I don't think it needed to be a 1:1 remake at all, but if you're going to change the tone and feeling of the game in the way they have then at least make it up to the same standard as the old game. They've done some great work I think, designing tech and systems to make it a step up over the original but then it's being let down at the final hurdle by the actual implementation of the systems.
It's just that way where I can't get into the game because I feel the game engine underneath it, like the camera work I mentioned above, you can feel the easy ease. If they say oh here's this new complex system we built to mirror real world sound and then it has something out of place it's more noticeable because they've told me focus on it.
I don't normally care that much when games are remade because the original exists, so if the tone or whatever is changed too much you can still play the original game but its so hard to play it looking decent these days: Xbox BC is locked to old resolution and 30fps, PC has 30fps cap you can't disable without using external v-sync or having no v-sync [lol], borked m&k support and the controller deadzones are horrible and need 3rd party tools to fix. Not sure about PS as I never played it there, maybe it's 60fps there but I have doubts.
The game is from before we had any sort of proper motion blur so 30fps really stands out and looks stuttery af on OLED or even fast panel LCDs so you need 60fps just to make it look good.
I'm sure it'll be a good game with sections arguably done better than the original, but the original is a fantastic game throughout... well except maybe parts of the run up to the ending, I think they ran out of time/money a bit.