot? And you don't see a problem with that?
 
Two problems i saw.
01 gunplay looks rough. But can get fixed by blending physical animations with the hit react animations. And more ai ability options during a fight.
02 the characters during dialogue. After Forbidden West we would all love to see motion capture for everything but tbh I expect starfield to have 10 times as much dialogue.

The good things.
Their environment and concept art has improved over previous projects. This is the first bethesda title imo that actually looks good.
Characters and props look better as wel.
Love the UI from the alien franchise.

Even if this reminds you a lot of no mans sky. Its created by bethesda. Youre gonna get a story and world you can get lost in.
 

Kev Kev

Member
1000 planets that will be lifeless , you just land and gather resources then you go to the next planet
ffs i hate it when developers use size as a way to measure the quality of their game , who gives a shit if you have 1000 planets if they are filled with generic crap
i see you are a bethesda games developer. tell us more about the game since your the expert here
 

Arachnid

Member
1000 planets is a bit much. How are they going to do flora/fauna? These can't be similar across planets. I doubt they made wildlife/enemies unique for every planet.
 

ANDS

King of Gaslighting
The 4K footage has me very excited. You miss details on a first viewing when you're hearing the info as it comes but getting a chance to sit down and think about what was shown. This is definitely NMS x SKYRIM and the idea of being able to ignore the main story and possibly build up outposts connecting the whole of the known star systems has got me really excited. One of my favorite ways to play FO4 was by building up the Wasteland and its trade routes and using those as fast travel locations/supply factories.

The game also looks good; does it look as well as it should if they hadn't held on to the Creation Engine for so long? No. However, the character models are solid enough that you aren't getting pulled out of immersion by bad animation/face modeling. Same with the level design (or what we saw of it).

It looks like No Man's Sky with a higher budget and chopy framerate. Could still be good but a bit underwhelming.
1K planet is very very low. NMS, Elite have billions... It's all procedural of course.

If the planets act like the caves and mines of SKYRIM and abandoned houses and factories of FO4, I think "a thousand. . ." is a fine number. It looks like STARFIELD is trying to solve the problem that THE OUTER WORLDS had, in that you're exploring space, but everything felt disconnected. Having "billions" would just be silly for what this game is trying to do.
 

BLAUcopter

Gold Member
Can't wait to go deep on this. Watching the 4K walkthrough now, looks fantastic. Fallout / Elder Scrolls / No man's sky all mashed together? Yes please.
 

Meraxes

Member
Really wish they narrowed their focus to one or two solar systems. That would have given them like 40 planets and moons. Then they could just focus on around 10 of them, and the rest could be mainly procedurally generated outside a few outposts.
 

icerock

Member
Well you must be just dead inside then if you feel like that after THAT deep dive.
Starfield has been my most wanted game for years, and that deep dive went so far beyond what i was expecting (i was basically expecting Skyrim/Fallout in space).

Just because it met your expectations doesn't mean it met the rest of us. Even the presentation itself was weirdly cut, where they skipped out on the most important bit of the entire game, the RPG elements and.... exploration.

The jank when it comes to combination and combat was expected given its Bethesda but the overall visual presentation for a flag-ship title? How can you people look at the game with a straight face and be happy with quality of animation work/character models/visual density? A game like Horizon:Forbidden West is cross-gen and looks a gen ahead in multiple departments. Money shouldn't be an issue either, given who's funding this. So why are you getting upset when people demand higher standards for these games?

PS fans are very bitchy, but I respect that they demand for better/higher quality. Like it happened with TLOU 1 Remake reveal on PS5, like the flat environment in GT7 or how the GoW:Ragnarok doesn't seem to have any major visual leap over its predecessor.
 

Stuart360

Member
Starfield has been your most wanted game for years when all you had to go on was 5 seconds of video trailer and a screenshot? And you don't see a problem with that?
Loved Morrowind, loved Oblivion, loved Fallout 3 and New Vegas, and Skyrim is arguably my fave game of all time. And that kind of game is spcae, something i adore, well you get the picture.
Bethesda open world rpg's are also my fave game type, so er yes sorry, it was my most wanted game.
 

Vol5

Member
Explore 1,000s of completely barren planets to pick up something for someone living in a great looking outpost. Rinse, repeat. On the up side I thought the voice acting sounded pretty good and I like the art style to a degree.
 

winjer

Gold Member
So fuck Todd Howard because you "dont" have to build outposts?
Mate have a cup of coffee with a bunch of sugar, cuz that salt is clearly killing you.

Honestly, I don't even know if Outposts are essential in FO4, because I never went far in that game.
And I don't know if building outposts are important in Starfield. But it's something I do not want to play in a game.
And f**** Todd Howard, for all the crashes with FO4. And the bugs. And the outposts.
There is a good chance it will be the same crap all over again.
 
Looked awesome to me - don’t care that much about the technical stuff in Bethesda games. And I expect the combat to be subpar regardless - also don’t care about that. My only concern now is the variety of the enemies and worlds - like is there only humans and some alien animals and some robots? Or is there more? And is it just forestry or barren landscape or city? Are there more types of cities than they’ve shown - interested to find out
 
Loved Morrowind, loved Oblivion, loved Fallout 3 and New Vegas, and Skyrim is arguably my fave game of all time. And that kind of game is spcae, something i adore, well you get the picture.
Bethesda open world rpg's are also my fave game type, so er yes sorry, it was my most wanted game.
So you dont think your bias is blinding you to what you've actually seen now? Try to look at it objectively, as if bethesda didn't make this game, and it was some other dev you dont know.
 

CitizenZ

Banned
So I just thought about somthing, are you telling me this is SP only? There was no mention of online, co op, etc. Or is this going to be a feature a year later so you can keep paying for a service you will only use for this game?

I also found it funny the first part of the demo was almost the same exact thing you do in Outer Worlds, even the walk down the hill. And the creatures looked like they came from Outer Worlds.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Honestly, I don't even know if Outposts are essential in FO4, because I never went far in that game.
And I don't know if building outposts are important in Starfield. But it's something I do not want to play in a game.
And f**** Todd Howard, for all the crashes with FO4. And the bugs. And the outposts.
There is a good chance it will be the same crap all over again.
Concern trolling.
I see.
You need to have this as your avatar v so people understand that you are just a whinger and shouldnt take your shit seriously.
Om6B3AP.png
 

Elios83

Member
It looks like Fallout in space and the worlds are procedurally generated?
I expected the engine to get a more impressive overhaul since this is next gen only and frame rate was still not good at all?? Although that is probably a reason behind the delay.
 
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