Go_Ly_Dow
Member
![umVyg5E.jpg](https://i.imgur.com/umVyg5E.jpg)
![vWap6s3.png](https://i.imgur.com/vWap6s3.png)
$315mil to make a game that's a lot shorter than some AAA games, reused a lot from the 1st game and is padded out, so how much is it costing to make longer games which aren't reusing previous work?
![vWFt8HO.png](https://i.imgur.com/vWFt8HO.png)
Examples of some longer AAA games which didn't reuse assets:
![SGzYgB9.png](https://i.imgur.com/SGzYgB9.png)
![fxElabL.png](https://i.imgur.com/fxElabL.png)
![lqO6mst.png](https://i.imgur.com/lqO6mst.png)
![2qCX7EM.png](https://i.imgur.com/2qCX7EM.png)
![TzQyowt.png](https://i.imgur.com/TzQyowt.png)
Do we assume games are a lot cheaper to make in Eastern Europe and in Asia, so studios outside of the US can get a lot more mileage with their budgets?
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