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Starfield has 'Mixed' reviews on Steam (Up: 'Recent' reviews are Mostly Negative)

Field

Member
Went back and looked for the lols since I see people pretending there wasnt a hype campaign








There's more but those have actual tidbits of news or real announcements, these are just pure hype threads from before the game released, some of the OPs are now banned, oops.


Notice that this is in no way indicative of the quality of the game, my wife is enjoying it a lot and ill jump in sometime next week but let's not try to rewrite history.
You missed this one

 
I had more fun downloading the preload version than actually playing this sad clunky unoptimised Bethesda garbage.

Steam review scores never lie, and quality always reflects for CCU.
After all the hype I think 350k CCU even after considering game pass players is kind of low

Steam players, in general, are the most informed gamers. we are not idiots.
Fuck this cocky developer. Your game is not done being optimized and my PC is just fine for it.

Kudos for the Digital foundry video analysis. Be ashamed of your earlier statement Bethesda.
woman-tearfully-laughing-txuivlnd6jn2zqn4.gif


"Steam players" are the most reactionary group of man-children on the planet.
 
Dial back on your sad attempt at console war bait.
Went back and looked for the lols since I see people pretending there wasnt a hype campaign








There's more but those have actual tidbits of news or real announcements, these are just pure hype threads from before the game released, some of the OPs are now banned, oops.


Notice that this is in no way indicative of the quality of the game, my wife is enjoying it a lot and ill jump in sometime next week but let's not try to rewrite history.
Man, reminding me how I wish I could've created a retrospective from the thousands of comments in the pre-gen hardware speculation thread, who stated with confidence, that the PS5 specs were going to wipe the floor with the Series X.

But I probably would've had been banned for trolling...
 
Man, reminding me how I wish I could've created a retrospective from the thousands of comments in the pre-gen hardware speculation thread, who stated with confidence, that the PS5 specs were going to wipe the floor with the Series X.

But I probably would've had been banned for trolling...

Buddy it was the other way around; tons of people were saying Series X was going to destroy PS5 spec-wise due to the TF difference, faster RAM, and "the tools".

In reality despite those advantages the actual performance between both systems on multiplats has either been even or PS5 winning on performance more often than not.

Same here. Doesn't really matter what anyone else says. I'm almost at 100 hours and still plenty left to go.

I'm probably going to be playing a bit of it later this week with xCloud; not expecting anything revelatory, but if it's a fun enough game for a few hours it can at least get a thumbs up. The early hours, hopefully, are interesting enough.
 
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feynoob

Member
No not those types of mods; I mean those in terms of content. The sort of mods that basically try transplanting other IP's world into the game by some major degree. Those sort of mods would bring a lot more interest than just those adding DLSS support or better framerate or resolution options.
Those mods is what the game needs now, not the content. Things like FOV, menu, weopons can enhance the game's experience for alot of people. (Main complain is how the menu system is trash as hell).
I've been told multiple times that is how Microsoft measures players: due to Play Anywhere, a user using multiple devices counts as a player on each device they use to access a game. So # unique users * # accessed devices, that's how MS tallies player counts.

It's probably not even exclusive to them; any company doing similar tracking by similar metrics probably uses some version of that if we're talking games. Gives the best means of providing biggest possible numbers.
Isnt the numbers just userbase, and not the device? Because anywhere is 1 account playing the game on 2 device, but the same user as the saved data is being shared for both devices.

Plus this doesnt affect the actual data. Those data are usually anomoly and doesnt exceed 1k-5k.

Is this actually how it works? Because different regions have different time zones, a part of a day in one region might overlap with part of another day in another region somewhere else in the world. So a 'day' would have to be measured as blocks of time, not a specific day. It would probably make better sense to measure it as, say, 12 million players in 24 hours. It might sound like I'm speaking semantics here, but in this case knowing the difference seems pretty important.

Keep in mind, I agree with you this is probably how the CCU is being calculated, but I was actually referring to total player statistics, not CCU. And in that case we can both be correct here; MS probably uses an averaged CCU from over some period across all devices (with rounding) and taking into account the average playtime per player per day (and that over a period of days covering some period). While at the same time, factoring "players" as any time a person, even if it's the same user, accessing the game from multiple devices to play the game. I.e they aren't differentiating between unique user and play instances, neither for CCU or total player count.
The way it works is that A player plays the game certain hours. While B player plays more or less hours.
Not everyone plays the game for more than 2 hour, hence why the average is 2 hour. People who play more than 3 hours are small. Same for 6+ hours.

The region doesnt apply here, as users hours usually overlapps here. Its why the most optimal data is to use average ccu. As that data gives you more accurate numbers.

For example, skyrim special edition has peak hours of 27k and minimum lower userbase of 15k. The average numbers would be 20k. It goes up and down. Never below 15k and never higher than 27k. That is a 48 hour data.
Once you get that data, you break down hourly and give estimate of the playtime.

The reason why this data is important is because its hard to track everyone. Not everyone sits down and only dedicates 2 hour of their time to play the game. Its all over the place. And sometimes you get devices that has the game on, but busy with something (Steam machine makes you online while idle). But the guarenteed ones are the plays that log in their data. Even if a user logs more than 4 times, it cant exceed 4-6 hour limit.

Okay, yeah, but they would still count towards total player count since they have in fact played the game, regardless how long they stuck with it.
They will be counted, but only on the days which they are logged in.
This is why the 24 hour cycle is important. It guarentees you less errors, unlike 48+ hour data.
 

StereoVsn

Member
I am not into Bethesda games usually. I have not played Starfield. But, my son has, and I watched. This game will not win GOTY, probably BG3 or TOTK (though I don’t think it should win). Possibly an unannounced game yet to release.

That said, when we look back 10 years from now and see the patches, mods, and changes made to Starfield, I am already convinced it will be an all time game from Bethesda and easily their biggest and best game since Skyrim. Probably a Top 6 Bethesda game all time.
That's possible as their games get better as mods get released. However, it's not worth paying $70 for that. In a year, with patches, at 50% off, this will be worth it.
 
We all know this will goto overwhelmingly positive at some point. Once this week all blows over it will raise and then once patches hit and dlc but that will take like 18 months to two years and the warriors will have moved on.

What a wild ride.

Why are people so insecure with Microsoft having a decent game that they are literally willing to buy a game to leave a negative review and then get a refund. I've never heard of that before in all my years of gaming. Some fanboys are fucked up.
I also did it.
 

StereoVsn

Member
Congratulations on experiencing Bethesda game.
That is very normal launch experience.

Cpdr and Bethesda are like sisters in this department. Release a buggy game and fix it later.
In case of Bethesda its more like let the modders fix it later. To be fair, the engine despite its faults is by far the most moldable out of AAA games.
 
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Draugoth

Gold Member


That is the quality mods for a 2011 game. Imagine starfield mods.


You can only do that because Skyrim released on 15 year old hardware as modern CPUs vastly outclasses the requirements for running the game.

You need a powerful CPU to fill games with mods as it eats up peformance the more you add it,

It will take 10 years for people to turn Starfield into Skyrim.
 
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MiguelItUp

Member
Honestly, I can't say that I'm surprised. I just beat the game, and I enjoyed it for what it was. But I definitely feel like it was lacking in a lot of ways, unfortunately. Basically in the ways I was concerned about before it even released. I just don't see this having massive staying power for the majority.
 

EDMIX

Member
"Steam players" are the most reactionary group of man-children on the planet.

You mean the people who bought the game with their money? I'd say they might have the most valid points.

We can 1. Prove they bought the game.

2. See how many hours was put in the game to understand the context of their viewpoint.

So...I don't know what to say to some of you, I own the fucking game myself, are we now saying even people who bought the fucking game must not be able to have an opinion or their views cant be taken seriously or ?

Fucking compared to what exactly though?

Nahh man, who the fuck can review this game? Who can give an opinion on this game? I've seen folks go from you don't own the game, to ok you own it, but not a lot of hours, ok you have some hours BUT you MUST have a bias or "steam players" and on and on, what exactly is the critiera for this shit so we can give it a rest?

Is it really that odd that someone thinks a fucking game is a 6 or 7? Shiiiiit this would not be my first time in here buying a game DAY 1 MIND YOU and saying its a 5 or a 6 or a 7 etc, I said that about Cyberpunk 2077, i felt ok with Days Gone being an 8 or a 7, I don't know how else to explain this man, buying a fucking game doesn't always mean the person playing feels its the greatest game of all time, I understand not everything is going to be 10/10 and even buy games all the time I know for sure won't be some fucking 10/10 GOTG type thing, but sorry to say...that is what Starfield looks and feels like right now, a 7/10 type game and thats not the worst thing in the world.

A fuck ton of games will release next year that I'll tell you is a 6 or 7 and gladly still buy them, but when someone BUYS a game and they intend to like what they bought, they are entitled to their opinion and I can't really think of any other criteria.

Even if we run on the ole "yOu HaVe tO LiKe beTheSdA tYpEz gAmEz" logic, sir...I've day 1 their games for generations now and still think this is a 7...
 
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yamaci17

Member
majority of negative reviews on steam is performance bound; not the game's quality itself. yes,

and it is completely understandable.

modern games do not work well on midrange hardware anymore (which most own). not special to starfield. starfield is in a much better state than jedi and last of us part 1. go look jedi survivor. its a very good game but reviews are whack because more than %70 of the community cannot play the game decently.
 

Barakov

Member
I had more fun downloading the preload version than actually playing this sad clunky unoptimised Bethesda garbage.

Steam review scores never lie, and quality always reflects for CCU.
After all the hype I think 350k CCU even after considering game pass players is kind of low

Steam players, in general, are the most informed gamers. we are not idiots.
Fuck this cocky developer. Your game is not done being optimized and my PC is just fine for it.

Kudos for the Digital foundry video analysis. Be ashamed of your earlier statement Bethesda.

Aco3hIx.jpg
 

demigod

Member
majority of negative reviews on steam is performance bound; not the game's quality itself. yes,

and it is completely understandable.

modern games do not work well on midrange hardware anymore (which most own). not special to starfield. starfield is in a much better state than jedi and last of us part 1. go look jedi survivor. its a very good game but reviews are whack because more than %70 of the community cannot play the game decently.
Whats so modern about Starfield? The lack of hdr? Uglyass NPCs that look like they are from the 360 era? Countless load times? Last gen games look better.
 

Killjoy-NL

Member
Man, reminding me how I wish I could've created a retrospective from the thousands of comments in the pre-gen hardware speculation thread, who stated with confidence, that the PS5 specs were going to wipe the floor with the Series X.

But I probably would've had been banned for trolling...
Just like the "9Tf machine" wizards?
 

yamaci17

Member
Whats so modern about Starfield? The lack of hdr? Uglyass NPCs that look like they are from the 360 era? Countless load times? Last gen games look better.
by modern I meant new

also game looks better than most lastgen games at 4K/4K upscaled. recent games only look how they supposed to look at 4K or 4K upscaled (input resolution doesn't matter much as long as it is above 1200p+ with FSR and 1080p+ with DLSS)

we're in an era where most devs use super aggresive TAA + undersampling, where the entire graphics pipeline of games break up completely at 1440p / 1080p

cyberpunk at 1440p is a ugly mess, worse than most lastgen games. cyberpunk at 4k/upscaled (even with 1080p input), is peak crossgen

it is a problem devs themselves have created. and definitely not special to Starfield. guardians of galaxy for example looks like a blurry soup and worse than %90 of lastgen games at 1440p. at 4K, it really shines and you can see what it is about.

this is not about Starfield but in general that most people will not be able understand / experience the graphical shifts that is happening right now if they're playing at 1440p. not much I can do about that

(this has nothing to do with display resolution. it is all about render resolution).

because with modern TAA, 1440p is actually effectively looks how 720p would look like due to pixel soup. and 4K is only where games resemble how 1080p games would actually look like (so, no or complimentary TAA that are used with PS4 games between 2013-2017. take a look at bf5, battlefront 2 or ac origins. brilliantly used TAA that does not make the game a soupy mess. the look at how valhalla looks on PS4. definitely worse than odyssey/origins. because Valhalla has more TAA soup despire featuring higher fidelity rendering options and more dense cities and foliages [making TAA more soupy allowed them that. that is where the problems start].

TAA practically has become an easy way for developers to trade higher graphics settings/higher graphical loads with same performance. we're all paying the price for it.

last of us part 1 at 1080p/high settings LOOKS EXTREMELY worse than rise of tomb raider at 1080p. it is due to aggresive TAA being tuned for 4K. the game also looks a soupy mess at 1440p/60 FPS on PS5 also . Only looks like how IT SHOULD at 4k/30 FPS and nothing less.

tlou part 1 at 4k is one of the best looking games of the genre.
tlou part 1 at 1440p is at beast is a peak lastgen game
tlou part 1 at 1080p can be mistaken for a PS3-PS4 crossgen game (no jokes).

no way in history where resolution made such stark differences for a game's fidelity. but it does now. it is all because TAA.

majority of people who play starfield and other recent games play at 1440p/1080p. people are afraid of 4K due to GPU+performance costs.

they're unaware that 4K/FSR performance looks miles better than "native 1440p", I'm not going to even delve into "1440p upscaled" where sub900p is used for reconstruction, which most people have to use to get high framerates in Starfield (not that they have to. this is a slow paced game. it is perfectly playable at 40 FPS.)

one last perspective for you to comprehend me clearly:

Jedi Survivor at 1080p LOOKS EXTREMELY WORSE, LITERALLY EXTREMELY worse than BATTLEFRONT 2.
Jedi Survivor at 1440p is a decent looking game but barely matches battlefront 2. if at all.
Jedi Survivor at 4k... is one of the best looking games of currentgen.

no where in world rendering a game at 1440p1080p should make it worse than 6+ year old games. but it does now. and people are literally getting affected by it. its a problem developers will have to solve. or not.

game sells copies regardless.
 
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Mr.Phoenix

Member
by modern I meant new

also game looks better than most lastgen games at 4K/4K upscaled. recent games only look how they supposed to look at 4K or 4K upscaled (input resolution doesn't matter much as long as it is above 1200p+ with FSR and 1080p+ with DLSS)

we're in an era where most devs use super aggresive TAA + undersampling, where the entire graphics pipeline of games break up completely at 1440p / 1080p

cyberpunk at 1440p is a ugly mess, worse than most lastgen games. cyberpunk at 4k/upscaled (even with 1080p input), is peak crossgen

it is a problem devs themselves have created. and definitely not special to Starfield. guardians of galaxy for example looks like a blurry soup and worse than %90 of lastgen games at 1440p. at 4K, it really shines and you can see what it is about.

this is not about Starfield but in general that most people will not be able understand / experience the graphical shifts that is happening right now if they're playing at 1440p. not much I can do about that

(this has nothing to do with display resolution. it is all about render resolution).

because with modern TAA, 1440p is actually effectively looks how 720p would look like due to pixel soup. and 4K is only where games resemble how 1080p games would actually look like (so, no or complimentary TAA that are used with PS4 games between 2013-2017. take a look at bf5, battlefront 2 or ac origins. brilliantly used TAA that does not make the game a soupy mess. the look at how valhalla looks on PS4. definitely worse than odyssey/origins. because Valhalla has more TAA soup despire featuring higher fidelity rendering options and more dense cities and foliages [making TAA more soupy allowed them that. that is where the problems start].

TAA practically has become an easy way for developers to trade higher graphics settings/higher graphical loads with same performance. we're all paying the price for it.

last of us part 1 at 1080p/high settings LOOKS EXTREMELY worse than rise of tomb raider at 1080p. it is due to aggresive TAA being tuned for 4K. the game also looks a soupy mess at 1440p/60 FPS on PS5 also . Only looks like how IT SHOULD at 4k/30 FPS and nothing less.

tlou part 1 at 4k is one of the best looking games of the genre.
tlou part 1 at 1440p is at beast is a peak lastgen game
tlou part 1 at 1080p can be mistaken for a PS3-PS4 crossgen game (no jokes).

no way in history where resolution made such stark differences for a game's fidelity. but it does now. it is all because TAA.

majority of people who play starfield and other recent games play at 1440p/1080p. people are afraid of 4K due to GPU+performance costs.

they're unaware that 4K/FSR performance looks miles better than "native 1440p", I'm not going to even delve into "1440p upscaled" where sub900p is used for reconstruction, which most people have to use to get high framerates in Starfield (not that they have to. this is a slow paced game. it is perfectly playable at 40 FPS.)

one last perspective for you to comprehend me clearly:

Jedi Survivor at 1080p LOOKS EXTREMELY WORSE, LITERALLY EXTREMELY worse than BATTLEFRONT 2.
Jedi Survivor at 1440p is a decent looking game but barely matches battlefront 2. if at all.
Jedi Survivor at 4k... is one of the best looking games of currentgen.

no where in world rendering a game at 1440p1080p should make it worse than 6+ year old games. but it does now. and people are literally getting affected by it. its a problem developers will have to solve. or not.

game sells copies regardless.
WTF?
 

Heisenberg007

Gold Journalism
by modern I meant new

also game looks better than most lastgen games at 4K/4K upscaled. recent games only look how they supposed to look at 4K or 4K upscaled (input resolution doesn't matter much as long as it is above 1200p+ with FSR and 1080p+ with DLSS)

we're in an era where most devs use super aggresive TAA + undersampling, where the entire graphics pipeline of games break up completely at 1440p / 1080p

cyberpunk at 1440p is a ugly mess, worse than most lastgen games. cyberpunk at 4k/upscaled (even with 1080p input), is peak crossgen

it is a problem devs themselves have created. and definitely not special to Starfield. guardians of galaxy for example looks like a blurry soup and worse than %90 of lastgen games at 1440p. at 4K, it really shines and you can see what it is about.

this is not about Starfield but in general that most people will not be able understand / experience the graphical shifts that is happening right now if they're playing at 1440p. not much I can do about that

(this has nothing to do with display resolution. it is all about render resolution).

because with modern TAA, 1440p is actually effectively looks how 720p would look like due to pixel soup. and 4K is only where games resemble how 1080p games would actually look like (so, no or complimentary TAA that are used with PS4 games between 2013-2017. take a look at bf5, battlefront 2 or ac origins. brilliantly used TAA that does not make the game a soupy mess. the look at how valhalla looks on PS4. definitely worse than odyssey/origins. because Valhalla has more TAA soup despire featuring higher fidelity rendering options and more dense cities and foliages [making TAA more soupy allowed them that. that is where the problems start].

TAA practically has become an easy way for developers to trade higher graphics settings/higher graphical loads with same performance. we're all paying the price for it.

last of us part 1 at 1080p/high settings LOOKS EXTREMELY worse than rise of tomb raider at 1080p. it is due to aggresive TAA being tuned for 4K. the game also looks a soupy mess at 1440p/60 FPS on PS5 also . Only looks like how IT SHOULD at 4k/30 FPS and nothing less.

tlou part 1 at 4k is one of the best looking games of the genre.
tlou part 1 at 1440p is at beast is a peak lastgen game
tlou part 1 at 1080p can be mistaken for a PS3-PS4 crossgen game (no jokes).

no way in history where resolution made such stark differences for a game's fidelity. but it does now. it is all because TAA.

majority of people who play starfield and other recent games play at 1440p/1080p. people are afraid of 4K due to GPU+performance costs.

they're unaware that 4K/FSR performance looks miles better than "native 1440p", I'm not going to even delve into "1440p upscaled" where sub900p is used for reconstruction, which most people have to use to get high framerates in Starfield (not that they have to. this is a slow paced game. it is perfectly playable at 40 FPS.)

one last perspective for you to comprehend me clearly:

Jedi Survivor at 1080p LOOKS EXTREMELY WORSE, LITERALLY EXTREMELY worse than BATTLEFRONT 2.
Jedi Survivor at 1440p is a decent looking game but barely matches battlefront 2. if at all.
Jedi Survivor at 4k... is one of the best looking games of currentgen.

no where in world rendering a game at 1440p1080p should make it worse than 6+ year old games. but it does now. and people are literally getting affected by it. its a problem developers will have to solve. or not.

game sells copies regardless.
Tom Cruise What GIF
 

feynoob

Member
majority of negative reviews on steam is performance bound; not the game's quality itself. yes,

and it is completely understandable.

modern games do not work well on midrange hardware anymore (which most own). not special to starfield. starfield is in a much better state than jedi and last of us part 1. go look jedi survivor. its a very good game but reviews are whack because more than %70 of the community cannot play the game decently.
People will flock in once performance issue is fixed.
Right now, review people are dancing and having a party, especially certain people here.

I won't have to worry about any of these.
 
We all know this will goto overwhelmingly positive at some point. Once this week all blows over it will raise and then once patches hit and dlc but that will take like 18 months to two years and the warriors will have moved on.

What a wild ride.

Why are people so insecure with Microsoft having a decent game that they are literally willing to buy a game to leave a negative review and then get a refund. I've never heard of that before in all my years of gaming. Some fanboys are fucked up.
No evidence for anything you're spouting here at all.
Stop listening to the voices emanating from your anus, they're not a valid source of information.
And you're right, some fanboys are fucked up:
Schitts Creek Hello GIF by CBC
 
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feynoob

Member
Does these review bomb serve any purpose?

People complain we too much, then go ahead and buy the thing they complain about.

We seen that with every new game, which people like mobs. Then go a head and praise it after 2-3 months like it's a good game.

Then you have sport/COD fans who literally buy those games every freaking year, despite making it 2.0 negative reviews.

Tldr, people have gold fish memory and will spend money on things they hate for some reason.
 

Thief1987

Member
This thread has been kinda fun to keep jumping back in to read past few days. It's amusing now seeing the chest beating first page replies for the 89% make way for conspiracies and excuses as the score decreases over the next 20 pages
Yeah, steam userbase deranged quite a bit in a span of just a few days 😀
 
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yazenov

Member
This thread has been kinda fun to keep jumping back in to read past few days. It's amusing now seeing the chest beating first page replies for the 89% make way for conspiracies and excuses as the score decreases over the next 20 pages

Yeah, steam reviews were relevant and a cause for celebration in the first few pages, but then the narrative changed quickly with each newly updated score. Its fun to watch.:messenger_grinning_sweat:
 

feynoob

Member
This thread has been kinda fun to keep jumping back in to read past few days. It's amusing now seeing the chest beating first page replies for the 89% make way for conspiracies and excuses as the score decreases over the next 20 pages
It's why you don't celebrate low data results.
 

twilo99

Member
Does these review bomb serve any purpose?

People complain we too much, then go ahead and buy the thing they complain about.

We seen that with every new game, which people like mobs. Then go a head and praise it after 2-3 months like it's a good game.

Then you have sport/COD fans who literally buy those games every freaking year, despite making it 2.0 negative reviews.

Tldr, people have gold fish memory and will spend money on things they hate for some reason.

I don’t understand how CoD gets such low reviews, it makes no sense.
 
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