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Star Wars Jedi Survivor PC Performance Discussion OT: May The Port Be With You

rnlval

Member
LMAO. What is this?

RE4 would straight up crash if you turned RT on. No stuttering. No framerate drops. Straight up crashes. Every youtuber including NX Gamer was able to replicate this. You would have to turn down textures to 1GB or below just to get RT running on 8-10 GB cards regardless of the resolution. You had a 4080 with 16GB so of course you didnt have any issues. But if you didnt want to have textures pop-in right in front of you, you had no choice but to turn off rt.

And minor stutters in hogwarts? What are you on about? The game was a mess on day one. Dropping from 100 fps to 25 fps if you entered the wrong room. It uses 25 GB of system ram with RT on. Hogsmead performance was awful and CPU limited and affected both AMD and Nvidia GPUs.

I really dont care for this rewriting of history when you can go back and watch PC reviews of all of these games. Dead Space is still broken and EA stopped patching it months ago. Just because you own a $1,200 GPU that is owned by less than 0.5% of the PC gamers, doesnt mean the game wasnt broken for 99% of the GPUs out there.

Gotham Knights, Dead Space, Hogwarts, RE4, TLOU, and now Star wars are all poorly optimized. Some games like Gotham Knights, Hogwarts and TLOU were patched after a few weeks, but Hogwarts and Gotham Knights still have a massive RT overhead. RE4 no longer crashes with RT on, but their latest patch fucked up the high res textures settings and it now crashes if I select 8 or 6GB high res textures. I have to settle for 4GB and it causes so much LOD pop-in, its infuriating. Even with RT off. This ran fine with 8GB textures before the latest patch, no pop-in. How do you explain that?

Some of these issues are vram limited, but as the latest TLOU patch has proven, a 10GB 3080 has enough horsepower to run every PS5 game at 2x the framerate and enough vram to handle PS5 quality textures and effects. These games were just poorly optimized.
Hogwarts Legacy runs great on my Ryzen 9 7950X / DDR5-6000 32 GB / RTX 4090 24 GB and Ryzen 9 7900X / DDR5-6000 32 GB / RTX 4080 16 GB.
 
On my machine here upstairs with the 4090 its running pretty damn good(as it should) with some real small stutters here and there, haven't seen anything worrying at all tbh. Ima try it on my system downstairs in the basement with the 4080 in the morning.

My gameshare partner on PS5 bought it, I didnt install it there, but he said the opening segments had a few hitches here and there but that he didnt experience anything that stuck out like some of the reports on line
 
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U need to pay me to play on pc , I'm 36 years old now with kids and hardly get a few hours at night to play games , dealing with these problems I just don't have the will power or energy anymore.if I was working on a pc maybe that would've been an option but getting a pc specifically for gaming is stupid in my opinion.
 

TrebleShot

Member
U need to pay me to play on pc , I'm 36 years old now with kids and hardly get a few hours at night to play games , dealing with these problems I just don't have the will power or energy anymore.if I was working on a pc maybe that would've been an option but getting a pc specifically for gaming is stupid in my opinion.
No kids, live with the GF and getting to the same point my dude, 34.
 

Zathalus

Member
U need to pay me to play on pc , I'm 36 years old now with kids and hardly get a few hours at night to play games , dealing with these problems I just don't have the will power or energy anymore.if I was working on a pc maybe that would've been an option but getting a pc specifically for gaming is stupid in my opinion.
Performance is shit on consoles as well. Not just a PC issue here.
 
I think some people just can't tell that performance is poor without MSI Afterburner or something telling them. For example Fextralife was saying the console version was fine compared to the PC version but it is actually a complete mess.

I've seen the XSX version hit the low 40s on my screen's FPS readout and the PS5 footage I was watching definitely hit the 30s at times.

Always better to wait if FPS bothers you although I've clearly not practiced what I preach here.
 

Bojji

Member
How can they release a game in this state, this is disaster

UE4 is inadequate for this gen yet devs are still using it. When pushed beyond certain quality level requirements are trough the roof and many new games are showing it (Gotham knights, Hogwarts and now Jedi), this engine can't handle bigger areas and ray tracing properly.
 

digdug2

Member
I know that this thread is for PC, but holy shit Jedi Survivor runs horribly on Xbox Series X. I played it for 5 minutes and the amount of slowdown and resolution drops were absolutely bonkers. It's 2023, how in the hell did this game pass QA/QC checks? I have an LG C1, and even then, the built in VRR doesn't save this game because the frame rate drops are so prevalent.
 

RoboFu

One of the green rats
I mean the good thing is that it’s cpu bound, which means your 2050 isn’t to blame lol 😂 and it’s generally easier to improve cpu performance in most cases.

I may buy it today just to check it out.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Getting a pc specifically for gaming is stupid.
4f7c7e354ad5e760cfa6ee4d1f57b444.jpeg
 

winjer

Gold Member
Only played half an hour, but I'm liking it a lot. Because I finished playing Fallen order a couple of weeks ago, it feels like I'm just continuing the same game, but with more polished gameplay.
Every control and game mechanic is in the same place as before.

In terms of performance, the good news is that it does a shader compilation at start. It takes only a couple of minutes.
There are no shader compilation stutters, but there are the occasional stutter from asset streaming. Seems to be only when entering a new area.
But asides from that, the game is very smooth, with an almost perfect frame time graph.
Vram usage is around 8.5 to 11GB. I don't know how it will be in the open world level.
The game is very CPU limited. I'm getting around 70-90 fps. Most of the time it's around 80's.
GPU usage, with FSR2 Quality, is around 70-80%. I'm playing with RT off.
The game looks very good.

On another note, there is no engine.ini to edit. As with Jedi Fallen order. We'll have to wait for a mod to unlock the pak that has it.
But UUU works perfectly, so that's nice.
The streaming pool is set at 3000MB for me. But it's not limited to vram.
There is an option to disable motion blur on the settings menu, but it does not disable all motion blur settings. It has to be done using UUU.
Filmgrain also has to be disabled with UUU. The game has no vignette enabled.
AF is only set to 8X. SSGI is off by default.

I still have to finish a couple of side quests on Dead Island 2, so I'll wait a bit before going in to this game.
I also have Dead Space remake installed. And I'm considering playing this first and waiting for a few patches for Jedi Survivor.

So no, the port is not a mess. The only issue is CPU usage, as usual with UE4 games, so the GPU gets bottlenecked.
Asides from that, it's pretty good so far.
 

T4keD0wN

Member
Vram usage is around 8.5 to 11GB. I don't know how it will be in the open world level.
Is that at 4k or 1440p and with upscaling, epic texture setting?
The game is very CPU limited. I'm getting around 70-90 fps. Most of the time it's around 80's.

GPU usage, with FSR2 Quality, is around 70-80%. I'm playing with RT off.
Thats pretty high, are you on zen 4 or raptor lake?

I am kinda worried about my 3070tis 8gb vram and 12600k being a big bottleneck, but if it can manage high preset, rt disabled with fsr quality at 1440p i might give it a try.
 
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winjer

Gold Member
Is that at 4k with upscaling, epic preset?

1440p. Epic Preset.

Thats pretty high, are you on zen 4 or raptor lake?

I am kinda worried about my 3070tis 8gb vram and 12600k being a big bottleneck, but if it can manage high preset, rt disabled with fsr quality at 1440p i might give it a try.

I have a 5800X3D.
But I'm still at the start of the game. I haven't reached the open world area.
 

MiguelItUp

Member
Only played half an hour, but I'm liking it a lot. Because I finished playing Fallen order a couple of weeks ago, it feels like I'm just continuing the same game, but with more polished gameplay.
Every control and game mechanic is in the same place as before.

In terms of performance, the good news is that it does a shader compilation at start. It takes only a couple of minutes.
There are no shader compilation stutters, but there are the occasional stutter from asset streaming. Seems to be only when entering a new area.
But asides from that, the game is very smooth, with an almost perfect frame time graph.
Vram usage is around 8.5 to 11GB. I don't know how it will be in the open world level.
The game is very CPU limited. I'm getting around 70-90 fps. Most of the time it's around 80's.
GPU usage, with FSR2 Quality, is around 70-80%. I'm playing with RT off.
The game looks very good.

On another note, there is no engine.ini to edit. As with Jedi Fallen order. We'll have to wait for a mod to unlock the pak that has it.
But UUU works perfectly, so that's nice.
The streaming pool is set at 3000MB for me. But it's not limited to vram.
There is an option to disable motion blur on the settings menu, but it does not disable all motion blur settings. It has to be done using UUU.
Filmgrain also has to be disabled with UUU. The game has no vignette enabled.
AF is only set to 8X. SSGI is off by default.

I still have to finish a couple of side quests on Dead Island 2, so I'll wait a bit before going in to this game.
I also have Dead Space remake installed. And I'm considering playing this first and waiting for a few patches for Jedi Survivor.

So no, the port is not a mess. The only issue is CPU usage, as usual with UE4 games, so the GPU gets bottlenecked.
Asides from that, it's pretty good so far.
I'm currently playing with a i9-12900 and a 3080 with everything maxed out at 2560x1440, and I'm having the same experience. Everything looks great and is buttery smooth. Had the smallest micro stutters so far in cutscenes, but they were each half a second or less. Stuff you kind of see in plenty of other experiences.

Still in the first level myself, so maybe it'll change? Not sure. But I'm very happy to see it performing the way it is right now...
 

Toots

Gold Member
Only played half an hour, but I'm liking it a lot. Because I finished playing Fallen order a couple of weeks ago, it feels like I'm just continuing the same game, but with more polished gameplay.
Every control and game mechanic is in the same place as before.

In terms of performance, the good news is that it does a shader compilation at start. It takes only a couple of minutes.
There are no shader compilation stutters, but there are the occasional stutter from asset streaming. Seems to be only when entering a new area.
But asides from that, the game is very smooth, with an almost perfect frame time graph.
Vram usage is around 8.5 to 11GB. I don't know how it will be in the open world level.
The game is very CPU limited. I'm getting around 70-90 fps. Most of the time it's around 80's.
GPU usage, with FSR2 Quality, is around 70-80%. I'm playing with RT off.
The game looks very good.

On another note, there is no engine.ini to edit. As with Jedi Fallen order. We'll have to wait for a mod to unlock the pak that has it.
But UUU works perfectly, so that's nice.
The streaming pool is set at 3000MB for me. But it's not limited to vram.
There is an option to disable motion blur on the settings menu, but it does not disable all motion blur settings. It has to be done using UUU.
Filmgrain also has to be disabled with UUU. The game has no vignette enabled.
AF is only set to 8X. SSGI is off by default.

I still have to finish a couple of side quests on Dead Island 2, so I'll wait a bit before going in to this game.
I also have Dead Space remake installed. And I'm considering playing this first and waiting for a few patches for Jedi Survivor.

So no, the port is not a mess. The only issue is CPU usage, as usual with UE4 games, so the GPU gets bottlenecked.
Asides from that, it's pretty good so far.
You played 30 minutes then spend 2 hours masturbating in front of windows performance analyser ?

only saying this because i'm a filthy casual console gamer and i would not understand any of your stats even if i spent two days trying to make sense of them

edit : performance not perfromage
 
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winjer

Gold Member
You played 30 minutes then spend 2 hours masturbating in front of windows performance analyser ?

only saying this because i'm a filthy casual console gamer and i would not understand any of your stats even if i spent two days trying to make sense of them

edit : performance not perfromage

RTSS shows us most of the things I talked about, in real time, during gameplay. UUU did the rest.
Being able to use programs like these is one of PC's advantages.

Happy Good Vibes GIF by Major League Soccer
 

Thaedolus

Gold Member
Again, people should be blaming the developer for not delaying shit until it’s fixed instead of platform warring…

“This is why I game on (whatever box)” is stupid.

“Fix the fucking game before releasing it” is correct.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Only played half an hour, but I'm liking it a lot. Because I finished playing Fallen order a couple of weeks ago, it feels like I'm just continuing the same game, but with more polished gameplay.
Every control and game mechanic is in the same place as before.

In terms of performance, the good news is that it does a shader compilation at start. It takes only a couple of minutes.
There are no shader compilation stutters, but there are the occasional stutter from asset streaming. Seems to be only when entering a new area.
But asides from that, the game is very smooth, with an almost perfect frame time graph.
Vram usage is around 8.5 to 11GB. I don't know how it will be in the open world level.
The game is very CPU limited. I'm getting around 70-90 fps. Most of the time it's around 80's.
GPU usage, with FSR2 Quality, is around 70-80%. I'm playing with RT off.
The game looks very good.

On another note, there is no engine.ini to edit. As with Jedi Fallen order. We'll have to wait for a mod to unlock the pak that has it.
But UUU works perfectly, so that's nice.
The streaming pool is set at 3000MB for me. But it's not limited to vram.
There is an option to disable motion blur on the settings menu, but it does not disable all motion blur settings. It has to be done using UUU.
Filmgrain also has to be disabled with UUU. The game has no vignette enabled.
AF is only set to 8X. SSGI is off by default.

I still have to finish a couple of side quests on Dead Island 2, so I'll wait a bit before going in to this game.
I also have Dead Space remake installed. And I'm considering playing this first and waiting for a few patches for Jedi Survivor.

So no, the port is not a mess. The only issue is CPU usage, as usual with UE4 games, so the GPU gets bottlenecked.
Asides from that, it's pretty good so far.
The magic of that I/O Complex.


Good write up.
But still not sold till a few more patches come out.

<---Is actually only going through TLoU cuz its actually playable on my paltry 12400 now.
 

Clear

CliffyB's Cock Holster
When a thing is happening across all these different products, made by different teams, often on different continents, all around the same time you need a better reason for its cause than developer "lazyness".

That's just not plausible, as it would require some sort of conspiracy of lazyness for it all to happen around the same time!
 
U need to pay me to play on pc , I'm 36 years old now with kids and hardly get a few hours at night to play games , dealing with these problems I just don't have the will power or energy anymore.if I was working on a pc maybe that would've been an option but getting a pc specifically for gaming is stupid in my opinion.
Same for the most part but I actually do have a high-end gaming PC. I just can't be bothered anymore. Got a 4070Ti in hopes of reigniting that PC passion to no avail. The argument about REFUNDS is moot because one of the main the benefits of PC gaming is the game prices (CDKeys, GMG, Fanatical, Humble Bundle, Eneba - though not Kinguin or G2A) so I can't even refund the game if it doesn't work. I've been gaming since the late 80s and starting building PCs with my father in the early 90s so I've always owned consoles (all of them at least once) but have been primarily a PC gamer for the better part of 30 years and I can comfortably say that I'm slowly switching over to consoles. Quick Resume, games that generally work decently for the most part on day one (especially when compared to the recent PC releases), only 1 storefront without needing to use a bunch of launchers etc...

I'm not saying that I never use my PC because I'm playing tons of Valorant, OW2 and soon CS2; also, games that have only been released on PC like Shadows of Doubt, Sons of the Forest etc... but the bulk of my gaming has been on PS5 and Switch lately.
 

MiguelItUp

Member
Again, people should be blaming the developer for not delaying shit until it’s fixed instead of platform warring…

“This is why I game on (whatever box)” is stupid.

“Fix the fucking game before releasing it” is correct.
Not necessarily. A developer can say they should/need to delay, but the publisher is typically what flags it, and they can deny a delay. It's happened plenty of times before. I'd blame EA's publishing team before blaming Respawn as a developer. But every development cycle is different, who knows what happened here. It's not always so black and white.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
When a thing is happening across all these different products, made by different teams, often on different continents, all around the same time you need a better reason for its cause than developer "lazyness".

That's just not plausible, as it would require some sort of conspiracy of lazyness for it all to happen around the same time!
We know the cause and it doesnt need a conspiracy to exist.
Devs arent putting enough time into their ports.

We know this because all these issues get resolved within a month of release.....so clearly its just about them not putting in the time.
 

Buggy Loop

Member
When a thing is happening across all these different products, made by different teams, often on different continents, all around the same time you need a better reason for its cause than developer "lazyness".

That's just not plausible, as it would require some sort of conspiracy of lazyness for it all to happen around the same time!

Naw it’s pretty much laziness. I don’t want to waste my breath on this but when you’re outdone by script kiddies fixing the game for you or finding the bottlenecks with public analysis tools…

Seth Meyers Idk GIF by Late Night with Seth Meyers


The satellite studios that handle PC ports just showcases how much the publishers don’t care about PC. It’ll be patched anyway right?

Nvidia sponsorship is expensive (allegedly), but they send engineers to help.

The wave of shit AMD sponsored games lately pretty much indicates they send money in for sponsorship and tell you to not enable DLSS (unless you’re big boy Sony). That’s it. I don’t think anyone looks at the game.
 

Guilty_AI

Member
When a thing is happening across all these different products, made by different teams, often on different continents, all around the same time you need a better reason for its cause than developer "lazyness".

That's just not plausible, as it would require some sort of conspiracy of lazyness for it all to happen around the same time!
Give me a tinfoil hat then because when the same products start working as they should after a month or so of patches i can't see it as anything other than precisely that.
 
What's up with all these performance issues on PC recently?

In the past games required Day 1 patches, now even with D1 patches games are still broken.

Next time they will launch game in Beta and update later.

In five years - it will launch in Alpha state.

In 10 years - it will be Star Citizen launch state with parts of game, weapons, NPCs, CGs added later :messenger_tears_of_joy:
 
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winjer

Gold Member
Naw it’s pretty much laziness. I don’t want to waste my breath on this but when you’re outdone by script kiddies fixing the game for you or finding the bottlenecks with public analysis tools…

Seth Meyers Idk GIF by Late Night with Seth Meyers


The satellite studios that handle PC ports just showcases how much the publishers don’t care about PC. It’ll be patched anyway right?

Nvidia sponsorship is expensive (allegedly), but they send engineers to help.

The wave of shit AMD sponsored games lately pretty much indicates they send money in for sponsorship and tell you to not enable DLSS (unless you’re big boy Sony). That’s it. I don’t think anyone looks at the game.

Both NVidia and AMD sponsorships only serve to send engineers to implement their tech. Like Hairworks, Physx, RT, FSR, DLSS, etc.
They don't make the game. They don't optimize the game. They don't patch the game. This work is the studio.

And NVidia has it's fair share of duds. Like CP2077 and Battlefield 2042.
AMD also has sponsored some well optimized games. Dead Island 2 is easily one of the best optimized games in recent years.
But then again, AMD only sponsored to use FSR2.2. They didn't make or optimize the game.
 

Clear

CliffyB's Cock Holster
Give me a tinfoil hat then because when the same products start working as they should after a month or so of patches i can't see it as anything other than precisely that.

You're missing the point. The people who do the actual work are not the same people who set release dates and demand they are met.

If the cooks aren't given time to finish the cooking before the manager insists the food is out the door, how is it them being lazy? And if this same scenario repeats across restaurants all around the world -around the same time- then doesn't it follow that there's an underlying reason why cooks *generally* are struggling to finish doing their thing?

Is it they lost kitchen time because of pandemic stuff and have been struggling to catch up?
Is it because with restaurants being closed over covid, money is tight and they need to start turning a profit asap?
Is it because there's some issue with the cookware, or ingredients for these new meals are unexpectedly messy to work with slowing the cooks down?

Any or all of these could be factors could be involved, and none of them are lazyness.
 

MiguelItUp

Member
When a thing is happening across all these different products, made by different teams, often on different continents, all around the same time you need a better reason for its cause than developer "lazyness".

That's just not plausible, as it would require some sort of conspiracy of lazyness for it all to happen around the same time!
It's a shame that people tend to blame developers before questioning publishers. Publishers pay developers to make products, so, as a result they have a lot of say. Apparently a lot of people aren't aware of this. Publishers care more about money and numbers as a result, and are usually more interested in the business side of things. Which shouldn't be too shocking. That said, some publishers are better than others, be it they treat developers better, are more understanding and lenient, etc.

Delays can most certainly help developers make a better product in the long run if they hit some bumps in their dev cycle. But delays also cost more money, sometimes a lot more money than publishers are willing to spend.
 
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SlimySnake

Flashless at the Golden Globes
I’m gonna ask mods to change the title since it’s no longer accurate and i don’t want to spread misinformation and keep people from playing the game.

Any new title suggestions?
 

yamaci17

Member
lmao game runs fine on my craptastic 2700+ 3070 once again xd 4k dlss balanced + high preset. no ram or vram problems on 16 gb ram / 8 gb vram

there are streaming related stutters similar to 1st game though

SlimySnake SlimySnake do u think im blessed or smthn.

i mean i do get around 38-45 fps cpu bound. but I expected worse. my performance cpu bound seems to match sx/ps5 in general (just a tad bit slower maybe)

i disabled smt too btw a healthy %10-15 boost. game doesnt care about smt and high core counts lol
 

Thaedolus

Gold Member
Not necessarily. A developer can say they should/need to delay, but the publisher is typically what flags it, and they can deny a delay. It's happened plenty of times before. I'd blame EA's publishing team before blaming Respawn as a developer. But every development cycle is different, who knows what happened here. It's not always so black and white.
Sure, feel free to replace “developer” where I used it with “whoever is responsible for sending unfinished product out the door,” I’m fine with that. But it doesn’t mean all the sudden PCs can’t run current gen games, when they certainly have showed they can if adequately designed
 

Guilty_AI

Member
What's up with all these performance issues on PC recently?

In the past games required Day 1 patches, now even with D1 patches games are still broken.

Next time they will launch game in Beta and update later.

In five years - it will launch in Alpha state.

In 10 years - it will be Star Citizen launch state with parts of game, weapons, NPCs, CGs added later :messenger_tears_of_joy:
For starters, these performance issues can feel much bigger than they actually are when you're inside forums like these. Many releases worked very well and usually only had localized issues, like RE4 for example where turning on RT could crash the game. RE4, Dead Space, Dead Island 2, Returnal, Everspace 2, all run great. Even for this one game its turning out the day 1 patch is actually making a difference.
 

Guilty_AI

Member
You're missing the point. The people who do the actual work are not the same people who set release dates and demand they are met.

If the cooks aren't given time to finish the cooking before the manager insists the food is out the door, how is it them being lazy? And if this same scenario repeats across restaurants all around the world -around the same time- then doesn't it follow that there's an underlying reason why cooks *generally* are struggling to finish doing their thing?

Is it they lost kitchen time because of pandemic stuff and have been struggling to catch up?
Is it because with restaurants being closed over covid, money is tight and they need to start turning a profit asap?
Is it because there's some issue with the cookware, or ingredients for these new meals are unexpectedly messy to work with slowing the cooks down?

Any or all of these could be factors could be involved, and none of them are lazyness.
Oh, so this is where you were going with this. I was expecting some magic sauce take like others have beem doing in this thread :lollipop_tongue:.

Then yeah, i agree, publishers aren't giving enough time for these releases. TLoU on pc is probably a great example, it is very very likely sony was rushing them to release it while the TV show was still airing and fresh on people's mind.

Personally i think the industry needs to rethink some of their business models. This hype-for-release type is very risky and can take a toll on development. I know it's a controversial take here but i think more devs and publishers should adopt early access models, its great for testing the waters, ironing out issues, polishing, etc.
 

MiguelItUp

Member
Sure, feel free to replace “developer” where I used it with “whoever is responsible for sending unfinished product out the door,” I’m fine with that. But it doesn’t mean all the sudden PCs can’t run current gen games, when they certainly have showed they can if adequately designed
Of course it doesn't. Nor does it excuse it. It shouldn't happen, period. There's just a lot more that goes into development and publishing, and it's not always so simple.

I DO wish release dates were provided when games are in a state that is basically shippable. It'd create a much more positive outcome. But that will never happen, because publishers want to go all in on marketing to build hype, preorders, etc.

I just hope communication, deadlines, goals, etc. improve before things just continue to get worse and worse.

In the end, I'm not sure if it will improve soonly, especially with performance issues on launch worsening. But here's to hoping it improves in due time. 🙏🏻
 

SlimySnake

Flashless at the Golden Globes
lmao game runs fine on my craptastic 2700+ 3070 once again xd 4k dlss balanced + high preset. no ram or vram problems on 16 gb ram / 8 gb vram

there are streaming related stutters similar to 1st game though

SlimySnake SlimySnake do u think im blessed or smthn.

i mean i do get around 38-45 fps cpu bound. but I expected worse. my performance cpu bound seems to match sx/ps5 in general (just a tad bit slower maybe)

i disabled smt too btw a healthy %10-15 boost. game doesnt care about smt and high core counts lol
Dlss? Or do you mean fsr?

3070 should be able to do 60 fps at 1440p high. I’m running all epic settings. Also wait till you get to the open world level. Thats where the cpu bottleneck really rears its ugly head.

This game isn’t a vram hog like tlou was.
 
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