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Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
Everyone in this thread has lost their damn minds.

Forza looked absolutely jaw dropping today. Incredible on my 77” C2.

Comparing it to fucking Drive Club? You have to be kidding me,
I have a cx 65 inch and it looks no better than Forza Horizon and gt7. Driveclub i mentioned because of its lighting, weather and trackside detail. Forza has the edge on IQ but if you compare the visual features, it is far behind driveclub.

I have no idea why people get hung up on the comparison and miss the actual point. DC targeted 30 fps back in the day to push visual fidelity than was not p possible in 60 fps games. Forza horizon pushed open worlds and settled for 30 fps. Now we don’t have to settle for last gen lighting, last gen weather and trackside detail, there is enough gpu horsepower here to go do what driveclub was doing that gt7, Forza horizon and forza 8 are still not doing.

This is a fidelity thread. Not a pixel count thread. To see such pushback in this thread of all threads is bizarre.
 

CGNoire

Member
It seems to me like at the start of the PS4 generation, devs really worked hard on lighting and realistic materials, but as the generation went on, things started to look cartoony and plastic again.
This. Just look at Battlefront 2015 vs Battlefront II. Same for Jedi Survivor IMO. Shit looks cartoony now. Its like balance those shaders already.

Best Shader Nuance last gen was Control, REengine, Detroit Become Human, and Battlefront 2015. Shits important.
 
W4n52Lg.jpg


db6CdY0.jpg


Lcsx4jf.jpg


myB2fDw.png

What do guys think about Forspoken visual downgrade? I’m amazed developer can get away with this bullshit.

Credit to Cycu1 on YouTube
 

CGNoire

Member
W4n52Lg.jpg


db6CdY0.jpg


Lcsx4jf.jpg


myB2fDw.png

What do guys think about Forspoken visual downgrade? I’m amazed developer can get away with this bullshit.

Credit to Cycu1 on YouTube
Its beacause since 2006 most Gamers have been slowly conditioned by gaming companies into addicted sycophants a couple hairs short of heroin addicts and dont want to demand more less they risk upsetting there dealer.
 

OCASM

Banned
This. Just look at Battlefront 2015 vs Battlefront II. Same for Jedi Survivor IMO. Shit looks cartoony now. Its like balance those shaders already.

Best Shader Nuance last gen was Control, REengine, Detroit Become Human, and Battlefront 2015. Shits important.
It's all about color grading. "Hey, that's what Hollywood's doing and we want to be like Hollywood, right?"

Disgusting.
 

alloush

Member
2014 racing game.

GloriousBlandCaterpillar.gif


giphy-downsized.gif

asjagj.gif


giphy.gif


Still not been topped because devs dont want to bother upgrading trackside detail, weather simulations, and lighting. You know the actual stuff people notice. I am convinced that Sony isnt patching this game to run at 4k 60 fps because it would expose PD as frauds. The IQ is the only thing holding this game back. It looks rough on 4k tvs at times because of all the aliasing, but looks great on my 1080p 55 inch.

Also shocking how a 30 fps game has a better sense of speed than 60 fps games like Forza and GT.
Man, I remember back in the day racing games used to look absolutely gorgeous. They were used as benchmarks for graphics and a display to showcase the graphical capabilities of the new consoles. Every time I walked into a Sony store with the yet to be released PS3, that was put in a safe that not even the Marines could crack, lying around they would have racing games playing in the background to showcase the graphical fidelity of the game as well as the graphical powers of the new system to wow people. No idea what happened since. I mean Forza always looked nice but Forza 8 looked meh in comparison for some odd reason, despite it being a next-gen only game. Devs are running rampant man and no one is stopping them.

I would say it started with Gran Turismo honestly. That game always raised the bar in terms of graphics but the last 2-3 iterations were very underwhelming graphically, it is like they stopped caring about making the game look beautiful even though in racing games you are always outdoors and looking at nature and stuff so if there is any game where graphics matter that little bit more it is racing games.

It seems to me like at the start of the PS4 generation, devs really worked hard on lighting and realistic materials, but as the generation went on, things started to look cartoony and plastic again.
THIS, this and times infinity. I remember FIFA14 that was launched with the PS4, it looked amazing like I couldn't believe my eyes. Then FIFA15 came out and took things to the next level with its graphics, the grass texture looked phenomenal and it also wears out as the game goes on, players models looked much better etc. The FIFA16 came out and it looked like crap, then 17 looked even worse and then 18 came out with the worst lighting I have ever seen in a game. Playing night matches in FIFA18 was a nightmare, you could barely see the field and the players, that shit was weird. Graphically, the game went backwards as new iterations came out, and don't get me started on physics which were much better in FIFA14 than FIFA20 where they started catering to the casual crowd.

Couldn't they use other words to describe the game.

'Astonishing' and 'Massive' don't give me a hard-on. Like not even a little stir in my trousers. Like Fuck all.
Haha, yeah generic use of words for sure but I have belief, I think this game will be the first one to really wow me this gen, but I am keeping my hopes in check don't wanna be disappointed.
 

alloush

Member
W4n52Lg.jpg


db6CdY0.jpg


Lcsx4jf.jpg


myB2fDw.png

What do guys think about Forspoken visual downgrade? I’m amazed developer can get away with this bullshit.

Credit to Cycu1 on YouTube
That's just sad, man, like super sad. I know videogames aint the be-all end-all but this is just depressing honestly. Devs shouldn't get away with stuff like this, this is actually misleading marketing and false advertising.

I would fucking kill myself if gta6 is crossgen, let's not even fucking joke about it please...

Imagine building a game in 2023 on a fucking jaguar and slow ass hd.
For real, man. A game we been waiting on for a decade turns out to be cross-gen and having the PS4 as base:messenger_weary:.
 

GymWolf

Member
That's just sad, man, like super sad. I know videogames aint the be-all end-all but this is just depressing honestly. Devs shouldn't get away with stuff like this, this is actually misleading marketing and false advertising.


For real, man. A game we been waiting on for a decade turns out to be cross-gen and having the PS4 as base:messenger_weary:.
That comparison is unfair, her models is very high quality and some vistas are pretty good, hogwarts have worse human models than forspoken and people seems to ignore that.

Her model get wierd in some cutscenes but even df pointed out how characters are very high quality in general.

And that pic with the fog is downright 480p resolution.

The game looks overall mediocre, but those comparisons are kind of a joke.
 
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Batman AK also suffers from this. These games looked incredible on 1080p tvs, but awful on 4k tvs. If you have one of those older 55 inch TVs laying around, you can test this. The game still looks stunning on those tvs. Ive been lucky enough to Batman AK on PC in native 4k, but thanks to Sony's stubborness, their best looking racing game isnt getting the support it deserves.



Gameplay assets on the PC.

AK (2015 released) still has the best assets (realistic modeling, shaders, textures, animations) in a retail game to me.

I still load this shit up from time to time and get my shit blown away. The team that worked on this old ass game is just different.
 
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UnNamed

Banned
Then you start playing the game and it looks like this




It looked great for its time and still has one of the best weather ever, but come on man the game doesn't come close to the recently released racing gmaes or even end of last gen racing games. And yes fucking Sony needs to patch this game asap. It deserves to run 4K60 with decent IQ.

Driveclub had its issue during its release, but in general its still a gorgeous game, considering it's a 8yo game.

The weather system is still unmatched, the only game with a realistic transition from cloudy to sun or sun to cloudy or cloudy to rain, when other games may have volumetric clouds but everything just turns to grey when it start raining.
 

Gorgyles

Banned
Driveclub had its issue during its release, but in general its still a gorgeous game, considering it's a 8yo game.

The weather system is still unmatched, the only game with a realistic transition from cloudy to sun or sun to cloudy or cloudy to rain, when other games may have volumetric clouds but everything just turns to grey when it start raining.

Agreed.
People poopoo'ing DriveClub are pixel peeping for jaggies or counting frames.
It's about way more than that.

Driveclub utterly nails this feel of reality in a lot of scenes and conditions.
It's a combination of FOV, scale, lighting, and effects.
Just a beautiful harmony that results in still-jaw-dropping scenes despite subpar image quality.

OHkvN9S.gif
 

Gorgyles

Banned
If you care about jaggies and textures then yeah
gifs are a pixel peeper's nightmare

but gif is just a way to show off a game in motion
lighting, physics, etc...
In that way, I think it does a great job of showing off what DriveClub does right
 

SlimySnake

Flashless at the Golden Globes



Gameplay assets on the PC.

AK (2015 released) still has the best assets (realistic modeling, shaders, textures, animations) in a retail game to me.

I still load this shit up from time to time and get my shit blown away. The team that worked on this old ass game is just different.
It's an excellent looking game. And one of the few PC releases that used the more powerful PC hardware to do more than just pushing higher pixels and framerates. The nvidia physics and thick smoke effects are far more impressive to me than RTGI and reflections that barely make a difference.

My only issue with Batman AK is 'some' of the assets dont look as good other last gen games. The art style and lighting do a great job of hiding it, but playing it last year made me realize that the city is full of these weird assets that kind of stick out in a very UE3 way. There is a shot of Gordon entering the film studio that takes place during the day and it exposes the bad texture work in the game. The nightime lighting helps hide a lot of this. DriveClub's city level also suffer from this but i suspect its because of the early gen nature of these games. Gotham Knights fixes some of this with all buildings and assets using photogammetry.
 

SlimySnake

Flashless at the Golden Globes
That comparison is unfair, her models is very high quality and some vistas are pretty good, hogwarts have worse human models than forspoken and people seems to ignore that.

Her model get wierd in some cutscenes but even df pointed out how characters are very high quality in general.

And that pic with the fog is downright 480p resolution.

The game looks overall mediocre, but those comparisons are kind of a joke.
Game looks way better on PC than the PS5 demo, but still very last gen. I actually enjoyed the gameplay this time. Honestly, if they had released this PC demo two weeks ago, i wouldve bought the game already. Im tempted to buy it but am leaving town and by the time i get back, hogwarts would be only a week away. Big fuck up by SE releasing the PS5 demo in that state because the game is honestly very fun.

Hogwarts is also last gen trash, but its a last gen game that never looked good from day one. Forspoken was always next gen and looked way better than it does at launch. Actually the leak of hogwarts around 2018 showed these amazing destructible environments that are not in the final game but it was just an internal video so i cant be too pissed about the downgrade there.

Man, I remember back in the day racing games used to look absolutely gorgeous. They were used as benchmarks for graphics and a display to showcase the graphical capabilities of the new consoles. Every time I walked into a Sony store with the yet to be released PS3, that was put in a safe that not even the Marines could crack, lying around they would have racing games playing in the background to showcase the graphical fidelity of the game as well as the graphical powers of the new system to wow people. No idea what happened since. I mean Forza always looked nice but Forza 8 looked meh in comparison for some odd reason, despite it being a next-gen only game. Devs are running rampant man and no one is stopping them.

I would say it started with Gran Turismo honestly. That game always raised the bar in terms of graphics but the last 2-3 iterations were very underwhelming graphically, it is like they stopped caring about making the game look beautiful even though in racing games you are always outdoors and looking at nature and stuff so if there is any game where graphics matter that little bit more it is racing games.

Good post. I remember trashing MS for tv tv, always online and kinect and still buying the X1 on day one because they had Ryse and Forza 5 on day one. Forza got a small downgrade but it still looked a generation ahead of GT6 which inexplicably launched on PS3 looking all hot trash next to Forza. Say what you will about Don Matrick, he had some stunning looking games ready for launch and even year 1 had Titanfall and Sunset. Titanfall didnt impress visually but it was way more ambitious than COD and Sunset looked downright gorgeous. We are now three years in and not a single Xbox Series game has impressed visually.

I loved GT Sports. Looked absolutely amazing on my Pro. I think 4kcb or 1800cb or whatever they were using on the Pro is fine. Native is such a waste. you are wasting half the GPU. It's shocking that Turn10 is content with the visual quality of this next gen only game SIX years in development. They used to pump out games every 2 years. I really figured that the graphics jump would be bigger seeing as how it was next gen only and the fact that MS gave them 6 years instead of the 2 they typically got. Even the destruction is nothing compared to what we got in Burnout paradise on the ps3. its just some minor scrapes. I remember this amazing crash animation on a rally car in GT5 when the door comes off. I was hoping for that on the PS4 but we are now on PS5 and still nothing.

Let me see if i can find it.
 
Haha, jeez that's hilarious. Now imagine, our only hope, our savior, Spidey 2 turns out to be crap; good God people will lose their minds over here AND hope, me first.
I have to remind myself of the Matrix Demo and that the UE5 Tech Demo with the elf lady in the ruins from 3 years ago (still not topped by any retail game) was running real time, native 1440p, locked 30FPS on PS5. It CAN be done. But are the Sony studios gonna put in the time and work?
 

analog_future

Resident Crybaby
I have a cx 65 inch and it looks no better than Forza Horizon and gt7. Driveclub i mentioned because of its lighting, weather and trackside detail. Forza has the edge on IQ but if you compare the visual features, it is far behind driveclub.

I have no idea why people get hung up on the comparison and miss the actual point. DC targeted 30 fps back in the day to push visual fidelity than was not p possible in 60 fps games. Forza horizon pushed open worlds and settled for 30 fps. Now we don’t have to settle for last gen lighting, last gen weather and trackside detail, there is enough gpu horsepower here to go do what driveclub was doing that gt7, Forza horizon and forza 8 are still not doing.

This is a fidelity thread. Not a pixel count thread. To see such pushback in this thread of all threads is bizarre.
Agreed.
People poopoo'ing DriveClub are pixel peeping for jaggies or counting frames.
It's about way more than that.

Driveclub utterly nails this feel of reality in a lot of scenes and conditions.
It's a combination of FOV, scale, lighting, and effects.
Just a beautiful harmony that results in still-jaw-dropping scenes despite subpar image quality.

OHkvN9S.gif

People usually throw shit at these gifs because they are small blah blah, but there are ton of videos on YouTube, some of them edited in 4k, and it's still gorgeous

OK but if you have doubts, just see the videos, which are still good.

Ya'll are crazy. Here's some normal DriveClub gameplay captured a few weeks ago on a PS5:




Outside of absolute optimal conditions on a postage stamp sized gif, DriveClub looks pretty decent for a base PS4 game from 2014. That's about the highest praise I can give it. SlimySnake SlimySnake to describe anything about the new Forza as "far behind DriveClub" is so ridiculous I can't even bother with a proper response.
 
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Gameplay assets on the PC.

AK (2015 released) still has the best assets (realistic modeling, shaders, textures, animations) in a retail game to me.

I still load this shit up from time to time and get my shit blown away. The team that worked on this old ass game is just different.
Downloaded AK on my PS5 and its still fucking unreal. It even takes a dump on spider man PS4. It's a shame a lot of that team has moved on from rocksteady and also just the state of RS and WB Games right now. Suicide Squad looks awful. I can only hope the inevitable eventual next set of Batman games are as premium as the Arkham saga was.
 
It's an excellent looking game. And one of the few PC releases that used the more powerful PC hardware to do more than just pushing higher pixels and framerates. The nvidia physics and thick smoke effects are far more impressive to me than RTGI and reflections that barely make a difference.

My only issue with Batman AK is 'some' of the assets dont look as good other last gen games. The art style and lighting do a great job of hiding it, but playing it last year made me realize that the city is full of these weird assets that kind of stick out in a very UE3 way. There is a shot of Gordon entering the film studio that takes place during the day and it exposes the bad texture work in the game. The nightime lighting helps hide a lot of this. DriveClub's city level also suffer from this but i suspect its because of the early gen nature of these games. Gotham Knights fixes some of this with all buildings and assets using photogammetry.
Nvidia Physx was actually dope as fuck and its a shame its dead. It's implementation in all 4 Arkham games especially is still something to behold. That was the direction I wanted to see next gen get with, that kind of advanced physics that you stop and play with because its so cool. But alas.
 

GymWolf

Member
Game looks way better on PC than the PS5 demo, but still very last gen. I actually enjoyed the gameplay this time. Honestly, if they had released this PC demo two weeks ago, i wouldve bought the game already. Im tempted to buy it but am leaving town and by the time i get back, hogwarts would be only a week away. Big fuck up by SE releasing the PS5 demo in that state because the game is honestly very fun.

Hogwarts is also last gen trash, but its a last gen game that never looked good from day one. Forspoken was always next gen and looked way better than it does at launch. Actually the leak of hogwarts around 2018 showed these amazing destructible environments that are not in the final game but it was just an internal video so i cant be too pissed about the downgrade there.



Good post. I remember trashing MS for tv tv, always online and kinect and still buying the X1 on day one because they had Ryse and Forza 5 on day one. Forza got a small downgrade but it still looked a generation ahead of GT6 which inexplicably launched on PS3 looking all hot trash next to Forza. Say what you will about Don Matrick, he had some stunning looking games ready for launch and even year 1 had Titanfall and Sunset. Titanfall didnt impress visually but it was way more ambitious than COD and Sunset looked downright gorgeous. We are now three years in and not a single Xbox Series game has impressed visually.

I loved GT Sports. Looked absolutely amazing on my Pro. I think 4kcb or 1800cb or whatever they were using on the Pro is fine. Native is such a waste. you are wasting half the GPU. It's shocking that Turn10 is content with the visual quality of this next gen only game SIX years in development. They used to pump out games every 2 years. I really figured that the graphics jump would be bigger seeing as how it was next gen only and the fact that MS gave them 6 years instead of the 2 they typically got. Even the destruction is nothing compared to what we got in Burnout paradise on the ps3. its just some minor scrapes. I remember this amazing crash animation on a rally car in GT5 when the door comes off. I was hoping for that on the PS4 but we are now on PS5 and still nothing.

Let me see if i can find it.
Your toughts on ds remake?

To me it looks like a good ps4 game but people are creaming their pants for some reason...
 
Come on, Driveclub is the past. I have already said it: if you wanna see it next gen, go play Dirt 5. After Sony dumped evo studios they went to Codemasters, and the Driveclub team especially worked on Dirt 5 as the OG Dirt devs work on Dirt Rally series with their engine. Driveclub once looked so amazing, but that is long gone.
 

SlimySnake

Flashless at the Golden Globes
SlimySnake SlimySnake to describe anything about the new Forza as "far behind DriveClub" is so ridiculous I can't even bother with a proper response.
Once again:

Driveclub i mentioned because of its lighting, weather and trackside detail. Forza has the edge on IQ but if you compare the visual features, it is far behind driveclub.
We all watched the Forza trailer yesterday. There wasnt even any weather to compare but if its anything like forza 7 and GT7 it will be far behind DC. Lighting is one thing the gifs dont hide. Its just better. In almost every lighting condition. Why is Forza's daytime lighting still the same this gen? Do you not want them to come close to GT7's photorealistic lighting? And trackside detail? come on. is this really the best they can do with 12 tflops?
 
W4n52Lg.jpg


db6CdY0.jpg


Lcsx4jf.jpg


myB2fDw.png

What do guys think about Forspoken visual downgrade? I’m amazed developer can get away with this bullshit.

Credit to Cycu1 on YouTube
I'm pissed off about it especially for a "next gen" game and honestly this DOES NOT inspire confidence in FF16. Doesn't matter that they're different studios within Square. Squares track record hasn't been good. If they're willing to let their games be this disappointing compared to original trailers anything is possible with FF.
 
Once again:


We all watched the Forza trailer yesterday. There wasnt even any weather to compare but if its anything like forza 7 and GT7 it will be far behind DC. Lighting is one thing the gifs dont hide. Its just better. In almost every lighting condition. Why is Forza's daytime lighting still the same this gen? Do you not want them to come close to GT7's photorealistic lighting? And trackside detail? come on. is this really the best they can do with 12 tflops?
I think it looks good and the 6 min of footage was hard to even get a good guage of due to all those jumpcuts. Reflections and GI will be great. Also, you can't just ignore image quality and pixel counts in a fidelity thread. Drive club looks awful on a 4k TV now.
 
When you stop and take pictures yes, but in motion it still has that amazing sense of speed thanks to the 3d trees and other trackside detail which despite looking somewhat barren in those screens actually has a lot more detail than GT7 and Forza 8. Evo didnt make the game for photomode. They made the game for how people play racing games. Traveling at insane speeds. It's smart and ingenious VFX decisions that are completely MIA in GT7 and especially Forza 8 which has the added benefit of being next gen only.

The only reason DC looks like crap on modern displays is because of their launch window AA tech and lack of any kind of upscaling. Batman AK also suffers from this. These games looked incredible on 1080p tvs, but awful on 4k tvs. If you have one of those older 55 inch TVs laying around, you can test this. The game still looks stunning on those tvs. Ive been lucky enough to Batman AK on PC in native 4k, but thanks to Sony's stubborness, their best looking racing game isnt getting the support it deserves.
The problem us we've all sold our 1080p tvs ...Sony are such assholed not updating Driveclub, the Order, bloodbprne and last guardian (and gravity rush 2)
 

Neo_game

Member
Dirt5 was so disappointing although it has good dynamic weather, Grid Legends too.

Ya'll are crazy. Here's some normal DriveClub gameplay captured a few weeks ago on a PS5:




Outside of absolute optimal conditions on a postage stamp sized gif, DriveClub looks pretty decent for a base PS4 game from 2014. That's about the highest praise I can give it. SlimySnake SlimySnake to describe anything about the new Forza as "far behind DriveClub" is so ridiculous I can't even bother with a proper response.



This game had so much potential, not realisitc but beautful countryside racing. It is sad the game is dead and buried even a PC reamke with high res textures and filtering, AO would make a nice difference. Racing games have hit a wall. Gfx jump from previous gen is underwhelming IMO.
 
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SlimySnake

Flashless at the Golden Globes
Your toughts on ds remake?

To me it looks like a good ps4 game but people are creaming their pants for some reason...
It's a PS4.5 game imo. Just like Ratchet. They are above the so-called PS5 remakes like TLOU and Dead Space which are essentially PS4 games. DS looks a gen ahead of DS3 and Elden Rings. But does it look as good as Matrix? nah.

I think its because they targeted native 4k 30 fps and 1440p 60 fps. They are basically using just 5 of the 10 tflops to push graphics fidelity at 1440p and 2.5-3 tflops at 1080p. Barely a jump from their 1.84 tflops target of the PS4. It looks better than games like TLOU2 and Ghost of Tsushima, but i think they shouldve stuck with 1440p 30 fps and 1080p 60 fps like they did with SOTC on the PS4 Pro with some kind of reconstruction to make it look better than native 4k.

We are all hoping for insomniac to save the day with Spiderman but DF already pixel counted the reveal and its native 4k. That means out of the 10 tflops, only 2.5 tflops are being used to render a base 1080p 30 fps image. Hardly a big upgrade from the 1.84 tflops they used to render the base PS4 image at 1080p 30 fps.
 
It's a PS4.5 game imo. Just like Ratchet. They are above the so-called PS5 remakes like TLOU and Dead Space which are essentially PS4 games. DS looks a gen ahead of DS3 and Elden Rings. But does it look as good as Matrix? nah.

I think its because they targeted native 4k 30 fps and 1440p 60 fps. They are basically using just 5 of the 10 tflops to push graphics fidelity at 1440p and 2.5-3 tflops at 1080p. Barely a jump from their 1.84 tflops target of the PS4. It looks better than games like TLOU2 and Ghost of Tsushima, but i think they shouldve stuck with 1440p 30 fps and 1080p 60 fps like they did with SOTC on the PS4 Pro with some kind of reconstruction to make it look better than native 4k.

We are all hoping for insomniac to save the day with Spiderman but DF already pixel counted the reveal and its native 4k. That means out of the 10 tflops, only 2.5 tflops are being used to render a base 1080p 30 fps image. Hardly a big upgrade from the 1.84 tflops they used to render the base PS4 image at 1080p 30 fps.
We still have

Guerrilla next gen only game, I believe the burning shores dlc

Bend next gen only game

Sucker Punch next gen only game

Bluepoint next project

Housemarqe next project

Santa Monica next gen only game

Naughty Dog next project

Firesprite next gen only game

I will eat my shoe if not one of these matches matrix or UE5 ruins demo.
 

SlimySnake

Flashless at the Golden Globes
We still have

Guerrilla next gen only game, I believe the burning shores dlc

Bend next gen only game

Sucker Punch next gen only game

Bluepoint next project

Housemarqe next project

Santa Monica next gen only game

Naughty Dog next project

Firesprite next gen only game

I will eat my shoe if not one of these matches matrix or UE5 ruins demo.
Yeah, but will they target native 4k like Insomniac, Bluepoint, Turn10 and ND did? Thats why Forza 8 looks so underwhelming. It's essentially a 2.5 tflops game with the rest of the GPU being used to go to native 4k. Or fake 4k with expensive RTGI and reflections.
 

alloush

Member
Good post. I remember trashing MS for tv tv, always online and kinect and still buying the X1 on day one because they had Ryse and Forza 5 on day one. Forza got a small downgrade but it still looked a generation ahead of GT6 which inexplicably launched on PS3 looking all hot trash next to Forza. Say what you will about Don Matrick, he had some stunning looking games ready for launch and even year 1 had Titanfall and Sunset. Titanfall didnt impress visually but it was way more ambitious than COD and Sunset looked downright gorgeous. We are now three years in and not a single Xbox Series game has impressed visually.

I loved GT Sports. Looked absolutely amazing on my Pro. I think 4kcb or 1800cb or whatever they were using on the Pro is fine. Native is such a waste. you are wasting half the GPU. It's shocking that Turn10 is content with the visual quality of this next gen only game SIX years in development. They used to pump out games every 2 years. I really figured that the graphics jump would be bigger seeing as how it was next gen only and the fact that MS gave them 6 years instead of the 2 they typically got. Even the destruction is nothing compared to what we got in Burnout paradise on the ps3. its just some minor scrapes. I remember this amazing crash animation on a rally car in GT5 when the door comes off. I was hoping for that on the PS4 but we are now on PS5 and still nothing.

Let me see if i can find it.
I honestly am not sure what's going on right now with the videogame industry and I am not just talking about graphics, I am talking mission designs, creativity, pushing the boundaries and raising the bar etc. Devs used to do all those every new gen all the way till another new gen dawned, but we started seeing procrastination and laziness on the devs' part. I would say right in the middle to the end of the PS4 life, that's when things started to get stale. At the beginning of the PS4 life cycle devs were doing what they always did, innovate, raise the bar, go above and beyond, be creative you know all the usual stuff that they do every gen. But from 2016 and onwards things started to become stale, as a matter of fact, with some games, things took a turn for the worse, going backwards in a lotta areas. And from there on out devs developed the habit of being lazy and procrastinating, could it be due to crunch that's plagued the videogame industry? Perhaps.

2018 was a great year for games though, we had RDR2, Spiderman which pushed the comic-book videogame genre forwards among other great games. Having said that, I am still hella optimistic for this gen and believe it or not despite everything I am most excited I have ever been about videogames no idea why.
I have to remind myself of the Matrix Demo and that the UE5 Tech Demo with the elf lady in the ruins from 3 years ago (still not topped by any retail game) was running real time, native 1440p, locked 30FPS on PS5. It CAN be done. But are the Sony studios gonna put in the time and work?
Exactly. Maybe that's what's giving me hope and making me the most excited I have ever been about videogames despite the mediocrity that we are getting today.
 

SHA

Member
Whatever the outcome, I wouldn't be optimistic with anything less than 10 games from all the platforms combined.
 

Lysandros

Member
It's a PS4.5 game imo. Just like Ratchet. They are above the so-called PS5 remakes like TLOU and Dead Space which are essentially PS4 games. DS looks a gen ahead of DS3 and Elden Rings. But does it look as good as Matrix? nah.

I think its because they targeted native 4k 30 fps and 1440p 60 fps. They are basically using just 5 of the 10 tflops to push graphics fidelity at 1440p and 2.5-3 tflops at 1080p. Barely a jump from their 1.84 tflops target of the PS4. It looks better than games like TLOU2 and Ghost of Tsushima, but i think they shouldve stuck with 1440p 30 fps and 1080p 60 fps like they did with SOTC on the PS4 Pro with some kind of reconstruction to make it look better than native 4k.

We are all hoping for insomniac to save the day with Spiderman but DF already pixel counted the reveal and its native 4k. That means out of the 10 tflops, only 2.5 tflops are being used to render a base 1080p 30 fps image. Hardly a big upgrade from the 1.84 tflops they used to render the base PS4 image at 1080p 30 fps.
Why not use a broad term like "GPU resources" instead of a single metric to make your point for a change? You'll need all kind of GPU throughputs and bandwidth besides compute to increase graphic complexity.
 

SlimySnake

Flashless at the Golden Globes
Why not use a broad term like "GPU resources" instead of a single metric to make your point for a change? You'll need all kind of GPU throughputs and bandwidth besides compute to increase graphic complexity.
I use gpu resources all the time but breaking it down by tflops shows just how much they are giving up.
 

SlimySnake

Flashless at the Golden Globes
I honestly am not sure what's going on right now with the videogame industry and I am not just talking about graphics, I am talking mission designs, creativity, pushing the boundaries and raising the bar etc. Devs used to do all those every new gen all the way till another new gen dawned, but we started seeing procrastination and laziness on the devs' part. I would say right in the middle to the end of the PS4 life, that's when things started to get stale. At the beginning of the PS4 life cycle devs were doing what they always did, innovate, raise the bar, go above and beyond, be creative you know all the usual stuff that they do every gen. But from 2016 and onwards things started to become stale, as a matter of fact, with some games, things took a turn for the worse, going backwards in a lotta areas. And from there on out devs developed the habit of being lazy and procrastinating, could it be due to crunch that's plagued the videogame industry? Perhaps.

2018 was a great year for games though, we had RDR2, Spiderman which pushed the comic-book videogame genre forwards among other great games. Having said that, I am still hella optimistic for this gen and believe it or not despite everything I am most excited I have ever been about videogames no idea why.

Exactly. Maybe that's what's giving me hope and making me the most excited I have ever been about videogames despite the mediocrity that we are getting today.
Did you look at the horizon mp leak? It post now feels almost prophetic. Fortnite artstyle. Cheap sea of thieves looking aesthetic from a major Sony first party studio. For ps5.

They have all lost their damn minds. Cerny gives them the most powerful console ever made. So does Phil Spencer to be fair and these hacks just waste it on last gen games and trashy looking next Gen only games like forspoken, redfall and horizon fortnite.
 

rofif

Can’t Git Gud
Ya'll are crazy. Here's some normal DriveClub gameplay captured a few weeks ago on a PS5:




Outside of absolute optimal conditions on a postage stamp sized gif, DriveClub looks pretty decent for a base PS4 game from 2014. That's about the highest praise I can give it. SlimySnake SlimySnake to describe anything about the new Forza as "far behind DriveClub" is so ridiculous I can't even bother with a proper response.

Slap 4k60 HDR + Good TAA on this and it would look so good now
 
So what do you guys think of the Dead Space remake?
I'm playing on PS5 (performance mode) and I think it looks good but it definitily hasn't got the next gen look. Character models for NPC's especially look like something from the PS3/360 era. Main characters look better but it's no naughty dog quality.
Overall the game looks better than Callisto but that isn't that hard as Callisto's graphics are nothing special.
 

nemiroff

Gold Member
Ya'll are crazy. Here's some normal DriveClub gameplay captured a few weeks ago on a PS5:




Outside of absolute optimal conditions on a postage stamp sized gif, DriveClub looks pretty decent for a base PS4 game from 2014. That's about the highest praise I can give it. SlimySnake SlimySnake to describe anything about the new Forza as "far behind DriveClub" is so ridiculous I can't even bother with a proper response.

Nah. Honestly, that looks like absolute shit to me. And it's even 30 fps and closed circuit. With that said, for its time, it looked great, was well crafted, tech and artistry top notch. It's just that it's so outdated it's painful to look at.
 

SolidQ

Member
So what do you guys think of the Dead Space remake?
I'm playing on PS5 (performance mode) and I think it looks good but it definitily hasn't got the next gen look. Character models for NPC's especially look like something from the PS3/360 era. Main characters look better but it's no naughty dog quality.
Overall the game looks better than Callisto but that isn't that hard as Callisto's graphics are nothing special.
Graphic +- same, but character models Callisto miles ahead, and it's even running on PS4
 

alloush

Member
Did you look at the horizon mp leak? It post now feels almost prophetic. Fortnite artstyle. Cheap sea of thieves looking aesthetic from a major Sony first party studio. For ps5.

They have all lost their damn minds. Cerny gives them the most powerful console ever made. So does Phil Spencer to be fair and these hacks just waste it on last gen games and trashy looking next Gen only games like forspoken, redfall and horizon fortnite.
Yeah just seen it and it gave me GTA6 kinda concerns. It legit looked like Fortnite, carbon-copy of it. Honestly, I have run outta words man, there is nothing else to say. Only thing we can cling on right now is hope which was given to us by The Matrix demo and that UE5 girl in the desert tech demo that was running in real time on the PS5. It is a sad state of affairs out there.
 
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