It's down to preference. Before there was TAA some people prefered SMAA over FXAA because it wasn't as soft and more crisp... the reason why I stuck to FXAA because shimmering was slightly worse with SMAA.
Then came TAA around and some people hated it because it made the
whole image softer, not only edges. And factual speaking this is true, but again, I have taken the softer look over shimmering and aliased edges and textures all day. Nothing beats a smooth image when panning the camera and edges aren't breaking or shimmering. Some games went a little bit over board, though (RDR2) with the softness, so some games started to offer a sharpening option or slider (DX:MD, RDR2, Dishonored 2, Prey, Gears 5) which is the best thing of both worlds.
For me, if I'm not wearing glasses (-0.75 and -1.25 mind you, so it's not
too bad) differences between PC and PS5 are noticeable on comparison screenshots but are most probably not noteworthy in normal gameplay. The lack of DualSense support on PC is, though