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Insomniac: We heard you've been hungry for Marvel's Spider-Man 2 screenshots

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SJRB

Gold Member
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Problem is we've seen the gameplay and it does not fucking look like this.
 

skit_data

Member
I think they made a pretty big mistake by having the gameplay set during sunset, it makes most of the outdoor lighting look flat. One would think developers would've learned from the Halo Infinite gameplay reveal never to showcase a game in that setting. Halo Infinite had some other problems too of course so it's not really comparable, but I really think both games would've faced less criticism if they'd only chose a different time of day.
 

ElCasual

Member
Maybe all the fault is that shitty "showcase". If they just show that gameplay in a State of play for Spider 2.
 

reksveks

Member
Problem is we've seen the gameplay and it does not fucking look like this.
I was thinking about how this conversation is likely to go and think it's going to end up talking about the definition of "in-game" and talking about builds.. The latter is sadly an unknown and therefore rather uninteresting to me. The former does get fun to have a talk about.
 

StueyDuck

Member
Build off the spiderman remaster engine and release the new game in 3 years or go all in on creating new tech/graphics and let players wait 5-6 years for the new game.

I think Insomniac made the right choice.
When did sequels become anything else.

We've had the same shit with GoW and even originally Horizon FW when It was first shown.

Since when is a sequel meant to be an entirely new engine 🤣

And then there's the hyperbole of the game I won't name because I get in trouble which is a sequel and did take 6 years and is basically has the same graphics as when the first one launched which now in 2023 is ugly

Im seeing a lot of profiles without pictures who you've never seen before in this thread saying some pretty console war like stuff 🤷‍♂️ but hey who am I
 
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Heisenberg007

Gold Journalism
Graphics looks fine imo.
The thing that stuck out for me was the lackluster/missing water physics in such a long water section, won’t be a problem for the game itself but you can’t unsee it once you do see it when everything else is of high quality.

The following is the summary of Digital Foundry's analysis of Spider-Man 2:

Very summarized:
Biggest improvements they see are environmental details (specially the buildings) and water rendering.
Being able to instantly switch from Peter to Miles without a loading screen or long transition is cool but we still don't know if it's something you'll be able to do at any time or just in specific moments.
Other than that it seems similar to the previous games but the only footage we have is of a pretty fast paced sequence so it's hard to analyze the finer details right now
 

ProtoByte

Member
Problem is we've seen the gameplay and it does not fucking look like this.
No, it doesn't. Because the screenshots are way oversaturated.

Like, I know the demo was a graphical disappointment, but calling these bullshots is a stretch. There's no boost in texture quality or anything. It's literally just saturation.
 

Msamy

Member
No, it doesn't. Because the screenshots are way oversaturated.

Like, I know the demo was a graphical disappointment, but calling these bullshots is a stretch. There's no boost in texture quality or anything. It's literally just saturation.
no those screenshots have way better lighting than original showcase , and there is only 2 options here :1- those are bull shots ,. 2- those are from newer build for the game ,and i realty hope option 2 is correct one
 

ProtoByte

Member
Because they wanted something that doesn’t exist, the nebulous “next gen” stuff when the original spidey was already remastered for next gen

Some folks seem to expect ps6 graphics out of ps5
I think that's a little reductive.

There's definitely a contigent around here that expects too much in many ways, but I don't think better visual fidelity should've been out of the question for this. Forbidden West is a year old, cross-gen, and just as open world as Spider-Man 2, and it looks significantly better.

It's clear to me that Spider-Man 2 is still somewhat of a holdover from last gen; Insomniac's relatively faster dev times, and close proximity to Miles Morales was always going to make this a possibility. Still a disappointment though. Wolverine luckily won't have any last gen bones, but the 2-team development method might limit its full potential.

Again though, the thing that disappoints me the most is the gameplay. Such a wasted opportunity.
 
When did sequels become anything else.

We've had the same shit with GoW and even originally Horizon FW when It was first shown.

Since when is a sequel meant to be an entirely new engine 🤣

And then there's the hyperbole of the game I won't name because I get in trouble which is a sequel and did take 6 years and is basically has the same graphics as when the first one launched which now in 2023 is ugly

Im seeing a lot of profiles without pictures who you've never seen before in this thread saying some pretty console war like stuff 🤷‍♂️ but hey who am I
Never said the sequel had to be in a new engine. I don’t think you understood my post.

Also GOWR and Horizon FB were cross gen games aka ps4 games that were slightly enhanced for PS5 so no one expected a big leap for those games once it was revealed that they were cross gen.

In the past, you did see big leaps for some sequels especially if they were released exclusively for new hardware. But today that’s going to be less and less the case because these games take too long to make so it’s easier to just make the sequel slightly better instead of massively different tech wise to cut down on dev time. That’s exactly why we have gotten so much cross gen games along with other reasons.
 
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CGNoire

Member
They heard wrong. We are hungry for next Gen graphics and gameplay. Not more mediocrity.

Nice bullshots though. The flying section looks nothing like that. Miles combat section too.

Someone did a comparison of these shots in the original thread. Difference was pretty stark. Either the demo was an older build or insomniac is pushing bullshots like it is 2007.
The sad thing is...even with the Bullshots it still looks like a PS4 game and still worse than SM1.
 

CGNoire

Member
The following is the summary of Digital Foundry's analysis of Spider-Man 2:
Dude outside of a near unnoticable implementation of RTrelections the water was just brought back up to SM1 pre remastered quality.

They also I guess added some wake effects which have been doable for 2 generations straight. In fact a number of PS2 titles also have 3d wake effects as well.
 

CGNoire

Member
No, it doesn't. Because the screenshots are way oversaturated.

Like, I know the demo was a graphical disappointment, but calling these bullshots is a stretch. There's no boost in texture quality or anything. It's literally just saturation.
There is an extra forward facing light source.

Its subtle but it definitely adds depth.
 
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JoduanER2

Member
I mean thats how sequels and game development works. It would be expensive and really stupid to redo all the work for animations and also make development take like 10 years.

Gameplay is also obviously same, its a sequel, we dont expect it to suddenly become resident evil 4

Obviously the same?? Since when do sequel not update/change the gameplay. This with spiderman 1 look way to similar.
 
I just hate the lighting or time of day that they used for these screenshots/gameplay.

From what I can tell, this looks like sunset time/golden hour that looks absolutely beautiful in most games.

Here, they need to work on getting the colours right there is a lack of vibrance. Spidey suit (blue and red colour) looks dull. Golden light of the sunset comes across as weird, yellow colour filter. A lot of people refer to this as piss filter.
 

buenoblue

Member
As I said YouTube videos really can't capture the fine details of modern high def graphics anymore. Every game I play native on ps5 looks markedly better than the videos I've seen. Game looks great and anyone doubting Insomniac at this point needs to give up gaming.
 

LiquidMetal14

hide your water-based mammals
I hate that it's set in the daytime. My favorite time is dusk and the game sucks because of that.

Also I have to work. That's the games fault.
 
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StueyDuck

Member
Never said the sequel had to be in a new engine. I don’t think you understood my post.

Also GOWR and Horizon FB were cross gen games aka ps4 games that were slightly enhanced for PS5 so no one expected a big leap for those games once it was revealed that they were cross gen.

In the past, you did see big leaps for some sequels especially if they were released exclusively for new hardware. But today that’s going to be less and less the case because these games take too long to make so it’s easier to just make the sequel slightly better instead of massively different tech wise to cut down on dev time. That’s exactly why we have gotten so much cross gen games along with other reasons.
i was agreeing with you.

but now i very much disagree, in the past sequels absolutely weren't big leaps and we would get new games almost yearly, the leap from jak 2 - 3 was minimal with the biggest being jak 1 - 2, but that is as much of a leap as we are seeing from SM1 to 2. There's very few games in the past where each time we got a new entry in the title it was some huge leap in visuals. unless you want to use FF6-7 as an example which wouldn't make sense considering that's a literal leap from 2D to 3D. even the ps360 , i can probably count on one hand the number of times a games sequel came out on the same hardware and was a literal leap in generation of fidelity. Uncharted 1 - 2 is one of the few that comes to mind.
 
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Senua

Member
Because they wanted something that doesn’t exist, the nebulous “next gen” stuff when the original spidey was already remastered for next gen

Some folks seem to expect ps6 graphics out of ps5
People have seen and played UE5 demos and are very spoiled
 

DenchDeckard

Moderated wildly
Why do you think they are touched up? Photo mode, sure, but you think they altered them in something like Photoshop?
Maybe photo mode, but the one where Spidy is squirrel flying looks particularly strangely touched up. His costume and the character looks like its been worked. Maybe we will see how photo mode looks at launch, but yeah they look photo shopped to me.
 
i was agreeing with you.

but now i very much disagree, in the past sequels absolutely weren't big leaps and we would get new games almost yearly, the leap from jak 2 - 3 was minimal with the biggest being jak 1 - 2, but that is as much of a leap as we are seeing from SM1 to 2. There's very few games in the past where each time we got a new entry in the title it was some huge leap in visuals. unless you want to use FF6-7 as an example which wouldn't make sense considering that's a literal leap from 2D to 3D. even the ps360 , i can probably count on one hand the number of times a games sequel came out on the same hardware and was a literal leap in generation of fidelity. Uncharted 1 - 2 is one of the few that comes to mind.
God of war 2 to 3 was a big leap, Red dead 1 to 2 was a big leap, last of us 1 to 2 was a big leap…. there are a few examples.

I am not referring to games released on the same console. The key thing is Spiderman 1 was a PS4 game and just going off the teaser trailer for spiderman 2, people expected a bigger leap with Spiderman 2 including it being a PS5 console exclusive.
 
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supernova8

Banned
Because they wanted something that probably will miraculously appear out of nowhere (almost like they're holding it back) once PS5 sales slow down, the likely achievable “next gen” stuff that will embarrass the original spidey was already remastered for next gen

Some folks seem to expect ps5 graphics out of ps5
Fixed it for you

Nice gaslighting attempt though
"How dare you expect next-gen visuals from your next-gen console"

Season 6 Gasp GIF by BBC
 
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leizzra

Member
Wow, if those are problematic to you then what about The Witcher 3 screenshots - those were touched and even composed/glued outside of the engine (but shown as if they were from the game).

I don't see here anything unusual - we have crisp screenshots vs youtube quality (even in 4K there are artefacts and small details like mircodetail textures on Kraven skin, that are less visible in the video). Like the screens with Venom suit Peter and Miles - most of the stuff is on both images. The textures, the anisotrophic reflections on suits, polycount, etc.

There is a bit difference in camera placement and light conditions have changed - because of that we have an additional light in the back, and the whole image is less yellow and more blue (more natural). For me it looks like they've made a change since the video capture or there is a day and night cycle (but if I remember correctly they didn't wanted that in the story missions of first one for better control of the lighting and the mood).

I'm not saying there aren't any tricks used here (like maybe lens flare, or some particles and noise), the post process looks a bit better but it can be also that they improved that or the photomode/direct screengrabs gives that impression. Still it's nothing big. Even flying Miles for me looks like he was additionally lit to better show the textures and shader - Rift Apart had that function in photo mode. But it's not like a big difference that some are trying to push here.
 

icerock

Member
They need to fix their daytime color which is a mix of yellow, orange and shit. I think that's vast majority of the reason why graphics look so dated.

And, yeah, I agree with people in here, some of those are definition of bullshots. If Miles section looked that like flying, folks would have their dicks out jerking each other off in next-gen graphics thread.
 

GymWolf

Member
I hope we are not forced to play as him much. I don't get the point of this character, except to get those sweet ESG points.
I don't think insomniac has the balls to kill peter in this one but you never know with sony studios these days...
 
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SmokedMeat

Gamer™
I don’t think the graphics look bad. People are really expecting way too much out of their hardware.
It also doesn’t help that the original teaser Sony showed was just movie scenes.

During the showcase when actual gameplay was involved, it naturally looked worse. It’s very much like playing The Last of Us Part One, where cinematic cutscenes show off amazing character models, while actual gameplay doesn’t look as impressive.
 
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