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Marvels spider-man 2 graphics disappointed

angrod14

Member
Water is better than the Remaster, which in this regard looked infinitely worse than the original:

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Also not seeing those way better interiors at all when taking into account the OG game on PS4/Pro.
Jesus, this looks like the movie. Insane.
 

DeepEnigma

Gold Member
It looks fine.
People need to realize these machines aren't that great.


Almost 3 years in and the best "next gen" improvement was the SSD. Because i wanted to kill myself booting up games on the last gen systems.
I second this. I enjoy how fast you boot into games now, where if a game takes longer than 8-10 seconds now it becomes annoying, lol.

I was shocked how fast I booted back into Kena after not playing it for a few days, yesterday. All less than 2-3 seconds.
 
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BlackTron

Member
Isn't this from the original game?
I don't even know anymore (you're right yes but I didn't know what you were talking about)
This, its another case of a game going 4k 60 priority. Which made it end up looking indistinguishable from the ps4 pro version at a glance.

This isbt diminishing returns either people. These consoles shouldnt be going for 4k 60 plus rt. Because from a rendering standpoint it just ends up lioking like a clearer smoother ps4 game.

To get a real next gen almost cgi look, These consoles are powerful enough to push more polys at 1440p at 30-45fps. But here we are. This is what you get for 4k 60. Because gamers want this I guess.

Well first they told us we needed a 4k TV to keep up with the neighbors, and now they tell us we need content for it or else we wasted all that money
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Yeah, the matrix demo was always a bad frame of reference.

That said, I do look at Forbidden West/Burning Shores and even Rift Apart, and wonder why this doesn't look to be on par with either. And Horizon is a cross gen open world game.

Nah man. You guys just lack imagination. The Matrix demo is literally THE best frame of reference. Not for your average game, but for what the best games could look like. Forbidden West is a cross-gen game and Rift Apart is a launch window game. Those are HORRIBLE frames of reference. By 2023 they should be Sony's floor for what something should look like.
 

Fabieter

Member
Have you seen the difference between Uncharted 3 and Uncharted 4? A jump of that difference should be possible.

At a time their studios were only focusing on delivering aaa sp games. Every studio is doing gaas games now too. Something has to give and it's probably cut budget for their sp games.
 

Clear

CliffyB's Cock Holster
Nah man. You guys just lack imagination. The Matrix demo is literally THE best frame of reference. Not for your average game, but for what the best games could look like. Forbidden West is a cross-gen game and Rift Apart is a launch window game. Those are HORRIBLE frames of reference. By 2023 they should be Sony's floor for what something should look like.

Sure, if you want a game world that is made up almost entirely of unmoving inorganic materials.

UE5 isn't magic, it has severe limitations due to the inability to animate nanite meshes. Its why if you fly around the city in Matrix awakens the fans in the air-con units are always frozen in place and why vegetation is absolutely minimized.

There are always pro's and con's for a new technology or technique, some of which mark them unsuitable for certain purposes. In a highly constrained, tightly controlled creative scope you can bring all this stuff to bear to its fullest effect, but the broader the goals then the more likely it is that tried and true approaches are the better option.

Which is a massive problem, because there's always a need for visual consistency across the project - you can't mix and match levels of fidelity from scene-to-scene because it would be jarring to the viewer and make the end result appear unfinished.
 

DeepEnigma

Gold Member
Have you seen the difference between Uncharted 3 and Uncharted 4? A jump of that difference should be possible.
Diminishing returns are a real thing on heavy unified shader compute engines. Fidelity will get better with IQ and the like, but you are not going to see a monumental difference over a gen before that uses those very same compute APIs. Not like gens prior. It now comes down to artistic talent/consistency with applying the better lighting models to said environmental and character models.

Physics and animations are what should be setting the gens apart due to the higher CPU/GPGPU grunt.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
At a time their studios were only focusing on delivering aaa sp games. Every studio is doing gaas games now too. Something has to give and it's probably cut budget for their sp games.

This is not good. I hope you're wrong.

Diminishing returns are a real thing on heavy unified shader compute engines. Fidelity will get better with IQ and the like, but you are not going to see a monumental difference over a gen before that uses those very same compute APIs. Not like gens prior. It now comes down to artistic talent/consistency with applying the better lighting models to said environmental and character models.

Physics and animations are what should be setting the gens apart due to the higher CPU/GPGPU grunt.

So graphically you don't think this is possible?

de3f4a58fcb6ced2e0de4ab7f79ed5f537298f12.gif

marvel-spider-man-spider-man.gif

spiderman-spiderman-ps5.gif
 

DeepEnigma

Gold Member
This is not good. I hope you're wrong.



So graphically you don't think this is possible?

de3f4a58fcb6ced2e0de4ab7f79ed5f537298f12.gif

marvel-spider-man-spider-man.gif

spiderman-spiderman-ps5.gif
I did not say that. I said going from UC3 to UC4 type leaps you would not see from the PS4 to PS5 gen due to similar APIs and unified compute pipelines. Lighting will be better, physics simulations will be better, animations, all comes down to design vs what the horsepower can provide. We are already at the point of super high resolution textures (PBR), materials, reflections, etc..

"We are in a time where the leaps in graphics won't be as noticeable as in, for example, the PS1 to PS2 or PS2 to PS3 jump," said the developer while speaking to Gaming Bolt. "There's still lots of room for improvement, but that will have to come from a design standpoint rather than just pure horsepower."

As you can see, Pedreno isn't saying that the PS5 and Xbox Series X won't produce amazing looking games or that they won't be noticeably different than the visual fidelity of PS4 and Xbox One games; rather the developer is simply pointing out that if anyone is expecting a massive visual leap like we've seen in some previous console generations, well, that's not about to happen. The PS5 and Xbox Series X are indeed much more powerful than the PS4 and Xbox One, but most of that power will be focused on other things, like expanding worlds and having faster load times.

It won't be a monumental leap like past gens, more so in game design. What should be a major leap though and has yet to prove itself is AI, physics and animations.
 
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Labolas

Member
We not buying next gen consoles for gameplay only , even gameplay mechanics that they showed yesterday not match first trailer
Lol, never made that claim, but getting assmad only over graphics is silly to me. And of course it didn't match the first trailer, that was just a cinematic trailer.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I did not say that. I said going from UC3 to UC4 type leaps you would not see from the PS4 to PS5 gen due to similar APIs and unified compute pipelines. Lighting will be better, physics simulations will be better, animations, all comes down to design vs what the horsepower can provide. We are already at the point of super high resolution textures (PBR), materials, reflections, etc..



It won't be a monumental leap like past gens, more so in game design. What should be a major leap though and has yet to prove itself is AI, physics and animations.

I will say, if the animation and physics were on another level with the same level graphics of that SM2 trailer, I would have been nuts with excitement. So yeah we share that opinion. Just something, anything that gives me that "next-gen" feels.
 

hyperbertha

Member
I still think there will be games that we have yet to see, that will blow us away, but Insomniac's style with Marvel and the like, are not the ones to do it. They don't go for that hyper-realism, they have that cartoon/comic slight sheen to them.

With that said, the game did look improved in a lot of ways compared to the one's prior. A lot of things from the IQ, to the city, to the lighting/volumentrics and facial animations stood out. Final build from this demo I feel will look better as well come this Fall.
Thing is, insomniac revealed the Spidey 2 teaser footage that was supposed to be in engine. That is why people were expecting a true leap, because that was a leap.
 

X-Wing

Member
Graphics were fine. There is a lot more detail on several things and the use of ray-tracing reflections brings a lot of overhead.
There were issues with LOD though that I hope they can fix on time for the release and is one of the reasons I think we didn't get a specific release date.
The thing I really didn't enjoy was the new UI but I'll have to get used to it I guess.
 

hyperbertha

Member
Game. Isn't. Done.

We go through this every time. Most of these demo slices are of way earlier builds, sometimes up to 6 months earlier than the demo slice shown, and a lot of these effects get added in final optimization passes.

He will have the common staple of wet shader effects, ya damned goofy ass goobers (not you the twittard) :pie_eyeroll:
Ya games rarely, if ever look better than their showcases. Ghost of sushi recieved a downgrade, Spiderman 1 looked the same (except the puddles), this will most likely look the same.
 

DeepEnigma

Gold Member
I will say, if the animation and physics were on another level with the same level graphics of that SM2 trailer, I would have been nuts with excitement. So yeah we share that opinion. Just something, anything that gives me that "next-gen" feels.
That is why I am hoping ND builds upon their animation and AI tech that was in TLoU2 going into their next mainline game or possibly Factions 2. Animation wise, that was already next level compared to anyone last gen, and that was on those measly Jaguar cores probably aided by heavy GPGPU.

Physics and volumetrics would be a major noticeable upgrade that is not "diminishing returns" over last gen as well.

Thing is, insomniac revealed the Spidey 2 teaser footage that was supposed to be in engine. That is why people were expecting a true leap, because that was a leap.
I will wait for the final game before judging that. We have not see the night scenes which always stand out in games due to reflections and lighting conditions. The dark indoor scene had impressive lighting not unlike that in the demo shown. As well as the beginning dark jungle scene with all the bounce and transparencies in the lighting.
 
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ChiefDada

Gold Member
I was blown away with this game from the same company on their first PS5 game!!!

And I'm still blown away when I boot up the game every once in a while. That's why I don’t quite understand these takes claiming the consoles have peaked or we've reached diminishing returns. To say you're disappointed in what they showed is very fair but to then use as a pretext to cast judgment on the hardware is pseudo logic.
 

hyperbertha

Member
I’m starting to think most of you guys no longer enjoy act of playing games, rather take screenshots and drool over pixels all day.
While I generally agree, let's be honest. Spiderman is the definition of a style over substance type of game. The gameplay isn't all that. The graphics and visual experience is critical.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
That is why I am hoping ND builds upon their animation and AI tech that was in TLoU2 going into their next mainline game or possibly Factions 2. Animation wise, that was already next level compared to anyone last gen, and that was on those measly Jaguar cores probably aided by heavy GPGPU.

Physics and volumetrics would be a major noticeable upgrade that is not "diminishing returns" over last gen as well.


I will wait for the final game before judging that. We have not see the night scenes which always stand out in games due to reflections and lighting conditions. The dark indoor scene had impressive lighting not unlike that in the demo shown. As well as the beginning dark jungle scene with all the bounce and transparencies in the lighting.

OH MY GOD!!!! You just reminded me of those wack Jaguar cores. GUYS.................Playstation is better than this. The Zen 2 processor is leaps and bounds better than those Jag cores. Covid has ruined game development. Straight up! We all know for a fact that these people didn't turn into idiots over night.

It's either Covid killed game development or companies are legit taking money out of AAA SP games and putting it into GAAS games.
 

Kusarigama

Member
Symbiote suit looked subpar technically and artistically. Miles' suit looked so superior. The main Spidey suit with white red and blue also looked nice for the fraction of second that it was seen. Rest of the game looked fantastic.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
While I generally agree, let's be honest. Spiderman is the definition of a style over substance type of game. The gameplay isn't all that. The graphics and visual experience is critical.

The gameplay is one of the best parts of the Spiderman games. Don't live on false narratives.
 

Danjin44

The nicest person on this forum
While I generally agree, let's be honest. Spiderman is the definition of a style over substance type of game. The gameplay isn't all that. The graphics and visual experience is critical.
I have ZERO interest for this game but not because of graphics, rather I have no interest anything with DC or Marvel garbage.

I cant give my opinion about the actual gameplay.
 
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hyperbertha

Member
I have ZERO interest for this game but not because of graphics, rather I have no interest anything with DC or Marvel garbage.

I cant give nay opinion about the actual gameplay.
A game like Zelda can live on it's gameplay alone. People will give it a pass for the sub 30 fps and PS3 graphics. Not so with most sony games.
 
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