SkylineRKR
Member
Its certainly a valid point that Sega didn't add much to console ports.
Virtua Fighter for example has nothing on Tekken when it comes to content. Even Tekken 1 had a ton of unlockable characters and ending cutscenes. Tekken 2 added even more extras and 3 had a beat em up and volleyball mode. Sony games really evolved in general, RR gained more content with every entry while Sega Rally, Sega GT etc offered basically nothing but the arcade experience. Virtua Cop and HOTD offered little content while Time Crisis had a completely original console campaign that had a lot of replayability since there were multiple routes and conclusions.
Even on Dreamcast, Sega had a lot of games that perhaps should've been stayed in the arcade or be released on compilations. Like 18 Wheeler and Sports Jam for example. They were fun for like 15 minutes but that was it. This was at a time when arcades were already slowly dying out especially in the west.
Virtua Fighter for example has nothing on Tekken when it comes to content. Even Tekken 1 had a ton of unlockable characters and ending cutscenes. Tekken 2 added even more extras and 3 had a beat em up and volleyball mode. Sony games really evolved in general, RR gained more content with every entry while Sega Rally, Sega GT etc offered basically nothing but the arcade experience. Virtua Cop and HOTD offered little content while Time Crisis had a completely original console campaign that had a lot of replayability since there were multiple routes and conclusions.
Even on Dreamcast, Sega had a lot of games that perhaps should've been stayed in the arcade or be released on compilations. Like 18 Wheeler and Sports Jam for example. They were fun for like 15 minutes but that was it. This was at a time when arcades were already slowly dying out especially in the west.