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First Baldur's Gate 3 PS5 Impressions - "No Stable 60FPS - Performance vs Quality Mode"

darrylgorn

Member
Developers should provide alternate framerate options for consoles as well. Given that this game is generally slower paced, there's nothing wrong with locking the framerate to 48 fps with the performance based settings.

Also, you'll notice that in his testing, he's constantly running. You're unlikely to play the game this way and will find that, more often than not, performance will quickly stabilize when you stop.

During combat and dialogue, performance should be quite stable as well.

That said, I'll reiterate that a 48 fps cap for a game like this would provide relatively consistent performance and enjoyable experience.
 
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Heisenberg007

Gold Journalism


I'd take this "tech analysis" from an unknown channel with a grain of salt. PS5 user impressions are all extremely positive in terms of performance. Not sure why this unknown channel was even posted in the first place.

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Zuzu

Member
hmm the plot thickens, maybe its not bad after all

Thinking Reaction GIF by SpongeBob SquarePants

It's probably just a person who isn't very sensitive to frame rate drops. The data in the two videos on the first page shows that the frame rate fluctuates all over the place. If they're using a VRR display then that would help as well but the PS5 looks to drop regularly below the 48hz VRR window so that only helps so much.
 
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S0ULZB0URNE

Member
- Quality mode: 1440p, targets 30 FPS
- Performance mode: Also looks 1440p but targets 60 FPS
- Performance mode: Lots of drops, can drop below 30
- Visual quality between Quality and Performance looks same.


The fuck?
Very amateur job if you ask me.
 

thatJohann

Member
I’ll wait till the inevitable 20+ patches to get this polished enough.

Hopefully they can fix the loading times.
 

peish

Member
43 second load times likely cpu limited with ps5 lousy ryzen 3000 class cpu.

lol there was a time ps5 cpu was heralded as a huge leap over ps4. why sony not use ryzen 5000 is a pity. ryzen 5000 is when amd made a big leap for gaming to surpass intel old skylake ipc.
 
43 second load times likely cpu limited with ps5 lousy ryzen 3000 class cpu.

lol there was a time ps5 cpu was heralded as a huge leap over ps4. why sony not use ryzen 5000 is a pity. ryzen 5000 is when amd made a big leap for gaming to surpass intel old skylake ipc.
you mean low powered ryzen APUs because people on PC with those CPUs are playing it just fine.

the reason Sony didn't go with 5000 is because it wasn't ready yet and it would have been too expensive. Consoles need to target a certain price so going with older hardware makes sense.

Sounds like a rushed port. The load times are nowhere that long on PC.
PC has faster SSDs too
 
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BlueLyria

Member
I spent three hours reloading in the transponder fight, I did not see any long loading screens, perfomance was also great on splitscreen, game runs fine and is super stable.
If this is "poor perfomance" but Starfield is good as Digital Foundry said, I don't think I'm able to trust them. Yes, I'm still salty that Starfield crashes every 30 seconds
 
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Sleepwalker

Member



- Performance mode renders at 1080p upscaled, framerates hovers between the mid 40s and high 50s, no locked 60.
- Quality mode is 1440p 30fps, mostly good performance.
- Split screen coop defaults to quality mode, there is no option for performance mode in split screen.
- No mouse and Keyboard support at launch
- Cross saves work flawlessly



This guy says performance mode runs at 30-40fps in the city.
- Load times are similar to PC, but when loading a save in the city it can take close to 30-40 seconds. In one occassion the load time was over a minute. (I think, my portuguese is not that great)
 
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Sleepwalker

Member
He said he was loading a late game save from his PC, unsure if its an issue with the cloud or the high density of the late game city. Needs to be addressed for sure.



I would say from the little amount of info out there

- Only play performance if you have a VRR display, it tears like crazy if not.
- Quality mode is fine for this type of game and the resolution bump is nice.
 
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Aenima

Member
Larian is the new FromSoft, great at making games, terrible at optimizing them for consoles. I could deal with 30fps in a turn based game, but not screen tearing and 43sec loadings. Fast traveling in Ghost of Tsushima take 8secs on a base PS4 with an HDD, what the fuck did they do to make the loadings so damn slow on a PS5?

Hopefully they patch it up by the time i pick it at a deep discout. Now im glad thers no physical version cuz i would be tempted to pick it up close to launch.
 

adamsapple

Or is it just one of Phil's balls in my throat?
He said he was loading a late game save from his PC, unsure if its an issue with the cloud or the high density of the late game city. Needs to be addressed for sure.

Ok if he's loading a cloud save then it makes more sense. It probably needs to pull data from Larian's servers if that's the case.






- Performance mode renders at 1080p upscaled, framerates hovers between the mid 40s and high 50s, no locked 60.
- Quality mode is 1440p 30fps, mostly good performance.
- Split screen coop defaults to quality mode, there is no option for performance mode in split screen.
- No mouse and Keyboard support at launch
- Cross saves work flawlessly


This guy is saying "Larian informed me all the acts should work well with Performance mode *except* Act 3, which works in quality 30 FPS mode"

Looks like the infamous Act 3 is hitting the consoles extra hard, his wording makes it sound like it either forces a 30 FPS lock or never runs much faster than that in Performance mode there.

They're gonna need to do some serious optimization by the time this hits Series S.
 
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StereoVsn

Member
The game is CPU demanding so performance could be explained by that. If you look at the game's thread here you will see some comparison. The gist of it you need 5000 series AMD and preferably even higher for optimal performance.

That said I am sure there are optimizations that can be done. And Larian is usually pretty good at patching things up.

Now, loading times over 40 sec...that has to be an issue that can be resolved, that's way too long.

Edit: As pointed out above, chances are load times are CPU related as well. Hopefully this can be optimized as well.
 
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StereoVsn

Member
Larian is the new FromSoft, great at making games, terrible at optimizing them for consoles. I could deal with 30fps in a turn based game, but not screen tearing and 43sec loadings. Fast traveling in Ghost of Tsushima take 8secs on a base PS4 with an HDD, what the fuck did they do to make the loadings so damn slow on a PS5?

Hopefully they patch it up by the time i pick it at a deep discout. Now im glad thers no physical version cuz i would be tempted to pick it up close to launch.
Well, From can't optimize on PC, not just consoles. 😉

I think we will see patches come through soon(ish).
 

MarkMe2525

Member
Yeah, ill wait for confirmation before passing any judgement. Crazy loading though. Maybe their was an issue with the particular save. 🤷
 

Sleepwalker

Member
The game is CPU demanding so performance could be explained by that. If you look at the game's thread here you will see some comparison. The gist of it you need 5000 series AMD and preferably even higher for optimal performance.

That said I am sure there are optimizations that can be done. And Larian is usually pretty good at patching things up.

Now, loading times over 40 sec...that has to be an issue that can be resolved, that's way too long.
Yup, my friend on a laptop with a 3060 + 5800h was hovering around 48-60
 
The game is CPU demanding so performance could be explained by that. If you look at the game's thread here you will see some comparison. The gist of it you need 5000 series AMD and preferably even higher for optimal performance.

That said I am sure there are optimizations that can be done. And Larian is usually pretty good at patching things up.

Now, loading times over 40 sec...that has to be an issue that can be resolved, that's way too long.

Edit: As pointed out above, chances are load times are CPU related as well. Hopefully this can be optimized as well.

It's CPU demanding because their engine / coding is trash. There are much, much more complex and visually impressive games that run much, much better than this. They shoud be called out for this, because it's amateurism.

Based on this, the XSS will run at something like 540p.
 
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Gamer79

Predicts the worst decade for Sony starting 2022
I am doing the smart thing. Waiting awhile to buy it until they get all the patches done. This could take a while.
 

twilo99

Member
In this type of game FPS issues aren't as big of as problem as in FPP/TPP 3D action games. I played XCOM and Dragon Age Origins (not turn based ofc but has an active pause) on PS3 with dogshit framerates and it didn't bother me nearly as much as let's say Skyrim's performance.

I’m sure the game plays just fine… all this is just for clicks.

It’s a very slow paced game so anything above 30 is fine, but they shouldn’t say “locked 60” if the hardware is incapable..
 

TexMex

Member
Waiting for a tech breakdown from a more reputable site.

I’ve played for about 2-3 hours without issue and certainly no 43 second load times. But I know it’s a massive game and a lot can change. Not saying it’s wrong but so far I’m more aligned with Reddit, seems perfectly good so far.
 

Nitty_Grimes

Made a crappy phPBB forum once ... once.
I’m not Sony defence force by any means but something can’t be right with those load times.
 

Silver Wattle

Gold Member
Sadly it appears to be a quick and dirty port, with virtually zero optimizations for the platform, pretty atrocious from larian.
 
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